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FirstAidKite
Nov 8, 2009

a dmc delorean posted:

I don't have any consoles, only PC. Any suggestions on what I might find fun?

Mundaun, In Sound Mind, Au-Delà, Maid of Sker, Death Flush

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



szary posted:

Dead Space

Yep, Dead Space 1 & 2 at least. The third one went off the rails for me when I played them all last year, but the first two are great.

TheWorldsaStage
Sep 10, 2020

CuddleCryptid posted:

I guess most recommendations are going to depend on why you found RE4 so bad but the other RE games really good because RE4 is pretty widely beloved.

It's not an uncommon opinion though. There are a few re horror purists. But yeah absolutely, knowing why would help recommendations.

Enemabag Jones
Mar 24, 2015

Poppy Playtime is such a disappointment because the animation really is fantastic and makes me uneasy in a way 3D horror games have never really been able to pull off in the same way. Like, Uncanny Valley and Don't Chat with Strangers were pretty loving terrible but they did some neat things with unexpectedly well-animated 2D sprites. It's got to be a pain to get that kind of fluidity when rigging a skeleton.

It's just a shame about literally everything else about the series.

a dmc delorean
Jul 2, 2006

Live the dream
Thanks for the suggestions - I forgot about Dead Space!

CuddleCryptid posted:

I guess most recommendations are going to depend on why you found RE4 so bad but the other RE games really good because RE4 is pretty widely beloved.

TheWorldsaStage posted:

It's not an uncommon opinion though. There are a few re horror purists. But yeah absolutely, knowing why would help recommendations.

RE4 was tolerable - I didn't hate it but I was glad to finish it. I liked the Castle part the most. I was relieved to finish 5.

For the reasons why: I don't find angry farmers and cultists particularly frightening. They just looked like people slowly trying to kidnap Ashley (who just never shuts up). Ammo pickups were so plentiful it felt more like an action game than a survival horror. Im also old and terrible at quick time events which were plentiful in 4 and abundant in 5.

Lastly - enemies with projectile weapons (ala Krauser, Minigun men, dynamite throwers etc). This was one of the tipping points for me in RE5. I don't massively enjoy cover shooters and this is how RE5 felt, and to a lesser degree RE4. Having catapults throw exploding rocks at me, and people using automatic weapons kind of took the scare factor away for me. The AI partner in 5 was also very frustrating.

I find slow moving, lumbering zombies much scarier than people running around with projectile weapons. I find having to carefully manage my inventory more intense than having ammo and health continuously dropped. I think this is why I found RE 1,2 and 3 so enjoyable. You can see how inspiration was taken from 4 with 2 and 3, yet they kept the survival horror aspect spot on (especially in 2).

I also find indoor environments more atmospheric and creepy than outdoor environments.

I'm sure this all probably sounds super dumb

a dmc delorean fucked around with this message at 20:31 on May 11, 2022

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Nah, I think a lot of that points to the divide in the series that 4 did a lot to start. I love it, but it's pretty easy to see why cultist mobs, enemies with guns, and the other action-y stuff lean towards a different style.

Oxxidation
Jul 22, 2007
RE4 is not a horror game, except for when you encounter some friendly asthmatic fellas in the third zone

a dmc delorean
Jul 2, 2006

Live the dream
It's good to know I'm not the only one with those feelings then!

The Earthworm Jim mobs were kind of annoying but the regenerators(?) I think were a great addition. They definitely kept me on edge

Read After Burning
Feb 19, 2013

"All this, for me? 💃Ah, you didn't have to! 🥰"
I thought the blind dudes and the Regenerators were the scariest enemies in RE4. The former is a personal thing, though, as "don't make too much noise or the blind enemy will get ya" mechanics in games really freaks me out.

Not sure if that needed to be spoiled, but I usually follow a thread's lead when it comes to using 'em. :)

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

a dmc delorean posted:

RE4 was tolerable - I didn't hate it but I was glad to finish it. I liked the Castle part the most. I was relieved to finish 5.

For the reasons why: I don't find angry farmers and cultists particularly frightening. They just looked like people slowly trying to kidnap Ashley (who just never shuts up). Ammo pickups were so plentiful it felt more like an action game than a survival horror. Im also old and terrible at quick time events which were plentiful in 4 and abundant in 5.

Lastly - enemies with projectile weapons (ala Krauser, Minigun men, dynamite throwers etc). This was one of the tipping points for me in RE5. I don't massively enjoy cover shooters and this is how RE5 felt, and to a lesser degree RE4. Having catapults throw exploding rocks at me, and people using automatic weapons kind of took the scare factor away for me. The AI partner in 5 was also very frustrating.

I find slow moving, lumbering zombies much scarier than people running around with projectile weapons. I find having to carefully manage my inventory more intense than having ammo and health continuously dropped. I think this is why I found RE 1,2 and 3 so enjoyable. You can see how inspiration was taken from 4 with 2 and 3, yet they kept the survival horror aspect spot on (especially in 2).

I also find indoor environments more atmospheric and creepy than outdoor environments.

I'm sure this all probably sounds super dumb

This is funny to me- not because you're in any way wrong or because your feelings are invalid or whatever, just because RE4 was so beloved in 2005 when it came out because so much of what you're disliking is what people liked back then, because it was a step up over what we had. Ashley was at the time revolutionary as an escort quest NPC went, ammo pickups are populated based on how much you're using to enable your playstyle, and the way it used QTEs was a huge step past anything that'd been done previous, to the point that lots and lots of games tried to do "QTE's, like in RE4!" only to gently caress it up royally because RE4 is actually comparatively judicious with them.

Like I say, you're not wrong or whatever, it's just funny to see things which were huge and fresh seventeen years ago seem backward and unpleasant now.

No Dignity
Oct 15, 2007

I did get really annoyed with RE4 at release because all the reviews were gushing over it as THE MOST TERRIFYING GAME OF ALL TIME and then when you play it it becomes a very silly b-movie 30 minutes in and only gets spooky again for one boss and one enemy type towards the end, and I was exactly the wrong age to appreciate it for its camp

CuddleCryptid
Jan 11, 2013

Things could be going better

Preferring slow zombies to fast ones is a perfectly valid attitude to have. That said, you're probably going to hate Dead Space and Evil Within then.

I would recommend State of Decay if you are more into slow zeds, it's an open world rather than a linear story based game but it does have more strict resource management for a good portion of the game and you also can get hosed up with hordes if you aren't careful.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Pope Guilty posted:

This is funny to me- not because you're in any way wrong or because your feelings are invalid or whatever, just because RE4 was so beloved in 2005 when it came out because so much of what you're disliking is what people liked back then, because it was a step up over what we had. Ashley was at the time revolutionary as an escort quest NPC went, ammo pickups are populated based on how much you're using to enable your playstyle, and the way it used QTEs was a huge step past anything that'd been done previous, to the point that lots and lots of games tried to do "QTE's, like in RE4!" only to gently caress it up royally because RE4 is actually comparatively judicious with them.

Like I say, you're not wrong or whatever, it's just funny to see things which were huge and fresh seventeen years ago seem backward and unpleasant now.

It's entirely too easy to end up in a weird loop with ammo. The game thought I liked the rifle because it was all I had ammo left for, so it dropped more rifle ammo, which meant I used the rifle. And it was a struggle to get out of that hole

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, the adaptive ammo system is something that doesn't always work out well, also in terms of the amounts it gives you. I gave up on a run last year where I thought I'd been doing perfectly fine, then the game apparently decided I just didn't need ammo any more and I got to one of the longest setpieces (protecting Ashley in that big room with pools and multiple platforms) with something like a grenade and five handgun bullets. Something just totally unworkable.

a dmc delorean
Jul 2, 2006

Live the dream

CuddleCryptid posted:

Preferring slow zombies to fast ones is a perfectly valid attitude to have. That said, you're probably going to hate Dead Space and Evil Within then.

I would recommend State of Decay if you are more into slow zeds, it's an open world rather than a linear story based game but it does have more strict resource management for a good portion of the game and you also can get hosed up with hordes if you aren't careful.

Does me enjoying The Last of Us change anything here? To be specific, I enjoyed zombie combat, not human combat.

What is it about TeW that you think I might not like? The speed in which they move, or do they have projectile weapons?

I've not heard of State of Decay so I'll look into that. Darkwood was on sale recently so I grabbed that one

Crowetron
Apr 29, 2009

Enemies in The Evil Within are basically Ganados+. The game itself is mechanically more of a stealth focused RE4 (until later when it just goes regular RE4).

Dead Space enemies are closer to spiky monsters than zombies, but they are very fast. A few of them are also projectile based. Dead Space 1 also likes QTEs quite a bit (I don't remember if there's more or less in DS2 but I think there were less?)

I love both those games, but based on what you didn't like about RE4 you might have a bad time.

a dmc delorean
Jul 2, 2006

Live the dream
Got you, thanks! Yep, TeW sounds like something I probably wouldn't enjoy.

Dead Space I could maybe deal with. It isn't necessarily projectiles that put me off, it's the cover shooter thing with guns I think. Like, an alien spitting acid or something would be fine.

I guess I'll watch some videos first before committing myself to a full play through on stream where I feel obliged to finish it

a dmc delorean fucked around with this message at 22:34 on May 11, 2022

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Dead Space 1/2 are not cover shooters and you'll take a lot of damage if you don't control your space/shoot good or have decent mobility/room awareness so you can fall back when overwhelmed. They're also good and scary because their design and especially sound design are super on point for unsettling even if you can action game everything with the so good starter weapon.

oldpainless
Oct 30, 2009

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Dead Spaces is absolutely a cover shooter as in I’m covering my eyes in fear

lurker2006
Jul 30, 2019

Pope Guilty posted:

This is funny to me- not because you're in any way wrong or because your feelings are invalid or whatever, just because RE4 was so beloved in 2005 when it came out because so much of what you're disliking is what people liked back then, because it was a step up over what we had. Ashley was at the time revolutionary as an escort quest NPC went, ammo pickups are populated based on how much you're using to enable your playstyle, and the way it used QTEs was a huge step past anything that'd been done previous, to the point that lots and lots of games tried to do "QTE's, like in RE4!" only to gently caress it up royally because RE4 is actually comparatively judicious with them.

Like I say, you're not wrong or whatever, it's just funny to see things which were huge and fresh seventeen years ago seem backward and unpleasant now.
What re4 did well is in great supply these days and what it did poorly is still elusive. Plenty of games have great action but very few of them have a connecting structure that's interesting or elevates encounters in any way.

Heroic Yoshimitsu
Jan 15, 2008

So finally beat the Elden beast, and I’d like to get the two endings I need to get the platinum. I’m on ps5. There’s supposed to be a way for me to manually upload/download saves from the cloud right? That’s how you do this? Because I don’t have that option, my save is automatically uploading and I don’t know how to stop that

lurker2006
Jul 30, 2019

a dmc delorean posted:

Got you, thanks! Yep, TeW sounds like something I probably wouldn't enjoy.

Dead Space I could maybe deal with. It isn't necessarily projectiles that put me off, it's the cover shooter thing with guns I think. Like, an alien spitting acid or something would be fine.

I guess I'll watch some videos first before committing myself to a full play through on stream where I feel obliged to finish it
For what it's worth I'm a person who also got bored of ganado mobs by the end of re4. I think TEW does a better job of mixing up vanilla ganado killing with stronger horror set pieces, if you liked the rare bits like facing the lake monster in a boat or being stalked by Salazar's right hand there's a higher percentage of that in TeW.

Morpheus
Apr 18, 2008

My favourite little monsters

Heroic Yoshimitsu posted:

So finally beat the Elden beast, and I’d like to get the two endings I need to get the platinum. I’m on ps5. There’s supposed to be a way for me to manually upload/download saves from the cloud right? That’s how you do this? Because I don’t have that option, my save is automatically uploading and I don’t know how to stop that

Not quite the right thread, but first, if you've already got an ending its too late. Otherwise, there's a setting...somewhere where you can disable automatic save backups. Make sure to turn that off. Then when you've got the game highlighted on the home menu of the ps5, press the start button and there should be an option for save data management, where, after getting an ending, you can download your before-the-ending save to see another ending. Just make sure the automatic upload is disabled first.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



The true horror was universal auto saves all along

Heroic Yoshimitsu
Jan 15, 2008

Haha, yea wrong thread! And figured the save thing out anyway

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Honestly the worst thing in RE4 is the lack of a sidestep.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I love RE4 regenerators more in hindsight because they managed to make you feel like you are playing smart for using the thermal scope you get five minutes later instead of like you are just hitting a checkbox.

It took me years later to realize so many "Regenerating monster" enemies either need you to walk them into a scripted cutscene finisher, or can only be killed through the mandatory gimmick. While RE4 regenerators you could still kill them just by being lucky/stubborn with your endgame firepower you have by the time you meet them. Or at least, that is my distant recollection. For all I know there might be a secret scripting trigger where they are actually invincible until you get the scope to enable explosions hurting their rear parasites making me wrong about that opinion this whole time.

Section Z fucked around with this message at 07:09 on May 12, 2022

sigher
Apr 22, 2008

My guiding Moonlight...



Pope Guilty posted:

Honestly the worst thing in RE4 is the lack of a sidestep.

It's crazy to think that RE4 and RE5 had tank controls. I forgot if 6 introduced strafing or not.

A Bystander
Oct 10, 2012
You could strafe while aiming, yeah.

Hakkesshu
Nov 4, 2009


a dmc delorean posted:

I've been playing (streaming lol) horror games lately and having a blast. Played through RE1 Remake (Chris), RE2 Remake (Leon A), RE3 Remake, RE4, RE5 and now playing through Fatal Frame.

RE4 was... Tolerable and RE5 was an unenjoyable misery. I'll be playing RE7 after Fatal Frame and can't wait. I'll do Jill in RE1 in future and Claire in RE2.

I played Amnesia years ago and it was ok. Poppy Playtime doesn't really appeal to me, same as the FNAF games. I've wish listed Tormented Souls. I do have The Evil Within which I tried quite some time ago but it felt quite clunky, but I'll be revisiting that I think - I didn't get too far into it.

Cheap jump scares don't bother me and I like being terrified.

I don't have any consoles, only PC. Any suggestions on what I might find fun?

At the risk of invoking another 3 pages of people complaining about Bloober Team, I really, really love Observer. Definitely check out SOMA as well if you haven't.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

al-azad posted:

By all accounts the actual director of the game seems to be a cool person and it's likely the brothers that run the parent company are allegedly toxic as hell.

either way it sucks and no one should give them money

Morpheus
Apr 18, 2008

My favourite little monsters
I was considering getting that Blair Witch game now it's on sale as a dumb horror game with some spooks to play with friends but then I saw that Bloober logo and was like ehhhh maybe not.

CuddleCryptid
Jan 11, 2013

Things could be going better

Morpheus posted:

I was considering getting that Blair Witch game now it's on sale as a dumb horror game with some spooks to play with friends but then I saw that Bloober logo and was like ehhhh maybe not.

Imo it's one of the better Bloober games. It can be a bit mechanically sticky and the monsters are kind of dumb so far as the Blair Witch story goes but it has a really good "lost in dark woods" atmosphere.

Agent Escalus
Oct 5, 2002

"I couldn't stop saying aloud how miscast Jim Carrey was!"
Plus it has one of the best dogs in video games. There’s never been enough dogs in games.

Hakkesshu
Nov 4, 2009


Yeah, Blair Witch is pretty decent, its main issue was being way overpriced so it was a good game pass game.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
I thought Blair Witch's biggest issue is that it does the same story trick as loads of other horror games, specifically Oh no I, the protagonist, did a bad thing in the past

CuddleCryptid
Jan 11, 2013

Things could be going better

Fil5000 posted:

I thought Blair Witch's biggest issue is that it does the same story trick as loads of other horror games, specifically Oh no I, the protagonist, did a bad thing in the past

I didn't end up finishing the game because I heard that to get the good ending you had to not destroy any of the monsters trying to kill you which is fine if you want to go to a thematic thing for PTSD but it's poo poo to learn that halfway through the game you shouldn't be engaging with the things the game told you to. Spec Ops the line this is not.

Oxxidation
Jul 22, 2007

Section Z posted:

While RE4 regenerators you could still kill them just by being lucky/stubborn with your endgame firepower you have by the time you meet them. Or at least, that is my distant recollection.

they have an outrageous amount of HP, way too much to feasibly kill with anything short of the rocket launcher or postgame weapons unless you feel like knifing everything else on the island, but yes you can ammodump all of them to death

Mix.
Jan 24, 2021

Huh? What?


tbh observer is probably bloober's best work, which is to say that when they ripped off stuff like blade runner they at least did it interestingly :v:

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al-azad
May 28, 2009



Wtf Yomawari 3 came out last month and NIS has said nothing about localizing :(

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