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16-bit Butt-Head
Dec 25, 2014
there were no unique names in ultima online and there was nothing stopping someone from disgusing themselves as a notable player on the server and using their identity to scam other players. at least one person got scammed out of their in-game house because they believed the scammer was one of the wealthiest players on the server and would pay them back later lmao

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Punished Chuck
Dec 27, 2010

Fortaleza posted:

Back about 10 years ago or so a Sim City game came out that was notorious for lots of bugs and being helmed by some goober with the name "ocean quigley". Someone found a way to have fun with the broken balancing by taking their city offline and removing all schools and businesses. Eventually the whole population becomes uneducated and jobless which in the game's logic turns them into criminals but with no businesses there's no crime to commit. So they'd get their city into this sort of equilibrium and then take it online with other players in every direction and there'd be immediate massive traffic jams as every citizen streams into other cities just to commit crimes then leave

lmao

Fungah!
Apr 30, 2011

Fortaleza posted:

Back about 10 years ago or so a Sim City game came out that was notorious for lots of bugs and being helmed by some goober with the name "ocean quigley". Someone found a way to have fun with the broken balancing by taking their city offline and removing all schools and businesses. Eventually the whole population becomes uneducated and jobless which in the game's logic turns them into criminals but with no businesses there's no crime to commit. So they'd get their city into this sort of equilibrium and then take it online with other players in every direction and there'd be immediate massive traffic jams as every citizen streams into other cities just to commit crimes then leave

lmfao at this and the anime stories

grieving for Gandalf
Apr 22, 2008

Fortaleza posted:

Back about 10 years ago or so a Sim City game came out that was notorious for lots of bugs and being helmed by some goober with the name "ocean quigley". Someone found a way to have fun with the broken balancing by taking their city offline and removing all schools and businesses. Eventually the whole population becomes uneducated and jobless which in the game's logic turns them into criminals but with no businesses there's no crime to commit. So they'd get their city into this sort of equilibrium and then take it online with other players in every direction and there'd be immediate massive traffic jams as every citizen streams into other cities just to commit crimes then leave

lmfao

Pablo Nergigante
Apr 16, 2002

CHRISTOPHER: I can't believe all the businesses are gone. How the gently caress are we gonna make our cut?
PAULIE: Ey T, look at this. New town just opened up. Plenty of businesses ripe for the pickin'.
TONY: New town, huh... maybe we should pay em a little visit

Bicyclops
Aug 27, 2004

i was about to turn it into a Yakuza thing but it's more or less literally the plot to half the games lol

Lunchmeat Larry
Nov 3, 2012

And when Alexander saw the breadth of his domain, he wept, for there were no more Sim Cities to conquer

Hizke
Feb 14, 2010

Fungah! posted:

the dude: fuckin quintana, that creep can sell, man
walter: yeah, dude, but he's a mervert.
the dude: yeah.
walter: no dude, he's a sex offender


Pablo Nergigante posted:

Let me explain something to you. Um, I am not "Mr. Garriott". I'm Lord British. So that's what you call me. You know, that or, uh, His Majesty, or uh, Your Lordship, or Lord Cantabrigian British if you're not into the whole brevity thing.

Hizke
Feb 14, 2010

insane anime posted:

i got scammed so hard in runescape that it turned me to the dark side...well, i got scammed on runescape a ton lol.

first time i ever saw someone get scammed - Item Drop + CTRL + C and we can duplicate an item --- kids getting straight up pwn'd lol *noob tier

first time i ever personally got scammed..was buying rune scimmy 40k. guy offers it up on a bank note (icon is minimized, less detail, is still a legit rune scimmy) and 'accidentally' declines the trade. "my bad bro" throws the trade right back up but this time its a bronze scimmy on the bank note THAT AT THE TIME looked identical when on note form..40k down the drain just like that..all that loving rune essence i mined as an 11 year old. was pissed lol


first time i ever scammed someone..two man effort. i wanted to get in with the older kids in town that played and i also wanted free poo poo. i devised a plan, because i had the fastest WPM in town, where i would impersonate a jagex employee. we would go to the library where they had a bunch of PCs set up and sit next to one another. on one monitor we would find noobs with decent armor in one world and i would be in another world on my account. i would PM the person saying they've been selected for special server by the mod staff due to good behavior and i would just need their password to set up the log in info..then buddy would log out as they world hopped and then trade me all the poo poo ..feel terrible about that lol


insane anime posted:

the time i got scammed so hard i quit was by gambling when i was about 13 or 14. basically there was an item called Mithril Flowers where you could plant a seed and a random color would show up. Ppl would sit outside the banks and play this from time to time. You traded someone your gold and if you called the right color you doubled your money. It involved some trust that the person would trade you back. Some ppl were legit, some were scammers. i was winning all loving day and then went all in and when i traded my millions the guy just logged out and i did the same never to return lol.

the coolest scam i ever saw that i got pwn'd on involved grand exchange manipulation lol..Runescape had the grand exchange where you could list any item in the game for sale for any price. But there was a limit at one time to how much you could buy or sell. Runescape had tons of items and a lot of weapons could be poisoned. There was no reason to use spears in the game, especially bronze spears, and especially not double poisoned bronze spears. meaning that item was never ever crafted or listed on the grand exchange. They were worthless and a waste of poison. but this guy was saying 'can anyone help me? im at my limit today buying.' so, he says he wants to buy these bronze spears and that he would pay for them. at first theres only like 100 listed and i buy them and sell them to him to make some gold. he says he'll get in touch with me later. days later theres a bunch of these, like way more, and i buy them for way more than there worth (again) thinking hes going to buy them off of me because im helping him and getting a little gold too. Where, obviously what my brain didnt know as a kid was that HE was the one listing them and once he sold me like 100,000 bronze spears that were worth like 50gp for like 500,000 he had already won and obviously never bought them off me. lmfao


insane anime posted:

the third post about scamming involved real life social engineering or w/e lol. Well it was really just straight up stealing from kids in my hometown. I grew up in a pretty small town where every kid played runescape. you could literally just guess their security questions because we all knew where everyone lived..what school they went to..and even birthdays etc lol. Easy to get on to their accounts and trade their stuff away..one fourth grader with some serious balls stole a high schoolers account that was max level and wiped out his entire poo poo lol.

we also would sell one of my friends accounts to kids younger than us for real life money, use the money to buy monster energy drinks and ice cream sandwiches from the gas station, and then just take the account back with the security questions before they could change them lol.

lmao

Sub-Actuality
Apr 17, 2007

Lunchmeat Larry posted:

And when Alexander saw the breadth of his domain, he wept, for there were no more Sim Cities to conquer

Vae, puto Maxis fio…

Hizke
Feb 14, 2010
nothing epic to post. just remember playing ragnarok online on 56k, having the music in my head to this day. thinking back to those golden days, my humble journey from thief to assassin. crying whilst listening to the ost on youtube. mmos ftmfw.

Fungah!
Apr 30, 2011

Sub-Actuality posted:

Vae, puto Maxis fio…

Pablo Nergigante
Apr 16, 2002

Sub-Actuality posted:

Vae, puto Maxis fio…

16-bit Butt-Head
Dec 25, 2014
i just remembered that it existed and looked up failed MMO darkfall online for the first in years and one of the official website's last update was in 2016 where it proudly announced that it was now sponsored by a digital casino located in Italy and they were going to give a lucky Italian player an entire year of free game time if they signed up at the digital casino and then nothing for three years until they proudly announced that Darkfall was resurrected and coming back and then the game immediately died again

copy
Jul 26, 2007

Hizke posted:

nothing epic to post. just remember playing ragnarok online on 56k, having the music in my head to this day. thinking back to those golden days, my humble journey from thief to assassin. crying whilst listening to the ost on youtube. mmos ftmfw.

lol ragnarok ruled. every now and then i'll just remember a time me and my cousin were playing and i killed a picky (little bird enemy) and some other player apparently thought he had laid claim to it and followed us around for two hours screaming YOU STOLE MY PICKY and warning other people that i'll steal theirs too

Hizke
Feb 14, 2010

copy posted:

lol ragnarok ruled. every now and then i'll just remember a time me and my cousin were playing and i killed a picky (little bird enemy) and some other player apparently thought he had laid claim to it and followed us around for two hours screaming YOU STOLE MY PICKY and warning other people that i'll steal theirs too

lmfao

Fungah!
Apr 30, 2011

copy posted:

lol ragnarok ruled. every now and then i'll just remember a time me and my cousin were playing and i killed a picky (little bird enemy) and some other player apparently thought he had laid claim to it and followed us around for two hours screaming YOU STOLE MY PICKY and warning other people that i'll steal theirs too

lmao

That Little Demon
Dec 3, 2020
Ask me about shitposting in SAD to get the attention my parents never gave me
had a random memory of playing Motor City Online 20 years ago in high school, which was a Car Racing MMO, and you could bet your car in a pink slip race and I bet my car on my first race and lost and then I didn't have a car and I think you only got your starter car back every 7 days so I paid 10 bucks a month to spend most of my time looking at all the cars you could buy without being able to play lmao

16-bit Butt-Head
Dec 25, 2014

copy posted:

lol ragnarok ruled. every now and then i'll just remember a time me and my cousin were playing and i killed a picky (little bird enemy) and some other player apparently thought he had laid claim to it and followed us around for two hours screaming YOU STOLE MY PICKY and warning other people that i'll steal theirs too

insanely hosed up you stole that dude's picky

Kongming
Aug 30, 2005

Final Fantasy XI came out in Japan a year before it hit the western markets and instead of making new servers they just let all the NA/Euro players play on the same servers as JP players so this caused some friction between the different playerbases. When the game first launched in the west many JP players retreated out of the starting cities and hung around mostly in Jeuno, which required you to make a trip through higher level zones to reach. Many JP players were also reluctant to group with western players which lead to the infamous search comment of "JP ONRY".

The game came with an auto-translate feature where you could use common words and phrases as well as in game terminology like zone and ability names. One of the commonly used auto-translate phrases by NA players was [Reward], which was a Beastmaster ability that allowed you to feed your current pet food to heal it. So a common string would be something like "[Teleport - Dem] [Can I have it?] [Reward] 1000 gil". The problem was that the JP name for "Reward" was 労る which, to my understanding, is a term that means "to take care of" like you're feeding a dog or something. So many JP players would take offense to this particular string as being condescending. Eventually SE realized the problem and added a new auto-translate term, [Reward:] with a colon that means the same thing in both languages. This didn't stop NA players from continuing to use the old Reward because they mentioned it as an aside in a patch note without any explanation for why they added it in the first place.

On the other side of things, one of the phrases in auto translate for JP is the common phrase [仕方がない] which we all know and love as "it can't be helped" in localizations. However, SE decided to go with the english phrase [That's too bad.] for their auto-translate for it. Many NA players felt [That's too bad] was sarcastic and insulting and used it as such. So JP players were often confused with the way NA players used the phrase. SE never did anything to address this one, though.

Fungah!
Apr 30, 2011

[meat] [Penta Thrust] [Tarutaru] [fun] [hole] [Can I have it?]

I got the tude now
Jul 22, 2007

Kongming posted:

Final Fantasy XI came out in Japan a year before it hit the western markets and instead of making new servers they just let all the NA/Euro players play on the same servers as JP players so this caused some friction between the different playerbases. When the game first launched in the west many JP players retreated out of the starting cities and hung around mostly in Jeuno, which required you to make a trip through higher level zones to reach. Many JP players were also reluctant to group with western players which lead to the infamous search comment of "JP ONRY".

The game came with an auto-translate feature where you could use common words and phrases as well as in game terminology like zone and ability names. One of the commonly used auto-translate phrases by NA players was [Reward], which was a Beastmaster ability that allowed you to feed your current pet food to heal it. So a common string would be something like "[Teleport - Dem] [Can I have it?] [Reward] 1000 gil". The problem was that the JP name for "Reward" was 労る which, to my understanding, is a term that means "to take care of" like you're feeding a dog or something. So many JP players would take offense to this particular string as being condescending. Eventually SE realized the problem and added a new auto-translate term, [Reward:] with a colon that means the same thing in both languages. This didn't stop NA players from continuing to use the old Reward because they mentioned it as an aside in a patch note without any explanation for why they added it in the first place.

On the other side of things, one of the phrases in auto translate for JP is the common phrase [仕方がない] which we all know and love as "it can't be helped" in localizations. However, SE decided to go with the english phrase [That's too bad.] for their auto-translate for it. Many NA players felt [That's too bad] was sarcastic and insulting and used it as such. So JP players were often confused with the way NA players used the phrase. SE never did anything to address this one, though.

Lol

Lunchmeat Larry
Nov 3, 2012

Sounds like an early influence on Souls messages lol

I got the tude now
Jul 22, 2007
Imagining jc Denton saying all that

Kongming
Aug 30, 2005

Fungah! posted:

[meat] [Penta Thrust] [Tarutaru] [fun] [hole] [Can I have it?]

On my server [Galka Sausage] was used a lot.

I didn't have many bad experiences with JP players. One time I was casting cure on a guy soloing in North Gustaberg and he sent me a message that said something like "[Excuse me] I like to feel the thrill of battle" as in "stop helping me". Another time I got called a pig gently caress American and that I should die because I stole an NM spawn from a Tarutaru named Chandlerbing.

mbt
Aug 13, 2012

Fortaleza posted:

Back about 10 years ago or so a Sim City game came out that was notorious for lots of bugs and being helmed by some goober with the name "ocean quigley". Someone found a way to have fun with the broken balancing by taking their city offline and removing all schools and businesses. Eventually the whole population becomes uneducated and jobless which in the game's logic turns them into criminals but with no businesses there's no crime to commit. So they'd get their city into this sort of equilibrium and then take it online with other players in every direction and there'd be immediate massive traffic jams as every citizen streams into other cities just to commit crimes then leave

lmao

16-bit Butt-Head
Dec 25, 2014

That Little Demon posted:

had a random memory of playing Motor City Online 20 years ago in high school, which was a Car Racing MMO, and you could bet your car in a pink slip race and I bet my car on my first race and lost and then I didn't have a car and I think you only got your starter car back every 7 days so I paid 10 bucks a month to spend most of my time looking at all the cars you could buy without being able to play lmao

lmao i remember this game NCsoft published so many lovely MMOs that lasted only a year or less

That Little Demon
Dec 3, 2020
Ask me about shitposting in SAD to get the attention my parents never gave me

16-bit Butt-Head posted:

lmao i remember this game NCsoft published so many lovely MMOs that lasted only a year or less

worse, it was made by EA Games I think

16-bit Butt-Head
Dec 25, 2014

That Little Demon posted:

worse, it was made by EA Games I think

my bad i was thinking of another lovely racing MMO lol

That Little Demon
Dec 3, 2020
Ask me about shitposting in SAD to get the attention my parents never gave me
The coolest MMO type game I never got to play was called Majestic. check this out

Majestic was a science fiction thriller based on a Majestic 12 shadow government conspiracy theory. As an ARG, the game was played by phone, email, AOL Instant Messenger, BlackBerry messages, fax, and by visiting special websites. Gameplay frequently involved the player receiving clues that they would use to solve puzzles and unravel the story. All the messages were automated, with limited dialogue options, but AIM provided some interactive conversations. As an option to warn unsuspecting members in the same house you could enable a warning at the beginning of each phone call, and a small message on the top of all faxes. When this option was enabled, each phone call would begin with a woman saying "This is a phone call from the video game Majestic", before the regular, prerecorded message. Some of the clues were videos featuring the game's cast. One of the more widely recognized actors was Joe Pantoliano, who portrayed Tim Pritchard in the game's final episode.

The game's tagline, "It plays you", emphasized the nature of ARGs and the game's suspense. One of the first things the player experienced in Majestic was news that the game had stopped, yet they would receive messages suggesting that there was a conspiracy behind the stoppage. Majestic was said to have been inspired by The Game, a 1997 movie that featured something like an ARG which repeatedly confused the main character into thinking he was not playing. This game was also inspired by the "Area 51 caller" on Art Bell's Coast to Coast AM.[3]

The game comprised five episodes: A pilot episode was free to try but the four remaining episodes required players to join EA.com's Platinum Service, which cost $9.95 USD per month.[4] EA discontinued Majestic on April 30, 2002 citing too few players.[5] There were 5 episodes per season. The game was cancelled before season 2 could be released.[6] Retail copies of the game included the game on CD-ROM, a copy of Internet Explorer and AIM, and some bonus music tracks in MP3 format. Also included was the first season's subscription.

The game's interface consisted of a small application named the "Majestic Alliance Application", which served as both a "friends list" (when playing for the first time, the game randomly selected other players who were at the same "level" as player, in game progress, and added them to Majestic Alliance Application as "allies", enabling players to send and receive instant messages to and from other players for help) and to stream music related to what web page or section of the game you were at. Different web pages and different parts of the game triggered different music. The music was broken down into multiple genres such as techno, industrial, and ambient. The game would choose an appropriate genre for a particular section, and stream it. The track played would be random. Certain sections of the game featured the same track, such as the music heard when logging into the game.

The game took place in real time. If a character said that they would contact the player the next day at a particular time, they would. The game was meant to be played casually. In order to keep a player from going through the game's entire content in one day, progress was limited each day. Once a player had accomplished the goals for the day, they were placed on "Standby", in which no progress could be made until they were taken off "Standby".


It was a massive commercial failure and I think shut down because of 9/11 lol

I got the tude now
Jul 22, 2007

Kongming posted:

On my server [Galka Sausage] was used a lot.

I didn't have many bad experiences with JP players. One time I was casting cure on a guy soloing in North Gustaberg and he sent me a message that said something like "[Excuse me] I like to feel the thrill of battle" as in "stop helping me". Another time I got called a pig gently caress American and that I should die because I stole an NM spawn from a Tarutaru named Chandlerbing.

Lmao

Fungah!
Apr 30, 2011

Kongming posted:

On my server [Galka Sausage] was used a lot.

I didn't have many bad experiences with JP players. One time I was casting cure on a guy soloing in North Gustaberg and he sent me a message that said something like "[Excuse me] I like to feel the thrill of battle" as in "stop helping me". Another time I got called a pig gently caress American and that I should die because I stole an NM spawn from a Tarutaru named Chandlerbing.

lmao

Fungah!
Apr 30, 2011

That Little Demon posted:

The coolest MMO type game I never got to play was called Majestic. check this out

Majestic was a science fiction thriller based on a Majestic 12 shadow government conspiracy theory. As an ARG, the game was played by phone, email, AOL Instant Messenger, BlackBerry messages, fax, and by visiting special websites. Gameplay frequently involved the player receiving clues that they would use to solve puzzles and unravel the story. All the messages were automated, with limited dialogue options, but AIM provided some interactive conversations. As an option to warn unsuspecting members in the same house you could enable a warning at the beginning of each phone call, and a small message on the top of all faxes. When this option was enabled, each phone call would begin with a woman saying "This is a phone call from the video game Majestic", before the regular, prerecorded message. Some of the clues were videos featuring the game's cast. One of the more widely recognized actors was Joe Pantoliano, who portrayed Tim Pritchard in the game's final episode.

The game's tagline, "It plays you", emphasized the nature of ARGs and the game's suspense. One of the first things the player experienced in Majestic was news that the game had stopped, yet they would receive messages suggesting that there was a conspiracy behind the stoppage. Majestic was said to have been inspired by The Game, a 1997 movie that featured something like an ARG which repeatedly confused the main character into thinking he was not playing. This game was also inspired by the "Area 51 caller" on Art Bell's Coast to Coast AM.[3]

The game comprised five episodes: A pilot episode was free to try but the four remaining episodes required players to join EA.com's Platinum Service, which cost $9.95 USD per month.[4] EA discontinued Majestic on April 30, 2002 citing too few players.[5] There were 5 episodes per season. The game was cancelled before season 2 could be released.[6] Retail copies of the game included the game on CD-ROM, a copy of Internet Explorer and AIM, and some bonus music tracks in MP3 format. Also included was the first season's subscription.

The game's interface consisted of a small application named the "Majestic Alliance Application", which served as both a "friends list" (when playing for the first time, the game randomly selected other players who were at the same "level" as player, in game progress, and added them to Majestic Alliance Application as "allies", enabling players to send and receive instant messages to and from other players for help) and to stream music related to what web page or section of the game you were at. Different web pages and different parts of the game triggered different music. The music was broken down into multiple genres such as techno, industrial, and ambient. The game would choose an appropriate genre for a particular section, and stream it. The track played would be random. Certain sections of the game featured the same track, such as the music heard when logging into the game.

The game took place in real time. If a character said that they would contact the player the next day at a particular time, they would. The game was meant to be played casually. In order to keep a player from going through the game's entire content in one day, progress was limited each day. Once a player had accomplished the goals for the day, they were placed on "Standby", in which no progress could be made until they were taken off "Standby".


It was a massive commercial failure and I think shut down because of 9/11 lol

lmao that sounds shockingly cool

16-bit Butt-Head
Dec 25, 2014

That Little Demon posted:

The coolest MMO type game I never got to play was called Majestic. check this out

Majestic was a science fiction thriller based on a Majestic 12 shadow government conspiracy theory. As an ARG, the game was played by phone, email, AOL Instant Messenger, BlackBerry messages, fax, and by visiting special websites. Gameplay frequently involved the player receiving clues that they would use to solve puzzles and unravel the story. All the messages were automated, with limited dialogue options, but AIM provided some interactive conversations. As an option to warn unsuspecting members in the same house you could enable a warning at the beginning of each phone call, and a small message on the top of all faxes. When this option was enabled, each phone call would begin with a woman saying "This is a phone call from the video game Majestic", before the regular, prerecorded message. Some of the clues were videos featuring the game's cast. One of the more widely recognized actors was Joe Pantoliano, who portrayed Tim Pritchard in the game's final episode.

The game's tagline, "It plays you", emphasized the nature of ARGs and the game's suspense. One of the first things the player experienced in Majestic was news that the game had stopped, yet they would receive messages suggesting that there was a conspiracy behind the stoppage. Majestic was said to have been inspired by The Game, a 1997 movie that featured something like an ARG which repeatedly confused the main character into thinking he was not playing. This game was also inspired by the "Area 51 caller" on Art Bell's Coast to Coast AM.[3]

The game comprised five episodes: A pilot episode was free to try but the four remaining episodes required players to join EA.com's Platinum Service, which cost $9.95 USD per month.[4] EA discontinued Majestic on April 30, 2002 citing too few players.[5] There were 5 episodes per season. The game was cancelled before season 2 could be released.[6] Retail copies of the game included the game on CD-ROM, a copy of Internet Explorer and AIM, and some bonus music tracks in MP3 format. Also included was the first season's subscription.

The game's interface consisted of a small application named the "Majestic Alliance Application", which served as both a "friends list" (when playing for the first time, the game randomly selected other players who were at the same "level" as player, in game progress, and added them to Majestic Alliance Application as "allies", enabling players to send and receive instant messages to and from other players for help) and to stream music related to what web page or section of the game you were at. Different web pages and different parts of the game triggered different music. The music was broken down into multiple genres such as techno, industrial, and ambient. The game would choose an appropriate genre for a particular section, and stream it. The track played would be random. Certain sections of the game featured the same track, such as the music heard when logging into the game.

The game took place in real time. If a character said that they would contact the player the next day at a particular time, they would. The game was meant to be played casually. In order to keep a player from going through the game's entire content in one day, progress was limited each day. Once a player had accomplished the goals for the day, they were placed on "Standby", in which no progress could be made until they were taken off "Standby".


It was a massive commercial failure and I think shut down because of 9/11 lol

this sounds cool as hell

16-bit Butt-Head
Dec 25, 2014
tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

That Little Demon
Dec 3, 2020
Ask me about shitposting in SAD to get the attention my parents never gave me

16-bit Butt-Head posted:

tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

lmfao

Punished Chuck
Dec 27, 2010

16-bit Butt-Head posted:

tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

lol

I got the tude now
Jul 22, 2007

16-bit Butt-Head posted:

tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

Lmfao

Bicyclops
Aug 27, 2004

16-bit Butt-Head posted:

tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

lmfao

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Fungah!
Apr 30, 2011

16-bit Butt-Head posted:

tabula rasa was a failed MMO created by Richard Garriot himself which is only noteworthy because NCsoft forged a letter from Richard Garriot announcing the game was being shut down. Richard Garriot could not dispute this as he was in orbit around earth and did not find out until he returned from space lmao

lmao cool

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