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Squiggle posted:Haha holy poo poo this loving sucks rear end: One of the things I absolutely hate in MMOs is when they limit what items can be traded with other players. This anti rmt stuff is annoying because rmt doesn't really affect me as a player. Who loving cares if rmt players are buying loot? You can just loot that poo poo off them when you kill them. Who cares if rmt farmers are looting tons of goods in raid? You can just kill them in raid. Flea market bots and cheaters? Now if that's what's facilitating rmt, go after that. Removing functionality from the game is so stupid.
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# ? May 12, 2022 17:20 |
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# ? May 28, 2024 11:58 |
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Charles 1998 posted:One of the things I absolutely hate in MMOs is when they limit what items can be traded with other players. This will likely curb some cheating, because you can't sell your cheat looted poo poo anymore, thus removing profit incentive for cheating.
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# ? May 12, 2022 17:32 |
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Charles 1998 posted:One of the things I absolutely hate in MMOs is when they limit what items can be traded with other players. It's because cheats are allowing players to steal all the good items on the map with nobody at all finding out. You can't 'just kill the hackers' when they use ESP and radar hacks to avoid all other players entirely and scoop up good loot. I've said this at least a half dozen times before in this thread but anyone with half a brain who wanted to make real world money off tarkov would be cheating in this manner because up until now there has been literally no way for BSG or the playerbase to combat the tactics This change is just about the only way to make sure those specific types of cheaters get shut down because otherwise the entire playerbase has no idea they are even in the server so they can't be killed or reported. They just scoot out of raid unnoticed and sell the poo poo on RMT sites for real world profit.
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# ? May 12, 2022 17:34 |
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Not realizing my own strength, I accidentally hurl a fourth gold chain to the ground. It immediately turns molten, beginning to bore towards the core of the earth. Lost forever. Tarkov changes a man.
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# ? May 12, 2022 17:48 |
Bussamove posted:Not realizing my own strength, I accidentally hurl a fourth gold chain to the ground. It immediately turns molten, beginning to bore towards the core of the earth. Lost forever. drat, wishing for a change to the elite strength perk was really a monkey's paw situation huh
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# ? May 12, 2022 17:51 |
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How do you think the sellers get the rubles for RMT? They cheat, scam, or they hack accounts. So yes RMT directly affects you.
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# ? May 12, 2022 17:52 |
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Can't you use the barter system on the flea if you want to exchange items? I guess you'll have to wait until lvl15, but honestly that should be pretty rapid if you aren't solo.
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# ? May 12, 2022 18:20 |
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Dr_0ctag0n posted:It's because cheats are allowing players to steal all the good items on the map with nobody at all finding out. Incorrect. It's because the game allows them to do that. How is it the server doesn't just auto kick someone when they open a box or loot an item that's more than a few meters away? How is it the server doesn't auto kick someone when they move at a speed far greater than possible in the game? Obviously the game client works within boundaries that don't allow players to do these things, why can't the server?
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# ? May 12, 2022 18:37 |
Well I didn't know it was that easy. Surprised tarkov is the only game that hasn't been able to solve the cheating issue.
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# ? May 12, 2022 18:57 |
Maybe someday we can play together and I'll teleport your dude so you eat a ban. The server should stop me.
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# ? May 12, 2022 18:58 |
Submarine Sandpaper posted:Well I didn't know it was that easy. Surprised tarkov is the only game that hasn't been able to solve the cheating issue. Most of those games are plagued with aimbot which is a little harder to deal with than "this person moved 3x faster than the max movespeed too often"
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# ? May 12, 2022 19:05 |
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Incoming Chinchilla posted:Can't you use the barter system on the flea if you want to exchange items? From what I have read on the EFT subreddit, it's completely impossible to reach level 15 without someone dropping the now banned items for you. Nobody will ever reach level 15 again.
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# ? May 12, 2022 19:36 |
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Submarine Sandpaper posted:Well I didn't know it was that easy. Surprised tarkov is the only game that hasn't been able to solve the cheating issue. How is calculating speed and checking if that speed passes a certain threshold hard? How is checking the distance between two points hard?
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# ? May 12, 2022 20:04 |
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Charles 1998 posted:How is calculating speed and checking if that speed passes a certain threshold hard? How is checking the distance between two points hard? I'm not a network engineer but I did QA on an anti-speedhack feature on a major MMO, and from that experience I can say... VERY HARD. That is unless you have a high tolerance for false-positives and/or degrading network performance. But I'm sure you've seen the obvious simple solution that has vexed industry professionals for years, in which case you should go into business selling it and getting rich instead of trying to be right on a stupid internet comedy forum.
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# ? May 12, 2022 21:36 |
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A friend of mind had a great idea about this "remove item" thing. Don't remove the items when the items are dropped, remove them when the player leaves the raid. This means you can drop cash for your buddies for car extracts, and if they need injectables you can drop those too. It's also less "immersion breaking". It also means for people that are paying RMTers will basically do it once, and then never again because the stuff they paid for is gone. An extra screen after the raid is over explaining what was deleted and why stops it been a "bug".
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# ? May 12, 2022 22:06 |
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You can still drop up to 20k roubles and one of each injector.
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# ? May 12, 2022 22:19 |
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The concern for me is that there are a lot of little things that are chipping away at the overall core of the game, this idea that things should be heavily simulated to a real degree. First it was FIR status, which was partially billed as a way to stop the trading, so now those pesky RMT traders couldn't just auction their ill-gotten wares. Then it was the money cap, which is exclusively meant to stop RMT, but that hasn't worked either. Now it's dropping items, which once again will probably be bypassed; and once again, the way that most players will experience this is as an arbitrary and non-sensical limit to how they can play the game. Are these limitations something you will hit every raid? No, but when you do hit it, it always feels bad. During the traderpocalypse event, we realized that money spawns were increased, so I hit up the cash registers with my buddies. A few filled me up to the limit the game allows, and left my character standing there at ten full cash registers, thinking to himself, "This is enough, I don't want that money," which felt really lovely. Ultimately did it matter that much? No, but it really drains the feeling of enjoyment out of doing something clever when you hit an arbitrary limit, especially when that limit is only imposed to stop other people and it doesn't stop them anyway. It's similar to how some DRM for games is so noxious that players who pirate the game have a better experience than people who pay, and it turns out that the DRM doesn't stop the pirates anyway.
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# ? May 13, 2022 01:39 |
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Bucnasti posted:I'm not a network engineer but I did QA on an anti-speedhack feature on a major MMO, and from that experience I can say... VERY HARD. That is unless you have a high tolerance for false-positives and/or degrading network performance.
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# ? May 13, 2022 01:43 |
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Bucnasti posted:I'm not a network engineer but I did QA on an anti-speedhack feature on a major MMO, and from that experience I can say... VERY HARD. That is unless you have a high tolerance for false-positives and/or degrading network performance. How hard is it to do a very basic and rudimentary location check to see if you're actually standing within x feet of a crate you're lotting instead of across the map?
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# ? May 13, 2022 03:09 |
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ChesterJT posted:How hard is it to do a very basic and rudimentary location check to see if you're actually standing within x feet of a crate you're lotting instead of across the map?
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# ? May 13, 2022 03:13 |
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beejay posted:You can still drop up to 20k roubles and one of each injector. Some people have more than one friend*. *that get shot a lot.
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# ? May 13, 2022 10:44 |
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The fee for selling 2 SJ6s for 60k each is now 42k roubles. What.
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# ? May 13, 2022 13:17 |
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Charles 1998 posted:How is calculating speed and checking if that speed passes a certain threshold hard? How is checking the distance between two points hard? Good anticheat is insanely hard, even with the most intrusive detection methods If you've somehow cracked the code, I'm sure there's a very long line of developers that are incredibly eager to hire you ESEA/FaceIT for CS:GO and riots AC for Valorant are best in class by far, and hacks for both are still just a google search (and paid subscription) away
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# ? May 13, 2022 13:40 |
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Nidhg00670000 posted:The fee for selling 2 SJ6s for 60k each is now 42k roubles. Yeah they wrecked the top end of the market with insane fees. Why do they hate us?
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# ? May 13, 2022 23:26 |
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I don't think you'll ever be able to have good anti-cheat as long the user has administrative rights on the device.
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# ? May 14, 2022 05:05 |
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Am I the only one who's left spinning forever on some maps again? Lighthouse especially.
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# ? May 14, 2022 19:23 |
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ChesterJT posted:How hard is it to do a very basic and rudimentary location check to see if you're actually standing within x feet of a crate you're lotting instead of across the map? Every single basic check you can think of falls apart when you consider the fact that lag and connection issues exist, high server load exists, and all sorts of things that can make your client and the server with disagree on where you actually are through no fault of your own.
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# ? May 14, 2022 19:38 |
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Umbreon posted:Every single basic check you can think of falls apart when you consider the fact that lag and connection issues exist, high server load exists, and all sorts of things that can make your client and the server with disagree on where you actually are through no fault of your own.
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# ? May 14, 2022 19:56 |
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AlternateAccount posted:Am I the only one who's left spinning forever on some maps again? Lighthouse especially. try unplugging any joystick/controllers you have
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# ? May 14, 2022 21:36 |
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Goast posted:try unplugging any joystick/controllers you have I haven’t any
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# ? May 14, 2022 23:14 |
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Killing kitted PMCs as a scav is so much fun. It rarely happens for me but I got two kitted players today with some really jank guns.
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# ? May 15, 2022 01:33 |
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Yeah, ambushing a well equipped PMC and dropping them with a one or two tap is the best rush in this game.
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# ? May 15, 2022 01:36 |
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Shumagorath posted:That's only if you refuse to put an upper bound on how bad someone's connection can consistently be, to the point that banning them is a favour anyway. There's a whole lot more to what can go wrong with a connection than just latency, FYI. And you're still not taking into account that high server load is a problem too, when the service gets stressed all kinds of things get fucky between the agreements of client and the server. Any basic checks like what you guys are discussing in this thread would lead to shitloads upon shitloads of false positives and innocent players being banned.
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# ? May 15, 2022 05:32 |
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Individual checks might result in innocent players getting put under scrutiny, but if you layer 3-4 different stats across a few raids I challenge you to come up with a counterexample for someone who maximizes $/time AND spends the 5th percentile least time in-raid AND who somehow loots > 2x the maximum interaction distance consistently. You're disregarding holistic analysis by saying the problem is impossible to solve moment-to-moment.
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# ? May 15, 2022 06:06 |
I am mediocre, so everyone else must be.
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# ? May 15, 2022 13:56 |
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Shumagorath posted:Individual checks might result in innocent players getting put under scrutiny, but if you layer 3-4 different stats across a few raids I challenge you to come up with a counterexample for someone who maximizes $/time AND spends the 5th percentile least time in-raid AND who somehow loots > 2x the maximum interaction distance consistently. You're disregarding holistic analysis by saying the problem is impossible to solve moment-to-moment. Sure. During times of high server load, almost if not everyone is going to be reporting all kinds of impossible position transversals and looting distances and whatnot because their clients are no longer being heard by the server with any sort of consistency. Holistic analysis is cool and BSG already does a bunch of that, but you cannot leave it to automation to decide who eats the ban when the system flags someone. When you take away automation, you have to process all the red flags manually, and that takes time and makes players think that people aren't getting banned. Coincidentally, that happens to be the exact situation we're all currently in right now.
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# ? May 15, 2022 18:27 |
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How is the game even playable under the load you're describing? I don't see how lag prevents detecting the vacuum hack to extremely high certainty, either. If one player loots >X% of the cash value of the map, and several of those transfers occur near-simultaneously at extreme physical separation, and they do it consistently raid to raid, no one needs to review that. If you run the stats once the raid ends and there's a coherent timeline, then all of the timing issues you're describing go away.
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# ? May 15, 2022 18:53 |
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It always amazes me when people assume that this stuff has not been thought of. You honestly think it's super easy to do, they just haven't thought of it yet, or just randomly don't want to implement it? edit: By the way, the screenshots/videos of the vacuum hack in tarkov show a warning on the screen that vacuuming loot will get you banned within like 2 hours... so they actually have figured out that part already.
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# ? May 15, 2022 18:58 |
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Umbreon posted:Every single basic check you can think of falls apart when you consider the fact that lag and connection issues exist, high server load exists, and all sorts of things that can make your client and the server with disagree on where you actually are through no fault of your own. In most games I play, if I'm lagging it just teleports me back where it thinks I should be. If I try interacting with something shouldn't be able to reach, it just doesn't work.
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# ? May 15, 2022 20:22 |
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# ? May 28, 2024 11:58 |
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beejay posted:It always amazes me when people assume that this stuff has not been thought of. You honestly think it's super easy to do, they just haven't thought of it yet, or just randomly don't want to implement it? You'd be surprised at the dumb poo poo people do because they don't realize the implications of doing it the lazy way.
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# ? May 15, 2022 20:24 |