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I'm happy to step on the plate next turn if you prefer. Whatever works best!
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# ? May 11, 2022 04:24 |
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# ? May 15, 2024 03:10 |
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Timeworn Tomb, Round 6B8. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 17. Ancient Artillery posted:- Ancient Artillery 2 attacks Kir Kanos for 2 damage (ATK 2, +0 modifier). 23. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Hastened Step (bottom)! Moves to E10! 99. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil does not move. End of Round posted:- Nobby refreshes Eagle-Eye Goggles. Takes a Short Rest, recovering all discarded cards and losing Reforge (spending 1 HP to protect Hastened Step). Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 12, 2022 15:25 |
TravelLog posted:I'm happy to step on the plate next turn if you prefer. Whatever works best! I think you are generally faster so if you don't mind stepping on the plate, I'll load up my heal for a third time and go slower than usual but not too slow. edit: feel free to move the sand devil through me to get it into position. bagrada fucked around with this message at 15:52 on May 12, 2022 |
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# ? May 12, 2022 15:49 |
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Timeworn Tomb, Round 7ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Letty Van Halen is acting at initiative 8 with Echoing Aria and Disorienting Dirge. code:
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8. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 19. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil moves to D10, carrying Nobby. Nobby suffers 1 damage and is MUDDLED. Pressure Plate Activated posted:Stone Golems 2 and 3 spawn! The door is unlocked! During this phase, players are free to discuss everything itt, including in-depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Be nice! Active players and assorted goons&goonettes, please discuss your ideas itt and provide your final orders via PM! DEADLINE FOR EVERYTHING IS: TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 14, 2022 01:44 |
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Can you pull Ancient Artillery 2 to C9? That will force Stone Golem 3 to go C10 to attack me where the Sand Devil can get it next turn and would let Nobby kill the Artillery will also smacking the golem. Also FairGame, I assume you will use the bottom of Aria for some defense and the top of Dirge to force the enemies to roll curses, right? TravelLog fucked around with this message at 01:55 on May 14, 2022 |
# ? May 14, 2022 01:52 |
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TravelLog posted:Can you pull Ancient Artillery 2 to C9? That will force Stone Golem 3 to go C10 to attack me where the Sand Devil can get it next turn and would let Nobby kill the Artillery will also smacking the golem. C9 isn't a legal pull; each step pulled has to be closer than the last, so in this case, the Artillery can only get pulled up through the D column.
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# ? May 14, 2022 02:34 |
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TravelLog posted:Also FairGame, I assume you will use the bottom of Aria for some defense and the top of Dirge to force the enemies to roll curses, right? I did already. I've gone this turn.
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# ? May 14, 2022 03:41 |
I'm going to heal Kir then step in the door if you can update from there please Pheld.
bagrada fucked around with this message at 04:05 on May 14, 2022 |
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# ? May 14, 2022 04:03 |
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bagrada posted:I'm going to heal Kir then step in the door if you can update from there please Pheld. e: nevermind; I forgot I had the shawl even though I remembered it 2 days ago when I planned this turn
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# ? May 14, 2022 04:17 |
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bagrada posted:I'm going to heal Kir then step in the door if you can update from there please Pheld. Sure, I'll take care of it in the morning.
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# ? May 14, 2022 06:54 |
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We'll see what's in the upper room, but if y'all want to pile in there next turn I can hold the line in this room just fine and keep the golems out of our hair for several turns. They're slow, both by initiative as well as movement.
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# ? May 14, 2022 16:22 |
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Timeworn Tomb, Mini-Update Just a quick one today, to reveal what's inside the next room that our 48. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Sharpening Kit (top)! Heals Kir Kanos for 4 HP. Nobby gains 1 XP! Door Opened posted:You push through the unlocked door, arriving back at the tomb entrance, and your heart sinks at the sight of the narrow ladder leading up to freedom. You will have to escape this deathtrap one at a time. Not the friendliest bunch in the final room! Still, it's not going to be easy to slip past them and have everyone make it out alive.
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# ? May 14, 2022 19:06 |
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stone golems are at least slowish, and kir can jump teleport, Letty needs to get herself out of there quick before she gets squished.
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# ? May 14, 2022 19:37 |
At the end of every round one person can leave... ouch. So someone will have to survive 3+ rounds of attacks. Do we have enough cards and boots to just leave 1-2-3? I've got enough move left to get exactly onto the exit but I wouldn't want to do that unless you two can follow immediately after and we'd all have to have the cards to soak the attacks. We'd also have to factor in the golems can have a pull + immobilize draw to ruin an exit. Do I keep the shield if I move farther from Letty? Was it a one time application or an aura for that area of effect?
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# ? May 14, 2022 19:55 |
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No problem. I'm short resting at the end of this turn. I can eject one of the golems from the room and shut down the other. If y'all could kindly pile into the top room we'll just have 2 spirits and the golem to deal with before we've all exited.
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# ? May 14, 2022 21:52 |
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bagrada posted:At the end of every round one person can leave... ouch. So someone will have to survive 3+ rounds of attacks. Do we have enough cards and boots to just leave 1-2-3? I've got enough move left to get exactly onto the exit but I wouldn't want to do that unless you two can follow immediately after and we'd all have to have the cards to soak the attacks. We'd also have to factor in the golems can have a pull + immobilize draw to ruin an exit. It's an aura, so if you move too far away, you'll lose the shield. I'll point out that while you could make it out now, the golem and spirits would end up clustered around the exit (the spirits won't move away since they have disadvantage from the Dirge).
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# ? May 15, 2022 09:14 |
Both great points, thanks. I'll move to B12, the bottom left corner of the top room, to stay in range of Letty and draw the golem out of the main path. Next turn I can either stun the top golem or try to blow up one of the spirits.
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# ? May 15, 2022 17:38 |
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bagrada posted:Both great points, thanks. I'll move to B12, the bottom left corner of the top room, to stay in range of Letty and draw the golem out of the main path. Next turn I can either stun the top golem or try to blow up one of the spirits. I suppose it's possible I get a lousy short rest and end up short on cards, but I *think* focusing the golem is the smarter play. Kir can play around with the sand devil and his "when you get close to me, you lose 2 HP" loss card to mess up the spirits, and I can keep the 2 golems in the middle room from ever bothering us.
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# ? May 15, 2022 19:02 |
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Timeworn Tomb, Round 7B There's a few tough foes on the board now, but Letty's got some pretty strong defenses in place. 48. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Impaling Spear (bottom)! Moves to B12. All monster attacks will be at disadvantage, so I'll leave that part out to keep things succinct. 48. Living Spirit posted:- Living Spirit 3 attacks Nobby for 0 damage (ATK 3, -1/-1 modifier, -2 shield). 65. Stone Golem posted:- Stone Golem 2 (E) moves to E9. Attacks Kir Kanos for 0 damage (ATK 6, CURSE/-1 modifier). 71. Ancient Artillery posted:- Ancient Artillery 2 attacks Kir Kanos for 0 damage (ATK 4, -1/+1 modifier, -3 shield). End of Round posted:- AIR and LIGHT are waning. Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 16, 2022 01:32 |
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I need to know what card I lost from my short rest, please.
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# ? May 16, 2022 02:03 |
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I think yeeting Letty out the dungeon might be a good plan for this round
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# ? May 16, 2022 04:23 |
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AtomikKrab posted:I think yeeting Letty out the dungeon might be a good plan for this round It's entirely unnecessary.
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# ? May 16, 2022 04:34 |
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FairGame posted:I need to know what card I lost from my short rest, please. Gotcha! Letty loses Provoke Terror.
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# ? May 16, 2022 05:39 |
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Phelddagrif posted:Gotcha! Letty loses Provoke Terror. Gross. And with losing provoke terror, I lose my ability to fire the golems into the sun. Gonna book it to the top room and give us a good chance to kill the spirits this turn; we'll have to deal with the top golem, at least.
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# ? May 16, 2022 13:40 |
FairGame posted:Gross. I think we should just control the big golem while leaving and get out now before the other golems catch up. We can have someone exit each of the next three turns. We could try to kill the spirits and big golem but by then the other golems will catch up and I dont think we can take them all. Like it will take 3 turns for the Sand Devil to get up to the spirits. So I think we just leave now and stagger our crowd controls and negate damage with cards as needed to get everyone out okay.
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# ? May 16, 2022 14:14 |
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I think leaving the Sand Devil to play keep away with the lower golems is a good idea as it gives us a bit more space to play with in the top room. As Bagrada notes, the Sand Devil is too far away from any of the top room enemies to make much difference there. On the plus side, with Light strong, I can do some true damage to our enemies at a pretty gross range. If we can get the top room enemies to cluster up, I can also do some major damage to them in a triangle with some item assistance.
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# ? May 16, 2022 14:37 |
Cards submitted, I plan to go as fast as I can (doesn't approach either of your fastest speeds) to stun the elite golem then I can shove any one enemy into a clump with one of the others.
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# ? May 16, 2022 15:01 |
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bagrada posted:I think we should just control the big golem while leaving and get out now before the other golems catch up. We can have someone exit each of the next three turns. We could try to kill the spirits and big golem but by then the other golems will catch up and I dont think we can take them all. Like it will take 3 turns for the Sand Devil to get up to the spirits. So I think we just leave now and stagger our crowd controls and negate damage with cards as needed to get everyone out okay. That all works fine provided we don't get immobilized by a golem. I think it's just fine but I at least want the spirits dead since they can target 2 and I think also get a stun if they have ice active. I am going to book it into the next room. Ideally one of you goes faster than the spirits and gets to the exit. I want that person getting targeted by the spirits.
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# ? May 16, 2022 15:04 |
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I think Nobby should leave this round if Letty doesn't want to take that role, as I have by far the most health to tank an extra round or two.
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# ? May 16, 2022 15:45 |
TravelLog posted:I think Nobby should leave this round if Letty doesn't want to take that role, as I have by far the most health to tank an extra round or two. FairGame posted:That all works fine provided we don't get immobilized by a golem. I think it's just fine but I at least want the spirits dead since they can target 2 and I think also get a stun if they have ice active. I'll check back after the card reveal but I think that's a good plan, we've got enough control between the 3 of us to hopefully keep the golem in check for a few turns. Hopefully the spirits waste at least one round cursing us. Using my boots I can get to the exit or somewhere else if needed.
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# ? May 16, 2022 16:02 |
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Sounds good. I am not going quite as fast as I can for utility reasons (the current layout and enemy composition doesn't really incentivize what my fastest card offers), so Nobby may want to go ever so slightly slower than might otherwise be the case.
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# ? May 16, 2022 16:46 |
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Timeworn Tomb, Round 8ARound Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Letty Van Halen is acting at initiative 8 with Echoing Aria and Tuning the Outcome. code:
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DEADLINE FOR EVERYTHING IS: TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 17, 2022 05:01 |
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Well, that's annoying but not a disaster. I can toss cards to deal with it but it shouldn't even come to that. How I see it (but please let me know if you have other plans or would rather do something else!) 1.) I move to F12, add a curse, and switch to retaliate song. 2.) Quartermaster stuns the elite golem, engages boots, moves to the exit. Pushes the spirit on the left to C14 for a nice stun target next turn, and the spirit on the right onto the coin so that quartermaster retains focus. 3.) Redguard moves the sand devil into the door hex. 4.) Redguard immobilizes the elite so that I'm not getting dragged everywhere, then goomba stomps the crowd of 2 on his way to the treasure chest, with boots. 5.) Both spirits focus the quartermaster, killing the left one with retaliate and dropping the right one to 2 HP. 6.) Elite golem in the middle room has no valid target. 7.) Normal golem in the middle room walks to C11, drags me onto the sand devil, doing 1 HP of damage and immobilizing me, but the sand devil can carry me to safety next turn--I should be out of the way of the middle elite as a result. 8.) I disarm a golem next turn so that we only have 1 golem damage to worry about. I can deal with the 2 HP spirit also. So long as the golems don't get their shuffle card next turn AND draw their immobilize the turn after, this is no problem at all.
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# ? May 17, 2022 05:31 |
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FairGame posted:
https://www.youtube.com/watch?v=Sg-uOs2qSPs
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# ? May 17, 2022 05:38 |
I can stun the top golem but the bottom two will be annoying. Kir can immobilize them both then use a top move + boots to get out of range? Kind of wasting a good goomba stomping turn but someone taking two solid hits and getting pinned down there is bad too. The bottom elite can even reach the plate to stop the exit if that's its target. My vague plan is to stun elite golem 5 then move onto the exit with my boots. I can push spirit 3 into C14 so its clumped with the golem, and optionally push spirit 4 onto E14. If you want me hanging around longer or doing something else, let me know. edit: just saw Fairgame's reply, I'm down with that. Up to TravelLog however you wanna play it bagrada fucked around with this message at 05:44 on May 17, 2022 |
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# ? May 17, 2022 05:41 |
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FairGame posted:Well, that's annoying but not a disaster. I can toss cards to deal with it but it shouldn't even come to that. This is good, and using the sandstorm to smugly ride away while "immobilized" is choice.
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# ? May 17, 2022 11:19 |
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bagrada posted:I can stun the top golem but the bottom two will be annoying. Kir can immobilize them both then use a top move + boots to get out of range? Kind of wasting a good goomba stomping turn but someone taking two solid hits and getting pinned down there is bad too. The bottom elite can even reach the plate to stop the exit if that's its target. I dig FairGame's plan. Let's do it.
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# ? May 17, 2022 15:13 |
My orders are in, looking forward to seeing the great escape play out.
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# ? May 17, 2022 16:48 |
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we ride the sand devil as we shoot the bird
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# ? May 17, 2022 18:15 |
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# ? May 15, 2024 03:10 |
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Timeworn Tomb, Round 8B8. Letty Van Halen the Quatryl Soothsinger (FairGame) posted:- Letty gains 1 XP from her song! 17. Nobby Nobbs the Valrath Quartermaster (bagrada) posted:- Nobby uses Crushing Hammer (top)! Activates Eagle-Eye Goggles and Poison Dagger! Attacks Stone Golem 5 (E) with ADVANTAGE for 3 damage (ATK 3, BLESS/+1 modifier, -3 shield). Stone Golem 5 (E) is POISONED and STUNNED. Nobby gains 2 XP! Crushing Hammer is LOST. 19. Kir Kanos the Valrath Red Guard (TravelLog) posted:- Sand Devil moves to D11. 22. Living Spirit posted:- Living Spirit 3 attacks Nobby for 1 damage (ATK 2, +0 modifier, -1 shield). Chainmail spent! Nobby is MUDDLED. Nobby retaliates for 2 damage. Living Spirit 3 is killed! 28. Stone Golem posted:- Stone Golem 2 (E) loses IMMOBILIZE. 71. Ancient Artillery posted:- Ancient Artillery 2 attacks Letty for 3 damage (ATK 4, -1 modifier). End of Round posted:- FIRE and AIR are waning. Active players please discuss your options itt and provide your STEP A Orders via PM with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? May 18, 2022 06:06 |