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I typically write "species for X type game" so I can remember what they are for and the date, like species name"RT01", "spc for tall research build 5-16-22", or MC01 "spc for megacorp run 5-16-22".
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# ? May 16, 2022 23:36 |
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# ? May 25, 2024 07:53 |
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Hah, Guilli did some optimization in this latest patch for Planetary Modifiers. I'll be damned if it actually was causing some performance issues as of late
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# ? May 16, 2022 23:51 |
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I'm playing a Determined Exterminator and this is my first game as the Crisis. When I go to war, the systems are reverting to neutral as opposed to me taking them over (unless there's a planet in them). What's causing that? My War Goal, the AI abandoning the system, something else? It's annoying having to keep constructors close to my fleets to re-starbase the system.
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# ? May 16, 2022 23:58 |
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So are mercenary fleets supposed to cost upkeep? I would have thought one of the benefits is that you dump a wad of cash to hire one then don't have to worry about that.
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# ? May 16, 2022 23:59 |
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Fhqwhgads posted:I'm playing a Determined Exterminator and this is my first game as the Crisis. When I go to war, the systems are reverting to neutral as opposed to me taking them over (unless there's a planet in them). What's causing that? My War Goal, the AI abandoning the system, something else? It's annoying having to keep constructors close to my fleets to re-starbase the system. You're a Crisis, you blow up starbases like any other crisis.
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# ? May 17, 2022 00:09 |
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TheCIASentMe posted:If you really want it fixed, I think this will work: If you disband the station while paused, you should be able to queue up the new station without any influence cost since it's still technically your space until you unpause.
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# ? May 17, 2022 01:15 |
Porkness posted:You guys are still writing something for the species description at the empire creation screen, right? I would if the UI would let me enter line breaks without having to paste in from a text editor. And if it added a scroll bar for long descriptions.
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# ? May 17, 2022 01:41 |
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I think the AI is getting a little TOO good. I've had to scale down from Commodore to Captain, and am considering going lower, because even at those difficulties surviving the first 25 years is pure RNG. You either buddy up with your immediate neighbor or they crush you. It simply isn't possible to keep up with how fast they can poo poo out corvettes no matter what you do.
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# ? May 17, 2022 02:47 |
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The player’s snow ball is still better than what the AI empires can put together, I’m not sure how that could be fixed really.
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# ? May 17, 2022 02:53 |
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hobbesmaster posted:The player’s snow ball is still better than what the AI empires can put together, I’m not sure how that could be fixed really. Yeah this is a perennial problem with strategy games it seems. Either the AI is too weak early on and stagnates for ever, or it's mathematically impossible to surpass early on and you have to follow a script (if not outright exploit) to keep it from destroying you at the first opportunity.
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# ? May 17, 2022 02:56 |
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Jabarto posted:I think the AI is getting a little TOO good. I've had to scale down from Commodore to Captain, and am considering going lower, because even at those difficulties surviving the first 25 years is pure RNG. You either buddy up with your immediate neighbor or they crush you. It simply isn't possible to keep up with how fast they can poo poo out corvettes no matter what you do. You get a fair enemy early on and a boosted one as you snowball
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# ? May 17, 2022 02:59 |
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Jabarto posted:I think the AI is getting a little TOO good. I've had to scale down from Commodore to Captain, and am considering going lower, because even at those difficulties surviving the first 25 years is pure RNG. You either buddy up with your immediate neighbor or they crush you. It simply isn't possible to keep up with how fast they can poo poo out corvettes no matter what you do. this makes me happy to read. I put a lot of effort in making tons of bug reports (w/ saves) and threads about the AI in the past year or two. More importantly, PDX actually stepped up and did something about it with at least 1 dedicated staffer over multiple releases. I look forward to building a federation (or, in 3.4, maybe having some vassals...) where the AI allies do the heavy lifting in the endgame fighting tedious enemies. hobbesmaster posted:The player’s snow ball is still better than what the AI empires can put together, I’m not sure how that could be fixed really. the AI snowball is getting a little firmer than it was, though. it can even defeat the Crisis on its own regularly in 3.4 with default settings and no human help. I observed this in 4-5 games in 3.4.2 and none of my test games ended up with a crisis faction overrunning the galaxy. Unheard of in, say, 3.2
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# ? May 17, 2022 03:03 |
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ShadowHawk posted:Turn the difficulty up but enable scaling difficulty. That's what I tried on my last game. I set it to scale up to Grand Admiral and the AI killed me 70 years in, so even a midlevel difficulty might be enough to work. Don't get me wrong, I'm glad the AI is getting better. It just seems weird that the baseline is so high.
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# ? May 17, 2022 03:03 |
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Jabarto posted:That's what I tried on my last game. I set it to scale up to Grand Admiral and the AI killed me 70 years in, so even a midlevel difficulty might be enough to work. In, say, 3.0/3.1, the AI was so utterly incompetent at managing its economy on default settings that left to its own devices, it would more often that not just death spiral and fall apart in internal rebellion. Or have utterly no capability to ramp up alloys to make a fleet. All sorts of REALLY bad problems that most people masked by just... cranking the difficulty way up in order to give the AIs free resources so they could not self-implode. This sucked if you had vassals because they would not get bonuses. Also it sucked when you took over enemy planets because they were nonsensical. Also it didn't really help the AI scale up in the endgame. Some basic bugfixes and other changes to the economic AI (and now in 3.4, military AI fixes) have made the AI something that at least gives people an interesting game to play without cranking up everything to grand admiral or whatever. I think it's very neat and bodes well for the longevity of Stellaris.
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# ? May 17, 2022 03:11 |
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How is it so goddamn hard to get mega engineering! I have all the bloody prereqs and 5 citadels, what the hell else can I do!
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# ? May 17, 2022 03:12 |
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pmchem posted:In, say, 3.0/3.1, the AI was so utterly incompetent at managing its economy on default settings that left to its own devices, it would more often that not just death spiral and fall apart in internal rebellion. Or have utterly no capability to ramp up alloys to make a fleet. All sorts of REALLY bad problems that most people masked by just... cranking the difficulty way up in order to give the AIs free resources so they could not self-implode. Yeah I've seen your posts and I'm really impressed by how hard you're pushing AI stuff. And yeah, it'll take some fiddling but I'm fairly confident that the pieces are there to find a mode that works for me. Also in fairness I was playing as Inward Perfectionists this last game so I couldn't even attempt to ally anyone to help me out. After trying it I'm pretty convinced it's the Doomsday Origin of civics.
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# ? May 17, 2022 03:15 |
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Natural 20 posted:How is it so goddamn hard to get mega engineering! The biggest thing would be having any megastructure in your empire, which multiples the tech's weight by 20. Other than that... Have a habitat Have a neighbor with the tech Have Technological Ascendancy Build a 6th Citadel
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# ? May 17, 2022 05:00 |
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what is with all yall giving your planets functional names are whinging about the defaults i lovingly name all of my planets in alignment with whatever species i am currently RPing. this is the only way. i often rename the stars too why name something Boring Prime when you can name stars after Soviet animators and the planets after their cartoon characters. this is what makes stellaris /fun/
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# ? May 17, 2022 05:44 |
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Why are people still renaming their planets "Mining" or whatever with the new Designation icons that you can even reorder?
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# ? May 17, 2022 05:45 |
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Natural 20 posted:How is it so goddamn hard to get mega engineering! Don't research any of the kinetic or torpedo weapons tech, at all, so they don't start clogging your research options. You also need like six? tier 4 techs researched. Shattered Ring origin is good to guarantee a megastructure in your empire but that has its own caveats.
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# ? May 17, 2022 06:08 |
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Rycalawre posted:Oh my loving god I just discovered what the Edicts Fund actually does. AAAAAAAAAAAAAAAAHHHHHHHHHHHHHH FUUUUUUUUUUUUCK
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# ? May 17, 2022 08:54 |
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lmaooo Ok, if you have a mercenary enclave in your systems? Possibly one you may have taken from an enemy during a war? You may need to keep a garrison or defensive starbase keeping a close eye on them because enemies can and will hire them to fight you, and they'll start their contract right where their enclave is. Fortunately, you can always fight them on your own terms and once the base gets blown to poo poo, the mercs are gone. You even get a bounty off it!
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# ? May 17, 2022 09:10 |
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Jack Trades posted:It hurts my soul when I'm invading my friends planet and it's named loving "minerals 7",not even capitalized. As a long time resident of minerals 7, we would appreciate it if you didn't try to push your colonialist cultural narrative of proper naming conventions down our enlightened society's throat. Why, just the other day I was at residence 500123 and citizen 22290999595 was telling me about how president leader-face wasn't going to win re-election due to the opposition party 'opposition party' and, well, I just can't stomach the thought that they'll come in here and rename our planet "Ex-stacy". We're an upstanding mineral producing community, not someone's ex girlfriend, gosh darn it!
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# ? May 17, 2022 10:57 |
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Are there regular MP sessions happening with this? Euro-time goon here. (I checked the discord in the OP but it seems a bit dead)
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# ? May 17, 2022 11:11 |
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toasterwarrior posted:Hah, Guilli did some optimization in this latest patch for Planetary Modifiers. I'll be damned if it actually was causing some performance issues as of late Mostly just loading a fair few scripts in memory so they aren't reloaded every time they are needed. Let me know if you notice any difference mid to late game.
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# ? May 17, 2022 11:19 |
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Guilliman posted:Mostly just loading a fair few scripts in memory so they aren't reloaded every time they are needed. Let me know if you notice any difference mid to late game. Thanks duder!
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# ? May 17, 2022 11:46 |
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I've been messing around with the shroud walkers and out of chaining using them, they seem to do almost nothing most of the time. The best boon I've seen from them so far was a whopping 10% unity bonus for 5 years. It's a shame that the latent psionic trait is tied to that rather uninspiring origin. Now it's mostly just a calculus of is the saved ascendancy pic worth it? Influence is such an in-demand resource now, it feels very difficult to justify using the fate option. The unity bonus was also tied to using a rather large quantity of influence to get it, since it required a couple of investments of 100 influence at a time On the shoulders of Giants seems to provide a much better bonus overall, especially since you can have the first half of the bonus completed very early Sloober fucked around with this message at 11:54 on May 17, 2022 |
# ? May 17, 2022 11:52 |
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Still cracking up that they looked at the worst part of shroud diving and thought yes, let's do more of that.
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# ? May 17, 2022 12:10 |
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Splicer posted:Still cracking up that they looked at the worst part of shroud diving and thought yes, let's do more of that.
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# ? May 17, 2022 13:21 |
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toasterwarrior posted:lmaooo If that's working as intended, it shouldn't. The mercs should probably teleport to the capital of whoever hires them, a little like how ships that you buy from the scrappers will teleport to your capital.
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# ? May 17, 2022 13:33 |
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Dramicus posted:If that's working as intended, it shouldn't. The mercs should probably teleport to the capital of whoever hires them, a little like how ships that you buy from the scrappers will teleport to your capital. Yeah I hope it gets fixed if it isn't intended. Considering it can even happen to mercenaries you create yourself, and it seems that having the hired fleet recalled doesn't work properly...
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# ? May 17, 2022 13:43 |
Idk I kind of like it working like that. From my albeit limited experience those dudes pay out pretty well, and this seems like a good way to balance the risk vs. reward. Plus you can use it against other empires. Maybe make a warning when they’re hired and give you a month or something before they actually launch operations so you can try to buy them out of the contract first.
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# ? May 17, 2022 14:05 |
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Splicer posted:Still cracking up that they looked at the worst part of shroud diving and thought yes, let's do more of that. like my primary conclusion is "don't even engage with shroudwalkers other than maybe getting the planetary decision". it just asks for so much investment with SO LITTLE return. at least the shroud is just 1k energy every 10 years or whatever, instead of sinking 50 influence minimum into getting the chance at a mediocre bonus. There's a lot of new things i like with this expansion/update but this feels like they almost made psionics worse by adding another dumb RNG mechanic you have no reason to really engage with
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# ? May 17, 2022 14:19 |
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Half-wit posted:As a long time resident of minerals 7, we would appreciate it if you didn't try to push your colonialist cultural narrative of proper naming conventions down our enlightened society's throat. Why, just the other day I was at residence 500123 and citizen 22290999595 was telling me about how president leader-face wasn't going to win re-election due to the opposition party 'opposition party' and, well, I just can't stomach the thought that they'll come in here and rename our planet "Ex-stacy". We're an upstanding mineral producing community, not someone's ex girlfriend, gosh darn it! I've been roleplaying as a hive where everything is called NOX. The race, it's leaders, battlefleets, ships & planets. If I could rename systems they'd be all called NOX too. Why? Why not?
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# ? May 17, 2022 14:19 |
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Mr Darcy posted:I've been roleplaying as a hive where everything is called NOX. The race, it's leaders, battlefleets, ships & planets. If I could rename systems they'd be all called NOX too. You can rename systems by renaming the star of the system.
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# ? May 17, 2022 14:23 |
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Mr Darcy posted:I've been roleplaying as a hive where everything is called NOX. The race, it's leaders, battlefleets, ships & planets. If I could rename systems they'd be all called NOX too. You can rename systems by renaming their primary star, unless that's a mod or they changed it recently. e: beaten by shroud precognition
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# ? May 17, 2022 14:24 |
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Personally I just use the in-game name lists. Gets a bit of flavor for no more effort than pushing a button. Mayybe slight alterations if I'm feeling it. Besides, I can always use the designation to tell the difference between t'Pol-v'Ko, Sujamma's Bite and Kerm-Te-Bog or whatever.
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# ? May 17, 2022 14:37 |
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Sloober posted:like my primary conclusion is "don't even engage with shroudwalkers other than maybe getting the planetary decision". it just asks for so much investment with SO LITTLE return. at least the shroud is just 1k energy every 10 years or whatever, instead of sinking 50 influence minimum into getting the chance at a mediocre bonus. There's a lot of new things i like with this expansion/update but this feels like they almost made psionics worse by adding another dumb RNG mechanic you have no reason to really engage with I got a bonus on a planet that was like 10 stability 20 happiness permanently from them.
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# ? May 17, 2022 14:42 |
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Vord posted:You can rename systems by renaming the star of the system. Quorum posted:You can rename systems by renaming their primary star, unless that's a mod or they changed it recently. NOX intensifies. Thanks.
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# ? May 17, 2022 15:35 |
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# ? May 25, 2024 07:53 |
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Mr Darcy posted:NOX intensifies.
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# ? May 17, 2022 15:46 |