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Collapsing Farts posted:Giants should just be the slower but way more tanky large unit imo. So giving them missile resist on top of their large healthpool is a good step. I sure do wish there were armored variants of giants though We must keep faith that Hashut will provide.
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# ? May 17, 2022 13:56 |
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# ? Jun 3, 2024 10:17 |
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I hope they continue the RoR trend with ogres and just have each one be some ogre unit with the trappings of one of the other races. Really fits with the tabletop.
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# ? May 17, 2022 13:58 |
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I'd be totally cool with every ogre RoR just being maneaters following a different race fighting style.
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# ? May 17, 2022 14:09 |
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quote:Mounts now automatically unlock for all mounted characters—no skill points necessary! Oh, that's a nice change. I can't be the only player who only ever spent a single skill point per character on a mount - the best one - and ignored all the others.
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# ? May 17, 2022 14:09 |
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Gort posted:Oh, that's a nice change. I can't be the only player who only ever spent a single skill point per character on a mount - the best one - and ignored all the others. Skipping a useful fast mount from levels 1-18 was always a minor letdown but muh efficiency and dude gets a dragon/dino/flying horse later.
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# ? May 17, 2022 14:12 |
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Edgar Allen Ho posted:I'd be totally cool with every ogre RoR just being maneaters following a different race fighting style. Seconded. Would rock
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# ? May 17, 2022 14:17 |
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Ravenfood posted:Iirc they also didnt really abandon 3k either; it got a typical amount of DLC from CA. It just didn't compare to WH2, which had an abnormally long tail for a TW game. 3K was an odd one, it argueably launched in a better state than it finished in which is unique among TWs afaik but there were some obvious DLCs that never appeared, the most obvious being an actual three kingdoms start date, then stuff like xiongnu faction packs which i was personally really hyped for, its sort of weird to do this period of chinese history without including their major rival the DLC they did add was wierd stuff like the princes start date that includes no major characters and isnt a period anyone is into, or an early starting date letting you play while the emperor is still active that completely destroys diplomacy since the game doesnt know how to handle everyone starting out allied and is even further removed from the "three kingdoms" era the main issue was that there was still an expectation of more stuff to "complete" the game, and then CA cancelled it in an awkward way where they tried to pitch this is a good thing because we will all get to buy 3K 2 in a couple years Communist Thoughts fucked around with this message at 14:21 on May 17, 2022 |
# ? May 17, 2022 14:19 |
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Kanos posted:It's a good patch with a lot of necessary changes and good QoL. "Lords/heroes automatically get their mounts instead of spending points on them" is such a no-brainer change that I'm honestly surprised it was never implemented before. My only concern with this is what if I want to keep my heroes and lords without mounts so they can be on walls during siege battles?
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# ? May 17, 2022 14:39 |
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A mechanic where Ogres unlocked RoR's based on enemy units they fought would be good fun. Ironeaters who wear Ironbreaker shields as hats, the Lionheart-Eaters that use the Brettonian lances as short spears and wear the horse armor as pauldrons, etc
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# ? May 17, 2022 14:42 |
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Crazy Joe Wilson posted:My only concern with this is what if I want to keep my heroes and lords without mounts so they can be on walls during siege battles? You can change the mount in the hero inventory screen.
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# ? May 17, 2022 14:42 |
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The mounts will unlock for free, you can unequip them as normal. This change fixes having multiple mounts and training players to save one point for their one mount of choice.
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# ? May 17, 2022 14:42 |
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Crazy Joe Wilson posted:My only concern with this is what if I want to keep my heroes and lords without mounts so they can be on walls during siege battles? You can unequip mounts like you can any other equipment can't you? You definitely could in 1 and 2 at least, just something you rarely needed to do.
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# ? May 17, 2022 14:43 |
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The announcement for 3K 2 was quiet vague, but it sounded like they've decided that warscape based total war can't simulate the period in the way they'd like too, so they're starting again from the ground up i.e the current game covers the early period of warlordism well but breaks down once you actually try to do the three large states going 1v1v1. There's also a lot of room for improvement in the role playing and character building aspects. I wouldn't be surprised if 3K 2 does away with the campaign map as we know it and goes with something more xcom like.
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# ? May 17, 2022 14:43 |
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Foul Fowl posted:i think it's an interesting stat when you look at the state of the game, which is what we were talking about. not about whatever you're talking about. the company's bottom line doesn't have a big effect on how much i enjoy a game. Not really, as its being framed as a "this is why the game is failing". Looking forward to when IE comes out and the numbers skyrocket again because you can now take Grimgor into the wastes.
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# ? May 17, 2022 14:50 |
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Hellebron and Settra having equally good situational mounts was fun. I hoped they'd continue on that path.
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# ? May 17, 2022 14:54 |
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Onmi posted:According to Legend, from what he said with the developers the focus is on getting Immortal Empires out ASAP and in the best state possible and keeping the game supported in patches that are low effort impact (Not making tremendous changes) but can substantially improve things for players. sounds like a good plan
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# ? May 17, 2022 14:54 |
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giants would probably be more useful as some dedicated lower cost anti - single entity monster type of unit than having to compete directly against them in the same role
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# ? May 17, 2022 14:58 |
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It would be hard to position giants as anti single entity because most single entities you'd want them to kill are very fast and/or can fly and you can't really make a fast giant without it looking weird.
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# ? May 17, 2022 15:01 |
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what if the giant could jump, like, really far
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# ? May 17, 2022 15:12 |
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Foul Fowl posted:sounds like a good plan Yep. Give the people what they want, which is the same thing they’ve been saying they wanted since way before launch and also what they’ve been saying they want instead of what they got and also what they’ve been putting the game down, waiting for.
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# ? May 17, 2022 15:14 |
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I'm surprised they don't just implement the one thing that always made giants somewhat iconic on the tabletop, and have them crush everything if they fall over on top of them when they die.
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# ? May 17, 2022 15:21 |
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ZeusJupitar posted:The announcement for 3K 2 was quiet vague, but it sounded like they've decided that warscape based total war can't simulate the period in the way they'd like too, so they're starting again from the ground up i.e the current game covers the early period of warlordism well but breaks down once you actually try to do the three large states going 1v1v1. There's also a lot of room for improvement in the role playing and character building aspects. If they get the 3k launch team to successfully reimagine the TW formula I'd be totally down for that to be fair. Just please... Do xiongnu this time, a cavalry based army in the 3k engine woulda been awesome/very OP
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# ? May 17, 2022 15:27 |
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Crazy Joe Wilson posted:My only concern with this is what if I want to keep my heroes and lords without mounts so they can be on walls during siege battles? Presumably you'd just unequip the mount like you can already. E: beaten. Like a dead horse ha ha
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# ? May 17, 2022 15:30 |
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dogstile posted:Not really, as its being framed as a "this is why the game is failing". Looking forward to when IE comes out and the numbers skyrocket again because you can now take Grimgor into the wastes. Look man, unless we take action now when they release the campaign for Warhammer 4 it's going to be absolute garbage
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# ? May 17, 2022 15:30 |
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Jamwad Hilder posted:Presumably you'd just unequip the mount like you can already. Oh are the vampires getting mounts?
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# ? May 17, 2022 15:35 |
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Wights already do.
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# ? May 17, 2022 16:10 |
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Doomykins posted:Skipping a useful fast mount from levels 1-18 was always a minor letdown but muh efficiency and dude gets a dragon/dino/flying horse later. Am I really the only one here who just installs a mod that increases the skill point gain because I like my lords silly powerful? Ideally I'd want a mod that only does this for the legendary characters (lords and heroes) and leaves the others to just gain regular skill points, forcing you to specialize only the regular characters, but I don't think such a mod exists. On a different note, how do other players construct in their provinces? I usually have one hub (pretty much always the starting location) with all the military production buildings, and just build economy and defense everywhere else. Always makes me feel bad about wasting local buildings that give a bonus to recruitment for certain units, but having to recruit from multiple locations just feels like such a hassle. When the map is very much painted I usually have more than one recruitment center. I would actually prefer if in future titles they implemented a system like in Thrones of Britannia where recruitment does not depend on buildings at all.
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# ? May 17, 2022 16:15 |
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With the minor settlements it is all econ/defense and with major settlements there is enough space to go eco and grab a couple recruitment buildings.
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# ? May 17, 2022 16:25 |
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kanonvandekempen posted:Am I really the only one here who just installs a mod that increases the skill point gain because I like my lords silly powerful? kanonvandekempen posted:On a different note, how do other players construct in their provinces? I do similar, situationally building up a frontier recruiting center but honestly all my far flung far main cities are generally just full of whatever buildings provide agent increases so perhaps by design your outer empire (where your armies are operating)provides the high tier troops generally associated with buildings of that nature while your imperial core will transition from growth buildings to economy but speaking of growth that just shits the bed on the whole design because your outer empire is going to be like tier 3 until turn 70.
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# ? May 17, 2022 16:46 |
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Kanos posted:It would be hard to position giants as anti single entity because most single entities you'd want them to kill are very fast and/or can fly and you can't really make a fast giant without it looking weird.
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# ? May 17, 2022 17:55 |
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Wouldn't want a Warhammer character to look weird Meanwhile
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# ? May 17, 2022 18:32 |
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Edgar Allen Ho posted:I'd be totally cool with every ogre RoR just being maneaters following a different race fighting style. Agreed, I need to see ogres with tomb king style headdresses
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# ? May 17, 2022 18:43 |
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loving elves man
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# ? May 17, 2022 18:50 |
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This Ork needs to be unique character/legendary lord yesterday.
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# ? May 17, 2022 19:07 |
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Oh wow a single RoR for each faction? This is gonna take awhile haha.
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# ? May 17, 2022 19:17 |
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tag yourselves, i'm the go-pro orc with the accordion
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# ? May 17, 2022 19:23 |
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Arghy posted:Oh wow a single RoR for each faction? This is gonna take awhile haha.
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# ? May 17, 2022 19:26 |
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Lt. Lizard posted:This Ork needs to be unique character/legendary lord yesterday. Big Boss Specdakkular is Orkish elegance, refined.
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# ? May 17, 2022 19:54 |
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Putting RoC in maintenance mode in order to focus on IE is probably the right call, but I do wonder how much playerbase recovery they will deem a success/viable with IE
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# ? May 17, 2022 19:57 |
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# ? Jun 3, 2024 10:17 |
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Midnightghoul posted:Putting RoC in maintenance mode in order to focus on IE is probably the right call, but I do wonder how much playerbase recovery they will deem a success/viable with IE The amount of players for W2 increased over time as Mortal Empires got cooler and cooler. A year with Immortal Empires released and everyone will forget about this launch.
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# ? May 17, 2022 20:00 |