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Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
I have yet to find the balrog.

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Firebert
Aug 16, 2004

Jabarto posted:

Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further.

I really like the playstyle it encourages but it feels like a trap that slowly guts your economy no matter what you do.

Nah, it felt really bad to me too. You throw any kind of habitability bonuses out of the window as well, so it never really gets better.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Jabarto posted:

Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further.

I really like the playstyle it encourages but it feels like a trap that slowly guts your economy no matter what you do.

Its not lovely, you just have to play to its strengths

it also makes mining districts into partial city districts with increased living room and adding building slots, technically I think you can have agarian idyll for 5 housing mining districts because why not?

The habitation floor means you can colonize everything like a lithoid, yes there are the sprawl costs, but those exist anyway and more planets is generally better, sprawl can be managed regardless, and you can just put things you are not using for resources like fortress on the bad planets

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Jabarto posted:

Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further.

I really like the playstyle it encourages but it feels like a trap that slowly guts your economy no matter what you do.

Yep, it's effectively a challenge origin because the penalties are waay too steep. Combined with the risk of losing an early colony if you dig too deep it's only worth playing once.

hobbesmaster
Jan 28, 2008

Aethernet posted:

Yep, it's effectively a challenge origin because the penalties are waay too steep. Combined with the risk of losing an early colony if you dig too deep it's only worth playing once.

I absolutely had to know what would happen when you dug too deep :lol:

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Jabarto posted:

Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further.

I really like the playstyle it encourages but it feels like a trap that slowly guts your economy no matter what you do.

Yeah, it's not a very good origin, unless you do play lithoids, in which case you basically get rid of the main drawback of the origin.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

hobbesmaster posted:

Does the tracking fix in the hotfix need a new game?

Nope. I just yesterday played my pre-fix save after the hotfix came in and just had a medium-sized battle during that session. No strange outliers, no weirdly low or high hit chances.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

hobbesmaster posted:

I absolutely had to know what would happen when you dug too deep :lol:

I was personally disappointed by the lack of Boatmurdered references, as well as it taking until the 2300s to get 15k in army strength to kill the thing.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Nucleic Acids posted:

Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found?

I know I can just disable it, but I can only assume that would gently caress up other mods. Could load order matter here?

Edit: Even disabling UI Overhaul Dynamic didn't fix it.

The only suggestion I have then is to try and verify the game files in Steam and see if that helps.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Nucleic Acids posted:

Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found?

I know I can just disable it, but I can only assume that would gently caress up other mods. Could load order matter here?

Edit: Even disabling UI Overhaul Dynamic didn't fix it.

Did you also do the obvious thing and switch all mods off to see if a pure Vanilla works at least?

If not, yeah verifying your installation is still OK would be the logical next step.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Aethernet posted:

I was personally disappointed by the lack of Boatmurdered references, as well as it taking until the 2300s to get 15k in army strength to kill the thing.

You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless.

I think you can be underground as a hive mind but not a machine intelligence, you could maybe hit it with hordes of drones earlier as well.

Sybot
Nov 8, 2009

AtomikKrab posted:

You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless.

I think you can be underground as a hive mind but not a machine intelligence, you could maybe hit it with hordes of drones earlier as well.


I used clones. I realised it was only applying damage to one army at a time, so with a 30 day build time I could ship in clone armies faster than they were dying.

Of course, it then bugged out and didn't remove the debuff on the planet so the colony remained useless but at least I got the achievement.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Sybot posted:

I used clones. I realised it was only applying damage to one army at a time, so with a 30 day build time I could ship in clone armies faster than they were dying.

Of course, it then bugged out and didn't remove the debuff on the planet so the colony remained useless but at least I got the achievement.

That is actually pretty ingenious as well.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Nucleic Acids posted:

Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found?

I know I can just disable it, but I can only assume that would gently caress up other mods. Could load order matter here?

Edit: Even disabling UI Overhaul Dynamic didn't fix it.

There's a comment on UI Overhaul Dynamic that a mod called "Shut up, we don't care (3.X)" is causing issues with the negotiation screen. I don't use it myself, but I think that's the mod that removes a lot of the alerts you get regarding foreign powers.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

AtomikKrab posted:

You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless.

I think you can be underground as a hive mind but not a machine intelligence, you could maybe hit it with hordes of drones earlier as well.


I actually only got Necroids when Overlord came out, so imagine my surprise when so many AI worlds were littered with infinitly regenerating zombies. Great strategy for taking on that though, will remember that!

hobbesmaster
Jan 28, 2008

Libluini posted:

Nope. I just yesterday played my pre-fix save after the hotfix came in and just had a medium-sized battle during that session. No strange outliers, no weirdly low or high hit chances.

Odd, I was watching one of my 250 missile corvette and a group of like 10 awakened empire escorts aimlessly circle for months. I jumped in a heavy fleet (neutron titan, 20 neutron battleships, 5 or 6 carriers, whatever makes 250) and nothing continued to happen.

AtomikKrab posted:

You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless.

I think you can be underground as a hive mind but not a machine intelligence, you could maybe hit it with hordes of drones earlier as well.


Bombardment works too

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

hobbesmaster posted:

Odd, I was watching one of my 250 missile corvette and a group of like 10 awakened empire escorts aimlessly circle for months. I jumped in a heavy fleet (neutron titan, 20 neutron battleships, 5 or 6 carriers, whatever makes 250) and nothing continued to happen.

OK, but that's a bug I last saw years ago. I dunno at this point if it's not another obscure mod interaction, considering I never get to see this "aimless circling" bug myself. :shrug:

hobbesmaster
Jan 28, 2008

That was with my vanilla modset, could be an incomplete update or something though. I’ll verify files just to be safe next time.

Horace Kinch
Aug 15, 2007

Jabarto posted:

Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further.

I really like the playstyle it encourages but it feels like a trap that slowly guts your economy no matter what you do.

Subterranean is utterly awful. Why role-play as lithoids when we can play as actual lithoids and have less harsh penalties?

DOCTOR ZIMBARDO
May 8, 2006
We really need more graphs and charts, I want from -40 consumer goods to +400 in the course of getting a beer from the fridge

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I done hosed up :( had a planet with cool giant turtle beasts that we live on and I got a event re those and there was a science project and I wasn't really paying attention and now we're loving mining the turtles for food and minerals while they're still alive doped out of their minds.

:(

hobbesmaster
Jan 28, 2008

WTF, you should be breeding turtle friends for more districts.

DaysBefore
Jan 24, 2019

Affi posted:

I done hosed up :( had a planet with cool giant turtle beasts that we live on and I got a event re those and there was a science project and I wasn't really paying attention and now we're loving mining the turtles for food and minerals while they're still alive doped out of their minds.

:(

Sending you to the posting Hague right now

All You Can Eat
Aug 27, 2004

Abundance is the dullest desire.
I have a crazy number of shrouded worlds near my home system. It looks like that's part of the new Teachers of the Shroud origin. Do these worlds do anything or is it just cosmetic?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

DOCTOR ZIMBARDO posted:

We really need more graphs and charts, I want from -40 consumer goods to +400 in the course of getting a beer from the fridge
That's a hell of a beer

DJ_Mindboggler
Nov 21, 2013
In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return)

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

DJ_Mindboggler posted:

In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return)

Eh Scholarium is basically free. Prospectaria are great for strategic resources.

Bulwarks however are very little beyond a way to set your economy on fire.

hobbesmaster
Jan 28, 2008

Yami Fenrir posted:

Eh Scholarium is basically free. Prospectaria are great for strategic resources.

Bulwarks however are very little beyond a way to set your economy on fire.

Hey vassal handle research for me - makes sense
Hey vassal handle basic resources for me - nice, fancier tributary
Hey vassal, build and crew our navy and army for us - leader has gone mad, time for a palace coup

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
I feel like they wanted to make a military vassal, but then realized they couldn't give them strong bonuses or it could be exploited. So it's just a weird defense vassal that sucks up resources and also is worse for you the better it is at its job as your other vassals get uppity...

Omnicarus
Jan 16, 2006

What relics does everyone like these days?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

DJ_Mindboggler posted:

In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return)

Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one.

That means you can have six one system vassals for +6 influence and no loyalty issues. You can then spend your vast amounts of influence on all the new influence gated toys while having loads left over for claims.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Omnicarus posted:

What relics does everyone like these days?

Whatever the RNG of the game manages to give you! That fancy sword is nice for making ships go fast. I mean they're mostly all good in situations. I often go entire games without finding a single relic though :(

How are people finding awoken empires? I've played a couple games to the "end" recently and found crisis stuff mostly worked although as usual seem very slow and unaggressive and do stupid poo poo like send all their constructors into hostile systems to die and then can't take systems. But awoken empires both times did nothing. They make their big announcement but then never move onto phase 2 where they start going to war with other empires or eachother. They DO respond to the crisis though!

In my last game I had the contingency spawn. I was already the overdog on the map with the biggest fleet and combined it was maybe 80k. Each contigency fleet was about 80k plus they had a big 120k fleet too. I thought we were hosed but then the awoken empires that had done nothing all game snapped into action and pushed the contingency's poo poo in. To make it worse for those poor angry robots, the cybrex showed up too. The young species of the galaxy were hopelessly unprepared but then the ancients just completely solved everything for us while we meekly watched.

Poil
Mar 17, 2007

Do I have some weird mod conflict or are resource storage on starbases not working? I have 3 of them but my maximum is still 15000 for some reason.
The new human art is a little bit ugly and doesn't really fit in with the style of the other species portraits.
Am I crazy or has the UI changed a bit all over? But I can't click on the scroll bar area to quickly move up or down anymore, I have to mouse wheel scroll or click and drag it? At least I think I used to be able to do that.

scaterry
Sep 12, 2012

Aethernet posted:

Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one.

That means you can have six one system vassals for +6 influence and no loyalty issues. You can then spend your vast amounts of influence on all the new influence gated toys while having loads left over for claims.

The building only gives 0.30 influence. So six vassals would provide 1.8 influence. The real money is spamming scholariums for 12% research speed each. The real, real money is being a bulwark vassal with maxed overlord contributions so you get 75% more resources and 45% more research/rare resources multiplicatively while your 'overlord' goes repeatedly bankrupt

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

scaterry posted:

The building only gives 0.30 influence. So six vassals would provide 1.8 influence. The real money is spamming scholariums for 12% research speed each. The real, real money is being a bulwark vassal with maxed overlord contributions so you get 75% more resources and 45% more research/rare resources multiplicatively while your 'overlord' goes repeatedly bankrupt

Really? drat, gotta catch all the vassals.

binge crotching
Apr 2, 2010

Porkness posted:

I have a crazy number of shrouded worlds near my home system. It looks like that's part of the new Teachers of the Shroud origin. Do these worlds do anything or is it just cosmetic?

From what I've seen they are 100% cosmetic.

DJ_Mindboggler
Nov 21, 2013

Aethernet posted:

Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one.

That means you can have six one system vassals for +6 influence and no loyalty issues. You can then spend your vast amounts of influence on all the new influence gated toys while having loads left over for claims.

Yeah, in the 3-4 games I've played with Overlord it's now a must-take. I have to say, this current version of Stellaris has made every resource feel useful in a way they hadn't before. Influence and Unity have been reworked really well, and increased slave prices are a nice energy sink while balancing what was a pretty broken system.

DOCTOR ZIMBARDO
May 8, 2006

Splicer posted:

That's a hell of a beer

I think I figured this out a little while ago, I think I misclicked my trade policy and selected consumer benefits instead of marketplace of ideas, closed out of the menu and didn’t realize it until much later

Sybot
Nov 8, 2009
Having completed a full game with Overlord, it is feeling pretty balanced and fun in the early and mid game.

That said, I feel like AI empires are way too accepting of becoming subjects. By around 2350 every non-purifier empire was a subject of either me or two other AIs. Then, after I conquered the purifiers who tried to Become the Crisis and were rolling out Star Eaters (I didn't even realize the AI could take it) one of the other AIs willing subjugated themselves to me and brought their vassals with them. That made the Galactic Community a bit superfluous as every vote was me and my subjects vs the remaining AI and their subjects and I had more votes.

I also feel like Federations are pointless now, as it's easier to get the AI to agree to a subjugation agreement and with Shared Burdens (or the civic equivs) it's easier to manage multiple subjects than multiple Fed members.

I think I need to bump up the difficulty and crisis strength for my next game, as I was stomping on the Awakened Empires as soon as they appeared and the Prethoryn Scourge died to the AI while I was sitting back waiting for the Queen to appear..

Sybot fucked around with this message at 21:56 on May 21, 2022

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I have a Federation and multiple subjects, as you only need one small AI to agree to a Hegemony and then you get all the benefits. All your vassals automatically join, and because you set them to Limited Diplomacy they vote for any rule changes you want.

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