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I have yet to find the balrog.
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# ? May 21, 2022 05:44 |
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# ? May 25, 2024 21:25 |
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Jabarto posted:Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further. Nah, it felt really bad to me too. You throw any kind of habitability bonuses out of the window as well, so it never really gets better.
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# ? May 21, 2022 05:57 |
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Jabarto posted:Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further. Its not lovely, you just have to play to its strengths it also makes mining districts into partial city districts with increased living room and adding building slots, technically I think you can have agarian idyll for 5 housing mining districts because why not? The habitation floor means you can colonize everything like a lithoid, yes there are the sprawl costs, but those exist anyway and more planets is generally better, sprawl can be managed regardless, and you can just put things you are not using for resources like fortress on the bad planets
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# ? May 21, 2022 06:04 |
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Jabarto posted:Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further. Yep, it's effectively a challenge origin because the penalties are waay too steep. Combined with the risk of losing an early colony if you dig too deep it's only worth playing once.
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# ? May 21, 2022 06:04 |
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Aethernet posted:Yep, it's effectively a challenge origin because the penalties are waay too steep. Combined with the risk of losing an early colony if you dig too deep it's only worth playing once. I absolutely had to know what would happen when you dug too deep
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# ? May 21, 2022 06:44 |
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Jabarto posted:Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further. Yeah, it's not a very good origin, unless you do play lithoids, in which case you basically get rid of the main drawback of the origin.
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# ? May 21, 2022 07:53 |
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hobbesmaster posted:Does the tracking fix in the hotfix need a new game? Nope. I just yesterday played my pre-fix save after the hotfix came in and just had a medium-sized battle during that session. No strange outliers, no weirdly low or high hit chances.
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# ? May 21, 2022 08:58 |
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hobbesmaster posted:I absolutely had to know what would happen when you dug too deep I was personally disappointed by the lack of Boatmurdered references, as well as it taking until the 2300s to get 15k in army strength to kill the thing.
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# ? May 21, 2022 09:45 |
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Nucleic Acids posted:Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found? The only suggestion I have then is to try and verify the game files in Steam and see if that helps.
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# ? May 21, 2022 10:20 |
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Nucleic Acids posted:Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found? Did you also do the obvious thing and switch all mods off to see if a pure Vanilla works at least? If not, yeah verifying your installation is still OK would be the logical next step.
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# ? May 21, 2022 11:01 |
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Aethernet posted:I was personally disappointed by the lack of Boatmurdered references, as well as it taking until the 2300s to get 15k in army strength to kill the thing. You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless. I think you can be underground as a hive mind but not a machine intelligence, you could maybe hit it with hordes of drones earlier as well.
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# ? May 21, 2022 11:43 |
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AtomikKrab posted:You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless. I used clones. I realised it was only applying damage to one army at a time, so with a 30 day build time I could ship in clone armies faster than they were dying. Of course, it then bugged out and didn't remove the debuff on the planet so the colony remained useless but at least I got the achievement.
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# ? May 21, 2022 11:57 |
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Sybot posted:I used clones. I realised it was only applying damage to one army at a time, so with a 30 day build time I could ship in clone armies faster than they were dying. That is actually pretty ingenious as well.
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# ? May 21, 2022 12:05 |
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Nucleic Acids posted:Right now the only mods I have active that don't show as up to date are Interplanetary Agriculture, Real Sol Textures, and Real Space. It still crashed on entering the Negotiate agreement screen with Real Space disabled, and I am assuming it probably is UI Overhaul Dynamic. and I'm still seeing reports of this pop up (the mod creator seems pretty defensive about this), was any kind of work around found? There's a comment on UI Overhaul Dynamic that a mod called "Shut up, we don't care (3.X)" is causing issues with the negotiation screen. I don't use it myself, but I think that's the mod that removes a lot of the alerts you get regarding foreign powers.
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# ? May 21, 2022 12:28 |
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AtomikKrab posted:You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless. I actually only got Necroids when Overlord came out, so imagine my surprise when so many AI worlds were littered with infinitly regenerating zombies. Great strategy for taking on that though, will remember that!
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# ? May 21, 2022 13:01 |
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Libluini posted:Nope. I just yesterday played my pre-fix save after the hotfix came in and just had a medium-sized battle during that session. No strange outliers, no weirdly low or high hit chances. Odd, I was watching one of my 250 missile corvette and a group of like 10 awakened empire escorts aimlessly circle for months. I jumped in a heavy fleet (neutron titan, 20 neutron battleships, 5 or 6 carriers, whatever makes 250) and nothing continued to happen. AtomikKrab posted:You can cheese it, I killed it in the mid 2200s with a necromancer army, no morale to worry about means they keep hitting, I threw around 120 zombie armies into its maw to kill the beast, but the beast died nonetheless. Bombardment works too
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# ? May 21, 2022 14:36 |
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hobbesmaster posted:Odd, I was watching one of my 250 missile corvette and a group of like 10 awakened empire escorts aimlessly circle for months. I jumped in a heavy fleet (neutron titan, 20 neutron battleships, 5 or 6 carriers, whatever makes 250) and nothing continued to happen. OK, but that's a bug I last saw years ago. I dunno at this point if it's not another obscure mod interaction, considering I never get to see this "aimless circling" bug myself.
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# ? May 21, 2022 14:49 |
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That was with my vanilla modset, could be an incomplete update or something though. I’ll verify files just to be safe next time.
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# ? May 21, 2022 15:05 |
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Jabarto posted:Anyone else finding the Subterranean origin to be...really, really lovely? At least for non-lithoids? The idea is that you can use your habitability floor to colonize anything you come across, but even with 50% habitability you're looking at pops that grow 45% slower (counting the penalty from the racial trait), need 50% more upkeep, produce 25% less resources and drive up your unity and tech costs with increased sprawl. Then the increased build cost, while not a huge deal later, slows your already glacial early game even further. Subterranean is utterly awful. Why role-play as lithoids when we can play as actual lithoids and have less harsh penalties?
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# ? May 21, 2022 15:08 |
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We really need more graphs and charts, I want from -40 consumer goods to +400 in the course of getting a beer from the fridge
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# ? May 21, 2022 15:09 |
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I done hosed up had a planet with cool giant turtle beasts that we live on and I got a event re those and there was a science project and I wasn't really paying attention and now we're loving mining the turtles for food and minerals while they're still alive doped out of their minds.
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# ? May 21, 2022 15:36 |
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WTF, you should be breeding turtle friends for more districts.
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# ? May 21, 2022 15:39 |
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Affi posted:I done hosed up had a planet with cool giant turtle beasts that we live on and I got a event re those and there was a science project and I wasn't really paying attention and now we're loving mining the turtles for food and minerals while they're still alive doped out of their minds. Sending you to the posting Hague right now
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# ? May 21, 2022 15:57 |
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I have a crazy number of shrouded worlds near my home system. It looks like that's part of the new Teachers of the Shroud origin. Do these worlds do anything or is it just cosmetic?
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# ? May 21, 2022 16:21 |
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DOCTOR ZIMBARDO posted:We really need more graphs and charts, I want from -40 consumer goods to +400 in the course of getting a beer from the fridge
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# ? May 21, 2022 17:12 |
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In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return)
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# ? May 21, 2022 18:15 |
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DJ_Mindboggler posted:In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return) Eh Scholarium is basically free. Prospectaria are great for strategic resources. Bulwarks however are very little beyond a way to set your economy on fire.
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# ? May 21, 2022 18:34 |
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Yami Fenrir posted:Eh Scholarium is basically free. Prospectaria are great for strategic resources. Hey vassal handle research for me - makes sense Hey vassal handle basic resources for me - nice, fancier tributary Hey vassal, build and crew our navy and army for us - leader has gone mad, time for a palace coup
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# ? May 21, 2022 18:38 |
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I feel like they wanted to make a military vassal, but then realized they couldn't give them strong bonuses or it could be exploited. So it's just a weird defense vassal that sucks up resources and also is worse for you the better it is at its job as your other vassals get uppity...
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# ? May 21, 2022 18:47 |
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What relics does everyone like these days?
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# ? May 21, 2022 18:54 |
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DJ_Mindboggler posted:In the mid-game an empire with like 6 vassals requested to be vassalized themselves. Opinion apparently adds directly to loyalty at 1 opinion=.01 monthly loyalty gain. As a fanatic xenophile, you can absolutely raid your vassals for resources while keeping them loyal (though shared destiny is now a lot more necessary). Also, as said before, most of the specialist types feel like traps (no need to give your vassals anything in return) Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one. That means you can have six one system vassals for +6 influence and no loyalty issues. You can then spend your vast amounts of influence on all the new influence gated toys while having loads left over for claims.
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# ? May 21, 2022 19:03 |
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Omnicarus posted:What relics does everyone like these days? Whatever the RNG of the game manages to give you! That fancy sword is nice for making ships go fast. I mean they're mostly all good in situations. I often go entire games without finding a single relic though How are people finding awoken empires? I've played a couple games to the "end" recently and found crisis stuff mostly worked although as usual seem very slow and unaggressive and do stupid poo poo like send all their constructors into hostile systems to die and then can't take systems. But awoken empires both times did nothing. They make their big announcement but then never move onto phase 2 where they start going to war with other empires or eachother. They DO respond to the crisis though! In my last game I had the contingency spawn. I was already the overdog on the map with the biggest fleet and combined it was maybe 80k. Each contigency fleet was about 80k plus they had a big 120k fleet too. I thought we were hosed but then the awoken empires that had done nothing all game snapped into action and pushed the contingency's poo poo in. To make it worse for those poor angry robots, the cybrex showed up too. The young species of the galaxy were hopelessly unprepared but then the ancients just completely solved everything for us while we meekly watched.
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# ? May 21, 2022 19:03 |
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Do I have some weird mod conflict or are resource storage on starbases not working? I have 3 of them but my maximum is still 15000 for some reason. The new human art is a little bit ugly and doesn't really fit in with the style of the other species portraits. Am I crazy or has the UI changed a bit all over? But I can't click on the scroll bar area to quickly move up or down anymore, I have to mouse wheel scroll or click and drag it? At least I think I used to be able to do that.
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# ? May 21, 2022 19:33 |
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Aethernet posted:Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one. The building only gives 0.30 influence. So six vassals would provide 1.8 influence. The real money is spamming scholariums for 12% research speed each. The real, real money is being a bulwark vassal with maxed overlord contributions so you get 75% more resources and 45% more research/rare resources multiplicatively while your 'overlord' goes repeatedly bankrupt
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# ? May 21, 2022 20:20 |
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scaterry posted:The building only gives 0.30 influence. So six vassals would provide 1.8 influence. The real money is spamming scholariums for 12% research speed each. The real, real money is being a bulwark vassal with maxed overlord contributions so you get 75% more resources and 45% more research/rare resources multiplicatively while your 'overlord' goes repeatedly bankrupt Really? drat, gotta catch all the vassals.
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# ? May 21, 2022 20:37 |
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Porkness posted:I have a crazy number of shrouded worlds near my home system. It looks like that's part of the new Teachers of the Shroud origin. Do these worlds do anything or is it just cosmetic? From what I've seen they are 100% cosmetic.
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# ? May 21, 2022 20:41 |
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Aethernet posted:Shared Destiny is now Tier 1 in perks, because you can have one holding per vassal without serious loyalty issues, and that holding can be the +influence one. Yeah, in the 3-4 games I've played with Overlord it's now a must-take. I have to say, this current version of Stellaris has made every resource feel useful in a way they hadn't before. Influence and Unity have been reworked really well, and increased slave prices are a nice energy sink while balancing what was a pretty broken system.
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# ? May 21, 2022 21:34 |
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Splicer posted:That's a hell of a beer I think I figured this out a little while ago, I think I misclicked my trade policy and selected consumer benefits instead of marketplace of ideas, closed out of the menu and didn’t realize it until much later
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# ? May 21, 2022 21:36 |
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Having completed a full game with Overlord, it is feeling pretty balanced and fun in the early and mid game. That said, I feel like AI empires are way too accepting of becoming subjects. By around 2350 every non-purifier empire was a subject of either me or two other AIs. Then, after I conquered the purifiers who tried to Become the Crisis and were rolling out Star Eaters (I didn't even realize the AI could take it) one of the other AIs willing subjugated themselves to me and brought their vassals with them. That made the Galactic Community a bit superfluous as every vote was me and my subjects vs the remaining AI and their subjects and I had more votes. I also feel like Federations are pointless now, as it's easier to get the AI to agree to a subjugation agreement and with Shared Burdens (or the civic equivs) it's easier to manage multiple subjects than multiple Fed members. I think I need to bump up the difficulty and crisis strength for my next game, as I was stomping on the Awakened Empires as soon as they appeared and the Prethoryn Scourge died to the AI while I was sitting back waiting for the Queen to appear.. Sybot fucked around with this message at 21:56 on May 21, 2022 |
# ? May 21, 2022 21:53 |
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# ? May 25, 2024 21:25 |
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I have a Federation and multiple subjects, as you only need one small AI to agree to a Hegemony and then you get all the benefits. All your vassals automatically join, and because you set them to Limited Diplomacy they vote for any rule changes you want.
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# ? May 21, 2022 22:00 |