A bit old, butToph Bei Fong posted:But also every character knows a secret language that only their alignment speaks and only in the company of other like minded individuals of the same species and which can only communicate ideas related to that alignment
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# ? May 17, 2022 07:00 |
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# ? May 25, 2024 01:24 |
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xpost: new article on the card kingdom union. having worked there, all this is very real. warehouse workers and pickers are treated like absolute poo poo despite needing specialized training for almost everything they do, and ck's solution is just to hire an army of temps.
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# ? May 17, 2022 19:32 |
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No drama, but Cole Wehrle's recent Developer Diary for Arcs highlights some insights into the board game industry, and retail versus Kickstarter markets. https://boardgamegeek.com/thread/2867873/designer-diary-7-product-split
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# ? May 17, 2022 20:08 |
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I don't see it as insightful to the industry (pointing out the obvious stuff about games creeping towards $100 price point as the norm is not exactly a novel observation) as much as an explanation for the (relatively) late right turn this game development is taking. All along it was billed as a short campaign game, now we're learning that with a month to go he 180d on that and put all the work into making a one off game without a lot of the core systems the game was built around, mostly to appease a broader audience that wants to get in at a friendly price like the original Root campaign. I don't think that's a bad approach, but it does show how fast and loose Cole is with design process, and why the games can change so radically even after the KS campaign finishes. That also has to have a hand in some balance issues in Root, since he is still iterating on things and fully rebuilding factions post KS. Also, the two pronged approach has to be some pressure from Leder to not repeat Oath, which was a successful campaign but never took off like Root in the greater hobby space (and logged plays on BGG reflect that, unlike the mentioned Root logs). I hope it works out though, would love another hit like Root from him that can see a ton of play in single plays or campaigns, but I am dubious that the two will be equally worthy of play with so many big differences between them (at this point at least). Bottom Liner fucked around with this message at 21:56 on May 17, 2022 |
# ? May 17, 2022 21:51 |
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Dawgstar posted:The TSR3 crew that is/was running with Ernie Gygax is, surprisingly and yet unsurprisingly, worse than you thought. https://www.enworld.org/threads/does-tsr3-have-nazi-connections.688528/ lol lmao Edit: loooool lmaoooooo That Old Tree fucked around with this message at 13:51 on May 18, 2022 |
# ? May 18, 2022 13:49 |
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Should note that Alarums and Journeys there is not a misspelling, the guy was running a knockoff of Lee Gold's highly respected Alarums and Excursions.
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# ? May 18, 2022 14:02 |
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That Old Tree posted:
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# ? May 18, 2022 14:11 |
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They're still selling Venger's stuff, although they did take down his anti-abortion adventure before it could own too many libs.
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# ? May 18, 2022 14:13 |
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90s Cringe Rock posted:They're still selling Venger's stuff, although they did take down his anti-abortion adventure before it could own too many libs. I was honestly shocked Wieck yanked Johnson's stuff and so quickly.
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# ? May 18, 2022 14:15 |
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I guess the line for DTRPG is literal swastikas.
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# ? May 18, 2022 15:10 |
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Dawgstar posted:I was honestly shocked Wieck yanked Johnson's stuff and so quickly. They're pretty inconsistent, mostly owing to how much public outcry there is, but this one is a pretty easy layup as far as these things go.
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# ? May 18, 2022 15:37 |
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Venger Satanis isn’t being sued by OneBookShelf’s most lucrative partner company.
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# ? May 18, 2022 17:19 |
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Nessus posted:A bit old, but This feels like a Disco Elysium mechanic.
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# ? May 21, 2022 07:36 |
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Nessus posted:A bit old, but Isn’t it just liturgical language? Like Latin or Church Slavonic or Sanskrit, it’s a language that speakers from all over might have in common because their religious services are in that language. That’s why it can only communicate ideas related to the alignment, it’s like a Berber and a Pashtun having a conversation in Classical Arabic, unless they’re both very well versed in the language, they’re essentially going to be limited to quoting the Quran at each other.
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# ? May 21, 2022 09:05 |
Ghost Leviathan posted:This feels like a Disco Elysium mechanic.
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# ? May 21, 2022 09:31 |
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Nessus posted:I imagine more like the weird jargon and esoterica that can be used to communicate ideas among things like particular Twitter subcommunities. I suppose a less cryptic, more comprehensible version of this which does not inadvertently summon members of that subcommunity, would be like how Masons can make extended conversations out of Masonic allusions, even if there are obvious limitations. You are protected from stairs.
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# ? May 21, 2022 09:32 |
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Disco Elysium does supposedly take a lot of themes from Planescape Torment and suddenly a lot of things make sense.
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# ? May 21, 2022 09:55 |
Arivia posted:You are protected from stairs. At hospital; lost fingat.
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# ? May 21, 2022 10:52 |
edit actually i dont care that much TheDiceMustRoll fucked around with this message at 14:40 on May 21, 2022 |
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# ? May 21, 2022 14:32 |
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Nessus posted:A bit old, but I suspect they didn't think it through that well and it's just secret code usable by beings on the same "team." I think alignment that far back is just primitive keywording/damage typing, and scrutinizing it further will reveal that it's turtles all the way down.
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# ? May 21, 2022 18:25 |
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Ghost Leviathan posted:Disco Elysium does supposedly take a lot of themes from Planescape Torment and suddenly a lot of things make sense. Disco's setting was designed to be a TTRPG first, based on a homebrew game setting that was originally for an AD&D group they all played in. They seem like the kind of turbo nerds who would go and tear through the old Planescape books and yeah probably the CRPG too.
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# ? May 21, 2022 18:42 |
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Nuns with Guns posted:Disco's setting was designed to be a TTRPG first, based on a homebrew game setting that was originally for an AD&D group they all played in. They seem like the kind of turbo nerds who would go and tear through the old Planescape books and yeah probably the CRPG too. The Planescape: Torment stuff is very apparent in the way the game is presented. It very deliberately uses the same dialogue style as an Infinity Engine RPG, complete with asterisks to mark emphasis even when the engine could, surely, do that kind of markup. The way your thoughts will inject themselves into conversations mirrors the comments and branches that companions would interject into conversations. The way basically every interaction is done through the dialogue system. The lengthy conversations with random NPCs were kind of a hallmark of Torment in particular, and Disco Elysium is just weird in a very Torment-like way, down to details like having conversations with the city and abstract concepts. They're also structurally very similar, being games about someone with memory loss trying to figure out who they were and who they are. And you spend a lot of time talking to people with very weird politics.
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# ? May 21, 2022 20:22 |
Reveilled posted:Isn’t it just liturgical language? Like Latin or Church Slavonic or Sanskrit, it’s a language that speakers from all over might have in common because their religious services are in that language. That’s why it can only communicate ideas related to the alignment, it’s like a Berber and a Pashtun having a conversation in Classical Arabic, unless they’re both very well versed in the language, they’re essentially going to be limited to quoting the Quran at each other.
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# ? May 21, 2022 20:31 |
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LatwPIAT posted:The Planescape: Torment stuff is very apparent in the way the game is presented. It very deliberately uses the same dialogue style as an Infinity Engine RPG, complete with asterisks to mark emphasis even when the engine could, surely, do that kind of markup. The way your thoughts will inject themselves into conversations mirrors the comments and branches that companions would interject into conversations. The way basically every interaction is done through the dialogue system. The lengthy conversations with random NPCs were kind of a hallmark of Torment in particular, and Disco Elysium is just weird in a very Torment-like way, down to details like having conversations with the city and abstract concepts. They're also structurally very similar, being games about someone with memory loss trying to figure out who they were and who they are. And you spend a lot of time talking to people with very weird politics. Yeah? I'm not disagreeing with the influence. I meant I'm sure they were pulling from the original books and the CRPG. The branching dialog and interjections of other voices are pretty common across CRPGs though. Planescape is famous for just how much dialog and lore dumps you can find, but it is building on what was set up by a lot of other isometric CRPGs, too.
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# ? May 21, 2022 21:12 |
Nuns with Guns posted:Disco's setting was designed to be a TTRPG first, based on a homebrew game setting that was originally for an AD&D group they all played in. They seem like the kind of turbo nerds who would go and tear through the old Planescape books and yeah probably the CRPG too. I had no idea about this, but I respect the team for writing a novel based on the setting, having it flop and get no recognition, and then go 'hey, lets do ten times the work and make a video game instead'. Most people would just give up at that point but here we go
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# ? May 21, 2022 23:15 |
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Disco Elysium even has a self-depreciating self-insert of the devs in Fortress Accident making a wildly ambitious and ultimately failed game you can find the remnants of, using the license of the setting's D&D equivalent, and even with obvious social commentary you can point out. Kinda meta really. And the Mega-Rich Light-Bending Guy is based on the eccentric businessman who helped fund the game.
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# ? May 22, 2022 13:04 |
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One thing I noticed about DE is how clear its character sheet is. Writing out the sheet for D&D or PF2e in that format actually makes it much clearer also, and I'm surprised no-one does it.
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# ? May 22, 2022 16:17 |
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Do you mean the skills beside their stat? I’ve seen that on a few sheets, and yeah it’s a good system, especially for new players that have a harder time grasping the difference in attributes.
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# ? May 22, 2022 21:25 |
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Yea, and other things depending on that. It's handy because it's not just good for reminding new folks which stat affects which skill, it's actually a more convenient method for looking up available skills than alphabetical order is anyway, since you tend to have an idea of the rough approach you could take to a problem before looking at a specific ability. I tried doing one for PF2e and it comes out like this:
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# ? May 22, 2022 22:57 |
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Lol, switch the order of dex and con and you have an amazing graphical representation of why the D&D stat array is garbage
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# ? May 22, 2022 23:09 |
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Splicer posted:Lol, switch the order of dex and con and you have an amazing graphical representation of why the D&D stat array is garbage Pretty impressive how damning that is of the spread, yeah. Are the colors supposed to mean something, or just be pretty for people into that?
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# ? May 23, 2022 00:17 |
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Just be pretty because DE had them.
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# ? May 23, 2022 01:36 |
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Also Witch and Sorcerer kind of throw off the assignment of spell schools to stats as simply as that.
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# ? May 23, 2022 14:32 |
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Kurieg posted:Also Witch and Sorcerer kind of throw off the assignment of spell schools to stats as simply as that. Likewise with champion and monk.
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# ? May 23, 2022 14:46 |
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TheDiceMustRoll posted:I had no idea about this, but I respect the team for writing a novel based on the setting, having it flop and get no recognition, and then go 'hey, lets do ten times the work and make a video game instead'. Most people would just give up at that point but here we go Disco Elysium's art director, Aleksander Rostov posted:"I remember going to the door to let him in. He looked me dead in the eye and said, 'My friend, we failed at so many things. Let us also fail at making a video game.'"
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# ? May 23, 2022 15:18 |
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SkyeAuroline posted:"I remember going to the door to let him in. He looked me dead in the eye and said, 'My friend, we failed at so many things. Let us also fail at making a video game.'" That's so loving metal.
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# ? May 23, 2022 22:31 |
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Magnetic North posted:That's so loving metal. \/ It is. \/ DressCodeBlue fucked around with this message at 23:56 on May 23, 2022 |
# ? May 23, 2022 23:47 |
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DressCodeBlue posted:I think you mean "HARDCORE." If that's a reference to the game, I only played it for like an hour.
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# ? May 23, 2022 23:49 |
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You have to respect their commitment to the bit.
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# ? May 24, 2022 00:41 |
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# ? May 25, 2024 01:24 |
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Nessus posted:Kyanka, his spine deceitful. Check for the ring.
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# ? May 24, 2022 06:04 |