Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Meme Poker Party
Sep 1, 2006

by Azathoth
Important to remember that XCOM 2 has extremely robust options fully modeled and voiced anime characters, Star Wars aliens, etc.

Don't see how you could go back to EU once you get used to Big Boss, Nien Numb, and all four RWBY girls piling out of the dropship!

Adbot
ADBOT LOVES YOU

Gin_Rummy
Aug 4, 2007

Meme Poker Party posted:

Important to remember that XCOM 2 has extremely robust options fully modeled and voiced anime characters, Star Wars aliens, etc.

Don't see how you could go back to EU once you get used to Big Boss, Nien Numb, and all four RWBY girls piling out of the dropship!

This was actually my next question. I was sold on the game once I found that there were Star Wars mods. Is there a total conversion mod, or just a bunch of reskins and things of that nature?

OzyMandrill
Aug 12, 2013

Look upon my words
and despair

Hold down Alt and you get the icons of what you would get if you move somewhere, so you can scan and find when they turn yellow for flanking.

In OpenXcom final news: yeah wow. Loads of better human gear (research is way extended so cant use alien tech yet), but wow the aliens start rough. First terror had 6 reapers and 6 floaters, and my bullets barely scratch them. Luckily, I managed to research the shotgun so had dedicated AP rounds at least, but losing at least one tank or soldier every mission. That's XCom!

Meme Poker Party
Sep 1, 2006

by Azathoth

Gin_Rummy posted:

This was actually my next question. I was sold on the game once I found that there were Star Wars mods. Is there a total conversion mod, or just a bunch of reskins and things of that nature?

I don't think there is a "total conversion" mod for anything in the traditional sense. Meaning, nothing that goes so far as to change the maps or the strategic layer. But you can fully convert your XCOM roster into Star Wars rebels/aliens/clones and the Advent units into Empire troops if that's what you want. This will change all the units and their gear (so yes, lightsabers instead of swords and such). So you can definitely have the forces of the Rebel Alliance versus Galactic Empire in combat but they will still be fighting in the same environments for the same objectives and returning to the Brad and the Avenger after combat.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki
the only mod that matters is the horny beefcake mod

Runa
Feb 13, 2011

The Sydney from Payday 2 voice pack mod is great because her voice actress was also vanille from ff13 and she switches to using that voice for one of her fake comms calls and it's hilarious every time she does. The mod repurposes it as one of her randomized combat barks and it comes in outta nowhere and gets me every time.

Filthy Lucre
Feb 27, 2006
The Female Boss 1 from Saints Row 3 voice pack is my favorite.

Oh grenades, what problem can't you solve?

Pierson
Oct 31, 2004



College Slice
Coming back to this after Chaos Gate is a rude awakening, I have an addiction to activating pods on the final move of my final guy. Also did they add a propriety launcher that broke all the workshop mods? I'd swear I had the usual suspects (Evac All, Don't Waste My Time, Higherlander code-rework, etc etc etc) installed but none of them are actually functioning. I'm not even using any game-changing stuff, just basic cosmetic and QoL stuff.

Beside this are there any other decent mdern turn-based tactics games out there? I finished Gears Tactics years ago and that was a great time, I hear good things about Expeditions: Rome even though apparently it's more RPG than TBT. I also hear Phoenix Point is the kind of interesting mess you get when an old-school dev says "i'm gonna make it the way it SHOULD be" and creates a huge awkward meltdown of a game. A lot of stuff seems card-based and I really don't enjoy those.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Yeah, the mod mod launcher still works, but the official one tells me my mods are installed and then doesn't actually load them.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Filthy Lucre posted:

The Female Boss 1 from Saints Row 3 voice pack is my favorite.

Oh grenades, what problem can't you solve?

I was skimming the preview video and burst out laughing at incoherently yelling I'M ON A CO-ED CURLING TEAM for a disorientation line. An inspired pick.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Pierson posted:

Beside this are there any other decent mdern turn-based tactics games out there? I finished Gears Tactics years ago and that was a great time, I hear good things about Expeditions: Rome even though apparently it's more RPG than TBT. I also hear Phoenix Point is the kind of interesting mess you get when an old-school dev says "i'm gonna make it the way it SHOULD be" and creates a huge awkward meltdown of a game. A lot of stuff seems card-based and I really don't enjoy those.

Othercide is a smaller game (somewhere between indie and AA) and very worth playing. Compared to XCOM:

- Game aesthetics like the bastard son of Bloodborne and The Void
- No equipment
- Little or no RNG
- Flexible turns. You get 50 AP/turn, but you can take up to 100 at once by skipping your next turn.
- Big focus on timeline mechanics. Some abilities take effect after a delay or at intervals, some abilities let you delay enemies' turns or hasten yours
- All damage is permanent (and many abilities cost health). Sacrifice a soldier to heal another one (and give them a stat bonus).
- Roguelite mechanics. No save/reload. Losing a boss battle ends the run. Beating bosses lets you start the game from the next chapter with somewhat leveled soldiers.
- Roguelite mechanics pt. 2: You can enable various global buffs by completing achievements. Some rewards give resurrection tokens, and you can resurrect old soldiers in new runs, keeping their level and stats.

I would say that it reverses the classic X-COM balance (OK to fail missions, bad to fail the game). During individual battles, you want to be a perfectionist, minimizing damage taken and carefully planning the timeline of every turn. Outside the battle, it's a roguelite so doing a bunch of failed runs to learn before beating the next boss is expected.

Don't go for the easy (Dream) mode, it basically removes half the mechanics that make the game interesting.

Alchenar
Apr 9, 2008

Phoenix Point is absolutely an interesting mess but it has me gripped right now.

Battle Brothers and Wartales for your medieval mercenary tactics needs.

Battletech if you somehow missed it. Phantom Brigade if you want another interesting mess in mech form.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Seconding Battletech, I'm finally getting around to it for the first time and it really scratches the XCOM itch. It's got a lot of good ideas XCOM 3 should poach if it ever gets made, particularly the events that pop up when you're traveling between planets -- gives a huge amount of personality to your procedurally generated soldiers.

I miss the hell out of overwatch though, but Battletech is much more attrition-based than XCOM so it probably wouldn't fit in as well there.

binge crotching
Apr 2, 2010

Battletech is a great game, and there are all sorts of mods to tweak it if you want. I use a couple of small mods that add additional mechs without changing much about the gameplay, but there are a couple of big ones that dramatically change the way it works.

CatHorse
Jan 5, 2008

Pierson posted:

Beside this are there any other decent mdern turn-based tactics games out there? I finished Gears Tactics years ago and that was a great time,

There is https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

albeit a weird one between a strong anime aesthetic, the devs maybe going a bit overboard with the number of mechanics available, and most importantly, apparently something like the opposite of the XCOM difficulty curve, where you're OP AF to start out and the game doesn't get challenging til endgame

personally i couldn't get through the opening 15h or so, felt like grinding with no challenge as i stared utterly confused at the stats level up screens for barely any progression. having premade characters with lackluster writing didn't help

Chamale
Jul 11, 2010

I'm helping!



I have over 200 hours in XCOM 2, and just started War of the Chosen because I was worried I wouldn't like it as much. This is great, it feels like XCOM 2 But Better. Runs much smoother, more beautiful environments, and I love the propaganda posters.

Zzulu
May 15, 2009

(▰˘v˘▰)
War of the Chosen is just Xcom 2 with some more content right? It doesn't progress the story or anything right?

Chamale
Jul 11, 2010

I'm helping!



Zzulu posted:

War of the Chosen is just Xcom 2 with some more content right? It doesn't progress the story or anything right?

Basically. It adds more characters to the story, but it seems to be working towards the same ending.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

OzyMandrill posted:

In OpenXcom final news: yeah wow. Loads of better human gear (research is way extended so cant use alien tech yet), but wow the aliens start rough. First terror had 6 reapers and 6 floaters, and my bullets barely scratch them. Luckily, I managed to research the shotgun so had dedicated AP rounds at least, but losing at least one tank or soldier every mission. That's XCom!

Only losing one soldier per mission before midgame is pretty good pace. As long as you don't lose your craft or have your item pile explode it's a success.

If you go back to XComFiles then it's normal for the first real roadblock, cult outposts, to fullwipe your team and craft if you aren't at the right tech or know what you're doing. Even early cult safehouses can be brutal 2-3 losses (of a team of 4-6) if you aren't used to openxcom in general.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

Chamale posted:

Basically. It adds more characters to the story, but it seems to be working towards the same ending.

it hints at some sorta story poo poo in a future game

verrrrrrrry vaguely

TFTD2 when jake

Gin_Rummy
Aug 4, 2007
This game really needs a “this is my first time playing this game” difficulty setting that includes detailed tool tips about new enemy types and a loving UNDO button. My biggest gripe right now is making a move that I am *sure* is going to finish off the pod, only to find out that this new enemy type can completely counter/nullify my ranger’s slash, or snag my grenadier with its tongue from eighty feet away THROUGH cover…

Gin_Rummy fucked around with this message at 13:26 on May 25, 2022

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Gin_Rummy posted:

This game really needs a “this is my first time playing this game” difficulty setting that includes detailed tool tips about new enemy types and a loving UNDO button. My biggest gripe right now is making a move that I am *sure* is going to finish off the pod, only to find out that this new enemy type can completely counter/nullify my ranger’s slash, or snag my grenadier with its tongue from eighty feet away THROUGH cover…

That’s XCOM!

Gin_Rummy
Aug 4, 2007

Captain Foo posted:

That’s XCOM!

Thanks I hate love it!

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Gin_Rummy posted:

This game really needs a “this is my first time playing this game” difficulty setting that includes detailed tool tips about new enemy types and a loving UNDO button. My biggest gripe right now is making a move that I am *sure* is going to finish off the pod, only to find out that this new enemy type can completely counter/nullify my ranger’s slash, or snag my grenadier with its tongue from eighty feet away THROUGH cover…
Unless you're playing on Ironman (which would be a silly thing to do for a first-timer), there's nothing to stop you from save-scumming during missions.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Sombrerotron posted:

Unless you're playing on Ironman (which would be a silly thing to do for a first-timer), there's nothing to stop you from save-scumming during missions.

Yeah, reloading is a totally reasonable thing to do, particularly since a lot of the initial difficulty spikes come from new mechanics getting sprung on the player (and being totally expected by veterans). A variation of this is so-called Bronzeman, where you reload the mission if it goes sideways but not individual turns.

Gin_Rummy
Aug 4, 2007

Sombrerotron posted:

Unless you're playing on Ironman (which would be a silly thing to do for a first-timer), there's nothing to stop you from save-scumming during missions.

Nothing except the annoyingly long load times.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Gin_Rummy posted:

Nothing except the annoyingly long load times.

Transferring the files to a solid-state drive should help with that if you haven't already.

Gin_Rummy
Aug 4, 2007

Kaal posted:

Transferring the files to a solid-state drive should help with that if you haven't already.

That’s actually not a bad idea. I tend to keep my games stored on my regular HD, but for something like this swapping to my SDD would probably help tons. I hadn’t even thought about that.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
I second the SSD thing. Since I did that, the loading times are totally different experience. Missions are ready to go on the avenger before Bradford can start reading the briefing.

Bronzeman is how I normally play. I started on the PS4 version and I've had a bunch of game breaking bugs that would've totally hosed an ironman run in the past. Hell, I started an ironman save at the weekend to grab a steam achievement and on maybe my 4th or 5th mission I lost my only medical protocol specialist because she got KOd and the game refused to let me pick up her body, so l had to evac without her. Only captured, not Kia so I might see her again, but I also lost my only medkit and supplies were really tight so that stung.

This is also a campaign where I accidentally have the alien rulers walking around randomly when I meant to disable the DLC, so some of the gently caress ups have been my fault to be fair.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
xcom 2 also seems to have a weird thing where load times are increased by the number of save files you have. so delete or moving them may decrease the length. WOTC seems to do a little better too vs base game, if i recall?

Best Friends
Nov 4, 2011

Re: voice packs, the Bob Ross voice pack brings me great joy. A whispered “beautiful trees” as people and things and aliens explode makes him sound completely insane and I love it.

As per usual with voice packs, the volumes are all messed up, but a small price to pay.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Gin_Rummy posted:

That’s actually not a bad idea. I tend to keep my games stored on my regular HD, but for something like this swapping to my SDD would probably help tons. I hadn’t even thought about that.

Modern AA and AAA games made past like 2012 are increasingly built under the assumption they're being installed and run on SSDs, so load times are going to be absolutely atrocious if you're running them from an HDD.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
Yeah on my PS4 load times were seriously like 2-4 minutes and on my Xbox series x they are about 15 seconds. It's a huge difference.

Pierson
Oct 31, 2004



College Slice
Thanks! I actually accidentally posted in that thread rather than here due to fatigue and the big shiny XCOM in the title but I don't have anything against anime so I'll probably get around to it later.

Before I move on I'm doing one last save where I absolutely mod the poo poo out of the game (while still trying to keep it stable and lore-compliant, whatever that means). Musashi looks like he has some great mods that make stealth more of a real thing but I can't seem to get his Stealth Overhaul working that remakes stealth into something you can actually build for. Everyone still just has the basic Squad Concealment rather than the %-based stuff he adds. Did anybody else use that mod and run into issues with that? I've made the .ini changes from the comments and nuked by XcomEngine.ini as reddit suggested but no joy even on a new campaign.

Besides that are there any extra classes that are fun and worthwhile while still being regular and not like, Jedi Master or anything?

SixFigureSandwich
Oct 30, 2004
Exciting Lemon

Best Friends posted:

Re: voice packs, the Bob Ross voice pack brings me great joy. A whispered “beautiful trees” as people and things and aliens explode makes him sound completely insane and I love it.

As per usual with voice packs, the volumes are all messed up, but a small price to pay.

It saddens me that there isn't a Donald Duck voice pack from the old-timey cartoons

Scandalous
Jul 16, 2009
gosh I’m having a lot of fun with XCOM 2 / WOTC but I’ve got a bit of a problem

I unchecked the integrate DLC stuff at the start and I delayed investigating the Alien Ruler scanning spot until the late game when I’m basically just flying around leisurely bullying the Avatar project into negative progress, and I don’t seem to have the Alien Nest mission popping up after I grabbed the weapons

It’s been three in game months and I’m just delaying the final missions indefinitely while I wait for something to trigger. We’re in February 2036. Have I broken it?

Helion
Apr 28, 2008

Chamale posted:

I have over 200 hours in XCOM 2, and just started War of the Chosen because I was worried I wouldn't like it as much. This is great, it feels like XCOM 2 But Better. Runs much smoother, more beautiful environments, and I love the propaganda posters.

You're in for a treat. Takes one of the best games of all time and makes it even better.

Scandalous
Jul 16, 2009
I’ve now got Enemy Within on my phone lmao

Adbot
ADBOT LOVES YOU

Icon Of Sin
Dec 26, 2008



Scandalous posted:

I’ve now got Enemy Within on my phone lmao

I got it for my iPad, but forgot about how many QoL mods I had installed for my PC version :laffo:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply