|
Popete posted:Can I completely cover my dudes in scrolls? I mean entirely, like they can't even see out of their visor and they leave a literal paper trail behind them. When is this guy getting modded in?
|
# ? May 24, 2022 16:07 |
|
|
# ? May 23, 2024 23:47 |
|
Shaman Tank Spec posted:Yeah but they're Orks. They don't need any lore reasons beyond "we herd dere wuz some propa scrappin' goin' on 'ere and wanted a go". Or Chaos opened a gate (huh, huh?) to a Tyranid hive fleet. Or a Necron tomb world. sure they'd make a great Lost faction for a WotC style dlc. though my point was that you can't really be surprised that Chaos is the primary enemy in a game called Chaosgate that'd be like being upset there's Skaven in Vermintide. hell they even added Chaos to Vermintide 2
|
# ? May 24, 2022 16:16 |
|
I'm not surprised by chaos or grey knights, they're just kinda boring. This is a 40k game with really good mechanics even if it has balance and UI issues, so I want to see it expanded into other parts of the universe that are more fun.
|
# ? May 24, 2022 16:19 |
|
Orks will fight anyone. It would be super easy to make an expansion about Orks vs Chaos.
|
# ? May 24, 2022 16:47 |
|
NmareBfly posted:I'm not surprised by chaos or grey knights, they're just kinda boring. This is a 40k game with really good mechanics even if it has balance and UI issues, so I want to see it expanded into other parts of the universe that are more fun. Seems to be a common problem with 40k games these days. I liked Mechanicus but holy hell was it monotonous. Nothing but Necrons and Necron tombs from start to finish. Also Battlesector, nothing but Space Marines vs Tyranids (though I think it got some new DLC recently) Gladius has some nice variety though, making it one of the few 40k games with any replay value.
|
# ? May 24, 2022 16:48 |
|
I honestly think that has to do with the way GW licenses out their games. limited factions to start and if it does well they allow more factions to be rolled in
|
# ? May 24, 2022 16:56 |
|
I R SMART LIKE ROCK posted:sure they'd make a great Lost faction for a WotC style dlc. though my point was that you can't really be surprised that Chaos is the primary enemy in a game called Chaosgate Oh yeah 100% agreed on that.
|
# ? May 24, 2022 17:28 |
|
I R SMART LIKE ROCK posted:I honestly think that has to do with the way GW licenses out their games. limited factions to start and if it does well they allow more factions to be rolled in Given the success ratio for those licensed games, this isn’t that bad of a policy
|
# ? May 24, 2022 17:29 |
|
I'm downloading something they are describing as a "major update"
|
# ? May 24, 2022 17:35 |
|
It is a big ol' update for sure.Patch notes posted:Ave Imperator, Force Commanders. MMAgCh fucked around with this message at 17:59 on May 24, 2022 |
# ? May 24, 2022 17:54 |
|
looks like the dev team has their poo poo together. lots of fixes for failure states people in this thread were hitting and performance issuesquote:Fixed an issue where the Psycannon's Psychic Onslaught range did not match weapon range. Psychic Onslaught will now take the weapon’s base range as it’s own range. they even resolved a pet peeve of mine
|
# ? May 24, 2022 18:23 |
|
This game is pretty great, my favourite xcom style game in a while. While I had some trouble early on and lost a few missions (probably would have helped if I remembered strategems existed), I think I'm now getting to the point where my knights are unstoppable gods. I just killed the red reaper on turn 1. Interceptors have been my MVPs, their amazing mobility with teleports, plus the auto that lets them shoot for free, makes them amazing. Purgators are coming up second though, I have one specced for Psilencer use that has been amazing, and just got a guy levelled up to use grenades who has 3 frags and 3 psychotrokes per mission, it's honestly unfair. The Justicar ability to give a teammate a bunch of AP has been clutch too. I really like the variety of classes here, it feels cool. There's a bunch of different ways to tackle enemies. I've solved overwatch by teleporting through it, tossing frags, or just having a Justicar power up their Aegis and charge straight through. I could still lose this game because I'm at 4/5 chaos gates with 2 reapers to go, but I think I might make it. Also I laughed out loud the first time I threw a grenade and it had a giant gold "WRATH" label on it. I love the dumb overwrought designs of the Grey Knights. Blisster fucked around with this message at 21:59 on May 24, 2022 |
# ? May 24, 2022 20:16 |
|
I R SMART LIKE ROCK posted:I honestly think that has to do with the way GW licenses out their games. limited factions to start and if it does well they allow more factions to be rolled in sometimes it doesn't quite work out... bfg2...
|
# ? May 24, 2022 20:21 |
|
Fuligin posted:sometimes it doesn't quite work out... bfg2... Wait, was BFG2 bad?
|
# ? May 24, 2022 20:37 |
|
The Bee posted:Wait, was BFG2 bad? Not in the slightest so I dunno what that was about. The devs just took off after they made the mandatory chaos campaign DLC but some folks had this wild idea there'd be full campaigns for every race (despite only like five of them being present narratively) quote:Helbrutes will no longer do an ungraceful slide when performing a rush attack after a stun. Lame
|
# ? May 24, 2022 20:43 |
|
first chaos gate yeah yeah!
|
# ? May 24, 2022 22:21 |
|
Blisster posted:Purgators are coming up second though, I have one specced for Psilencer use that has been amazing, and just got a guy levelled up to use grenades who has 3 frags and 3 psychotrokes per mission, it's honestly unfair. The Justicar ability to give a teammate a bunch of AP has been clutch too. Psilencer purgators are insane too, their AoE weakness power plus 7 base damage weapon + crit on a 14 range psilencer that ignores low cover is ludicrous. You just drop 14 + crit damage on anyone you want.
|
# ? May 24, 2022 22:36 |
|
This game looks cool but I wish it wasn't grey knights because I think they are lame. I'll probably play it anyway.
|
# ? May 24, 2022 23:07 |
|
I thought so too until I played this game.
|
# ? May 24, 2022 23:24 |
|
Anarcho-Commissar posted:I thought so too until I played this game. it's a solid game, and does more things right than it fucks up. which is pretty good all things considered
|
# ? May 25, 2022 01:02 |
|
The Bee posted:Wait, was BFG2 bad? not at all, it just never reached its ~~full potential~~
|
# ? May 25, 2022 04:43 |
|
I've been playing the gently caress out of Dawn of War 1 with the Apocalypse mod. And boy howdy is that an example of a game reaching its full potential.
|
# ? May 25, 2022 05:36 |
|
Grey Knights are like one of maybe two good Space Marine Chapters (the other is Salamanders) and this game, surprisingly, has a likeable cast of characters and a competently told story. Unheard of things in 40k media.
|
# ? May 25, 2022 08:01 |
|
I wish there was a way to get augmetics that didn't involve critically wounding a knight then praying. My go to Interceptor was critically wounded and wound up with an augment that gives him a base +1 armor, and even though that isn't broken its nice to have and I would like to add things to my other knights. I would like to choose as well since some are useless, like +25% xp. It seems like the mechanics around dead or critically wounded knights are not well thought out. Hell, trying to kill a knight for real on Normal is hard, although I haven't tried blowing them off the map with a grenade. Whenever an enemy did that my guy just climbed out after taking damage. Without doing that it takes at least 6 maps with them going down twice and then more time to allow them to heal enough to go on another mission. Edit: On Normal at least knocking your guy off a cliff with a grenade only critically wounds them so you still need to wait a long rear end time and actively try to kill one of your knights. Critical wounds still isn't good early game since they are out of commission for a long time and you probably don't have the augmetics upgrade. limp_cheese fucked around with this message at 00:10 on May 26, 2022 |
# ? May 25, 2022 23:23 |
|
Blisster posted:I could still lose this game because I'm at 4/5 chaos gates with 2 reapers to go, but I think I might make it. Man I was at this same point and the game screwed me. I was on 2/5 and I thought I was fine, but I didn't realize two gates could open at once, and I couldn't get to either of them cause some event had destroyed my engines. So all of a sudden I was on 4/5. Then a short while later another gate began to open, and I got hit with another event on the way there that slowed me down enough to only JUST miss getting there in time. I guess I should have upgraded my engines more? To top it off, the game over cutscene bugged out. Oh well I'm having a blast with this game and I was kinda happy to start over with all the things I've learned. Some abilities like Crushing Charge are not as fun as they sound! And does anyone else think terminator armor is maybe not worth it? With normal power armor you can pretty much take any route around the map, but with terminator armor you sometimes have to take the long way. I don't really get hit that often so the extra armor blips aren't a huge help.
|
# ? May 26, 2022 00:26 |
|
Terminator armor isn't worth it because it means taking a class that isn't an interceptor
|
# ? May 26, 2022 06:22 |
|
Red Rox posted:Man I was at this same point and the game screwed me. I was on 2/5 and I thought I was fine, but I didn't realize two gates could open at once, and I couldn't get to either of them cause some event had destroyed my engines. So all of a sudden I was on 4/5. Then a short while later another gate began to open, and I got hit with another event on the way there that slowed me down enough to only JUST miss getting there in time. I guess I should have upgraded my engines more? IMO engines and prognosticars are the most important upgrades in the game. Pretty sure it’s balanced around you hitting 1/3 of the bloom events - if you can reliably hit 2/3, you have double the mission rewards and XP you should for a given date, *and* you’re clearing bloom as fast as it’s spawning so the map stays clean. I got an event that let me choose the type of all mission rewards for a month just after one that gave +100% construction speed, so picked Servitors and pimped the ship out. Worked ludicrously well.
|
# ? May 26, 2022 09:15 |
|
Are all the reapers as annoying as Munificus (damage immune when not stunned guy)? Because holy hell that difficulty spike compared to all the previous missions so far. Granted I went in blind with a suboptimal crew, if I was playing ironman that would've been almost impossible.
|
# ? May 26, 2022 13:53 |
|
I don't think so. The three I killed all died the first turn. I just hit then with hammers until they died.
|
# ? May 26, 2022 14:18 |
|
At which point should I bother with Batteries and Ship armour upgrades? I haven't seen a threat to the ship yet at day 114, I'm guessing something happens eventually. Also, Kai is an rear end in a top hat.
|
# ? May 27, 2022 06:54 |
|
There's plenty of events that will drop hull integrity, and it's a game over of it hits 0. Threats mostly come from enemy ships on the campaign map, but there are events that can ping points off that come out of nowhere. Guns, on the other hand, generally let you engage enemy ships/ship scale threats with less risk. This means less/no hull damage taken along with free requisition. You can often take other approaches to encounters and there's times where you guns won't help you, but most of the time an upgrade battery is an I Win button. I'd recommend getting at least one hull upgrade first. You can avoid encounters where you'll need guns for the most part, but hull damage can surprise you. After that I'd prioritise the guns; less damage taken means less time and servitors spent on repairs.
|
# ? May 27, 2022 14:59 |
|
Am I collecting the seeds wrong? I've been killing the marked enemies in melee, but in the research panel it still shows me as having zero seeds to spend.
|
# ? May 27, 2022 15:51 |
|
You have to crit them with a melee attack then select the option with the little seed icon next to it (you will automatically get the seed if the crit kills them too). The Hammerhand skill for Justicars and Interceptors will guarantee a melee critical.
|
# ? May 27, 2022 16:07 |
|
I regret completing the craft world mission before getting so the engine upgrades. I went to comfortably completing two missions each month to sometimes needing to reload because none are with reach
|
# ? May 27, 2022 16:58 |
|
Yeah if you complete the Craftworld mission without at least one engine upgrade you have Seriously hosed Up unfortunately
|
# ? May 27, 2022 19:51 |
|
How does the enemy scaling work? Most of my guys are level 2 or 3 (still very early), but I got a level 5 dude as a quest reward. Took them onto the field and suddenly the enemies are REAL MOTHERFUCKERS who are constantly popping 5+ shields and loving my poo poo up. Did I mess up by bringing the level 5 and pushing the scaling to overdrive, without having the rest of my squad to back him up?
|
# ? May 27, 2022 19:56 |
|
Shaman Tank Spec posted:How does the enemy scaling work? Most of my guys are level 2 or 3 (still very early), but I got a level 5 dude as a quest reward. Took them onto the field and suddenly the enemies are REAL MOTHERFUCKERS who are constantly popping 5+ shields and loving my poo poo up. Time. New enemy types show up based on the day counter. What day is it?
|
# ? May 27, 2022 20:03 |
|
Captain Oblivious posted:Time. New enemy types show up based on the day counter. 110-ish? The enemy types themselves weren't new but they seemed to have new abilities. Or maybe I just hadn't seen those before?
|
# ? May 27, 2022 20:16 |
|
So I faceplanted near the end of my first playthrough and have galloped through a second I did not expect to face off against a corrupted chaos knight! I did green, yellow, blue first go Or expect the fight to go so quickly with an early gift of a librarian & paladin (didn't see either at all in my first game). Librarian, Paladin, Interceptor *2 feels like cheating.
|
# ? May 27, 2022 22:01 |
|
|
# ? May 23, 2024 23:47 |
|
Shaman Tank Spec posted:110-ish? The enemy types themselves weren't new but they seemed to have new abilities. Or maybe I just hadn't seen those before? I'm doing a second playthrough on Ruthless difficulty using a ranged squad, and it's been going surprisingly well! It's nice not having to pay any attention at all to the stun counter pretty much. That said, the Magellus fight was an absolute shitshow between the bugs and its generally infuriating encounter design. Not sure I'd have stuck with the game if I'd had to deal with it on my first run. MMAgCh fucked around with this message at 00:11 on May 28, 2022 |
# ? May 28, 2022 00:03 |