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Quorum posted:My only gripe with Quality is the naval ideas, which are useless for landlocked countries, and are also historically dubious! Most of the time countries basically got good army, good navy, pick one (or none and also oops now you're bankrupt). I guess the idea group is supposed to reflect a broader attitude of professionalism and procurement reform in your country but it makes it hard for me to justify taking it if I don't care about the naval game at all. AAAAA! Real Muenster fucked around with this message at 14:43 on May 26, 2022 |
# ? May 26, 2022 14:41 |
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# ? Jun 7, 2024 17:49 |
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I mean the entirety of trans-atlantic logistics in EU4 is a complete mess. Even when shipping was at its most advanced at the end of the games time period, France couldn't keep control of Haiti because all the troops they shipped over would get decimated by tropical diseases, but by 1550 in game you can pretty much ship troops at fairly low cost anywhere in the world.
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# ? May 26, 2022 14:41 |
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Speaking of Religious and me not usually taking it.... I'm going to be playing a coop game with a friend where I start as Wallachia and he will be Poland. He's going to help me survive the first Ottoman attack and get off the ground. However, I'm not sure if I want to stay Orthodox and reform Byzantium and take Religious because that would mix well with staying Orthodox, or if I want to just take my preferred (which is also the lazy) route and go Humanist plus form the Sultanate of Rum. I am leaning on going Muslim because I'm just not a fan of Religious or Orthodox - can anyone that has played them recently sell me on them? Neither seem that great compared to bog standard Catholicism or any Muslim denomination.Vagabong posted:I mean the entirety of trans-atlantic logistics in EU4 is a complete mess. Even when shipping was at its most advanced at the end of the games time period, France couldn't keep control of Haiti because all the troops they shipped over would get decimated by tropical diseases, but by 1550 in game you can pretty much ship troops at fairly low cost anywhere in the world.
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# ? May 26, 2022 14:45 |
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AAAAA! Real Muenster posted:Speaking of Religious and me not usually taking it.... I'm going to be playing a coop game with a friend where I start as Wallachia and he will be Poland. He's going to help me survive the first Ottoman attack and get off the ground. However, I'm not sure if I want to stay Orthodox and reform Byzantium and take Religious because that would mix well with staying Orthodox, or if I want to just take my preferred (which is also the lazy) route and go Humanist plus form the Sultanate of Rum. I am leaning on going Muslim because I'm just not a fan of Religious or Orthodox - can anyone that has played them recently sell me on them? Neither seem that great compared to bog standard Catholicism or any Muslim denomination. It feels like a kludge because it doesn't really fix the main issue of enormous WW2-size armies marching back and forth around the globe, it just makes you have to micro your ship pathing while not affecting the AI at all.
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# ? May 26, 2022 15:01 |
Reinforcements to units should be less effective the further they are from your capital.
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# ? May 26, 2022 16:20 |
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SSJ_naruto_2003 posted:Reinforcements to units should be less effective the further they are from your capital. Yeah, the harsh attrition rates for shipping troops aren't really a big deal as they can reinforce to full once you make landfall. The additional troops materialise from the aether.
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# ? May 26, 2022 17:54 |
AAAAA! Real Muenster posted:Speaking of Religious and me not usually taking it.... I'm going to be playing a coop game with a friend where I start as Wallachia and he will be Poland. He's going to help me survive the first Ottoman attack and get off the ground. However, I'm not sure if I want to stay Orthodox and reform Byzantium and take Religious because that would mix well with staying Orthodox, or if I want to just take my preferred (which is also the lazy) route and go Humanist plus form the Sultanate of Rum. I am leaning on going Muslim because I'm just not a fan of Religious or Orthodox - can anyone that has played them recently sell me on them? Neither seem that great compared to bog standard Catholicism or any Muslim denomination. I played Rum recently (though starting as Mamluks) and I don't think you need either religious or humanist. You can get missionaries from holding Jerusalem and Mecca, holding Rome, DotF, and eventually uniting Islam (though you'd lose Ottoman government I think). And there are monuments to boost your missionary strength. And you can always TC land instead of converting it.
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# ? May 26, 2022 18:07 |
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Staltran posted:I played Rum recently (though starting as Mamluks) and I don't think you need either religious or humanist. You can get missionaries from holding Jerusalem and Mecca, holding Rome, DotF, and eventually uniting Islam (though you'd lose Ottoman government I think). And there are monuments to boost your missionary strength. And you can always TC land instead of converting it.
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# ? May 26, 2022 18:30 |
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deus vult is good
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# ? May 26, 2022 18:33 |
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oddium posted:deus vult is good
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# ? May 26, 2022 18:36 |
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I suddenly discovered that I had completely forgotten to turn off the +1% missionary strength edict I had left running in a state. For 150 years.
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# ? May 26, 2022 18:39 |
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SSJ_naruto_2003 posted:Reinforcements to units should be less effective the further they are from your capital. I always thought manpower/supply could work like trade, with your core provinces producing it in a node and then moving a percentage of it between nodes, a process that gets more efficient with ideas, tech, ect. This would also mean you could represent how certain areas where particularly hard to project force into for various reason. Of course the current AI struggles with supply as is, I'm not sure you could get away with making it more complicated.
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# ? May 26, 2022 18:56 |
AAAAA! Real Muenster posted:Good to know, thank you. I like Humanist for a variety of reasons (including laziness in terms of "dealing with fewer rebellions") but I also really like Econ and Innovative so maybe I'll try holding off on it. I was eyeing up the two great religious-centric monuments in Iraq as good things to reach for as quick as possible so if I can pull that off maybe I'll be alright. Note that one of those monuments is Shia only, which will be less convenient to convert to, and depending on where you're going to expand you probably need to convert a lot more provinces. You might also be able to snag the monument in north western Sumatra early-ish, that gives 2% missionary strength at max level. You might be able to charter trade company for this, actually.
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# ? May 26, 2022 21:20 |
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Poil posted:I suddenly discovered that I had completely forgotten to turn off the +1% missionary strength edict I had left running in a state. For 150 years. Same but also with encourage development and institution spread, and in every single game Or maybe it's worse that I sometimes dev without the edict because I don't feel like clicking 2-4 times to activate it and then inevitably forgetting to turn it off once the cooldown is done The missionary strength and institution spread edicts at least should automatically turn off once all provinces are converted/have all available institutions. But I'm guessing if that were easy they'd have already done it. Throw it on the backlog for eu5, Johan
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# ? May 27, 2022 05:36 |
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I always plan to pop my golden age after 1500 so I get the discount on developing for colonialism and printing press, and then I completely forget to pop it
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# ? May 27, 2022 06:26 |
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Magissima posted:Same but also with encourage development and institution spread, and in every single game If you're spending the thousands needed to seed an institution forgetting/not bothering to turn on the discount is probably a bit wasteful, but when bringing a 9 or 8 up to 10 with spare points I don't think it matters.
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# ? May 27, 2022 08:43 |
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Magissima posted:The missionary strength and institution spread edicts at least should automatically turn off once all provinces are converted/have all available institutions. But I'm guessing if that were easy they'd have already done it. Throw it on the backlog for eu5, Johan I'm no game dev but I'd imagine it's less of a case of whether it's easy to program, and more of a case of wanting consistent rules for edicts and not wanting some working one way and others working another e: I'm hoping that EU5 (if it ever exists) will follow Imperator's example of having passive conversion instead of constantly mircomanaging missionaries*. Grand strategy should be about the macro decisions. *Also the map. Imperator map best map. Wafflecopper fucked around with this message at 08:56 on May 27, 2022 |
# ? May 27, 2022 08:48 |
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Magissima posted:Same but also with encourage development and institution spread, and in every single game I've put the edict mapmode on the same shortcut as religion mapmode, for lack of a better option. That way, when I'm converting something I occasionally doubleclick (on purpose or not) and check if I've got edicts up.
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# ? May 27, 2022 09:10 |
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There is an edict map mode? Well I guess of course there is, but I had no idea. That's so useful!
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# ? May 27, 2022 09:49 |
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You can also see edicts in the states tab of the macro builder.
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# ? May 27, 2022 16:48 |
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I did a war with the goal of finishing off Denmark but their last forces were hiding on Bornholm and I didn't have any transports to get troops to them. Fortunately I was able to get enough warscore anyway so it didn't matter that I couldn't get to their last 3 dev province and it was a glorious victory with another filthy nation wiped off the face of my map. "My syndic, danish separatists have occupied Bornholm." Oh. Right. Fister Roboto posted:You can also see edicts in the states tab of the macro builder.
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# ? May 27, 2022 20:46 |
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is paradox ever gonna make naval ideas good
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# ? May 28, 2022 20:34 |
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Stairmaster posted:is paradox ever gonna make naval ideas good They'd have to make naval combat more intricate than throwing more galleys/heavies into combat than the other guy.
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# ? May 28, 2022 21:13 |
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If you multiplied the effects of every naval idea by 2 or something maybe it would be worth getting. The issue with it is the opportunity cost, land warfare is way more important than naval warfare in most games so you would need something way better for naval warfare than any other mil group is for land warfare.
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# ? May 28, 2022 21:17 |
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How about making a custom map where most provinces are islands
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# ? May 28, 2022 21:56 |
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Jay Rust posted:How about making a custom map where most provinces are islands Earthsea Universalis
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# ? May 28, 2022 21:57 |
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Jay Rust posted:How about making a custom map where most provinces are islands This would be absolute hell unless they changed how transports work. (they should change how transports work)
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# ? May 28, 2022 21:58 |
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The People: please make navy useful and interesting Paradox: we have added a boat designer to EU, pick your exact gun in the quantity you want, how many berths you need, and whether or not you want to stock lemons on board. You can still walk from Constantinople to Barnaul.
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# ? May 28, 2022 22:19 |
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Jay Rust posted:How about making a custom map where most provinces are islands Try playing Mykx in Anbennar. It's kind of fun at times but gets very tedious, even with all the naval buffs they get
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# ? May 29, 2022 00:37 |
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Can confirm that a all-in naval game with Mykx is pretty different from your average EU4 game and is also pretty drat wild.
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# ? May 29, 2022 00:49 |
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Well it only took me 3300 hours but I finally made a Rome. I went Aragon -> Spain -> Rome, and got the Mare Nostrum (Form Rome, have the Mediterranean coast as cores) and Consulate of the Sea (Start as Aragon and own all Mediterranean centers of trade) Not much to say except Spain is a lot more fun when you don't colonize and have your historical friend junior partner Portugal do it for you.
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# ? May 29, 2022 16:10 |
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Detheros posted:Well it only took me 3300 hours but I finally made a Rome.
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# ? May 29, 2022 17:54 |
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Detheros posted:Well it only took me 3300 hours but I finally made a Rome. Hmmmm whole lotta that map still isn't red. You still got work to do
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# ? May 29, 2022 18:08 |
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AAAAA! Real Muenster posted:it's turned into a grind. But enough about playing past 1600
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# ? May 29, 2022 18:08 |
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Edgar Allen Ho posted:But enough about playing past 1600
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# ? May 29, 2022 20:53 |
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Gaius Marius posted:Hmmmm whole lotta that map still isn't red. You still got work to do Maybe if there were 10% of the current fort count, but otherwise, lmao gently caress no.
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# ? May 29, 2022 21:00 |
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Detheros posted:Maybe if there were 10% of the current fort count, but otherwise, lmao gently caress no. At least get Britain, smh, what kind of Roman empire is that without it.
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# ? May 30, 2022 03:57 |
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One without the poorest, most remote part? England was a backwater for most of its history, IIRC up to sometime after the civil war.
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# ? May 30, 2022 09:29 |
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Caustic Soda posted:One without the poorest, most remote part? England was a backwater for most of its history, IIRC up to sometime after the civil war. :freerealestate:
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# ? May 30, 2022 10:48 |
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# ? Jun 7, 2024 17:49 |
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Caustic Soda posted:One without the poorest, most remote part? England was a backwater for most of its history, IIRC up to sometime after the civil war. The Alaska of the Roman Empire: geographically isolated, sparsely populated, useful only for natural resource exports. And you can't even go skiing in Britannia, smh.
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# ? May 30, 2022 15:38 |