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Mr. Locke
Jul 28, 2010

NikkolasKing posted:

What's your take on FFX's dub? Just wondering as it came up in a discord I'm in with people saying it had godawful voice direction.

Of course I've heard this before but I have never seen a problem with it outside notable exceptions like withyunabymyside. Also the Japanese word for yes must have no syllables given Hedy Burress has to say it in a millisecond.

As others have noted, it's hard to hold X to the the same kind of criticism because 1) it was impossible to change the frame data of the voice track and English and Japanese have some VERY different vocal timings, and 2) the original Japanese VA is considered pretty dreadful. It's not like XIII where it's pretty good VA localized terribly and thoughtlessly fed to some poor voiceover artist who just wants to get away from the director who keeps yelling at them for not sounding wooden and stilted and collect their paycheck, but a series of technical hurdles with the only real example not worth the effort to follow.

It's still not great, mind, but that's hardly the voice direction's fault in this case.

That said, S-E is in a weird place where anything big enough to get attention from home winds up a vocal disaster, but something smaller can often slip by and still get some pretty decent voice work. Like, love or hate some of the decisions made for some of the actual vocal mannerisms, but Trials of Mana's English VA work is considerably ahead of any mainline non-MMO FF or KH game, likely BECAUSE nobody back at S-E Japan bothered to get involved with the localization.

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zedprime
Jun 9, 2007

yospos

Cleretic posted:

I'm sorry but calling FFXV a 'decent' action RPG kinda invalidates your opinions on the quality of action RPGs.

I'll grant that it has different problems to other bad action RPGs, but that doesn't make it better.
This may surprise you but I know your opinion on FF15 and I'm trying to help you take Type 0 off your mind forever.

Cleretic posted:

To actually explain why I think XV is a bad action game, it kinda comes down to two points. I remember having more extensive opinions on these when I played it, but 'FFXV wasn't a good action game' isn't exactly a stance I have to regularly argue in detail.

1. Actual control layout is hot garbage. There's three different control schemes and they're all bad. It's not like 'action game controls' were an unsolved problem at the time, we'd generally gotten the hang of how something like this should work, and then XV goes off reinventing the wheel and somehow producing a rhombus. I remember not even bothering with a controller and just using mouse and keyboard, because at least then the 'attack' and 'dodge' buttons are in something resembling logical positions.

2. Floaty to the point of meaninglessness. 'Floaty' isn't necessarily a problem in action games, and I get the feeling that they were going for something similar to what Nier Automata actually did very well, where if you're playing well then movement is very constant and flowing. But in Nier Automata everything still matters and you can tell when your actions are or aren't working; in XV none of your attacks feel like they have any real weight to them, and the angle of 'hold down the dodge button to keep dodging, there is no punishment for doing this' means that there's also no real weight to the defense game, either. Nothing feels like it matters, everything just feels like it happens. Which also means that, in the event something's gone wrong, there's not much in the way of feedback.

I say that's different from usual bad action games because most of them I've played are bad by instead being unfair or awkward; you've got games like the original Kingdom Hearts (and several parts of its sequels, but KH1 had it way more often) where a lot of its collision is very weird in the enemy's favor and the enemies can also randomly decide to be invulnerable or to not be in a combo anymore, and of course you've got later games that look at Dark Souls and go 'the way to make a good action game is by being bullshit'. XV ends up being a bad action game in the other direction, it's an action game where the action is so easy as to be worthless.
Type 0 is prototypical of FF15 so it's actively worse especially in these 2 points because it's a PSP port. It wrote the book on weird button mappings then married them to a horseshit camera all in a fight structure that very much wants to make illusions of long distance by just making you get next to the enemy quickly.

Last Celebration
Mar 30, 2010

Mr. Locke posted:

That said, S-E is in a weird place where anything big enough to get attention from home winds up a vocal disaster, but something smaller can often slip by and still get some pretty decent voice work. Like, love or hate some of the decisions made for some of the actual vocal mannerisms, but Trials of Mana's English VA work is considerably ahead of any mainline non-MMO FF or KH game, likely BECAUSE nobody back at S-E Japan bothered to get involved with the localization.

Idk, I would genuinely consider vast swaths of what I’ve heard of Trials of Mana to be almost comically bad at worst as a dude who’s not all that picky generally, but it probably depends on your luck because man, Hawkeye’s actor puts in some great work and I hope he’s in more stuff, and most of the time the acting is just super corny/hammy which is fine for an oldass SNES game, but Kevin and Rise are pretty dire for people you’ll potentially spend the whole game listening to, but not being able to adapt to contextless cold reads of dialogue without a real voice director (seriously, iirc it’s one of the localizers for whatever reason) doesn’t mean you suck.

NEO: The World Ends With You is a much better example of how Square can do voice direction good on smaller projects without overhead imo since it’s directed partially by the guy whose name you see in a lot of big Square projects like Kingdom Hearts and is actually really well done!

That Fucking Sned
Oct 28, 2010

Mr. Fortitude posted:

FFXV kind needed wait mode for its combat imo. Otherwise it feels way too chaotic and random with zero impact. Like I'm trying to watch the movements of a giant enemy and trying not to abuse dodge too much because I don't want to run out of MP, but because I'm so focused on that I'm not paying attention to the surroundings to find good vantage points to warp strike from and to. It's also flashy but too much so to the point I didn't know what was even happening, compared to something like FF7R which was also flashy but I knew exactly what was happening at all times.

The combat very much felt like "hold buttons and wiggle the stick a bit and stuff happens and then maybe warp strike if you see an indicator and hopefully you win,".

FFXV's combat issues are both due to poor implementation and poor design. The former are things like characters generally feeling mushy and unresponsive as well as exploits that pretty much everyone will figure out and use during a normal playthrough. FFXV fails to pay attention to any of the lessons KH1 and 2 discovered on the road to creating an incredible action RPG. Wait mode just isn't necessary because there's no need for or incentive to play well.


A lot of the poor design is deliberate. You can read interviews from Tabata and the combat designers to see they wanted it to play like this. Tabata wanted more realistic enemies like wolves to behave like real animals, which is why soldiers and demons can be fun to fight but a pack of wolves will gently caress you up with attacks that have no telegraph and damage you on frame 1.

The Royal Arms draining your health based on the amount of damage you do with them is either for balance, so you have a reason to use regular weapons instead, or a terrible way to implement the idea that using these is slowly draining Noctis of his life. 1 warp strike with a strong weapon can take out all your HP. The only thing you use them for is putting them in some of your 4 weapon slots for their passive buffs, which is a shame since there are actual unique weapons like the Shuriken that are only available as a Royal Arm. Personally, I think the only weapons Noctis should have used are the engine blade he started with and the 13 Royal Arms (with no life draining). It would mean getting one would give you a brand new moveset in battle and give you more incentive to explore for these tombs. The dungeons are one of the few things FFXV does better than most other FF games.


They also had the David Cage idea that a game over is a failure of the game designer. The positive thing is that you can explore pretty much anywhere you want from the start of the game, because as long as you have potions you can win any battle through attrition. You don't even need to be careful and heal yourself before your HP hits 0. Even in a series aimed at children like KH this is true (except in cases like using the Tinkerbell summon, Mickey having a chance to rescue you in certain KH2 bosses and the Kupo coin in 3, which you can only hold 1 of). Unfortunately this is used as a crutch for the awful combat and enemy design by making sure the game can never be too difficult for you to reach the end.

I have done a Level 1 playthrough of FFXV and it wasn't that much different from a regular playthrough. I had a self-imposed challenge that I could use items I found but not buy any. The game now hands you a bunch of overpowered weapons and equipment right from the start of the game, including a set of power ranger armour that literally makes you invincible (as well as ignoring knockback from enemy attacks) that recharges in real time.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

PringleCreamEgg posted:

Everything I hear about FFXIII makes me glad I bounced off it after less than ten hours. The story sounds more full of gobbledegook than Kingdom Hearts 3, even though that is the eighth game in a series full of nonsense (and despite being the eighth game is still the third game).

I never played X-2 because when it came out I thought the story was complete and the jpop theming confused me, also where was Lulu? As I got older I found out that they made Lulu marry Wakka so I refuse to play X-2 based entirely on them doing Lulu dirty.

I kind of want to try XV again because the start of the game being a bunch of dudes pushing a car to a cover of Stand by Me is just incredible, but I didn't find the combat very fun.

I am cautiously optimistic for XVI.

Lulu and Wakka are engaged to each other from the very beginning of X, how is them finally tying the knot doing her dirty?

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"

Senator Drinksalot posted:

Lulu and Wakka are engaged to each other from the very beginning of X, how is them finally tying the knot doing her dirty?

They… were? I thought the serious relationship thing only happened after Sin’s defeat

SettingSun
Aug 10, 2013

For anyone who has played Lightning Returns on PC (gamepass) did anyone have an issue where your controller had its button assignments all screwy? Like left bumper is start and X is A. HIGHLY annoying in a game where you can't natively rebind controls. I use an XBX controller specifically to avoid this problem and I'd rather play on PS3 than subject myself to KB.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

MechaX posted:

They… were? I thought the serious relationship thing only happened after Sin’s defeat

Yeah it's mentioned several times when Tidus first gets to Spira

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Lulu was engaged to Wakka's brother (not to be confused with Brother, Rikku's brother).

Wakka is the silver medal.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care
Oh yeah that's right

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"

Senator Drinksalot posted:

Yeah it's mentioned several times when Tidus first gets to Spira

I have replayed FFX three times and I don't remember that ever coming up in FFX. Hell, Lulu and Wakka barely interact with each other unless it's about Chappu

zedprime
Jun 9, 2007

yospos
If Lulu and Wakka had facebook at the start of FF10 their relationship status would be its complicated. They are sidebar going through baggage related to Chappu's death in a crusade and Lulu's failure in her last pilgrimage but I always thought they were obviously into each other and being cautious in case their feelings were entirely rooted in their baggage and not natural.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

MechaX posted:

I have replayed FFX three times and I don't remember that ever coming up in FFX. Hell, Lulu and Wakka barely interact with each other unless it's about Chappu

Yeah I was thinking of Wakka's brother

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
I'm about to play FFIX for the first time. I know Moguri Mod is a must, but how is Alternate Fantasy for a first playthrough?

NikkolasKing
Apr 3, 2010



Mechafunkzilla posted:

I'm about to play FFIX for the first time. I know Moguri Mod is a must, but how is Alternate Fantasy for a first playthrough?

It increases difficulty but not to some insane extent. If you choose to use Beatrix permanently that's obviously a huge change from the base game. I believe Quina's Blue Magic is pretty different from the regular game, too. I believe it removed some of the more broken abilities like Thievery or Frog Drop.

I thought it was a lot of fun and its modifications and additions were for the best. If you want a challenge in your JRPG, go for it.

EDIT:
Oh and of course it fixes the absolutely bullshit super rare steal percentages from bosses. That is a must.

FrostyPox
Feb 8, 2012

I fought Dahaka and, after getting really close to killing him on my first attempt I mistimed something and died. I tried again with different characters apparently went in with only one Paradigm where one character was RAV, everything else was some combination of Sen, Med, Syn, or Sab. And that's how I learned that bosses in this game have enrage timers lol

Chapter 11 feels longer than the rest of the game combined

grieving for Gandalf
Apr 22, 2008

Mechafunkzilla posted:

I'm about to play FFIX for the first time. I know Moguri Mod is a must, but how is Alternate Fantasy for a first playthrough?

Alternate Fantasy is a lot of fun and is fine for a first playthrough if you don't mind a little difficulty, albeit fair. I think stealing is meant to be a lot more fair in AF, too

AngryRobotsInc
Aug 2, 2011

grieving for Gandalf posted:

Alternate Fantasy is a lot of fun and is fine for a first playthrough if you don't mind a little difficulty, albeit fair. I think stealing is meant to be a lot more fair in AF, too

A mod would really have to work to make Steal any more tedious of an ability to use than in the base version.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
FF9 thoughts so far: using an autoclicker to cheese the loving jump rope is sweet revenge for my 11-year-old self

Harrow
Jun 30, 2012

Mechafunkzilla posted:

FF9 thoughts so far: using an autoclicker to cheese the loving jump rope is sweet revenge for my 11-year-old self

This is fair play and is as good as that jump rope minigame deserves

ImpAtom
May 24, 2007

Yeah, Wakka and Lulu are very bluntly into one another from the start but can't really act on it because Lulu was also into Wakka's dead brother, and "We're escorting our darling Yuna on a mission to go kill herself" is kind of dominating their minds. Pretty much every scene they have together is them trying to figure out how the gently caress to deal with the fact they are completely into each other but are stuck in the literal definition of "the worst possible time." Further impacted by the fact that this isn't Lulu's first pilgrimage and she is understandably pretty gunshy about the entire thing.

It's easy to miss but the non-Tidus/Rikku/Auron cast members are effectively giving up everything they have and going into a genuinely awful situation all because they care about Yuna that much and even then they are aware that if they succeed she still dies. That doesn't excuse some of their behavior (especially Wakka) but the entire journey is basically them trying to put a happy face on sending a young girl to her death and for Lulu and Wakka that includes the omnipresented reminder of how another young person very close to them also died trying to defeat Sin.

Electric Phantasm
Apr 7, 2011

YOSPOS

I can't remember how did Lulu and Wakka get involved with Yuna?

AngryRobotsInc
Aug 2, 2011

Electric Phantasm posted:

I can't remember how did Lulu and Wakka get involved with Yuna?

By being not much older than her and growing up in the same Very Small Town. Yuna was seven when she went to live in Besaid, and Lulu and Wakka were only 12 and 13.

amigolupus
Aug 25, 2017

ImpAtom posted:

Yeah, Wakka and Lulu are very bluntly into one another from the start but can't really act on it because Lulu was also into Wakka's dead brother, and "We're escorting our darling Yuna on a mission to go kill herself" is kind of dominating their minds. Pretty much every scene they have together is them trying to figure out how the gently caress to deal with the fact they are completely into each other but are stuck in the literal definition of "the worst possible time." Further impacted by the fact that this isn't Lulu's first pilgrimage and she is understandably pretty gunshy about the entire thing.

It's easy to miss but the non-Tidus/Rikku/Auron cast members are effectively giving up everything they have and going into a genuinely awful situation all because they care about Yuna that much and even then they are aware that if they succeed she still dies. That doesn't excuse some of their behavior (especially Wakka) but the entire journey is basically them trying to put a happy face on sending a young girl to her death and for Lulu and Wakka that includes the omnipresented reminder of how another young person very close to them also died trying to defeat Sin.

While I do get that they've had to put everything on hold while going on a pilgrimage with Yuna, I still found it odd that the two stopped having scenes together basically after Luca. I don't think you even find them standing next to each other as NPCs for the rest of FFX.

Mechafunkzilla posted:

I'm about to play FFIX for the first time. I know Moguri Mod is a must, but how is Alternate Fantasy for a first playthrough?

If this is your first time playing FFIX, then I say skip Alternate Fantasy. Difficulty mods like these seem to be made in mind that you've played FFIX before and have already mastered its combat mechanics. Not to mention that you can toggle 100% steal rates with the remaster anytime you want.

Craptacular!
Jul 9, 2001

Fuck the DH

Mordiceius posted:

I feel like FFXIV has honestly been one of the first FF games where the localization team is actually cared for and treated as important?

XII was also very good at this, but it was way too High Reading Grade for myself and some others. 12 characters often sound like Urianger from 14, expressing dialogue with the gravitas along the lines of a Shakespeare performance than anything modernist. That made the game way too easy to tune out of and lose interest in for me.

XIV also seems to be aware that in the MMO space they're competing with products built out of a very western sense of storytelling, whereas stuff like 13 is competing with SMT, DQ, etc. XIV's flavor text and little world minutia makes it feel like a game written by westerners that somehow features chocobos and moogles, instead of a game from a very different culture where the localization had to do gymnastics to compensate.

Gologle posted:

We don't deserve Yoshi P or Koji Fox. Hopefully they both leave and work with Sakaguchi at Mistwalker soon.

Yoshida is on Square's board of directors and Mistwalker seems content making mobile games so this is probably not happening.

DACK FAYDEN
Feb 25, 2013

Bear Witness

FrostyPox posted:

Chapter 11 feels longer than the rest of the game combined
I mean it basically is, really. Especially if you just dick around in Pulse forever, which is what you should do, cause being in Pulse is fun

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Craptacular! posted:

Yoshida is on Square's board of directors and Mistwalker seems content making mobile games so this is probably not happening.

I still laugh about them launching Terra Battle, then six months later announcing Terra Battle 2 and Terra Wars. Then killing Terra Battle 2 after like, three months, TB1 about a year later. and I have no idea what happened to Wars at all other than it getting a crossover quest with story in FF15. I guess it probably turned into Fantasian.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

Craptacular! posted:

Yoshida is on Square's board of directors and Mistwalker seems content making mobile games so this is probably not happening.

YoshiP is one box office bomb from having to leave too, I'd imagine. Sakaguchi was like VP of the entire company when Spirits Within happened.

ImpAtom
May 24, 2007

Senator Drinksalot posted:

YoshiP is one box office bomb from having to leave too, I'd imagine. Sakaguchi was like VP of the entire company when Spirits Within happened.

I am sure the guy currently making the most profitable FF in history and the next mainline game is probably not going to be working on movies anytime soon.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I've watched two Japanese Youtube streamers play FFX in Japanese, and it's interesting how the laughing scene is literally exactly the same in Japanese. Tidus in Japanese is doing the exact same over the top fake laugh. I know a lot of people have come to realize over the years "Oh they did it that way on purpose, because they're not actually laughing in the context of the scene," but I'd like to hope at least some people who didn't already know that heard it in Japanese and realized that it wasn't bad voice acting in the English dub.

It also sticks out to me that "Seymour Guado" and "Kimahri Ronso" are a little odd, because that's the equivalent of "Yuna Human" or "Rikku Al Bhed."

Last Celebration posted:

Kevin and Rise are pretty dire for people you’ll potentially spend the whole game listening to

Kevin sounds like every word he speaks causes him immense physical pain, all I can imagine is the voice actor slowly dying as he struggles to finish his lines.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

ImpAtom posted:

I am sure the guy currently making the most profitable FF in history and the next mainline game is probably not going to be working on movies anytime soon.

He got a special thanks in Kingsglaive, he's on his way!

FrostyPox
Feb 8, 2012

DACK FAYDEN posted:

I mean it basically is, really. Especially if you just dick around in Pulse forever, which is what you should do, cause being in Pulse is fun

My backlog is far too big to spend too much time dicking around in Pulse :negative:

I do have to do some more farming to beat Dahaka. I can get him down to 33 to 25% HP before the Doom counter fucks me over or he just kills me. So I suppose I *will* spend a bunch of time dicking around on Pulse, or at least in the tower.


Incidentally seems to me that a lot of the Allagan stuff in FFXIV, not just the Dreadnoughts and Knights and stuff, was inspired by or taken from FFXIII.

FrostyPox fucked around with this message at 23:23 on Jun 5, 2022

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Senator Drinksalot posted:

YoshiP is one box office bomb from having to leave too, I'd imagine. Sakaguchi was like VP of the entire company when Spirits Within happened.

Remember that Spirits Within wasn't just a matter of S-E deciding to go shoot a movie with what they had. They had to throw down the capital to found an entire cutting-edge CGI animation studio, including all the hiring, offices, and equipment. Spirits Within didn't just bomb, it might've picked the most expensive possible way to bomb in all of media.

Gaius Marius
Oct 9, 2012

Spirits within is my moms favorite movie, so it was a great project

Zil
Jun 4, 2011

Satanically Summoned Citrus


Gaius Marius posted:

Spirits within is my moms favorite movie, so it was a great project

Far be it for me to question someone else's taste, but your mom has seen other movies right?

Mandoric
Mar 15, 2003
As hard as it is to hear, TSW probably landed closer to expectations than FF9. Marketing's the biggest expense for a mass media property, even moreso than setting up a studio to make it, and FF9 went balls to the wall for sales which were around half of 7 and 2/3 of 8 (though admittedly with a slightly higher JP mix, in an era where publisher gross at launch for AAA was around $25 for a Western copy and $60 for a Japanese one.)

Gooch walking the plank was pretty much set in stone, with Square Honolulu specifically being denied approval for preproduction budget of further projects, before TSW even released.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Gologle posted:

We don't deserve Yoshi P or Koji Fox. Hopefully they both leave and work with Sakaguchi at Mistwalker soon.

Don’t say mean things like this about those two. Mistwalker hasn’t made anything noteworthy for a decade. Fantasias seems ok but nothing to write home about.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

AngryRobotsInc posted:

Mediocre and decent....don't mean the same thing, at all.

They do. They're just a different tone.

One is negative. One is positive. But it's the same general level of quality (about a 6-7 out of 10).

NikkolasKing
Apr 3, 2010



Twelve by Pies posted:

I've watched two Japanese Youtube streamers play FFX in Japanese, and it's interesting how the laughing scene is literally exactly the same in Japanese. Tidus in Japanese is doing the exact same over the top fake laugh. I know a lot of people have come to realize over the years "Oh they did it that way on purpose, because they're not actually laughing in the context of the scene," but I'd like to hope at least some people who didn't already know that heard it in Japanese and realized that it wasn't bad voice acting in the English dub.

It also sticks out to me that "Seymour Guado" and "Kimahri Ronso" are a little odd, because that's the equivalent of "Yuna Human" or "Rikku Al Bhed."

Kevin sounds like every word he speaks causes him immense physical pain, all I can imagine is the voice actor slowly dying as he struggles to finish his lines.

Nobody in FFX has a last name, do they? She might be Yuna Human.

No wait, Maester Kinoc's full name is Wen Kinoc. It honestly bugs me when stories do this. It's like how everyone in Naruto has a full name because clans and heritage are super important...but then there's Orochimaru, Tsunade, and Jiraiya. Kinoc might very well be one of a handful of humans in the whole game with a full name.

Anyway, given the Al Bhed don't do this, maybe this is actually something the Guado and Ronso chose themselves. Much as I love it, I have plenty of criticisms of FFX and one of them is how underdiscussed it is that the Guado only recently converted to Yevon. For hundreds of years they were apparently an isolated and haughty group but if you don't talk to NPCs you will never hear much of this at all. The only "main story" acknowledgement is one line from Wakka.


amigolupus posted:

While I do get that they've had to put everything on hold while going on a pilgrimage with Yuna, I still found it odd that the two stopped having scenes together basically after Luca. I don't think you even find them standing next to each other as NPCs for the rest of FFX.

Well, even after Luca, they tend to interact more with one another than anyone else. It's not as much as pre-Luca but in, say, Yojimbo's cavern Wakka is the one who talks most with Lulu about her losing her first summoner here and whatnot. They also of course talk to one another during the pre-Yunalesca boss "well I'm going to fight!" bit.

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Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

Mandoric posted:

As hard as it is to hear, TSW probably landed closer to expectations than FF9. Marketing's the biggest expense for a mass media property, even moreso than setting up a studio to make it, and FF9 went balls to the wall for sales which were around half of 7 and 2/3 of 8 (though admittedly with a slightly higher JP mix, in an era where publisher gross at launch for AAA was around $25 for a Western copy and $60 for a Japanese one.)

Gooch walking the plank was pretty much set in stone, with Square Honolulu specifically being denied approval for preproduction budget of further projects, before TSW even released.

TSW lost Square 200 million dollars and almost put them out of business, FFIX made a large profit although not as much as they hoped.

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