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Call it Devil Summoner 5: Soul Hackers 2 as it should be and it'd be perfect though. If only it was also Raidou 3...
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# ? May 27, 2022 10:48 |
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# ? Jun 10, 2024 12:56 |
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Atlus, hire Platinum to make Raidou 3. You can send me a check later.
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# ? May 27, 2022 17:46 |
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Platinum too busy making gaas games with single digit user bases lol
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# ? May 27, 2022 18:00 |
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Nate RFB posted:Probably what I'd say is the worst story in a proper SMT but the gameplay is very good (I'm not sure I'd say its the best ever among SMT but I could accept an argument for it) even though I do think the crit-based Magatsuhi skill is a bit too overpowered. Some of the Maps are complete horse poo poo too.
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# ? May 27, 2022 18:01 |
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There are definitely some balance issues marring SMT5. Magatsuhi crit is brainless, level scaling is wack, phys block should not have been a skill or at least you should have gotten it way later. I still really like the game and admire the experimentation, the vibe worked for me almost completely, but I understand ultimately it wasn't what a lot of fans wanted
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# ? May 27, 2022 18:19 |
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The balance didn't kill the game for me nearly as much as the navigating the awful maps, especially the multilevel ones.
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# ? May 27, 2022 18:54 |
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KonvexKonkav posted:My guess is that for marketing purposes, Shin Megami Tensei: Devil Summoner: Soul Hackers 2 would be too unwieldy. There's an interview where they semi-jokingly said exactly that.
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# ? May 27, 2022 18:57 |
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The maps were good
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# ? May 28, 2022 20:45 |
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I loved the maps, excluding that terrible demon king's castle. Just tedious and boring to look at (yes I've turned my monitor on).
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# ? May 28, 2022 21:37 |
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Yeah I will take SMTV's maps over almost any other SMT games. I would have liked more involved dungeons too but considering that Lucifer's Castle broke people's brains it is probably best they didn't do that.
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# ? May 28, 2022 21:42 |
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It would've been cool if the temple of eternity didn't have such a strange and ineffectual gimmick.
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# ? May 28, 2022 21:49 |
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I haven’t played SMTV yet but I did manage to get back to Nocturne and it had 2 great dungeons with Nihilo and Kabukicho Prison, and then it went right back to RPGdungeon.bmp with the Ikebukuro Tunnel which also commits the grand sin of having a darkness gimmick with light items. I want to love you Nocturne, why are you doing this to me? Edit: Oh, and it has ouchy floors as well because of course it does. RillAkBea fucked around with this message at 09:07 on May 30, 2022 |
# ? May 30, 2022 09:02 |
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the castle was the best part of the game
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# ? May 30, 2022 09:52 |
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Nocturne gives way more variety with its locations and dungeons than V did.
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# ? May 30, 2022 19:55 |
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Neeksy posted:Nocturne gives way more variety with its locations and dungeons than V did. I'm not sure what variety even means in this context if Nocturne has more of it. Sure, the locations look more different, but is the game experience notably different between those? Because SMT V is all in various versions of a destroyed city, but the areas all have notably different feels in how you play them. The first is a more wide-open area to accustom you to traversal, while the second steps it up but still stays fairly straightforward before giving you the game's one mostly-wild area after its midpoint. Everyone who beat SMT V can tell you about the third area, Welcome To Verticality, and the fourth area is incredibly memorable for its weird handling of non-linearity. Plus the three (four?) "normal" dungeons, which stand out by virtue of being dungeons, with the second being the only real "gimmick" area with its wind mechanics. I don't consider purely aesthetic variety all that important or interesting, except insofar as it gives you landmarks within an area. SMT V is fine there, and I enjoy that it leans so whole-heartedly into traversing ruined cities. Would the game have been better if the third region had a volcano and the fourth had snow? Because I've seen way more of those elsewhere. SMT V just feels great to play outside its fights in a way I haven't gotten from any of the others. I really do hope we get more games like it, even if they're not main-line.
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# ? May 30, 2022 21:26 |
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I feel like aesthetic and narrative are both a part of the variety in Nocturne. You're dealing with an upside-down alt-reality prison made out of some old disused shopping center, the amala network itself, the muddy land from which manikin are born, the diet building with all the visual trickery, yoyogi park with the fairy traps, underground subway tunnels, a hospital, and there's an open world map that takes care of the same-y sand and ruins in miniature which gives you a sense of the scale of things on a macro level that I feel V spent a lot more time on rather than creating any interiors worth a drat. I'm not even touching on a lot of the other dungeons in it. Aesthetic variety helps a lot, and you can do that without going to the "volcano or snow level" bag of tricks.
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# ? May 30, 2022 21:57 |
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a volcano level would have been better than ruined city #3 though
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# ? May 30, 2022 22:26 |
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Einander posted:
Yeah the poo poo frame rate and input lag combined with platforming really makes for a great experience
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# ? May 30, 2022 22:42 |
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kirbysuperstar posted:Yeah the poo poo frame rate and input lag combined with platforming really makes for a great experience I totally grant that's the experience most people have, but if you emulate the game it's completely possible to have it run flawlessly. And if you do it does feel pretty slick
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# ? May 30, 2022 22:57 |
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I don't think that excuses it, personally
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# ? May 30, 2022 23:00 |
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I didn’t even notice any input lag or frame rate inconsistency though I might just be used to that as it’s what the switch does
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# ? May 30, 2022 23:01 |
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CharlestheHammer posted:I didn’t even notice any input lag or frame rate inconsistency though I might just be used to that as it’s what the switch does I almost never play games on the switch for this exact reason nowadays, and I still didn't really notice any significant framerate issues. I'm sure they occurred, but I sure didn't notice them.
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# ? May 31, 2022 01:32 |
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Was fine in handheld and that’s how I play 90% of the time
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# ? May 31, 2022 01:34 |
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it must suck to be someone who can see frames because I can't remember the last time a major game released without people complaining about the framerate
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# ? May 31, 2022 01:37 |
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The framerate in the overworld was really rear end. Really the whole open world thing was a neat idea but it needed more work because it was overall just kinda boring.
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# ? May 31, 2022 01:41 |
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I played all of SMTV in handheld mode because I am a sicko
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# ? May 31, 2022 01:42 |
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https://www.youtube.com/watch?v=nYq-1XcCt4I Summoner's Guide Volume 4, about Ringo and Figue. There's a bit about shops, but the only real new mechanic revealed is a character affinity/affection/relationship system called Soul Level. It seems to display how responses the player makes will effect the relationship values before you select them. It doesn't mention what the specific purpose is, but does mention there are perks associated with raising relationship points.
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# ? May 31, 2022 05:07 |
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It's not like you ever need to do any actual *tight* platforming, if you ever feel you need to make a very precise jump to reach a ledge that's usually an unintended jump and there's an easier route you missed.
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# ? May 31, 2022 07:09 |
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Wrex Ruckus posted:I played all of SMTV in handheld mode because I am a sicko same
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# ? May 31, 2022 14:41 |
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Atlus is apparently going to show something during Geoff Keighley's Summer Game Fest 2022 event (which I'm pretty positive will be an English Soul Hackers 2 trailer).
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# ? May 31, 2022 17:36 |
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Just got hit with some peak SMT Finally got to the top of the obelisk in Nocturne, easily defeated the Moirae sisters then got hit with an instakill from a Pazuzu on the way to a terminal to save. It was right outside the terminal room too, it was unbelievably perfect timing.
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# ? Jun 3, 2022 17:12 |
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Soul Hackers 2 North American Collector's Edition: Guess how much it costs, the answer may surprise you. Also lol @ character art cards instead of the artbook from the Japanese CE.
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# ? Jun 8, 2022 00:48 |
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TurnipFritter posted:
More than $100, less than $200. I'm gonna say $175.
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# ? Jun 8, 2022 01:27 |
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King of Solomon posted:More than $100, less than $200. I'm gonna say $175. $199.99 is technically less than $200, so I guess you got it. Other Soul Hackers 2 news: Also there's a stream in about 9 hours, I think it's just gonna be them playing the same demo from the event a few days ago. https://www.youtube.com/watch?v=MSfKhfZO9A4 SteamDB apparently leaked that there's swimsuit DLC, so it seems like the Clothing equipment slot is like Persona's where it's just DLC outfits. The game apparently lets you save anywhere and has an autosave. New Kuzunoha
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# ? Jun 8, 2022 02:20 |
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Man I love smt + spin-offs but I’m a lot less excited for this one for whatever reason
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# ? Jun 8, 2022 09:40 |
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https://www.youtube.com/watch?v=8eMs0-Wmw9s New preview movie, it's subtitled but I also imagine this'll be released with English voice acting as the Summer Games Fest trailer They also announced some DLC Costume packs and BGM (six total, only the Soul Hackers 1 costumes have been officially revealed but I assume the P5 costumes and the swimsuit stuff are two of the other ones) DLC demons, though Masakado and Mara are the only ones officially revealed as of yet. There's also standard grinding DLC and, perhaps most interestingly, "New Scenarios with New Characters" Edit: Oh, looks like the image they used for the demon DLC showed the silhouettes of the other demons. Look like we've got Zaou Gongen, Anahita, Nemissa, Armaiti, and Tzitzmitl. TurnipFritter fucked around with this message at 16:53 on Jun 8, 2022 |
# ? Jun 8, 2022 15:57 |
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Does P5 Strikers have a proper post-game like Warriors titles or is it just over at the credits like P5?
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# ? Jun 8, 2022 16:05 |
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Sakurazuka posted:Does P5 Strikers have a proper post-game like Warriors titles or is it just over at the credits like P5? There's a bunch of post-game quests which get unlocked after beating the final boss, a lot of them are exciting stuff like beating the major bosses for the 3rd time. Defeating the last boss of the postgame quests unlocks a new difficulty level for replays of the main game.
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# ? Jun 8, 2022 18:46 |
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THE AWESOME GHOST posted:Man I love smt + spin-offs but I’m a lot less excited for this one for whatever reason What has you apprehensive? Is it the visuals? The characters? The gameplay shown off?
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# ? Jun 9, 2022 00:51 |
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# ? Jun 10, 2024 12:56 |
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One of you guys paying attention to the drops wanna let me know if Wicker Man is confirmed?
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# ? Jun 9, 2022 02:20 |