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PoptartsNinja posted:I thought that was a joke since Delta and Zeta's color schemes are so similar. Oh hell yes I looked up this scheme and it rocks. Definitely painting up some of these when I get a chance:
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# ? Jun 8, 2022 18:39 |
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# ? Jun 5, 2024 08:21 |
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So CGL is removing the No Torso Twist quirk entirely? https://bg.battletech.com/wp-content/uploads/2022/06/BattleMech-Manual-2022-06-06-v6.0.pdf I dunno if I disagree, it's always been an extremely punishing quirk - deceptively so. But it's certainly a bold move.
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# ? Jun 8, 2022 22:25 |
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raverrn posted:So CGL is removing the No Torso Twist quirk entirely? If that's the case, then as a frequent user of No Torso Twist mechs, I like that! More objectively, though, I think it's a good idea. It was probably one of the most debilitating quirks out there.
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# ? Jun 8, 2022 23:13 |
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Isn't that what makes one of the light mechs in the agoac box really difficult? I want to say it's the Jenner but it's an 8/12 that really needs initiative to be effective
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# ? Jun 8, 2022 23:21 |
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Yes, both the Jenner and the Jenner IIC had No Torso Twist. They also have No/Minimal Arms, which is a penalty to PSRs when attempting to stand up.
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# ? Jun 8, 2022 23:25 |
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DrPop posted:Yes, both the Jenner and the Jenner IIC had No Torso Twist. They also have No/Minimal Arms, which is a penalty to PSRs when attempting to stand up. Ah yeah. Messing around with the box on my own it's deadly to a Jenner that gets knocked down. One day I'll find some people to play 3025 rules with
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# ? Jun 8, 2022 23:43 |
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Good, I loath No Torso Twist on 'Mechs, and it especially doesn't make any sense with a lot of the redesigns of classic 'Mechs going out of their way to show they are capable of torso twisting. The new artwork for the Nova for example does away with the terrible 'Lets stick the arms directly to the hips of the legs and have the cockpit dangling like a man's balls below the machine.' design and actually gives it proper legs and shoulders.
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# ? Jun 9, 2022 00:07 |
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I liked when it was a walking swing set.
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# ? Jun 9, 2022 01:38 |
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Yeah I always figured good Nova pilots would know how to reposition quickly with thrusters, especially in low G.
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# ? Jun 9, 2022 02:38 |
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Yes, NTT is gone for good. It will be removed from reprints of Campaign Ops and AToW as well. Basically with the new art adding torsos to everything (which was a deliberate choice), it just doesn't make sense any longer and is only generating confusion.
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# ? Jun 9, 2022 02:40 |
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I like Mech Commander's minor redesign of the Kit Fox that gave it a twistable torso: But even if a mech doesn't visibly have a turret waist, I just figured that every mech has the ability to contort itself enough to have a wide firing arc whether it is literally twisting its torso or not.
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# ? Jun 9, 2022 02:41 |
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Rorahusky posted:Good, I loath No Torso Twist on 'Mechs, and it especially doesn't make any sense with a lot of the redesigns of classic 'Mechs going out of their way to show they are capable of torso twisting. The new artwork for the Nova for example does away with the terrible 'Lets stick the arms directly to the hips of the legs and have the cockpit dangling like a man's balls below the machine.' design and actually gives it proper legs and shoulders. In MechWarrior 2 if you blew off the leg of a Nova it would stand there helpless with the corresponding arm just hovering in place next to it, held up purely by Kerensky's will.
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# ? Jun 9, 2022 02:49 |
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after the last game we played (a 3 way ffa, there's pics, may try and get some in here at some point of it), where one player DFA murder-suicided my other opponents mech in a clutch play, i decided i needed to move cliff tiles up to the front of the queue to get some more jump jetting happening. prototype:
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# ? Jun 9, 2022 04:03 |
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You could even fluff the gashes of the cliff as the previous scars of flying ‘Mech rugby.
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# ? Jun 9, 2022 05:06 |
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Those are some lovely cliffs. If you have spare bits lying around, you might consider making a crater with a couple of mangled limbs sticking out and some cotton ball smoke rising up to trot out after a successful DFA in the future. I painted some more assault mechs: NSR-9J HGN-732B VTR-9B I've gotten enough practice on hazard stripes that I can more or less eyeball some of them now. Most of the checquers or quarters are done in this manner, with the stripes still mostly (but not entirely) masked using Tamiya tape. I intend to pick up more light mechs and a couple of others that I just want to paint to round out this mercenary command (and to allow a selection of lights instead of being stuck with just a default four), but this has been fun overall. Fearless fucked around with this message at 08:45 on Jun 9, 2022 |
# ? Jun 9, 2022 08:42 |
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I dig how the hazards on the highlander's shoulders turned out!
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# ? Jun 9, 2022 12:33 |
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Sick! And yeah you are getting better with hazard stripes, some of those almost look like decals.
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# ? Jun 9, 2022 13:51 |
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Fearless posted:Those are some lovely cliffs. If you have spare bits lying around, you might consider making a crater with a couple of mangled limbs sticking out and some cotton ball smoke rising up to trot out after a successful DFA in the future. that's a great idea, think i may actually do something like that. mechs look awesome btw, echoing the words about the clean hazard stripes
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# ? Jun 9, 2022 14:00 |
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those look great! I'll echo those hazard stripes are really good looking too. It's a great color scheme especially on beefy bois like the Nightstar and Highlander
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# ? Jun 9, 2022 14:03 |
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Highlander hazards remind me of crash test dummy markings
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# ? Jun 9, 2022 14:27 |
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Jobbo_Fett posted:Highlander hazards remind me of crash test dummy markings Oddly fitting given the Highlander's propensity to crashing into other mechs! And thank you to all of you for you kind words, they are appreciated a lot. Fearless fucked around with this message at 03:48 on Jun 10, 2022 |
# ? Jun 9, 2022 15:07 |
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I just picked up the beginner kit, core game set and clan invasion - Is there a decent way to split the core set into two solid forces or is that set mostly intended as a one-player force? And in that vein, is the clan invasion set intended as one army since it's one Clan star?
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# ? Jun 10, 2022 14:49 |
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KFJ posted:I just picked up the beginner kit, core game set and clan invasion - Is there a decent way to split the core set into two solid forces or is that set mostly intended as a one-player force? And in that vein, is the clan invasion set intended as one army since it's one Clan star? I'm pretty sure the core set is something that is meant for a lance vs lance since that's classic Battletech's bread and butter battle layout. Also, remember that there's a lot of cardboard stands so you can mirror lances with those. In some early Alpha Strike games before I went all in on a lot more minis, I had my Inner Sphere force from the starter, and used the Clan Invasion Star set against it, so an 8 vs 5 game. Point value wise it worked pretty well.
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# ? Jun 10, 2022 20:01 |
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Practicing more finesse with different paintbrushes, used a filter on my camera(phone). No wash this time, but I feel I could've gone with another coat of white. Feeling good with documenting in my modelling journal - feels like I'm getting better at this.
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# ? Jun 12, 2022 16:17 |
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Jobbo_Fett posted:
I think one can see marked improvement in your brush control since your last 'mech. Yellow and white can be quite challenging to paint with as they often have fairly low levels of pigment that can make painting over a darker colour more challenging. Consistent practice is going to help loads and in no time at all you're going to look back and be floored at what you've accomplished.
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# ? Jun 12, 2022 18:30 |
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They've been done for a few days, but I finally found some time on my lunch break to take some pictures of my completed Clan Wolf Alpha Galaxy
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# ? Jun 12, 2022 18:52 |
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Still working through some of these "classic" plastics. I did what I could, but this model is pretty rough. Still, I think it looks passable.
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# ? Jun 13, 2022 12:31 |
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Cut the head off that and it looks like that Megaman enemy
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# ? Jun 13, 2022 19:57 |
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I don't know what it is but I like the mix of blues together. The base is nice too - seems fitting for the older-style design.
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# ? Jun 13, 2022 20:52 |
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It's a Cyclops, which is a goofy enough design to begin with, but the cheap board game plastic doesn't help.
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# ? Jun 13, 2022 23:44 |
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I finished one of my generic 'Mech groups, this time in urban camo. It's a little more than a company since there's a 'Mech of each weight class, but since they're generic I can slot them in anywhere (they work best with House Kurita and in hindsight I should've painted an urban Panther instead of an urban Commando, I just wanted to paint up a Commando (and Zeus!) like the unit from the Mechwarrior II Mercenaries intro). Light Lance Medium Lance Heavy Lance Assault Lance And the group shot
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# ? Jun 17, 2022 01:15 |
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Love the bases and the subtle differences in the armor coloration
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# ? Jun 17, 2022 01:27 |
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Looks great! Painting a Timber Wolf like the cover of MW2 is a stretch goal of mine
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# ? Jun 17, 2022 01:57 |
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Love the little cars on the bases! So nice to see when the basing actually reinforces the scale of mechs.
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# ? Jun 17, 2022 02:06 |
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Those look really awesome! I like the red windshield effect a lot with that scheme too. General question for the thread, any particular pointers for basing the miniatures? I still got plenty to paint up but once I get through those and varnish them for protection I'd like to work on the hex bases I think
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# ? Jun 17, 2022 02:26 |
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Holybat posted:General question for the thread, any particular pointers for basing the miniatures? I still got plenty to paint up but once I get through those and varnish them for protection I'd like to work on the hex bases I think I personally like to avoid grass tufts or static grass unless I've put something else on the base to help show the 'Mech's scale (like a tiny infantryman or a 1:285 scale car), but otherwise most common basing techniques work just fine.
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# ? Jun 17, 2022 02:28 |
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Crossposting this from the MWO thread: Here's some organized play footage from the mechwarrior shadow dimension, Mechwarrior Living Legends. I don't know how much fun it'll be to watch, I'm playing an artillery support vehicle so I'm mostly just launching missiles for a VTOL to TAG in on targets. But there are some cool explosions and lots of nerd chatter. If you love the tabletop game it'll probably be cool to see so many different asset types in play instead of just mechs. https://www.youtube.com/watch?v=ncJRHuErrqg
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# ? Jun 17, 2022 15:59 |
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Finally finished my first serious effort at painting a (decidedly non-canon) company. Apologies for the close-up of my floor, I don't have a proper lighting setup.
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# ? Jun 20, 2022 03:02 |
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There's no reason to apologize for nice looking mechs like those. I like the colour scheme-- it's simple, sharp looking and clean.
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# ? Jun 20, 2022 04:10 |
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# ? Jun 5, 2024 08:21 |
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Lookin good! The white stripes are a nice choice for accents there.
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# ? Jun 20, 2022 12:45 |