Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Inexplicable Humblebrag posted:

doing the black hole reset on Evolve for the first time. incredible scenes where 30 soul gems are required. from looking at the tech tree it seems to imply that it only tells you you need 10 to start, then requests a further 10 and a further 10 afterwards.

currently sitting at a majestic 0.83 soul gems per hour. cracking stuff, just fantastic

You should only need 10, the first couple of times need you to have 10 to click the button but don't actually take any away.

But yes getting the soul gems is the bottleneck the first few times you do it.

Adbot
ADBOT LOVES YOU

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Soul gems remain a bottleneck basically forever which is why so much of customs for hell runs is buffing combat.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Inexplicable Humblebrag posted:


how the devil did you do the ship before the world collider

best bit about the collider is that it pushes you into nanotube/Quantum Manufacturing territory easily. definitely don't do it if you're nearly done with the ship, although again, i still have no idea how you managed that

World collider is parallel to the bioseed ship. You can build one without building the other. It's not that difficult to push research to where you unlock quantum manufacturing without it.

Maigius
Jun 29, 2013


Inexplicable Humblebrag posted:

you really oughta be doing 3-star MADs at this point, imo. i only ended up doing the genetic dead end after 3-starring MAD basically every species and bioseeding nearly every genus, and even then it was pretty horrible at times

how the devil did you do the ship before the world collider

best bit about the collider is that it pushes you into nanotube/Quantum Manufacturing territory easily. definitely don't do it if you're nearly done with the ship, although again, i still have no idea how you managed that

Going to start doing 3* MADs then.

WTFBEES
Apr 21, 2005

butt

Ghostlight posted:

If you're interested in playing some more NGU but with an ARPG mashed into it, it's available

https://store.steampowered.com/app/1565140/Godsbane_Idle/

I've been playing this for probably about a year now. It's no NGU but it does fill the need of a persistently running thing that I check in on whenever. Be ready for nothing to make sense or be explained though.

Disclaimer: I am allergic to reading things. Maybe it all is explained and I ignored it all. Still there's a lot going on.

7/10 would maybe recommend.

Jhet
Jun 3, 2013

WTFBEES posted:

I've been playing this for probably about a year now. It's no NGU but it does fill the need of a persistently running thing that I check in on whenever. Be ready for nothing to make sense or be explained though.

Disclaimer: I am allergic to reading things. Maybe it all is explained and I ignored it all. Still there's a lot going on.

7/10 would maybe recommend.

There was not always things to read. I remember playing it last year and sort of running out of things to do or it being a little sparse maybe? It's not too bad, and I think I'll give it another shot now that they've been developing for a while longer.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Ghostlight posted:

If you're interested in playing some more NGU but with an ARPG mashed into it, it's available

https://store.steampowered.com/app/1565140/Godsbane_Idle/

Whoever made this really likes path of exile huh

Arzaac
Jan 2, 2020


Yeah, I don't mind Godsbane, but it's almost literally just NGU + PoE. When I played it there wasn't a single original idea that wasn't from one of those games.

It's still pretty fun, though honestly if you're looking for an NGU fix I'd say WaMI is better.

Inexplicable Humblebrag
Sep 20, 2003

New Yorp New Yorp posted:

World collider is parallel to the bioseed ship. You can build one without building the other. It's not that difficult to push research to where you unlock quantum manufacturing without it.

yeah but they've got like basically no mastery. only one 1-star challenge done, and 19 resets total. that seems like it would make it a bit trickier

e:

Jabor posted:

You should only need 10, the first couple of times need you to have 10 to click the button but don't actually take any away.

But yes getting the soul gems is the bottleneck the first few times you do it.

this calms my rage slightly, thanks

NPR Journalizard
Feb 14, 2008

Arzaac posted:

literally just NGU + PoE.

that sold it for me

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

NPR Journalizard posted:

that sold it for me

Yeah, not gonna lie this sounds exactly up my alley

Sywert of Thieves
Nov 7, 2005

The pirate code is really more of a guideline, than actual rules.

Xelkelvos posted:

Cookie Clicker just got a new update. New building, a new tier of upgrades and some other stuff

Ah drat, the new CC update broke FrozenCookies. :( I relied heavily on that add-on to get megacombos, and now I have to do a load of manual stuff. The addon has last been updated 7 months ago so I don't see it getting fixed for this new update. That's a shame.

CookieMonster has been updated but that doesn't give me auto-scry for whatever spell FTHOF will cast.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
Welp, I'm in the final stages of NGU, the only thing I have to do now besides click the completed The End pieces is to finish the challenge perks.

I'm down to the last 3 but the QP requirements are nuts. I've got my card bonus up to 1000% and I think it'll still take about a month to get the required QP to complete them. My OCD won't let me "complete" the game until then though.

Other than ploughing cards into QP gain is there any other way to boost the rate of getting it without having to do things manually?

Manyorcas
Jun 16, 2007

The person who arrives last is fined, regardless of whether that person's late or not.

Kin posted:

Welp, I'm in the final stages of NGU, the only thing I have to do now besides click the completed The End pieces is to finish the challenge perks.

I'm down to the last 3 but the QP requirements are nuts. I've got my card bonus up to 1000% and I think it'll still take about a month to get the required QP to complete them. My OCD won't let me "complete" the game until then though.

Other than ploughing cards into QP gain is there any other way to boost the rate of getting it without having to do things manually?

You probably don't have anything else to use your AP on, so you could buy beast butter to double your QP gains. To use it slightly more efficiently, you could stop doing majors for a bit then use the best butter when going through the backlog.

Giant Octopus
Feb 23, 2015

WTFBEES posted:

I've been playing this for probably about a year now. It's no NGU but it does fill the need of a persistently running thing that I check in on whenever. Be ready for nothing to make sense or be explained though.

Disclaimer: I am allergic to reading things. Maybe it all is explained and I ignored it all. Still there's a lot going on.

7/10 would maybe recommend.

This sounds like exactly my kind of stew. PoE has a lot of build-defining uniques, etc... Does this have anything like that? Or is it just "Blue Gear +4, Purple Gear +5"?

WTFBEES
Apr 21, 2005

butt

Giant Octopus posted:

This sounds like exactly my kind of stew. PoE has a lot of build-defining uniques, etc... Does this have anything like that? Or is it just "Blue Gear +4, Purple Gear +5"?

ehhhhh, not really. There are a handful of unique items that you can get in a deterministic way, but none are all that noteworthy. The closest PoE comparison (beyond loot drops with rolls) really comes from keystones on the skill tree which can change things a bit more.

The loot does have different stats, so you can specifically build in directions that are more interesting than a binary better/worse though.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug
My Cataclysm world collider is now very... slowly... building. At ~10 seconds per segment even with reserves of alloy, I'm guessing sometime early tomorrow morning since this is going to slow WAY down in a little bit. I'm pretty sure I'm at the point of diminishing returns where trying to build out anything to improve alloy or money production faster is going to actually be a net loss.

I can see how these perks are going to be useful going forward. Even finishing Iron Will looks like it will be a lot less unpleasant.

New Yorp New Yorp fucked around with this message at 20:15 on Jun 13, 2022

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Every little bit of power generation helps when doing all your EM challenges. +1 Spaceport is also very powerful while the Casinos are just a nice little bonus.

Speaking of EM the Digital Ascension feat sure is power hungry.

Rynoto fucked around with this message at 20:27 on Jun 13, 2022

WTFBEES
Apr 21, 2005

butt

Since we've been talking Godsbane - I just unlocked this screen.



Maybe don't play this game actually.

Zathril
Nov 12, 2011
I have done 10 MAD resets, last one was the Valdi, now at the end of a 4 star bioseed run, got the ship done, how many probes do I want before I launch?

Sibling of TB
Aug 4, 2007

Zathril posted:

I have done 10 MAD resets, last one was the Valdi, now at the end of a 4 star bioseed run, got the ship done, how many probes do I want before I launch?

I usually just go with 0 and take whatever planet is up, but more gives you planet choices on the reset screen (1 per probe).

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

WTFBEES posted:

Since we've been talking Godsbane - I just unlocked this screen.



Maybe don't play this game actually.

I read that entire wall of text and all I got was "a thing makes a dude makes a resource makes a thing that fills a bar that also makes a thing fight a guy?" Maybe?

Also Godsbane, I played a good bit earlier in the beta and it's... weird and not good. The equipment isn't interesting at all, and it's impossible to tell if the stats matter (from my experience gear stats matter for the first day or two then everything is about the things you level up via prestiges). The combat system is impossibly obtuse and fiddling with a dozen things never really seemed to change much. It tries to be a game in the same vein of NGU/ITRTG/WAMI but kind of doesn't know how to so everything feels a little hollow and confusing.

Hey maybe it's actually good now but it wasn't when I played it (which is a couple months of play a year or two ago, and another week or so earlier this year).

Arzaac
Jan 2, 2020


I agree that stats are pretty confusing, but my experience was that gear matters quite a lot; Prestige shows a big number, but it's entirely a multiplier for your base stats, which includes gear.

For example, my prestige bonus is currently at 63,000% and my equipment gives me a comparatively small number of armor, usually in increments of +9 or +10. But if I remove all my equipment, I lost over half of my total armor rating.

Likewise, if I remove my weapon my damage goes from 600 million to 100 million, despite my bow only having about 250 damage on it.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Sibling of TB posted:

I usually just go with 0 and take whatever planet is up, but more gives you planet choices on the reset screen (1 per probe).

And there is a perk (Verrazzano, bioseed on 6 unique biomes) that increase the base number.

Unless you're really looking hard for a specific biome or modifier while achievement hunting, it doesn't matter too much. 2 or 3 shouldn't take too much time though.

Zathril
Nov 12, 2011

New Yorp New Yorp posted:

And there is a perk (Verrazzano, bioseed on 6 unique biomes) that increase the base number.

Unless you're really looking hard for a specific biome or modifier while achievement hunting, it doesn't matter too much. 2 or 3 shouldn't take too much time though.

Thanks Guys.



This was lucky, now I can reset.

EDIT: Went for a Magnetic Rage Oceanic planet.

Zathril fucked around with this message at 01:06 on Jun 14, 2022

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Zathril posted:

Thanks Guys.



This was lucky, now I can reset.

EDIT: Went for a Magnetic Rage Oceanic planet.

Don't forget to get Madagascar tree while you're there (sharkin, ent, pick fanaticism). You can soft reset after getting the achievement if you don't want to go further in the ent run.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

WTFBEES posted:

The loot does have different stats, so you can specifically build in directions that are more interesting than a binary better/worse though.

I know every game with build customization suffers to this to some degree but I feel like incrementals particularly have the issue where choices get snuffed out by the goal of optimization. Maybe it's partially a reflection on the mindset of people (like me) who are interested in these games, maybe it's just because limited interfaces mean you don't have many choices in "playstyles", but I feel like it's very hard to design an incremental game where the player has multiple paths to take with several of them being valid (even if only one can be truly "Optimal"). Some established ones get around this by having a lot of content -- like, in Evolve, for all its flaws, you can make meaningful progress by completing MAD resets with different species and building up your Mastery, or you can pursue several other goals at almost any given time.

Not sure exactly what I'm getting at, mostly just that it's probably tough to make a game that doesn't fall victim to players seeking out a linear optimal path at the expense of other options, when the whole genre is kind of built around appealing to players that like optimization.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The big issue is that typically, the reason to make different choices is because they offer a different gameplay experience - even stuff as basic as "slow and powerful attack vs. faster and weaker attack" significantly changes how you play the game - but the "choices" offered in incremental games often don't really do anything at all.

Choosing to go wide and do a whole bunch of MADs vs. going deep and pushing for later resets in Evolve is a good example of a choice that actually meaningfully changes how you're playing. Choosing between different builds in Godsbane, literally the only change is you're looking for different stuff when figuring out if an item is an upgrade for you.

Randalor
Sep 4, 2011



So I think I'm basically done with FG Factory. I'm at the point where I'm just grinding out purple tech so I can double my purple tech cap so I can grind out purple tech to double my purple tech cap. There's no feedback on combat, and the highest level you can automate is the auto shotgun, which seems to do jack and poo poo against the highest two levels of enemies, and even the artillery takes up to a dozen rounds to kill one of the highest level enemy. It's just... tedious and makes me spam an autoclicker, because the cooldown doesn't seem to actually do anything.

Devor
Nov 30, 2004
Lurking more.

goferchan posted:

I know every game with build customization suffers to this to some degree but I feel like incrementals particularly have the issue where choices get snuffed out by the goal of optimization. Maybe it's partially a reflection on the mindset of people (like me) who are interested in these games, maybe it's just because limited interfaces mean you don't have many choices in "playstyles", but I feel like it's very hard to design an incremental game where the player has multiple paths to take with several of them being valid (even if only one can be truly "Optimal"). Some established ones get around this by having a lot of content -- like, in Evolve, for all its flaws, you can make meaningful progress by completing MAD resets with different species and building up your Mastery, or you can pursue several other goals at almost any given time.

Not sure exactly what I'm getting at, mostly just that it's probably tough to make a game that doesn't fall victim to players seeking out a linear optimal path at the expense of other options, when the whole genre is kind of built around appealing to players that like optimization.

Yeah, it's tough to create a game where choices are actually balanced to the point where they're choices. I was trying out the phone idler, I forget the name, and it basically has two paths: the Idle Path, and the Clicker Path. Each prestige you can only choose one specialty. I was just running Idle because I'm not doing an active clicker on my phone. I was ~doubling my prestige in an 8-12 hour reset. Then for fun I did a Clicker reset, and doubled my prestige in five minutes. That's stupid and bad design.

Jhet
Jun 3, 2013

Randalor posted:

So I think I'm basically done with FG Factory. I'm at the point where I'm just grinding out purple tech so I can double my purple tech cap so I can grind out purple tech to double my purple tech cap. There's no feedback on combat, and the highest level you can automate is the auto shotgun, which seems to do jack and poo poo against the highest two levels of enemies, and even the artillery takes up to a dozen rounds to kill one of the highest level enemy. It's just... tedious and makes me spam an autoclicker, because the cooldown doesn't seem to actually do anything.

I noticed the auto clicker trick too. I'm about to hit my max enjoyment if it turns into just waiting for alien eggs forever. I need 1300 more purple research just for Rocket Tech and I have other things to do on the computer.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

WTFBEES posted:

Since we've been talking Godsbane - I just unlocked this screen.



Maybe don't play this game actually.

It's easily one of the ugliest games I've ever tried to play for any length of time and its loot system is loving atrocious number soup.

I didn't get nearly as far as you did before I gave up, it's just giant piles of +2% to some indecipherable fraction of a stat block with zero ability to familiarise yourself with any of it at any point. There's no sense of control or direction.

Incremental games and action RPGs alike live and die by how they carefully open up over time; this one opens on a brick wall made of ugly stock images next to fields of numbers. NGU Idle is almost perfectly paced in its slow unfolding. Path of Exile likewise. Matter Dimensions basically never tops the high of extracting individual motes of energy out of numerically doomed existences.

inspire
Nov 24, 2004
Eyyy!

Kin posted:

Welp, I'm in the final stages of NGU, the only thing I have to do now besides click the completed The End pieces is to finish the challenge perks.

I'm down to the last 3 but the QP requirements are nuts. I've got my card bonus up to 1000% and I think it'll still take about a month to get the required QP to complete them. My OCD won't let me "complete" the game until then though.

Other than ploughing cards into QP gain is there any other way to boost the rate of getting it without having to do things manually?

Butter major quests and do them manually is the quickest way. You can save up a bunch of majors and save scum it so you can idle a single zone, gather a ton of quest items and skip quests only switching on major quest when you know your farmed items can be used. I finished the game with ~975% QP gain from cards.

Else just wait because if you havent hardcapped sad ngus have you really finished?

Hughlander
May 11, 2005

Devor posted:

Yeah, it's tough to create a game where choices are actually balanced to the point where they're choices. I was trying out the phone idler, I forget the name, and it basically has two paths: the Idle Path, and the Clicker Path. Each prestige you can only choose one specialty. I was just running Idle because I'm not doing an active clicker on my phone. I was ~doubling my prestige in an 8-12 hour reset. Then for fun I did a Clicker reset, and doubled my prestige in five minutes. That's stupid and bad design.

I haven't played whatever game you're talking about, but that sounds like it could be good depending on how much time was spent on setting up idle path. If you're saying in the end, "It'll take 5 minutes of time to double prestiege, either having fully active component, or intermittent over the course of a day." then thats cool! I wake up and have some time before work, let me go do 2-3 clicker prestieges. Ok time for work! Lemme go set up an idle prestiege. Back home? Time for some more clickers. Bed time, idle it is!

One of the problems I have with a lot of incrementals is that they expect you to wait at the wrong time. Like Increulation. If I start playing it in the morning, chances are I'm going to be looking at a reset screen within 2 minutes and then need to wait 25-30 minutes before my next input. That's a bad design course, I set down because I want to be active, let me do poo poo! Needing input at a reincarnate screen and then nothing else for 25 minutes sucks.

Devor
Nov 30, 2004
Lurking more.

Hughlander posted:

I haven't played whatever game you're talking about, but that sounds like it could be good depending on how much time was spent on setting up idle path. If you're saying in the end, "It'll take 5 minutes of time to double prestiege, either having fully active component, or intermittent over the course of a day." then thats cool! I wake up and have some time before work, let me go do 2-3 clicker prestieges. Ok time for work! Lemme go set up an idle prestiege. Back home? Time for some more clickers. Bed time, idle it is!

One of the problems I have with a lot of incrementals is that they expect you to wait at the wrong time. Like Increulation. If I start playing it in the morning, chances are I'm going to be looking at a reset screen within 2 minutes and then need to wait 25-30 minutes before my next input. That's a bad design course, I set down because I want to be active, let me do poo poo! Needing input at a reincarnate screen and then nothing else for 25 minutes sucks.

Nah, you're describing the good choice design. Idle required a few touches during the day, but if you did an active build and just touched it when you would have touched your idle build, you'd still come out ahead.

Sort of like how there were only a few builds that let you progress at any given point in Realm Grinder, except you were choosing between two options.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Jabor posted:

Choosing to go wide and do a whole bunch of MADs vs. going deep and pushing for later resets in Evolve is a good example of a choice that actually meaningfully changes how you're playing. Choosing between different builds in Godsbane, literally the only change is you're looking for different stuff when figuring out if an item is an upgrade for you.

Orb of Creation is another one where there's some potential for different playstyles -- I really like how the resource caps in that game work, you can exceed them but they'll drain back to your maximum cap at an exponentially increasing rate the higher over cap you are. To meet certain goals you can just grind out increased max resources but you can also invest in sources of burst resource generation that can potentially outpace the drain and let you get to certain thresholds. I'm sure if you do the math there's one "optimal" way to go about it, but the key is that both ways feel viable and one of them isn't like, 100x as efficient as the other

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


goferchan posted:

Orb of Creation is another one where there's some potential for different playstyles -- I really like how the resource caps in that game work, you can exceed them but they'll drain back to your maximum cap at an exponentially increasing rate the higher over cap you are. To meet certain goals you can just grind out increased max resources but you can also invest in sources of burst resource generation that can potentially outpace the drain and let you get to certain thresholds. I'm sure if you do the math there's one "optimal" way to go about it, but the key is that both ways feel viable and one of them isn't like, 100x as efficient as the other

As long as a few solutions let you get to the next area at a reasonable rate and any overnight grinds can't be skipped with a specific build it's probably paced fine. This is still difficult but it's an idle game if it takes 1 second of 10 minutes to get to the next stage but that's a 3 day wait, 1s and 10m are the same effectively.

If you are bad at balance small walls at new features and tightening up builds is a good way to provide the illusion of choice without having to perfectly balance it.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug
Best universe for first technophobe run? I've been parked in evil for soul gem gain buffs while doing my first ascensions and I'm wrapping up cataclysm in the next day or two.

I've narrowed it down to either magic or evil, but I'm not sure how good alchemy will be for advanced resources toward the end of an ascension run.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

New Yorp New Yorp posted:

Best universe for first technophobe run? I've been parked in evil for soul gem gain buffs while doing my first ascensions and I'm wrapping up cataclysm in the next day or two.

I've narrowed it down to either magic or evil, but I'm not sure how good alchemy will be for advanced resources toward the end of an ascension run.

Whichever universe you have the most mastery in, really. Magic universe you'll have some power issues as it doesn't have the black hole infusion mechanic which gives a fat power boost every now and then while alchemy doesn't really provide much resources once you're end-game level.

The best part of magic is war rituals for 100%+ mil rating to make soul gems faster.

Adbot
ADBOT LOVES YOU

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug

Rynoto posted:

Whichever universe you have the most mastery in, really. Magic universe you'll have some power issues as it doesn't have the black hole infusion mechanic which gives a fat power boost every now and then while alchemy doesn't really provide much resources once you're end-game level.

The best part of magic is war rituals for 100%+ mil rating to make soul gems faster.

Evil it is, then. I figure I'll do evil, micro (never been and should be fast), magic, heavy, and finish up in antimatter.

Although I was thinking a quick detour through antimatter to pick up some more anti plasmids would possibly be worth it. I have around 3k but could easily push that up a bunch now.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply