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but if they rob you then they have the money AND the armour
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# ? Jun 15, 2022 22:52 |
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# ? Jun 6, 2024 06:30 |
Sure lessens the impact of finding the hidden alcove in a random cave within a tomb in which hides the only obtainable, unenchanted daedric helm in the entire world, when eventually random rear end bandits will be decked out in the stuff.
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# ? Jun 15, 2022 22:58 |
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One step from eden is fun but moves a little too fast for me. The deckbuilding seems a lot more important than the actual gameplay since combat is so fast I don't have a lot of time to register what spells I have loaded when throwing them out.
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# ? Jun 15, 2022 23:09 |
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Resident Evil 7: whoever designed the ship section to have an emergency klaxon blaring for a solid half hour straight, I'm going to travel back in time, find you, and give you a swirlie
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# ? Jun 16, 2022 01:11 |
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Sniper Elite 5 introduces non-lethal options, with unconscious enemies able to be awakened by their friends but giving bonus xp if they're still unconscious at the end of the mission. Pretty standard fare for a sneak'em'up. But it feels weird in-context - I'm sneaking around occupied france killing and exploding to help pave the way for Overlord, not-killing nazi soldiers is the exact opposite of my mission and shouldn't be rewarded. The Lone Badger has a new favorite as of 02:36 on Jun 16, 2022 |
# ? Jun 16, 2022 02:29 |
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The Lone Badger posted:Sniper Elite 5 introduces non-lethal options, with unconscious enemies able to be awakened by their friends but giving bonus xp if they're still unconscious at the end of the mission. Were people asking for non lethal options in the game about shooting Hitler in the balls with a howitzer?
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# ? Jun 16, 2022 02:53 |
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It's a stealth game, so probably.
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# ? Jun 16, 2022 03:15 |
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Captain Hygiene posted:Resident Evil 7: whoever designed the ship section to have an emergency klaxon blaring for a solid half hour straight, I'm going to travel back in time, find you, and give you a swirlie The part at Home in FFX also has a super annoying alarm blaring for the entire set piece. It also has pickups (Al Bhed primers) which you can miss indefinitely because you never return there.
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# ? Jun 16, 2022 03:35 |
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Well, they always say you can't go home again.
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# ? Jun 16, 2022 03:58 |
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IIRC there was a significant dick move (on top of the whole miss-able thing) where you had to go through a certain door to get a primer, except if you tried to enter it right after the scene where you first see it, the game will take control of Tidus and turn him right back around to go forward. You have to leave the screen and then turn right back around to be able to enter that door. But I thought "Oh I can't go into that door, I have to keep going forward" and left it.
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# ? Jun 16, 2022 04:00 |
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Captain Hygiene posted:Resident Evil 7: whoever designed the ship section to have an emergency klaxon blaring for a solid half hour straight, I'm going to travel back in time, find you, and give you a swirlie There was a pretty lengthy submarine level in Viewtiful Joe (Or maybe it was Viewtiful Joe 2?) that had a wailing alarm AND a flashing red overlay on the screen the whole time.
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# ? Jun 16, 2022 04:08 |
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Crowetron posted:There was a pretty lengthy submarine level in Viewtiful Joe (Or maybe it was Viewtiful Joe 2?) that had a wailing alarm AND a flashing red overlay on the screen the whole time. I think Castle Crashers did this at one point too and it was super annoying - but knowing the devs, that was probably intentional
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# ? Jun 16, 2022 04:10 |
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The Lone Badger posted:Sniper Elite 5 introduces non-lethal options, with unconscious enemies able to be awakened by their friends but giving bonus xp if they're still unconscious at the end of the mission. Yeah it's a little weird in tone, especially considering how the game goes out of its way with giving you little personal tidbits about each nazi soldier that you look at to humanize them. Like, there's probably room for a thoughtful game about the dehumanizing effect of war and fascist propaganda on the average soldier (Velvet Assassin comes to mind), but the series known for about artfully sniping Hitler's remaining ball certainly ain't it.
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# ? Jun 16, 2022 08:12 |
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Perestroika posted:Yeah it's a little weird in tone, especially considering how the game goes out of its way with giving you little personal tidbits about each nazi soldier that you look at to humanize them. Yeah I watched https://www.youtube.com/watch?v=N8pkJ3vxTPo A couple days ago and the personal notes on the enemy soldiers got me thinking 'is this a "war is bad"' thing or a 'maybe all Nazis are not bad did you ever think of that lib' from the devs.
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# ? Jun 16, 2022 11:06 |
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I'm fine with them humanising all the dudes you kill because they are, by definition, the only good Nazis.
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# ? Jun 16, 2022 11:34 |
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Xenoblade Chronicles 2 kinda forgets the gravity of one of its core setting elements a lot, which strikes me as weird every time I notice. A big part of the setting and story of XC2 is that everyone lives on 'Titans', these enormous animals that travel across a sea of clouds. Some are very small, some are big enough to end up as boats or ships, there's a few big enough that they're actual landmasses with settlements and ecosystems. It's not a 'weird for the sake of it' set dressing thing either, this is probably the core element of the story; people struggle with the fact that one day the actual landmass of New Zealand could just keel over and die, and the protagonist's main motivation is to find a mythical land that isn't bound to a single creature's mortality. ...but this does mean that they've made a setting where every single ship and landmass is a living thing, and aren't exactly infinite. And yet nobody really bats an eye that military ships are cyborg whales with controls forcibly attached to its nerves, or that essentially every single vehicle is a horse with extra adjectives. The thing that made me notice was that pretty early on, your party borrows a boat from a party member's uncle (which is basically a small whale with a ship's cabin strapped to its back) and then ends up eaten by one of the landmass Titans. Everyone dusts themselves off, confirms the group's okay and moves on to explore where they are, since this Titan's ecosystem is inside it anyway, but they kind of all treat it like it's jjust a regular-rear end shipwreck, nobody even mentions that the thing they came in on was alive and is now probably dead.
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# ? Jun 16, 2022 11:48 |
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NoneMoreNegative posted:Yeah I watched NoneMoreNegative posted:Yeah I watched So is it a case of "Before the war, Karl Franz went to church every Sunday before working in a soup kitchen to help feed the homeless. He has a loving wife and three children. He has applied to transfer to concentration camps multiple times, and keeps trophies of every person he considers an "untermensch" he personally killed"" Or just straight up "This nazi felt that war is bad, and you should feel bad because he was a good nazi"? Because one of those works in a "Hey, this person has redeeming qualities, but he is a monster" and the other is... yeah, no.
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# ? Jun 16, 2022 13:14 |
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Randalor posted:So is it a case of It varies a lot. Sometimes it's condemnation like "this is a motherfucker who just loves chemical weapons", sometimes it's sympathetic like "this guy is glad he gets to ride out the war in a safe spot so he can see his son again", and often it's just random trivia like "this guy is the local chess grandmaster of Baden-Baden". There's no real clear through line, so it's difficult to really see what the developers were going for there, if anything.
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# ? Jun 16, 2022 13:20 |
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Your Gay Uncle posted:I still dont think I know how the Oblivion leveling system worked. It took me entirely too long to wrap my head around it, and unlike the other Bethesda games where I deep dived wikis so I could have some fun min/maxing, with Oblivion it was just trying to achieve basic understanding. Nothing connects together in an intuitive way, and every single attribute and skill seems to have some weird exception or special clause that makes it work differently from everything else. Lots of really dumb circumstances where X attribute or Y skill literally do nothing at all. The game runs on endless invisible formulas and like hell are you ever privy to a single one. People often bring up the bandit thing, but I never really got why it's so unbelievable? The player character is the exact same sort of murderhobo, just expressed differently - why are you running around in enchanted daedric armor but still checking every nook and cranny for pocket change? It's not like they're beggars clad in armor worth thousands, they're bandits, the whole point is to intimidate people into giving them money or murdering them for it. Fancy gear makes both of those things easier. There's still definitely lots of goofiness and dumb stuff attached (all bandits everywhere universally level up, they only ever ask for 100 gold, and of course they roll up on motherfuckers lookin' like Sauron himself thinking they have a chance), but the main concept isn't inherently absurd to me. Arrath posted:Sure lessens the impact of finding the hidden alcove in a random cave within a tomb in which hides the only obtainable, unenchanted daedric helm in the entire world, when eventually random rear end bandits will be decked out in the stuff. Yeah but what are the odds that any given alcove is going to have something interesting like that instead of just being yet another heavily locked chest containing 50~ gold? Which, fresh complaint: Boy can you tell Oblivion is in the awkward growing pains zone where they hadn't really figured out how to design dungeons yet. People complain about Skyrim's endless draugr barrows, but y'know at least they're well lit and usually pretty navigable. Oblivion just loves its weird nested/overlapping routes, miserably dark caves, dead ends with nothing in them (except maybe one of those aforementioned gold chests guarded by a single enemy), and of course every dungeon will inevitably be three different maps connected by load doors to make things extra confusing. Lots of monster closets, too. Most loot is distributed in chests, and best I can figure every map chunk has a small handful of preset chest locations, but some rooms don't have sensible positions for chests so they just threw the spawn points kinda wherever, vaguely near some landmark. Special shout-out to one of the early Ayleid ruins where an upper level/bridge exists for the sole purpose of having an enemy up there snipe at you, with no way to get up to that area at all. In contrast to literally every other time that Ayleid ruins have some wacky circle-back or shortcut or convenient drop-down.
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# ? Jun 16, 2022 13:20 |
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moosecow333 posted:The part at Home in FFX also has a super annoying alarm blaring for the entire set piece. An annoying gently caress! An annoying gently caress! An annoying gently caress! An annoying gently caress!
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# ? Jun 16, 2022 14:58 |
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Strom Cuzewon posted:I'm fine with them humanising all the dudes you kill because they are, by definition, the only good Nazis.
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# ? Jun 16, 2022 16:20 |
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Perestroika posted:It varies a lot. Sometimes it's condemnation like "this is a motherfucker who just loves chemical weapons", sometimes it's sympathetic like "this guy is glad he gets to ride out the war in a safe spot so he can see his son again", and often it's just random trivia like "this guy is the local chess grandmaster of Baden-Baden". There's no real clear through line, so it's difficult to really see what the developers were going for there, if anything. This reads more like someone really enjoyed reading little blurbs about people in Watch Dogs and decided to add it to their WW2 sniper game.
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# ? Jun 16, 2022 16:32 |
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What I remembered most about Oblivion's dungeons was that they were basically the same concept as Morrowind's Dwemer dungeons, but entirely void of anything interesting. Morrowind was all about the mystery of the Dwemer, why they left, who they were, what they accomplished and the strange things they left behind, while in Oblivion it was just like, there used to be elves here and they left behind dungeons with traps in them.moosecow333 posted:This reads more like someone really enjoyed reading little blurbs about people in Watch Dogs and decided to add it to their WW2 sniper game. One of my favorite details from Myth was that each character in your army had a very small little excerpt about some event in their life or the war, almost like it was just a passage taken out of context from like, the book the game could have been adapted from. Long after I played that game, I used to make Flash cartoons with lots of dialogue that you had to manually click through, but there were hidden easter eggs; you could hover the mouse over any character on screen and it would display a Myth-like excerpt. I don't think anyone ever noticed though credburn has a new favorite as of 18:35 on Jun 16, 2022 |
# ? Jun 16, 2022 18:32 |
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credburn posted:What I remembered most about Oblivion's dungeons was that they were basically the same concept as Morrowind's Dwemer dungeons, but entirely void of anything interesting. Morrowind was all about the mystery of the Dwemer, why they left, who they were, what they accomplished and the strange things they left behind, while in Oblivion it was just like, there used to be elves here and they left behind dungeons with traps in them. No gam has really captured the pure joy of setting off a dwarven explosive satchel in a group of myrkridia since the Myth games.
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# ? Jun 16, 2022 18:46 |
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Oblivion's biggest sin was changing the Amazon Rainforest setting into a standard European Fantasy one.
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# ? Jun 16, 2022 18:58 |
Your Gay Uncle posted:No gam has really captured the pure joy of setting off a dwarven explosive satchel in a group of myrkridia since the Myth games. Or the sheer horror at watching the drat thing fizzle in the rain. John Murdoch posted:Yeah but what are the odds that any given alcove is going to have something interesting like that instead of just being yet another heavily locked chest containing 50~ gold? I was specifically thinking back to Morrowind when a goodly number of the caves did actually have some interesting unique loot, as well as a few chests with assorted worthless poo poo.
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# ? Jun 16, 2022 19:02 |
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moosecow333 posted:This reads more like someone really enjoyed reading little blurbs about people in Watch Dogs and decided to add it to their WW2 sniper game. I was just about to say that, 2 1/2 hours late!
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# ? Jun 16, 2022 19:07 |
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So aside from feeling weird about the non-lethal option in Sniper Elite 5, my problem is that as of current patch, mission 4 is super bugged in a lot of ways that can make it incompletable at random. All of the sabotage objectives are in-engine cutscenes, which for some reason can fail to actually destroy the objective but leave the interactable item gone. Somehow I dodged all of those failing and managed to have it just not spawn the mission end objective. Every Nazi on the map is incapacitated, every mission marked as complete, but no exfiltration option. I really don't want to go through the whole mission again just to roll the dice on it failing in some way again. Lesser issue with that mission, there's a vent you can open up to sneak into one of the buildings, except it can't actually be moved through.
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# ? Jun 16, 2022 19:15 |
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Your Gay Uncle posted:No gam has really captured the pure joy of setting off a dwarven explosive satchel in a group of myrkridia since the Myth games. Myth and Myth 2 are both legit contenders for the title of most underrated game of all time, even moreso for most underrated RTS.
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# ? Jun 16, 2022 20:04 |
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gohuskies posted:Myth and Myth 2 are both legit contenders for the title of most underrated game of all time, even moreso for most underrated RTS. They were CASUALTIES solid games, and Myth II CASUALTIES expanded on the CASUALTIES first in a great way. The setting is awesome, too.
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# ? Jun 16, 2022 20:25 |
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Myth 1 and 2 owns if you can hunt down the Dark Patch for Myth 1 to play through the campaign as THE EVIL GUYS it owns
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# ? Jun 16, 2022 22:24 |
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I can't play the Myth games. The idea of loving up and leaving yourself hobbled for the next battle was too daunting for me (I don't even know if this is possible or if the game auto-balances to prevent it, but it worried me too much to try)
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# ? Jun 17, 2022 03:06 |
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I think I've complained about this before but it is mind-boggling to me that the canon ending of RE7 involves not only saving Mia, but ending up with her afterwards. I don't care if it was Mold-influenced, I find it pretty impossible to believe that even someone as dumb as Ethan would settle down and have a kid with a woman who went completely psychotic and cut his loving hand off with a chainsaw. And even discounting the Mold stuff, the only reason any of that happened at all is that she's a human trafficker for a biological weapons corporation!!! There is never any point in the story where she's a good person!! Zoe should've been the one to survive!
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# ? Jun 17, 2022 04:31 |
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Sometimes acting psychotic and attempting to murder you is a romantic act
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# ? Jun 17, 2022 04:37 |
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Gaius Marius posted:Sometimes acting psychotic and attempting to murder you is a romantic act not falling for that schtick Beato
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# ? Jun 17, 2022 04:38 |
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Rockman Reserve posted:I think I've complained about this before but it is mind-boggling to me that the canon ending of RE7 involves not only saving Mia, but ending up with her afterwards. I don't care if it was Mold-influenced, I find it pretty impossible to believe that even someone as dumb as Ethan would settle down and have a kid with a woman who went completely psychotic and cut his loving hand off with a chainsaw. And even discounting the Mold stuff, the only reason any of that happened at all is that she's a human trafficker for a biological weapons corporation!!! There is never any point in the story where she's a good person!! Zoe should've been the one to survive! I mean, they're kinda made for each other, he chopped her back with an axe...AND IT loving HURT! Seriously though, I can kinda accept that first part in a fictional story "they can forgive it because mind control" kind of way. The second part is what actually makes it bad for me, there's never a doubt in my mind to go with the alternate non-canon ending.
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# ? Jun 17, 2022 04:43 |
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You guys really think Evie was an actual girl and not some kind of slime monster like whatever the hell Ouroboros is?
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# ? Jun 17, 2022 04:45 |
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RareAcumen posted:You guys really think Evie was an actual girl and not some kind of slime monster like whatever the hell Ouroboros is? genuinely explain how that makes it better in any way like okay she's not a real girl, she's still engineered to look like one to let her more easily infiltrate wartorn areas to erase all human life, that's not really much of an improvement Rockman Reserve has a new favorite as of 04:49 on Jun 17, 2022 |
# ? Jun 17, 2022 04:46 |
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RareAcumen posted:You guys really think Evie was an actual girl and not some kind of slime monster like whatever the hell Ouroboros is? I mean yeah, at one point along the way at least.
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# ? Jun 17, 2022 04:47 |
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# ? Jun 6, 2024 06:30 |
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Captain Hygiene posted:I mean yeah, at one point along the way at least. yeah the existence of the D-type parts pretty clearly implies this is the case
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# ? Jun 17, 2022 04:49 |