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as long as the procgen is seeded the same for everyone, you should be able to land anywhere and get a consistent setting for every player. there are technical challenges to do that starting from an arbitrary point and without having to generate the entire planet into memory first, but they could probably grid the planets at some resolution that still looks like you can land anywhere from a globe map on your ship’s navigation UI, but the grids are big enough you’ll never walk to the edge when you land in the middle. i.e., the grids don’t meet, because procgen with boundary conditions is hard. there are other approaches too, just saying it’s not that hard to let you “land anywhere” if you allow some number of kilometers of wiggle room.
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# ? Jun 18, 2022 18:52 |
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# ? Jun 3, 2024 13:28 |
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Au Revoir Shosanna posted:because i think that would imply that the world generation maps onto a fully contiguous sphere, and that you could theoretically walk around the entire world and eventually come to the settlement from the other direction I really don't follow how you got that interpretation. It sounded to me like he was just saying that once you're at a planetary scale, 1 world, 100 worlds or 1000 worlds are all effectively infinite.
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# ? Jun 18, 2022 18:53 |
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7c Nickel posted:I really don't follow how you got that interpretation. It sounded to me like he was just saying that once you're at a planetary scale, 1 world, 100 worlds or 1000 worlds are all effectively infinite. yeah i went back and listened to it and you might be right honestly he also said they might do a deep dive into it to explain how it all works so hopefully we find out fairly soon
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# ? Jun 18, 2022 19:36 |
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marktheando posted:
About how long does that take, do you know?
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# ? Jun 18, 2022 19:42 |
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This thing looks pretty neat eh? Looks like fallout 4 in space, and I like fallout 4 so I'm sort of interested! Hopefully todd doesn't todd it up to badly but we will see.
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# ? Jun 18, 2022 20:16 |
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Why should there be a space double barrelled breech loading shotgun in loving spacefaring future?
Sekenr fucked around with this message at 20:31 on Jun 18, 2022 |
# ? Jun 18, 2022 20:18 |
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Because why not?
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# ? Jun 18, 2022 20:25 |
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i think by the time we have the technology to visit other star systems, we could also find a way to add a 3rd barrel to a shotgun
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# ? Jun 18, 2022 20:26 |
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In the space future Gillette enters the arms business and produces a five barreled shotgun.
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# ? Jun 18, 2022 20:28 |
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Yeah I get what you're saying but there's no end to this kind of question; like, from another perspective, why does one person (the player) try to clear a building occupied by hostile forces, that's absolutely positively something you can't do. Why is there a top break shotgun (or any shotgun in a world where the AR has existed for centuries)? Honestly, the same reason there are any today irl: people like them.
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# ? Jun 18, 2022 20:29 |
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IMO its stupid. We somehow managed to interstellar travel but loving energonium firing double barrel shotgun you have to bend open and breech load 2 tachyon shells at a time because we just can't figure out any other way.
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# ? Jun 18, 2022 20:41 |
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and what did they use chainsaws on mars for anyway?
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# ? Jun 18, 2022 20:44 |
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Serious question how long till i can mod a moon to be a boob
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# ? Jun 18, 2022 20:44 |
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Sekenr posted:Why should there be a space double barrelled breech loading shotgun in loving spacefaring future? It worked for first contact, it can work here!
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# ? Jun 18, 2022 20:46 |
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let's see, i've got my handheld laser powerful enough to slice through rock to carve out chunks of iron ore. what else should i bring with me... hmm, guess i had better grab my breech loading shotgun in case i need to defend myself.
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# ? Jun 18, 2022 20:49 |
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Jack B Nimble posted:About how long does that take, do you know? ages. nms planets are small compared to real ones, but even a small moon would take many hours at walking or running speed. a quick search brought up this which seems accurate- https://www.reddit.com/r/NoMansSkyTheGame/comments/9lbcpx/the_size_of_planets_in_nms_more_details_in/ elite planets are realistic sizes so even longer
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# ? Jun 18, 2022 21:09 |
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Sekenr posted:IMO its stupid. We somehow managed to interstellar travel but loving energonium firing double barrel shotgun you have to bend open and breech load 2 tachyon shells at a time because we just can't figure out any other way. It's a super reliable action. Also, as pointed out, they are in use today even after a hundred years of semiautomatic and pump-action shotguns.
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# ? Jun 18, 2022 22:04 |
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Sekenr posted:Why should there be a space double barrelled breech loading shotgun in loving spacefaring future? That was the my favorite thing in the preview.
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# ? Jun 18, 2022 22:05 |
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You can even hand wave double barrel space guns being more powerful than automatics or some poo poo in your game balance by saying something like "by sacrificing the reloading system of more modern designs, Super Slayer Systems can pack more mass accelerators and recoil dampeners into the compact design, adding more punch without impacting shootability."
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# ? Jun 18, 2022 22:13 |
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Mr. Crow posted:Serious question how long till i can mod a moon to be a boob Day fuckin One
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# ? Jun 18, 2022 22:14 |
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I gotta get better at modding
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# ? Jun 18, 2022 22:14 |
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Sekenr posted:Why should there be a space double barrelled breech loading shotgun in loving spacefaring future? Same reason you would still get pump actions and revolvers, it's for gameplay balance. You probably 3D print little iron sights for them as well, or slap a 20th century style optic on them, because gamers don't like new things. NMS does a slightly more straightforward thing and puts the mining laser, environment scanner and weapon options into a single multitool (there are limited slots but you can carry multiple tools). It wouldn't really have strayed too far from the aesthetic seen in Starfield so far to have a Control-esque morphing box weapon fulfill multiple roles in a similar manner. Or just have the mining laser kill everything because why not
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# ? Jun 18, 2022 22:33 |
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Kegluneq posted:Or just have the mining laser kill everything because why not You can briefly see one of the NPC's using a mining laser as a weapon in the trailer so it's definitely possible!
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# ? Jun 19, 2022 00:55 |
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Au Revoir Shosanna posted:You can briefly see one of the NPC's using a mining laser as a weapon in the trailer so it's definitely possible! If this can't be use along side a cannibalism perk than I don't even know anymore. You've already mined their drat meat, drat it!
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# ? Jun 19, 2022 01:08 |
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dr_rat posted:If this can't be use along side a cannibalism perk than I don't even know anymore. I was just thinking that, if you used the mining laser on someone, instead of valuable minerals and gemstones it should place all their internal organs in your inventory
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# ? Jun 19, 2022 17:38 |
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Sydney Bottocks posted:I was just thinking that, if you used the mining laser on someone, instead of valuable minerals and gemstones it should place all their internal organs in your inventory More and more I want to play as a Reaver from Firefly.
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# ? Jun 19, 2022 17:48 |
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Meme Poker Party posted:I'm the part of the presentation where he says "the most amazing skill system that is the BEST ELEMENTS of all our previous games" or whatever and right there on the screen you can see: That's...literally exactly the same as Deus Ex's skill system. Seriously. Except you don't get a level up to range till the last rank. It's okay for Ion Storm to have an not-so-deep skill system but not Bethesda, I guess.
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# ? Jun 20, 2022 19:43 |
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There's elements of Oblivion's old passive system too, I think the description for one weapon skill was shown as "Reload a magazine X times".
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# ? Jun 20, 2022 19:52 |
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I tend to prefer less granular systems with more significance to level ups in action oriented RPGs so the skill system seems fine
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# ? Jun 20, 2022 19:53 |
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ErrEff posted:There's elements of Oblivion's old passive system too, I think the description for one weapon skill was shown as "Reload a magazine X times". IIRC that was an achievement sorta thingy where you have to reload an magazine enough times to get an perk. Reload an Magazine while it's out of Ammo. That is gonna be hard to get used to.
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# ? Jun 20, 2022 19:56 |
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IIRC Starfield will have both "things you buy into when you level" and "improvement through use", so don't panic if some of the buffs look very generic, that's probably the "boy you sure do like pistols" benefits
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# ? Jun 20, 2022 20:01 |
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Jack B Nimble posted:IIRC Starfield will have both "things you buy into when you level" and "improvement through use", so don't panic if some of the buffs look very generic, that's probably the "boy you sure do like pistols" benefits It's not a Bethesda game if you don't spend 3 in-game months shooting fireballs/bullets at your inn/hotel room's wall while jumping up and down.
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# ? Jun 20, 2022 20:04 |
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TheNamedSavior posted:
skill/experience points are more limited in Deus Ex than they will be in Starfield
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# ? Jun 20, 2022 20:16 |
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TheNamedSavior posted:That's...literally exactly the same as Deus Ex's skill system. Seriously. Except you don't get a level up to range till the last rank. I feel like people have improved the concept of leveling up some time in the past 22 years yes.
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# ? Jun 20, 2022 20:21 |
TheNamedSavior posted:That's...literally exactly the same as Deus Ex's skill system. Seriously. Except you don't get a level up to range till the last rank.
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# ? Jun 20, 2022 20:22 |
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TheNamedSavior posted:That's...literally exactly the same as Deus Ex's skill system. Seriously. Except you don't get a level up to range till the last rank. Deus Ex isn't a perfect games by any means, but if you going to pull it in defense Bethesda I'm going to have to strongly disagree with ya'. Deus Ex skill system is pretty similar at the surface level, but their is a major big difference, Deus Ex skills are extremely limited resource, the devs designed the game with that in mind so that players couldn't be a jack of all trades; they wanted players to create archetypes and roles. A player that went all in with the pistols, probably did so at cost of stealth or being able to hack terminals etc. etc., where as I don't think I've ever played a Bethesda game where my character didn't feel or play exactly the same, across sequels in the series or different ones entirely. Also, with that in mind Deus Ex augmented their pretty bog standard skill with...well, augmentations which tend to flip the whole dynamic of the game on it's head. Also also, Deus Ex's RPG elements weren't focused entirely around what now cookie-cutter game mechanics, it was focused on the whole Role of Playing Games, with how the player interacts with the characters and world around them in interesting way. Something, Bethesda has shown they're severely lacking in ability to do, especially this last decade or so. E: gently caress, beaten by a mile E2: Here! Have a 3 hour video on the subject (eventually) by SA own hbomberguy https://www.youtube.com/watch?v=bgJazjz9ZsA Back Hack fucked around with this message at 20:30 on Jun 20, 2022 |
# ? Jun 20, 2022 20:25 |
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Also in deus ex, you are spectacularly incompetent with weapons until you put points in them. And once you do you transform into a god of death who can blow people away from across the map. So each point does feel quite significant in that it impacts your accuracy and greatly reduces your time before you can land a hit. +10% damage is quite... dull by comparison. Especially when you have the option of adding more actual capabilities with skill unlocks.
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# ? Jun 20, 2022 20:31 |
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also the skill system in dx sucks
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# ? Jun 20, 2022 20:33 |
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In isolation yeah it's not very good, it only works as a component of the whole game.
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# ? Jun 20, 2022 20:36 |
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# ? Jun 3, 2024 13:28 |
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The problem I think is that I hate systems where guns don't go where you aim them until you level them up I've joked before that the difference between an FPS and a FPSRPG is that an FPSRPG is an FPS with lovely guns
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# ? Jun 20, 2022 20:37 |