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Synnr
Dec 30, 2009
I vaguely remember a terraforming game where you had different planets with different needs to reach effect whatever habitability level, that I thought planet crafter was. It obviously isn't, but does anyone have an idea what was?

I vaguely remember someone talking about mars and then Venus, but maybe I glanced at gameplay and just blanked it from my brain.

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Retrowave Joe
Jul 20, 2001

Was it Terragenesis?

A Wizard of Goatse
Dec 14, 2014

Only one I know that handles any really different conditions is Simearth

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
re: Vintage Story, another alternative for your bronze needs is to wander around looking for a survival goods trader and settle down right next to them. They usually have bronze tools for sale, and once you get your base going you can bake bread in large batches for easy money. It's what I did on the multiplayer server I play in, but it'd also work in solo if you don't mind the early wandering. I think other traders (resource???) also regularly have ores for your alloys in stock.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

My only qualm with extensive wandering to find the best spot for a base is the need for a time gear or whatever it's called to save yourself the potentially lethal trek back every time you die, and after slaughtering and butchering hundreds of drifters over the course of nearly a full ingame year I'm becoming increasingly convinced that the existence of those gears is an elaborate hoax.

HelloSailorSign
Jan 27, 2011

SexyBlindfold posted:

re: Vintage Story, another alternative for your bronze needs is to wander around looking for a survival goods trader and settle down right next to them. They usually have bronze tools for sale, and once you get your base going you can bake bread in large batches for easy money. It's what I did on the multiplayer server I play in, but it'd also work in solo if you don't mind the early wandering. I think other traders (resource???) also regularly have ores for your alloys in stock.

Commodities cycles through copper, tin, bismuth, and zinc metals.

A Wizard of Goatse
Dec 14, 2014

MonkeyforaHead posted:

My only qualm with extensive wandering to find the best spot for a base is the need for a time gear or whatever it's called to save yourself the potentially lethal trek back every time you die, and after slaughtering and butchering hundreds of drifters over the course of nearly a full ingame year I'm becoming increasingly convinced that the existence of those gears is an elaborate hoax.

They're like a 1% spawn with surface drifters. Should be able to score one in the course of a couple seasons' loving around but yeah very low odds if you're not scavenging caves and ruins

Oysters Autobio
Mar 13, 2017
Speaking of Vintage Story, I'm curious about trying it out but would like to do it on multiplayer.

Whats the vibe like on MP servers? Never played yet so I'm guessing there isn't really PVP so what do ppl mostly do to interact? Or is it more like just doing solo in a persistent map with other ppl around and everyone else is doing their own thing?

Hardest part for me was finding a good group for MP Zomboid that weren't 13 year olds and guys off doing their own thing. Best times I ever had was spawning a new game with a group and desperately trying to get a safehouse setup.

HelloSailorSign
Jan 27, 2011

I've not done random people MP in Vintage Story, heard from a gaming buddy that servers vary from, "never interact with another person" to "here are the HOA rules and you must build to code."

juicefest
Jun 12, 2022

Oysters Autobio posted:

Speaking of Vintage Story, I'm curious about trying it out but would like to do it on multiplayer.

Whats the vibe like on MP servers? Never played yet so I'm guessing there isn't really PVP so what do ppl mostly do to interact? Or is it more like just doing solo in a persistent map with other ppl around and everyone else is doing their own thing?

Hardest part for me was finding a good group for MP Zomboid that weren't 13 year olds and guys off doing their own thing. Best times I ever had was spawning a new game with a group and desperately trying to get a safehouse setup.

Most interactions I've seen are gifting/trading building materials or forming groups to share the work of gathering resources/providing food for big, ambitious builds.

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
I've only been on a couple of servers so I can't speak for the entire community, but the ones I've tried are extremely chill. Outright griefing is rare if not unheard of, you mostly visit other players to trade, build together or show off your bases, sometimes there's building competitions or somesuch.
Better to give a quick check to the server pages or discords if they have them to get an idea of their vibe, rather than jumping into one randomly. The one I've used is Aura Fury, definitely recommended if you just feel like building. Very lightly modded but the later updates added auto-download of mods when joining servers so you don't need to worry about keeping a modpack updated.

e: one thing to keep in mind when playing MP is that in most cases your stored food will continue to spoil when you log off. Many servers add modifiers to the spoilage rate to make it less punishing, but even considering that, after a real-time week or so most of the food you can store will have rotten away, so unless you're playing every day, it might be more efficient to keep crops in a greenhouse ready for harvesting when you next log on. Those might get hit with a yield penalty if the temperature gets too harsh, but they'll remain ripe indefinitely until harvested.

SexyBlindfold fucked around with this message at 22:04 on Jun 19, 2022

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
I might set up a goon server again, there's block protection for groups and last time I ran one ot was a pretty chill experience. The new release candidate has me wanting to wait for the new version, which means waiting on mods again though.

TeaJay
Oct 9, 2012


I've been wanting to try Medieval Dynasty since it's now on Gamepass. Any tips to avoid death in the beginning? I'm currently in autumn, have a few buildings, can't do much hunting with wooden spears since nothing dies in one hit. Best I can do is run after rabbits and pummel them to death. Haven't been able to recruit anyone, not that I have any spare houses to begin with either.

TeaJay fucked around with this message at 09:11 on Jun 20, 2022

Oysters Autobio
Mar 13, 2017

TeaJay posted:

I've been wanting to try Medieval Dynasty since it's now on Gamepass. Any tips to avoid death in the beginning? I'm currently in autumn, have a few buildings, can't do much hunting with wooden spears since nothing dies in one hit. Best I can do is run after rabbits and pummel them to death. Haven't been able to recruit anyone, not that I have any spare houses to begin with either.

Trapping is super easy in Medieval Dynasty so when you can try and get at least that first rabbit trap setup. Berries and mushrooms are also going to be a staple diet, my last game I lived pretty much only on those until I was able to get stews and meals going. The new ducks are super easy to hunt with a spear too.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.
One of my biggest disappointments in medieval dynasty is exactly that. It makes almost no sense to have deer take more than one arrow to kill because to the best of my knowledge there is no gameplay element that is served by it. Like there's no theHunter style blood tracking or anything to be served by deer running away. Is it gated behind future weapons or abilities somehow? I lost interest in the game for a lot of reasons but not being able to kill deer with a direct arrow hit to the heart or head was definitely part of it.

Edit: Looking at the wiki it looks like you can see animals in detective vision mode at level 2 but looking around online it sounds like it takes 3 headshots to kill a single deer. Yikes.

Spanish Matlock fucked around with this message at 12:18 on Jun 20, 2022

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
You can absolutely run down a deer as it bleeds out. IIRC you can get an upgrade perk that highlights the blood trail or deer.

TeaJay
Oct 9, 2012


There are plenty of customizing options, maybe one that lowers enemy / animal health would make hunting a bit more tolerable.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
love survival games with MMO style combat balance

Vasudus
May 30, 2003
Vintage Story is pretty neat having not played Minecraft in the last decade or so. But gently caress me is the default settings, or even slightly juiced settings for solo play, incredibly unforgivable. I got to copper tools and then straight up can't find any additional copper in my immediate, half a day's run distance. Using a 256k/25k world setting with 140% surface deposits and copper/tin one rarity tier better than default. Think I'm going to restart my game with the settings jacked up much higher - I'm going to play this for a week at most, I don't need this much struggle.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Wandering around for in-game days just looking for traces of ore is not fun or engaging gameplay and I wish VS would stop pretending it is.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Vasudus posted:

Vintage Story is pretty neat having not played Minecraft in the last decade or so. But gently caress me is the default settings, or even slightly juiced settings for solo play, incredibly unforgivable. I got to copper tools and then straight up can't find any additional copper in my immediate, half a day's run distance. Using a 256k/25k world setting with 140% surface deposits and copper/tin one rarity tier better than default. Think I'm going to restart my game with the settings jacked up much higher - I'm going to play this for a week at most, I don't need this much struggle.

From what all I can tell, the world size setting doesn't actually scale anything up or downwards; it just makes you encounter the world border sooner. I think you're also a little confused about what the settings do, as with someone a while back who said they set enemy health to 50% and they were still taking forever to kill. That isn't a setting, nor is there a percentage setting for surface deposits. Enemy damage is a setting, as is global ore deposit spawn rate, which I'm nearly certain refers to the frequency of the deep(ish) subterranean ore deposits -- the stuff you often need multiple proppicks and pickaxes to find and excavate -- and excludes surface deposits. The only mod I've found so far that I'd call absolutely necessary is ProspectorInfo, which saves your propick output to the map and clearly indicates the chunk borders they refer to. You also absolutely want to enable the secondary "Propick Node Search Radius" function with at least a radius of 6 blocks to help you narrow in on deposits once you start digging.

Yeah searching for metal is an absolute pain in the taint in this game. Surface deposits are probably a little more common than they seem, but it's incredibly easy for them to be obscured by foliage and terrain and end up overlooked. I had TWO surface copper deposits within draw distance of my base and it took me about a full ingame season to find both of them. :downs:

lunar detritus
May 6, 2009


Vib Rib posted:

Wandering around for in-game days just looking for traces of ore is not fun or engaging gameplay and I wish VS would stop pretending it is.

It can't be called a survival game if you don't have to also fight the urge to kill yourself because of the tedium.

Jawnycat
Jul 9, 2015
An important note at least, is once you find a real non-surface deposit, they are loving absurdly huge. As in, you can build a proper mine huge. More than enough to set you up for a very, very long time in most cases. Server I played on had one communal copper mine near the main village and it never ran dry between the eight people using it; drat thing became labyrinthian and we set up a charcoal marking system for navigation. Everytime we thought we had finally exhausted it we broke into another vein. I actually strongly prefer it to the Ore Is Peppered Everywhere that most other games do.

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

Jawnycat posted:

An important note at least, is once you find a real non-surface deposit, they are loving absurdly huge. As in, you can build a proper mine huge. More than enough to set you up for a very, very long time in most cases. Server I played on had one communal copper mine near the main village and it never ran dry between the eight people using it; drat thing became labyrinthian and we set up a charcoal marking system for navigation. Everytime we thought we had finally exhausted it we broke into another vein. I actually strongly prefer it to the Ore Is Peppered Everywhere that most other games do.

:psyduck: Was that a mod of some sort? The subterranean deposits I've found have been marginally smaller than surface deposits in most cases, and even the "I removed all the terrain and here are all the ore discs" videos I've seen seem to roughly corroborate this. Chunks maybe 10-15 tiles wide, 3-4 tiles tall, tops.

Jawnycat
Jul 9, 2015

MonkeyforaHead posted:

:psyduck: Was that a mod of some sort?

Server was running mods, but none that touched on oregen. Settings for underground deposits may have been spiked in world settings? To note, it was a ~45% local peak on the prospect results. Tho in my solo play I've found that deposits are still heck of big? At least for copper and iron, tin type deposits are about as big as you mentioned.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

MonkeyforaHead posted:

:psyduck: Was that a mod of some sort? The subterranean deposits I've found have been marginally smaller than surface deposits in most cases, and even the "I removed all the terrain and here are all the ore discs" videos I've seen seem to roughly corroborate this. Chunks maybe 10-15 tiles wide, 3-4 tiles tall, tops.

Well, depending on ore richness, 45-60 ore blocks makes a hell of a lot of metal. That is the balance that vintage story is going for, it's just not entirely fun to find ore right now. They're on the right track with the secondary propick mode, but it's not quite there yet.

A sluice as an intermediate step to automate the ore creation and keep you in copper tools while you're searching would be a good idea. Require some copper pieces (pipes maybe?) so that you have to pan or find a surface deposit first.

Nukelear v.2
Jun 25, 2004
My optional title text
Looks like Grounded got a release date of next month, release trailer https://www.youtube.com/watch?v=DKYG-Lj0lpQ

Grounded is Obsidian's survival game that hit EA back in 2020 and I forgot all about it. But it's up on Gamepass and is worth picking up again as they've expanded the map pretty majorly and added some fun mechanics.

My quick take after playing a few days...
- Soul-ish combat, in that you need to learn enemy attack patterns to perform perfect blocks, as you have stamina usage on attack/block. Larger enemies if you can't perfect block, they will end up wrecking you.
- Monster Hunter-ish progress, gear is mostly built from bug parts and you need better/specialized gear to kill bigger bugs or enter certain environments. Everything can be further upgraded and eventually add additional elemental damage.
- There are special points on the map that trigger enemy attacks, defend those points for a couple minutes and get rewarded. Gives you a chance to build defensive structures and really put them to the test. They've got manned anti-air and anti-ground turrets you can build, traps, walls, etc.
- A pretty nice custom game mode that lets you turn on/off lots of aspects to suit your taste difficulty wise. Hunger/Thirst, stamina, durability, death penalty, etc.
- Building a zip line network to traverse the map is pretty cool.

Nukelear v.2 fucked around with this message at 19:01 on Jun 20, 2022

juicefest
Jun 12, 2022

MonkeyforaHead posted:

:psyduck: Was that a mod of some sort? The subterranean deposits I've found have been marginally smaller than surface deposits in most cases, and even the "I removed all the terrain and here are all the ore discs" videos I've seen seem to roughly corroborate this. Chunks maybe 10-15 tiles wide, 3-4 tiles tall, tops.

Copper *can* appear in big deposits but yeah, underground deposits aren't usually that big. The trick is to get to iron ASAP, since iron deposits actually are freaking huge and will usually give you more ore than you're going to be able to ever use unless you play for a really long time.

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
Copper and tin surface rates in vintage story are fully adjustable via the server settings or a chat command, even in single player. Copper by default isn't really rare, but some terrain is easier to spot the surface rocks in.

HelloSailorSign
Jan 27, 2011

juicefest posted:

Copper *can* appear in big deposits but yeah, underground deposits aren't usually that big. The trick is to get to iron ASAP, since iron deposits actually are freaking huge and will usually give you more ore than you're going to be able to ever use unless you play for a really long time.

Right. What that sounds like was that the copper % being 4.5 (45/1000 reported by prospecting pick) means that the single vein wasn't necessarily that huge, but that there were so many veins of copper generated in that chunk and the adjacent ones that they'd feel like all one big vein.

But yeah, iron veins are often radius 20 or so, so even though they're in a single layer, they're 1) easier to dig into, since they're a flat disc that's huge and 2) a radius 20 disc with something that has 20 units per block is a fuckload of units.

FuzzySlippers
Feb 6, 2009

Flesh Forge posted:

love survival games with MMO style combat balance

This is one of the things I hate about a lot of survival games. They bloat enemy HP so much and that screws up the verisimilitude of combat. I don't really feel like I'm hunting in any sense when I'm backpedaling away from something for 5 minutes while I plink at it. I think sometimes the HP bloat is to combat cheese strategies but then cheese strategies become the standard since it takes forever to kill so better to just get enemies stuck on geometry and whack away. This never feels satisfying.

Unlucky7
Jul 11, 2006

Fallen Rib

Nukelear v.2 posted:

Looks like Grounded got a release date of next month, release trailer https://www.youtube.com/watch?v=DKYG-Lj0lpQ

Grounded is Obsidian's survival game that hit EA back in 2020 and I forgot all about it. But it's up on Gamepass and is worth picking up again as they've expanded the map pretty majorly and added some fun mechanics.

My quick take after playing a few days...
- Soul-ish combat, in that you need to learn enemy attack patterns to perform perfect blocks, as you have stamina usage on attack/block. Larger enemies if you can't perfect block, they will end up wrecking you.
- Monster Hunter-ish progress, gear is mostly built from bug parts and you need better/specialized gear to kill bigger bugs or enter certain environments. Everything can be further upgraded and eventually add additional elemental damage.
- There are special points on the map that trigger enemy attacks, defend those points for a couple minutes and get rewarded. Gives you a chance to build defensive structures and really put them to the test. They've got manned anti-air and anti-ground turrets you can build, traps, walls, etc.
- A pretty nice custom game mode that lets you turn on/off lots of aspects to suit your taste difficulty wise. Hunger/Thirst, stamina, durability, death penalty, etc.
- Building a zip line network to traverse the map is pretty cool.

Is it one of those "Find a friend or get hosed lol" games? I liked what I played back when it was first out in early access.

Nukelear v.2
Jun 25, 2004
My optional title text

Unlucky7 posted:

Is it one of those "Find a friend or get hosed lol" games? I liked what I played back when it was first out in early access.

Naw, my whole play through has been solo. I've been through every biome and built a pretty solid set of bases. I haven't tried the boss spider yet though and I think 2 more bosses are coming with the release.
I did lower tier defend-the-point stuff solo, I can imagine the higher tier ones might be best with friends but I'm sure you can power through it with more walls and more traps.

moonmazed
Dec 27, 2021

by VideoGames
grounded kicks rear end and it has all kinds of options for customizing gameplay

Decon
Nov 22, 2015


Unlucky7 posted:

Is it one of those "Find a friend or get hosed lol" games? I liked what I played back when it was first out in early access.

I was pretty bummed when I got to Valheim's second boss and found out it was like that. Just an absolute assload of health for someone to try to whittle away as a solo player.

VegasGoat
Nov 9, 2011

Raft just released 1.0. I played through it twice in the past and will definitely be doing another full play through at some point.

Three new story islands added. You basically progress technologically by sailing to the next story island and finding new blueprints as the story is revealed.

Lots of new building options including large horizontal beams to make additional floors look nicer without a support every 2 foundations.

I really liked this game and look forward to going through the full progression & story this time.

Vasudus
May 30, 2003

MonkeyforaHead posted:

From what all I can tell, the world size setting doesn't actually scale anything up or downwards; it just makes you encounter the world border sooner. I think you're also a little confused about what the settings do, as with someone a while back who said they set enemy health to 50% and they were still taking forever to kill. That isn't a setting, nor is there a percentage setting for surface deposits. Enemy damage is a setting, as is global ore deposit spawn rate, which I'm nearly certain refers to the frequency of the deep(ish) subterranean ore deposits -- the stuff you often need multiple proppicks and pickaxes to find and excavate -- and excludes surface deposits. The only mod I've found so far that I'd call absolutely necessary is ProspectorInfo, which saves your propick output to the map and clearly indicates the chunk borders they refer to. You also absolutely want to enable the secondary "Propick Node Search Radius" function with at least a radius of 6 blocks to help you narrow in on deposits once you start digging.

Yeah searching for metal is an absolute pain in the taint in this game. Surface deposits are probably a little more common than they seem, but it's incredibly easy for them to be obscured by foliage and terrain and end up overlooked. I had TWO surface copper deposits within draw distance of my base and it took me about a full ingame season to find both of them. :downs:

There's two ore settings: the percentage one determines underground ores, and the individual copper/tin ones at the bottom with "common - very rare" settings are for random surface nuggets. I cranked both up in my current world so I don't have to struggle as much. About six hours of running around the world netted me about 600 copper nuggets (set to common) and 50 tin (set to uncommon) so I was able to at least craft a bronze anvil out the gate and reduce the grind. I'm perfectly fine with the real struggle starting with iron, it's just kind of dumb that you're stuck with absolutely horrid stone tools for so long if you don't get lucky with copper.

HelloSailorSign
Jan 27, 2011

You know that the nuggets on the surface mean there's a deposit directly under them, yeah?

dogstile
May 1, 2012

fucking clocks
how do they work?

Decon posted:

I was pretty bummed when I got to Valheim's second boss and found out it was like that. Just an absolute assload of health for someone to try to whittle away as a solo player.

That's actually worse with more people. If I recall right all of the bosses were tougher if you had friends around.

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Winklebottom
Dec 19, 2007

VegasGoat posted:

Raft just released 1.0. I played through it twice in the past and will definitely be doing another full play through at some point.

Three new story islands added. You basically progress technologically by sailing to the next story island and finding new blueprints as the story is revealed.

Lots of new building options including large horizontal beams to make additional floors look nicer without a support every 2 foundations.

I really liked this game and look forward to going through the full progression & story this time.

How bad are the shark attacks and seagulls? I remember hearing that they are constant and very annoying, but I'm probably going off old info.

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