Thanks for confirming a fall release, Wiz!
|
|
# ? Jun 14, 2022 13:23 |
|
|
# ? May 30, 2024 09:03 |
|
Hopefully they’ll enjoy their vacation.
|
# ? Jun 14, 2022 13:49 |
|
https://twitter.com/PDXVictoria/status/1536740245609357313
|
# ? Jun 14, 2022 17:50 |
|
"Oh poo poo, this game is supposed to be released this year?!"
|
# ? Jun 15, 2022 09:54 |
|
Gort posted:"Oh poo poo, this game is supposed to be released this year?!" This is what happens when you think it's still 2021. Not that I've done that a couple of times or anything...
|
# ? Jun 15, 2022 14:40 |
|
AG3 posted:This is what happens when you think it's still 2021. Not that I've done that a couple of times or anything...
|
# ? Jun 15, 2022 14:44 |
|
Mantis42 posted:Open on a red curtain. Text: "Paradox Interactive Proudly Presents It's Next Masterpiece". The curtain opens, revealing a troupe of actors performing Our American Cousin. It's Ford's Theater, 1865. Ok, but now I want this instead of Vicky3.
|
# ? Jun 15, 2022 16:26 |
|
Capfalcon posted:Ok, but now I want this instead of Vicky3.
|
# ? Jun 15, 2022 17:50 |
|
CrypticTriptych posted:I enjoyed reading the Brazil AAR that happened recently (compiled on reddit). I think it was interesting how much you get to nudge the political system through event choices. It makes the system for enacting laws described in the dev diaries -- table a law, RNG happens, law eventually passes -- a bit less dry and abstract. whoa didn't expect to see Grão-Pará there, the Cabanagem together with the Farroupilha (the rebellion in Rio Grande do Sul, the southernmost state) makes a Brazil start far more interesting
|
# ? Jun 15, 2022 17:52 |
|
Capfalcon posted:Ok, but now I want this instead of Vicky3. The greatest tragedy in gaming is Koei dropping American history as a setting right before they started making Musou games.
|
# ? Jun 15, 2022 18:49 |
|
https://twitter.com/PDXVictoria/status/1537465272440958978 e: it's very pretty ThaumPenguin fucked around with this message at 17:49 on Jun 16, 2022 |
# ? Jun 16, 2022 17:33 |
Ah yeah that’s the stuff there. A more dynamic map visually has been what I wanted from historical PDS games for a long time. It makes playing so much more rewarding, especially across multiple campaigns seeing places change in different ways.
|
|
# ? Jun 16, 2022 18:29 |
|
It's pretty impressive that mapgame graphics have gotten to the point they can look somewhat like Railroad Tycoon 3, no sarcasm.
|
# ? Jun 16, 2022 18:48 |
|
Weird, I didn't see any shots of every German province covered in max level forts.
|
# ? Jun 16, 2022 19:01 |
|
eXXon posted:Weird, I didn't see any shots of every German province covered in max level forts. That's because all the supply for that went to fortifying every inch of russian soil
|
# ? Jun 16, 2022 19:06 |
|
Lol at the second comment on that one. 56k BEWARE!quote:Beautiful! So beautiful, in fact, that it took several minutes for me to load this page. Can we turn off the living map? It looks very graphics-intensive.
|
# ? Jun 16, 2022 19:13 |
|
this game WILL NOT run well on my 20 year old gateway 2000 this computer is TOP OF THE LINE 1/10 stars ability to feel rent asunder etc
|
# ? Jun 16, 2022 19:21 |
|
Mandalay posted:Lol at the second comment on that one. 56k BEWARE! lmao i love the pdx forums
|
# ? Jun 16, 2022 19:25 |
|
ThaumPenguin posted:https://twitter.com/PDXVictoria/status/1537465272440958978
|
# ? Jun 16, 2022 19:56 |
|
Mantis42 posted:The greatest tragedy in gaming is Koei dropping American history as a setting right before they started making Musou games. I would buy a Civil War musou.
|
# ? Jun 16, 2022 22:14 |
|
MonsieurChoc posted:I would buy a Civil War musou. I will also accept Revolutionary War musou. I want to see what baffling poo poo they'd come up with for Lafayette.
|
# ? Jun 16, 2022 22:21 |
|
nothing more that I like in a game than the ability to turn a pristine map into a pockmarked hellscape, a really underrated feature
|
# ? Jun 16, 2022 23:11 |
|
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-51-tutorial.1532719/ you only do a tutorial dev diary if you're really close to release right guys? guys?
|
# ? Jun 23, 2022 17:13 |
|
Does the tutorial have Hitler in it?
|
# ? Jun 23, 2022 17:21 |
Orange Devil posted:Does the tutorial have Hitler in it? Shouldn’t it be Palmerston, explaining why opium wars are cool and good?
|
|
# ? Jun 23, 2022 17:46 |
|
fuf posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-51-tutorial.1532719/
|
# ? Jun 23, 2022 17:47 |
|
fuf posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-51-tutorial.1532719/ Is it just me or do player objectives sound like a... win condition in a Paradox game? It sure will be nice to have the game tell me that there's absolutely no way I can lose now rather than just deciding "yeah this playthrough stopped being fun"
|
# ? Jun 23, 2022 18:03 |
|
Are we planning a release mega MP session? I'd love to be part of one. Euro goon here. Just a bunch of chill idiots flailing at every buttons trying to manage an economy.
|
# ? Jun 23, 2022 18:06 |
|
MonsieurChoc posted:I would buy a Civil War musou. I've spent a stupid amount of time thinking about this, what characters would be in it, what their weapons would be, etc. Too bad I have no understanding of programming or game design.
|
# ? Jun 23, 2022 18:08 |
RabidWeasel posted:Is it just me or do player objectives sound like a... win condition in a Paradox game? It sure will be nice to have the game tell me that there's absolutely no way I can lose now rather than just deciding "yeah this playthrough stopped being fun" Being able to give the game a win condition and have it be somehow considered has been near the top of my PDS dream additions for awhile. Bonus points if it helps guide me along the way when I’m learning or spins up dynamic mission things that fit with my desired win con. idk that that’s what this is and even if so it’ll probably be pretty limited out of the gate, but it being there would be awesome.
|
|
# ? Jun 23, 2022 18:26 |
What would be really cool is to be able to set player objectives (or have them extensible so modders can make some) to things, like target a specific whacky achievement as your player objective, and then have the system capable of feeing you journal entries to help you towards that.
|
|
# ? Jun 23, 2022 18:48 |
|
Popoto posted:Are we planning a release mega MP session? I'd love to be part of one. Euro goon here. Just a bunch of chill idiots flailing at every buttons trying to manage an economy. That'd be fun, a crowd of Goons intent on setting up their preferred brand of leftist utopia and accidentally becoming autocratic monsters because we have no idea what we're doing
|
# ? Jun 23, 2022 19:05 |
|
DaysBefore posted:That'd be fun, a crowd of Goons intent on setting up their preferred brand of leftist utopia and accidentally becoming autocratic monsters because we have no idea what we're doing I'm going to be an autocratic monster intentionally
|
# ? Jun 23, 2022 19:08 |
|
VostokProgram posted:I'm going to be an autocratic monster intentionally A D&D poster, I see
|
# ? Jun 23, 2022 19:12 |
|
VostokProgram posted:I'm going to be an autocratic monster intentionally Unironically looking forward to the mod that replaces the "Why do this" parts of the tutorial with things like "Because you're a monster who wants to build an empire that runs on human misery."
|
# ? Jun 23, 2022 21:44 |
|
VostokProgram posted:I'm going to be an autocratic monster intentionally Congrats on being the only one to create a leftist utopia
|
# ? Jun 23, 2022 22:35 |
|
My countries main imports are Coal and Sulfur and its main exports are Misery and Armless Orphans.
|
# ? Jun 23, 2022 22:39 |
|
im gonna grow and exports tulip bulbs. the currency of the future
|
# ? Jun 23, 2022 22:44 |
|
Popoto posted:im gonna grow and exports tulip bulbs. the currency of the future non-fungible tulips
|
# ? Jun 23, 2022 23:46 |
|
|
# ? May 30, 2024 09:03 |
|
Mantis42 posted:I've spent a stupid amount of time thinking about this, what characters would be in it, what their weapons would be, etc. Too bad I have no understanding of programming or game design. Do not pursue Lee Bob
|
# ? Jun 24, 2022 00:23 |