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Dorothea's orbs also work no matter what class she is, making her a pretty good melee. I kind of want to try armored knight Bernie.
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# ? Jun 26, 2022 06:08 |
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# ? Jun 6, 2024 06:05 |
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Now that they have a second triangle with brawler/mage/archer, those classes feel a lot better. Kind of sucks to lose the generalist role on mages, but at least they have a dedicated one this time! I like matching advantage on deciding who I bring so it'll actually get me to bring a mage or archer. Still not that into the archer moveset but now that I kind of get what I'm doing with it, it's vastly better than FEW's. Brawler loving owns and it's tragic it's guys only. (I still haven't decided what to do with the Eagle's mages, the only one I really play is Monica because I love her even if I want to use Hubert cause he's cool too)
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# ? Jun 26, 2022 06:36 |
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I've got both Hubert and Dorothea as Paladins right now, but Dorothea will branch into Falcon Knight and Hubert Dark Knight. Monica's my Assassin, I like the timed hits with how fast Assassins are. I can't understate how hilarious Hubert is when he gets big sweeping attacks and you can upgrade his personal ability.
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# ? Jun 26, 2022 06:45 |
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I made Caspar a brawler, Monica a Wyvern Rider, Hapi a Pegasus Knight and Manuela a Swordmaster. Oh and Shamir a Fortress Knight. Everyone else I've mostly stuck to their defaults for aesthetic purposes.
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# ? Jun 26, 2022 07:25 |
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I really want some dataminers to pull out the actual numbers behind a lot of abilities/mechanics. Like what is the effective Mt multiplier for super-effective weapons? I tried out a basic un-forged Rapier and it did way more damage to Armor Knights than a +12 Steel Sword with fully 4 times the Mt. What is scaling effect of character Str/Mag on damage, or of those random stat scaling modifiers you find on weapons? So many vague descriptions like the Chain weapon modifier that just "increases damage with more consecutive attacks"? How much does it increase, starting at what combo length? When does it cap? Let me do the math damnit, the whole point of the game is optimizing loadouts and I need information!
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# ? Jun 26, 2022 07:30 |
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fun fact: Cavalier/Paladin class action + super effective weapons is hilarious I gave lorenz a horseslayer spear and he turned into a blender of death
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# ? Jun 26, 2022 07:43 |
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Gamerofthegame posted:wasn't she the one character who did that in three houses for empire gang too or am I misremembering The neat part is that it doesn’t matter. Embrace fortress knight Hapi and swordmaster Constance
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# ? Jun 26, 2022 08:07 |
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I kind of want to recruit Lysithea just to make her an armored knight because it would be hilarious.
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# ? Jun 26, 2022 08:29 |
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honestly I really missed recruiting characters in maps nowadays so I'm glad that it came back in some way in this musou spinoff.
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# ? Jun 26, 2022 08:34 |
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i would like to nominate this for game of the year
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# ? Jun 26, 2022 08:49 |
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lol I finally got access to top tier tactics school stuff and beelined the top tier personal skill stuff and Felix is now hilarious because he goes up to his full speed demon mode in only three dodges. He attacks so fast it's actually nearly impossible to control.
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# ? Jun 26, 2022 09:10 |
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Blaziken386 posted:i would like to nominate this for game of the year Felix and Raphael have an A support that is entirely based around their love of meat.
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# ? Jun 26, 2022 09:22 |
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I sort of decided to test how much stats matter in this by replaying a map before and after feeding shez enough stat boosts to raise her str by 12. Before the boost her full combo string of light attacks was doing 235-260. After it was doing around 250-280. It's not a very big difference.
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# ? Jun 26, 2022 10:01 |
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was having trouble clearing the enemy death requirement of one of the paralogue S-ranks, and so I decided to switch Shez from swordsmaster back to Fluegel i went from ~1200/1500 to ~1700/1500 kills. I forgot how loving bonkers her unique moveset is, especially when you throw dark magic into the mix KittyEmpress posted:I sort of decided to test how much stats matter in this by replaying a map before and after feeding shez enough stat boosts to raise her str by 12.
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# ? Jun 26, 2022 10:09 |
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The key to doing the enemy deaths one I've found is to always be killing the officers yourself (ideally with WPG); for whatever reason in this game it feels like you get a lot less KO score from computer-controlled units killing officers compared to the first game, so you really need to do them by yourself in some maps. Otherwise the game actually won't spawn you enough mooks to kill within the time limit. Ultimately with stats they aren't that important and it's all about skills, pretty much like the original FEW, with some exceptions like Luna and etc. from the original game which rewarded high luck etc. RoyalScion fucked around with this message at 10:33 on Jun 26, 2022 |
# ? Jun 26, 2022 10:28 |
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Numbers go up is definitely big. I just wanted to test it mostly due to people being mad at 'stat screwed' characters. They're not really that screwed, honest.
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# ? Jun 26, 2022 11:06 |
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RoyalScion posted:The key to doing the enemy deaths one I've found is to always be killing the officers yourself (ideally with WPG); for whatever reason in this game it feels like you get a lot less KO score from computer-controlled units killing officers compared to the first game, so you really need to do them by yourself in some maps. Otherwise the game actually won't spawn you enough mooks to kill within the time limit. Wait, killing officers gives a KO score increase?? And here I was intentionally letting some live for more enemies to spawn. I guess then the optimal way is to send controllable units to those areas but NOT have them attack so you can switch and kill the officer yourself?
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# ? Jun 26, 2022 11:08 |
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GiantRockFromSpace posted:Wait, killing officers gives a KO score increase?? And here I was intentionally letting some live for more enemies to spawn. At least in the original FEW if you ordered a unit to attack an officer/area you would also get additional KO score to simulate any other dudes they killed; I’m not sure if it works the same way here, but if it does it feels like it gives a lot less relative to the srank goals at least. It’s only been a problem in a few story missions but those are generally longer so it’s slightly a pain to redo.
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# ? Jun 26, 2022 11:51 |
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I'm still not that far in, but so far, the mage moveset feels really clunky to me. I ended up switching Lysithea to sword classes because they're just more fun to use. I managed to recruit Lynhart, so I dunno...maybe war master?
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# ? Jun 26, 2022 13:02 |
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Half of my black Lion mages are more likely to end up as riders or mortal savants.
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# ? Jun 26, 2022 13:34 |
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I'm actually liking Mage after playing it for a bit, good AOE and elemental variety. Priest and Cavalier on the other hand... (I really can't get the hang of breaking weakpoints as Cavalier).
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# ? Jun 26, 2022 13:36 |
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Priest gets a whole lot better once your units get to higher tier classes and get to attack faster. And then you throw the moveset in the dumpster anyways because lol Gremory and Dark Bishop are ridiculous and neither inherits from Preist. ... actually I think Preist may be the only moveset no Master level class has. You can get the Warrior/Foot-spear/Armored Knight/foot archer movesets by dismounting. Huh.
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# ? Jun 26, 2022 13:42 |
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Professor Jeritza Anyways, I understand I'm early in the game (just out of the prologue, starting to gently caress around with intermediate classes) but what are the efficient ways to expose critical gauges? Attacking with triangle advantage* is not helping that much but again, early on and the passives should level up. Do later magic and weapon skills help with exposure? *I'm assuming that like in Three Houses it's not inherent but through the X buster passives. I'm still calling it triangle advantage because Fire Emblem E: is War Cleric there? I see trickster but not cleric and I'd like some gal to go punchwoman if possible.
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# ? Jun 26, 2022 14:22 |
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Omobono posted:Professor Jeritza Basically hit them with any weapon skill and it will bring up the stun gauge, regardless of any kind of weapon advantage. There's other ways like counterhitting them at the right moment and stuff, but that's the way to do it like 99% of the time.
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# ? Jun 26, 2022 14:31 |
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Hargrimm posted:I really want some dataminers to pull out the actual numbers behind a lot of abilities/mechanics. Like what is the effective Mt multiplier for super-effective weapons? I tried out a basic un-forged Rapier and it did way more damage to Armor Knights than a +12 Steel Sword with fully 4 times the Mt. What is scaling effect of character Str/Mag on damage, or of those random stat scaling modifiers you find on weapons? So many vague descriptions like the Chain weapon modifier that just "increases damage with more consecutive attacks"? How much does it increase, starting at what combo length? When does it cap? Let me do the math damnit, the whole point of the game is optimizing loadouts and I need information! In FEW xslayer was a 1000% multiplier. So absolutely ridiculous if you bring it against the right units. Omobono posted:Professor Jeritza Beyond weapon arts, you really only start to getting natural exposes when you have higher tier advantage, 2 to 3 arrows on map when you select your unit and see the enemy. This requires the higher tier classes and better battalions.
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# ? Jun 26, 2022 14:34 |
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Blaziken386 posted:i think one of the funniest parts of three hopes is the fact that it inverts which hero's relics are good Thyrsus also occasionally negates an attack. Though, you gotta see what it's forge skill is because every weapon has a Forge skill in this game, and the Hero's Relics start lagging behind in MT when you can't forge them yet.
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# ? Jun 26, 2022 14:36 |
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Omobono posted:Attacking with triangle advantage* is not helping that much but again, early on and the passives should level up. Do later magic and weapon skills help with exposure? It is inherent in Three Hopes
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# ? Jun 26, 2022 14:37 |
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Harrow posted:It is inherent in Three Hopes Yeah. Weapon Triangle is much more important here than it was in Three Houses, and about as important as in FEW and standard FE games. DC Murderverse posted:Inexplicable Support Content, part 2: (Annette/Shez) Why does noted not-thinker Shez know so much about literary critical theory? Shez might be kinda dumb, but he does seem to be able to reason for himself. If nothing else, he has a full Reason Spell list, so if he was a Three Houses unit, he would probably have a Budding Talent in Reason. Would make for a nice foil to Byleth too.
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# ? Jun 26, 2022 14:42 |
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Omobono posted:Attacking with triangle advantage* is not helping that much but again, early on and the passives should level up. Do later magic and weapon skills help with exposure? C3 (y>y>x) opens up meter unless you have class disadvantage. EDIT: ...actually, double checking this only seems to happen sometimes?!? Hammering them with it seems to make the meter open a lot faster than other methods at least. Hitting them once or twice with the golden arrow from ArcherBernie consistently opens up the meter for breaking, and two uses of Fluegel Shez's multistab also opens meters up. Precious games had specific meter combos but now I'm thinking there's a certain amount of pressure that opens it and certain moves give higher pressure. Edit 2: Little further testing with Armored Lord Edelgard: 2 C3s to open meter on neutral, 3 on resisted, 1 on advantage. 2 for Mage Hubert on neutral, training ground isn't summoning anything that resists magic or is weak to it. Flytrap fucked around with this message at 14:56 on Jun 26, 2022 |
# ? Jun 26, 2022 14:44 |
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perfect guards are the best way to open up weak points since enemy attacks are very heavily telegraphed, the timing is decently generous, and the punishment for pressing the button too early is you just do a regular guard instead
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# ? Jun 26, 2022 15:01 |
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Augus posted:perfect guards are the best way to open up weak points since enemy attacks are very heavily telegraphed, the timing is decently generous, and the punishment for pressing the button too early is you just do a regular guard instead That requires me to not be always attacking and in a musou game that's a bridge too far.
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# ? Jun 26, 2022 15:39 |
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I love my dear rat boy, so so much
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# ? Jun 26, 2022 15:41 |
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how does the game handle cutscenes that heavily involve a particular character if they die? For instance, in Scarlet Blaze there was a pretty substantial amount of exposition at the beginning of chapter 5 or 6 I think that relied on Monica being in the scene. If Monica died in battle would that cutscene be different?
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# ? Jun 26, 2022 16:06 |
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I presume Monica has plot immunity like Hubert or Gilbert does in Three Houses.
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# ? Jun 26, 2022 16:18 |
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That or they pull the "too wounded to fight" card so they can be in cutscenes but not the roster.
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# ? Jun 26, 2022 16:33 |
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I saw a video on the demo and yeah, some characters have inmunity even on Classic mode. You can tell the difference if they are either on their knees (survive cause plot) or lying on the ground (dead). Also, can 100% confirm killing officers yourself gives you way, way more KOs than letting the AI do it: by directing the AI next to the enemies, manually changing and killing each of them I can get the KO cound on side-quests by minute 1-2. So yeah, don't rely on the AI to kill enemies until you reach the KO number for the S-Rank.
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# ? Jun 26, 2022 16:55 |
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Blaziken386 posted:i would like to nominate this for game of the year The camera specifically panned down for that line. Bruceski fucked around with this message at 17:24 on Jun 26, 2022 |
# ? Jun 26, 2022 17:19 |
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I started the Demo and got to the first encampment and the game told me I couldn’t use amiibo unless I was playing the full game so I’m gonna buy it BUT I also never played the DLC side story in Three Houses so I’m going to do that first. Since I guess those characters will be in this game? I might also play through the blue lions story since I never did that and never got any of the cool DLC characters.
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# ? Jun 26, 2022 17:49 |
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How does recruitment work, can you only do it with certain characters controlled? I recruited Hapi while playing as edelguard, but killed Constance while using Petra and had the strategies to recruit both.
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# ? Jun 26, 2022 17:55 |
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# ? Jun 6, 2024 06:05 |
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Hubert spends most of Scarlet Blaze's side quests and paralogues finding new ways to be a good friend and it's kind of hilarious. And then you recruit Shamir and you do it by promising you won't kill Catherine Goddamn Shamir and Ashe really do not want to be here. Everyone else has kind of settled in but they're both still very 'I'm here because you threatened someone I love and now I need to fight other people I love. No poo poo I'm not happy' Tae posted:How does recruitment work, can you only do it with certain characters controlled? I recruited Hapi while playing as edelguard, but killed Constance while using Petra and had the strategies to recruit both. Most you can do with anyone. The strategy will tell you if you need to do it with a specific person and will warn you if you try to deploy without them. On SB so far this has been Raphael needing Ignatz and Mercedes needing Jeritza
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# ? Jun 26, 2022 17:56 |