|
Make the warpers ACTUALLY dangerous.
|
# ? Jun 15, 2022 23:23 |
|
|
# ? May 29, 2024 15:16 |
|
OgNar posted:https://unknownworlds.com/subnautica/an-update-on-our-subnautica-and-below-zero-plans/ Some of these sound like the DeathRun mod I’ve posted about previously
|
# ? Jun 16, 2022 09:32 |
|
Has their been any talk from them about apple silicon support? I am running the experimental build and it flys on my M1 Max but native is always better. I know they are doing a big revamp for the 2.0 build of both games, just didn't know if it was on their radar. I looked on their discord but didn't see anything.
|
# ? Jun 16, 2022 13:01 |
|
badjohny posted:Has their been any talk from them about apple silicon support? I am running the experimental build and it flys on my M1 Max but native is always better. I know they are doing a big revamp for the 2.0 build of both games, just didn't know if it was on their radar. I looked on their discord but didn't see anything. While the direct answer to your question is probably 'nothing' I can think of two reasons the expected answer should also be 'nothing': 1- Apple Silicon is still a teeny market share. 2- These devs are only now becoming competent. Remember when they thought they needed the unity source code to remove terraforming from their game? Hilarious!
|
# ? Jun 18, 2022 18:16 |
|
do other discussion groups for this game obsess over "terraforming" showing up in dev notes a couple times or is it just the folks here
|
# ? Jun 21, 2022 22:12 |
|
JawnV6 posted:do other discussion groups for this game obsess over "terraforming" showing up in dev notes a couple times or is it just the folks here There was a Whole Entire Thing about this during the Subnautica Early Access phase. The collective unconscious of the thread population still bears psychic wounds from those days...
|
# ? Jun 25, 2022 19:56 |
|
JawnV6 posted:do other discussion groups for this game obsess over "terraforming" showing up in dev notes a couple times or is it just the folks here Game used to have terraforming. It had a terraformer tool that you could use to move voxels from one place to another. Buildings used to terraform the environment when you placed them. Hell you could dig in the sand. Theres an early playthrough somewhere where someone just dug straight down to the lava castle. The problem is it made save files massive (GB sized) and unstable, so they removed it.
|
# ? Jun 27, 2022 12:25 |
|
Dyz posted:Game used to have terraforming. It had a terraformer tool that you could use to move voxels from one place to another. Buildings used to terraform the environment when you placed them. Hell you could dig in the sand. Theres an early playthrough somewhere where someone just dug straight down to the lava castle. thanks for the silly rehash of the discussion i was (quite clearly) aware of and a complete avoidance of the question I actually asked, did you have anything to add or did you just wanna mash the keyboard for a while
|
# ? Jun 28, 2022 22:09 |
|
JawnV6 posted:thanks for the silly rehash of the discussion i was (quite clearly) aware of and a complete avoidance of the question I actually asked, did you have anything to add or did you just wanna mash the keyboard for a while Well I had no idea about the whole terraforming stuff, and I thought the post was informative.
|
# ? Jun 28, 2022 22:52 |
|
Rupert Buttermilk posted:
I didn’t have any clue either, I’d heard of saves ballooning uncontrollably but didn’t realize that was
|
# ? Jun 28, 2022 22:58 |
|
JawnV6 posted:thanks for the silly rehash of the discussion i was (quite clearly) aware of and a complete avoidance of the question I actually asked, did you have anything to add or did you just wanna mash the keyboard for a while You doing okay?
|
# ? Jun 28, 2022 23:00 |
|
T E R R O R - F O R M I N G
|
# ? Jun 28, 2022 23:04 |
|
JawnV6 posted:do other discussion groups for this game obsess over "terraforming" showing up in dev notes a couple times or is it just the folks here No it only happens here and we do it specifically because we hate you
|
# ? Jun 29, 2022 02:35 |
|
Oh this is the moron who got mad at someone using a swear word at him lmfao
|
# ? Jun 29, 2022 02:37 |
|
Dyz posted:Game used to have terraforming. It had a terraformer tool that you could use to move voxels from one place to another. Buildings used to terraform the environment when you placed them. Hell you could dig in the sand. Theres an early playthrough somewhere where someone just dug straight down to the lava castle. Thank you! I never knew this was ever a mechanic!
|
# ? Jun 29, 2022 08:06 |
|
It's available as a mod right? Every one of those "giant base" videos people make on youtube has them terraforming everything.
|
# ? Jun 29, 2022 08:13 |
|
veni veni veni posted:It's available as a mod right? Every one of those "giant base" videos people make on youtube has them terraforming everything. Might be this one? https://www.nexusmods.com/subnautica/mods/504 Disclaimer: I haven’t used it, that’s not a thing I was ever really interested in. If I want that I can go play something like Minecraft or 7 Days to Die
|
# ? Jun 29, 2022 10:14 |
|
Dyz posted:Game used to have terraforming. It had a terraformer tool that you could use to move voxels from one place to another. Buildings used to terraform the environment when you placed them. Hell you could dig in the sand. Theres an early playthrough somewhere where someone just dug straight down to the lava castle. Thank you for the useful and interesting post.
|
# ? Jun 29, 2022 10:23 |
|
Control Volume posted:Oh this is the moron who got mad at someone using a swear word at him lmfao
|
# ? Jun 30, 2022 19:55 |
|
Thank you
|
# ? Jun 30, 2022 20:33 |
|
The devs have added a seatruck dock in the experimental branch of Below Zero on pc https://www.reddit.com/r/subnautica/comments/vrr781/no_spoilers_loving_the_new_seatruck_dock_in_bz/
|
# ? Jul 5, 2022 18:19 |
|
Oasx posted:The devs have added a seatruck dock in the experimental branch of Below Zero on pc Oh, that's pretty sweet, thanks for the heads up! This video shows what it looks like in action: https://www.youtube.com/watch?v=o7Q6nLLHD3g, skip to about 6:20 to see them dock with a bunch of modules attached. Unfortunately, right now it doesn't seem to do what I was kinda hoping from such a thing - give you an easy UI to remove, store, and re-attach the various modules while docked. But with this in place maybe something like that could be a future mod, or maybe in future updates.
|
# ? Jul 6, 2022 06:52 |
|
Would be nice to be able to access all the loot you just came back with also.
|
# ? Jul 6, 2022 08:44 |
|
While there'll always be a bunch of little things that would be better-than-before stuff to have, what I only really want is a new big map to explore and new big submarines to build -fashion!- Can't wait for game 3.
|
# ? Jul 6, 2022 08:54 |
|
So I finished Below Zero last week and I'm wondering where I must have missed some plot points: So, Sam and Marguerite (try to) jointly blow up the Omega Lab and the Leviathan Cave, Marguerite succeeds and escapes, Sam fails and dies, along with Parvan. IIRC, Sam's girlfriend worked / lived / both at the biolab, so she was cool with her potentially dying for this? And what happened to the other bases, all of them (apart from Qoppa I guess) were also trashed. What happened to everyone else? I don't remember them mentioning going full terrorist on everyone? Also, I completely forgot about the leviathan and curing it until I already beat the game and left with ALAN. I even went in the actual cave with the antidote and just somehow didn't see it through the lovely drone camera I guess. Sorry sis! Other thoughts: I preferred 1 over 2, mostly due to 1) the world feeling, or actually being bigger 2) the story in one naturally has more mystery although I thought ALAN was a pretty cool take on a... post-not-human alien 3) I loving loved the Cyclops but I get why people might not. Somebody needs to make a submarine trucking game loving stat. And not the Seatruck, which isn't that bad but the fact that even the new dock still does that godawful detach thing is just criminal. Just make a docking hatch that points downwards directly into water for christ's sake. metasynthetic fucked around with this message at 05:15 on Jul 7, 2022 |
# ? Jul 7, 2022 05:06 |
|
I'm not gonna spoiler it, as game's been out ages and the plot isn't really why people play the game. I think the idea was that the bombs went off when nobody was around like Marguerite's did, Sam's device just went off when Parvan caught her. It's very quickly glossed over in maybe a single voice entry, but corporate pulls the plug and evacs everyone. The entire thing's very bolted together and a more mature ...product? (what's the name for a sub-aspect of a game?) would have reiterated the points to the player more. Really does feel the plot was mostly-done and then the ALAN stuff swooped in to replace it, dno why they scrapped it. Maybe they couldn't figure out how finding out about Sam results in the player leaving the planet?
|
# ? Jul 7, 2022 07:09 |
|
At the very beginning of the game, you have a message from one of Sam's coworkers talking about how the entire Alterra project on the planet was shut down and evacuated in a hurry. So there's your answer about most of the stations, they just got shut down and the staff involved transferred. If you want a more detailed explanation I think for whatever reason the mining operation wasn't showing the returns that Alterra wanted out of it, so they ended up focusing more on the viral research project instead, but when the research got destroyed and Robin's death drew a police investigation, Alterra just decided to pull out entirely. Not very good, but also to be expected when the plot writing did a couple major pivots during the game's development and writers were swapped out. You'd think that'd happen more often with these environmental storytelling games.
|
# ? Jul 7, 2022 14:29 |
|
Pretty cool so far Subnautica And The Terror Of Absolute Freedom https://www.youtube.com/watch?v=wMjR7fkTYe0 quote:Subnautica doesn't bill itself as a scary game - but if you've played it, you know that it can be just that. And one of the ways it creates terror is by giving you something that's not always present in other games - the absolute freedom to play it however you want to. In this video, we'll talk about why that works to create a truly fantastic experience. Text/link from the video description Link to research paper on 'the call of the void', or more scientifically, the 'high place phenomenon' https://www.sciencedirect.com/science/article/abs/pii/S0165032711006847
|
# ? Jul 11, 2022 09:01 |
|
zzMisc posted:Oh, that's pretty sweet, thanks for the heads up! This video shows what it looks like in action: https://www.youtube.com/watch?v=o7Q6nLLHD3g, skip to about 6:20 to see them dock with a bunch of modules attached. Honestly if anything that dock in its current state is arguably worse than just swapping power cells out, because it traps all the modules into that station's pipe so you can't even shuffle them around while the Sea Truck's recharging.
|
# ? Jul 11, 2022 12:10 |
|
Latest Skillup video mentioned that the Subnautica devs are going to be revealing their new game next week at Gamescom. Would be great if it was Subnautica 2 but that seems unlikely based on comments they were making about the development of Below Zero, hopefully whatever they're making can recreate some of the magic of the first game.
|
# ? Aug 18, 2022 21:21 |
|
NoEyedSquareGuy posted:Latest Skillup video mentioned that the Subnautica devs are going to be revealing their new game next week at Gamescom. Would be great if it was Subnautica 2 but that seems unlikely based on comments they were making about the development of Below Zero, hopefully whatever they're making can recreate some of the magic of the first game. I believe they're making a turn based strategy game.
|
# ? Aug 19, 2022 00:32 |
|
Wonder if theyll keep it in the same universe as the rest of their games.
|
# ? Aug 19, 2022 06:30 |
|
Probably an unpopular opinion but I did not find Subnautica scary at all. I guess there are moments where something pops out of nowhere that gives you a jolt, but the cartoonish graphics, goofy looking fauna and relatively non lethal game design never really felt spooky tbh.
|
# ? Aug 19, 2022 09:04 |
|
veni veni veni posted:Probably an unpopular opinion but I did not find Subnautica scary at all. I guess there are moments where something pops out of nowhere that gives you a jolt, but the cartoonish graphics, goofy looking fauna and relatively non lethal game design never really felt spooky tbh. It's definitely a game that's scarier before you can see the wires. Once you figure out how easy it is to deal with Reapers as soon as you have the Seamoth alot of the dread goes but early game I found being anywhere in their roaring distance absolutely terrifying. And the first time the blood kelp theme started playing with inky black abyss around me in every direction I just ran straight home because the music sounded like I'd just been spotted by something that was going to chase me down and eat me
|
# ? Aug 19, 2022 09:54 |
|
One of the mods I play with does 2 fun things: -up the water murkiness -increase the aggro range and behaviors and everyone It’s one thing to see the reaper in the distance roaring away harmlessly; you’re still safe there in the base game. When you hear the roar and it can come flying out of the murk from a longer range than you’d expect at literally any second, things are suddenly a little bit spicier
|
# ? Aug 19, 2022 17:01 |
|
Icon Of Sin posted:One of the mods I play with does 2 fun things: Didn't they program the game so that the Reaper Leviathans use echolocation, meaning if you hear them, they see you? Also, wasn't that something that started off as a bug and they ran with it?
|
# ? Aug 19, 2022 17:15 |
|
Rupert Buttermilk posted:Didn't they program the game so that the Reaper Leviathans use echolocation, meaning if you hear them, they see you? They wrote that as lore, but mechanically, they roar occasionally at random, and roar when they start an attack run. Just because you hear it doesn't mean it's about to aggro on you. But if it does aggro on you, you do hear it.
|
# ? Aug 19, 2022 19:07 |
|
The attack roar is (usually) alot more pissed off, rather than the passive roars you hear in the distance
|
# ? Aug 19, 2022 19:55 |
|
They just presented their new (non-Subnautica) game at Gamescom, and the world is created by Brandon Sanderson https://www.youtube.com/watch?v=PP6r_hPECh0 Oasx fucked around with this message at 19:55 on Aug 23, 2022 |
# ? Aug 23, 2022 19:45 |
|
|
# ? May 29, 2024 15:16 |
|
Oasx posted:They just presented their new (non-Subnautica) game at Gamescom, and the world is created by Brandon Sanderson And for anyone who wanted another Subnautica, we got that as well from another developer: https://www.youtube.com/watch?v=xiayFsYfUEw Hard to make out what kind of game it will be from the trailer, I'm not sure if those structures indicate a base building element or if it's just prebuilt scenery. Looks intriguing at least.
|
# ? Aug 23, 2022 20:23 |