Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Big Scary Owl posted:

Wow I can't hit a single shot with my weapons. I thought they were supposed to help!

lol no, guns are a tool to immersively get you to the Start New Game screen.

Adbot
ADBOT LOVES YOU

JointHorse
Feb 7, 2005

Lusus naturæ et exaltabitur cor eius.


Yams Fan

Big Scary Owl posted:

Wow I can't hit a single shot with my weapons. I thought they were supposed to help!

This has come up few times in this thread:

Sonel posted:

- Go to the options menu and select display, then look for aim outline and select all weapons. This will make zombies have a green outline if your melee or ranged weapons are able to hit.

HelloSailorSign posted:

When using a gun, you have to right click aim it and then mouse pointer over your target. With that outline enabled, you'll see it as red - that means low chance of hit. As you hold right click and keep the outline on your target, your character aims, and the outline changes from red to yellow to green. When green, that's the highest chance of hit.

If when you mouse pointer over and you don't see an outline, it means for whatever reason you cannot hit the target at all.

Something like a shotgun in a group will also spray and hit things nearby that aren't green, and high powered rifles can punch through 2 zombies.

And yeah, guns are LOUD. You might kill one or two zombies right now, but the whole zombified neighborhood heard that, and are coming to get you.

JointHorse fucked around with this message at 11:14 on Jul 5, 2022

Big Scary Owl
Oct 1, 2014

by Fluffdaddy

JointHorse posted:

This has come up few times in this thread:



And yeah, guns are LOUD. You might kill one or two zombies right now, but the whole zombified neighborhood heard that, and are coming to get you.

Thank you for the tips! I didn't know that you had to keep aiming to increase the chance of hit, I thought it was a range thing. I'm playing on a controller and the outlines show up by default. The inventory management sucks on pad but I'm prefering it overall to kb+m tbh.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Should I saw the shotgun or is it better to use the regular one at lower levels?

HelloSailorSign
Jan 27, 2011

Realistically, until you know what you’re doing stick to the 9mm and .38 firearms because they make the least noise of the lot. Shotguns will have zombies come wandering from like the next cell over, and only if you got a kinda cheesy roof setup (or you want to go out with a bang) would I advise shotguns or high powered rifles. Magnums bad for noise too.

Unless you’ve got starting skill in aiming, it takes some time to level it and you’re really just better off using a crowbar or baseball bat.

piano chimp
Feb 2, 2008

ye



Starting as a Police Officer is very helpful if you want to use guns eventually. I tend to use shotguns until Aiming 4 as you can hit multiple zeds per shot so the skill levels up fast. At 4, pistols are easy to use and long rifles are serviceable.

I really recommend the lightweight Firearms B41 mod which adds a few vanilla-friendly weapons and mods. I much prefer this to Brita's, having used both extensively. The weapons are reasonably balanced with just enough variety to keep looting interesting.

Another great mod is More Traits which adds a bunch of traits including ones to specialise in gun-related skills. I made a minmaxed Police Officer character on a multiplayer server and it ended up bonkers powerful!

kedo
Nov 27, 2007

Since the thread has swung to Zomboid chat, are any of ya’ll playing on multiplayer servers you’d recommend?

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Is there a difference between a one-hand vs a two-hand shove/push? I'm using a character with the Strong trait and it's been very helpful for killing single zombies. Want to know if there's any difference in doing it with just one hand.

EDIT: JUST STARTED DRIVING A CAR FOR THE FIRST TIME OH YISSSSSS

Big Scary Owl fucked around with this message at 17:46 on Jul 5, 2022

tildes
Nov 16, 2018

Big Scary Owl posted:

Should I saw the shotgun or is it better to use the regular one at lower levels?

Shotgun is good for training aim since you have a spread and can hit a few at once. But you need to probably do it on one side of an invincible fence from safety or something since it’s so loud.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!
Thanks for all the PZ tips. My friends just bought it so it'll be on our multiplayer rotation pretty soon.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

tildes posted:

Shotgun is good for training aim since you have a spread and can hit a few at once. But you need to probably do it on one side of an invincible fence from safety or something since it’s so loud.

you really need to be prepared to just completely abandon a fairly large area after firing one of the loud guns. absolutely do not "poo poo where you eat".
e: alternatively bring molotovs/fire traps and clear them out.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Is there a problem with leaving objects on the floor?

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!
There used to be some performance issues if you had a large number of items laying on the ground (like stuff for metalworking), but one of the recent patches cleaned that up.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy

duffmensch posted:

There used to be some performance issues if you had a large number of items laying on the ground (like stuff for metalworking), but one of the recent patches cleaned that up.

Oh so it's fine then? Cool.

I'm currently hiding inside a bathroom cause I triggered a burglar alarm, and I ain't leaving until these fuckers leave even if I have to stay hours here. Any strats on better dealing with a triggered alarm?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Run away

Khablam
Mar 29, 2012

Shotguns are an incredible weapon that can let you access areas you'd otherwise be forced from.
If all these are true
- you're not near your base/area you want to be in soon
- you feel the local population is lowish
- you want to raid a building/warehouse that's packed with Z's
Then a shotgun will let you do it very reliably.

Even if you can kite out the large group to melee, you'll likely end the fight tired, scared, exhausted, slightly scratched if you're unlucky. It's usually easier to escape a huge ravenous horde in a fresh state than it is a smaller group with 5-6 red moodlets.

n.b. you can set an alarm-noisebomb to go off in a neighbouring building to make escaping a sound triggered mass easy.

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!

Big Scary Owl posted:

Oh so it's fine then? Cool.

I'm currently hiding inside a bathroom cause I triggered a burglar alarm, and I ain't leaving until these fuckers leave even if I have to stay hours here. Any strats on better dealing with a triggered alarm?

Run away quickly. The noise radius is basically your entire cell and they will linger there longer than you likely could survive. Also, human sounds will trigger them to attack windows, doors, and such. Basically, don't linger any time you set off an alarm of any kind.

A neat thing I've figured out while driving is that you can honk your horn (large noise radius) on one side of a highway to get them moving, then swerve to the other side.

Here's a great video about how zombies are spawned and such:
https://www.youtube.com/watch?v=hglrA6FrxOw

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed
Necesse hints/tips/whatever from a guy who played up to the deep snow cave boss (for whatever that's worth):

Make a wooden boat and use it in the water to sail to another island. You can only go to tiles in the cardinal direction you leave the map (if you leave the north edge, you can only go to tiles north of you).

Plant trees in an area and set it as forestry zone in the settlement menu (C after you plant a settlement flag). Zones aren't as detailed as in Rimworld, but forestry will keep you in wood to fuel everything and also make pretty furniture.

Trees can grow in any biome. Bring those palm trees back to the forest! When you plant trees that grow food (coconuts, bananas, lemons, maybe more), do NOT make it a forestry zone. I think those are considered farming, even though they don't need fertilized soil.

You eventually unlock a teleport network you set up yourself. Until then, I like to keep a bed with me for a quick spawn point when exploring a new cave. You sometimes find beds in caves.

You can hit biomes in any order but the "intended" difficulty ramp-up is forest cave > dungeon > snow cave > swamp cave > desert cave > pirate boss (talk to him after you beat him and you can recruit him) > deep cave > deep snow > deep swamp > deep desert. The deep levels are gated by the pirate boss, and I think he also unlocks the teleport system.

You can find friendly mages in dungeons, and recruit them for free. Mages enchant your gear, and also sell some progress-gated items (like teleport stones) Same with explorers in desert caves, and you can send them on exploration missions where they bring back a bunch of loot.

Alt-left clicking an item in your inventory will lock it. You can then unload everything else into a chest with a single button.

The job/priority system isn't as deep as Rimworld but it works pretty similarly. Anyone can do any of the basic jobs and there are no skill levels, just specialists. Anglers go fishing, farmers can fertilize crops (after you make fertilizer in a compost bin), hunters shoot bunnies, and animal handlers tend to sheep and cows (getting wool and milk). You can't recruit animal handlers until you beat the pirate boss.

Nobody cares if you take stuff from chests. This might eventually change because it's still early access, but it doesn't seem like there's any sort of "ownership" at all. You can show up to a village, take all their stuff (I havent tried, but I bet you could pickaxe everyone's furniture too), milk and shear all the cows and sheep they have, slaughter all the animals, and you're cool as long as you don't hit someone too many times. Note: I havent tested this (other than shearing sheep, milking cows, and looting chests).

Bosses are tough solo, at least until you can gear up from the next biome and power through them. It's worth fighting a few of them multiple times because they drop different things - the first boss drops one of four trinkets when you kill it, and the first 4 kills get you one of each. They all have minor bonuses and drawbacks, but when you have all 4, you can combine them to make a trinket that gives a 20% boost to all damage types, with no downside. Its a handy little item that I still use.

There are probably other things I'm forgetting, but I'm on my phone and this is already huge. Hope it helps someone! :)

Edit: corrected a bunch of "autocorrect"-ed words. I don't post from my phone much. Also, one more tip: summons are pretty great. There are armor sets and trinkets that boost the summon limit, and you can summon some things that don't count against that limit, like a parrot or a magic torch with legs (but not both at the same time).

Fifty Farts fucked around with this message at 03:04 on Jul 6, 2022

Major Isoor
Mar 23, 2011

Big Scary Owl posted:

Oh so it's fine then? Cool.

I'm currently hiding inside a bathroom cause I triggered a burglar alarm, and I ain't leaving until these fuckers leave even if I have to stay hours here. Any strats on better dealing with a triggered alarm?

Find a police car? :v: Seriously, if you can get a cop car and make some petrol bombs, drive around a town and create a big ol' mob of zombies. Then lead them out into the woods, fire bomb them/the area around them, then they'll walk through the flames and bump into one another, then pretty soon you'll have a heap of dead zombies on your hands.

In the short-term though, you can create a diversion with a cop car's siren, then slip away while the zombies beat the crap out of the car

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Major Isoor posted:

Find a police car? :v: Seriously, if you can get a cop car and make some petrol bombs, drive around a town and create a big ol' mob of zombies. Then lead them out into the woods, fire bomb them/the area around them, then they'll walk through the flames and bump into one another, then pretty soon you'll have a heap of dead zombies on your hands.

actually not all that many because most of them burn up completely! :supaburn:

Major Isoor
Mar 23, 2011

Flesh Forge posted:

actually not all that many because most of them burn up completely! :supaburn:

True! It's pretty funny seeing them stagger around, either way. I did this once in a coop game with a friend maybe a couple of years ago, and it worked a treat! There was a nice glow coming from the woods the following night. Then there weren't many trees left, the following morning...

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!
Sounds like my first attempt hitting up the mall between West Point and Louisville. I was running a high pop server and had several hundred zombies pounding at the doors to get out - and a LAW (with a single rocket).

So I did what any idiot would do and decided that using a rocket launcher would be the best way to kill the zombies or at least blow open the doors/walls from a distance. Probably half burned instantly and it did open a nice path into the mall that let out a horde of burning zombies while half the mall burned down after.

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!
It’s worth noting that the game does not pathfind around lit campfires and using the “move to here” command will happily walk you right through said campfire (if you’re lucky you’ll survive with severe injuries).

CuddleCryptid
Jan 11, 2013

Things could be going better

Does anyone know if Planet Crafter does progress resets for updates?

SettingSun
Aug 10, 2013

CuddleCryptid posted:

Does anyone know if Planet Crafter does progress resets for updates?

The game has had only 1 significant update so far and it wasn't very large, but it did allow the use of existing saves.

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS
Is there a goon MP server? I know one existed at the launch of MP, but my dumbass was too busy to get a chance to try it.

CuddleCryptid
Jan 11, 2013

Things could be going better

SettingSun posted:

The game has had only 1 significant update so far and it wasn't very large, but it did allow the use of existing saves.

Thanks, hopefully the pattern continues.

It's a weird game, it's kind of a mix of clicker game and survival. I was down on it before because it felt very flat and easy, which is is, but it's interesting to try and build up faster numbers.

tildes
Nov 16, 2018

duffmensch posted:

Run away quickly. The noise radius is basically your entire cell and they will linger there longer than you likely could survive. Also, human sounds will trigger them to attack windows, doors, and such. Basically, don't linger any time you set off an alarm of any kind.

A neat thing I've figured out while driving is that you can honk your horn (large noise radius) on one side of a highway to get them moving, then swerve to the other side.

Here's a great video about how zombies are spawned and such:
https://www.youtube.com/watch?v=hglrA6FrxOw

This guy has good stuff in general - he has helpful tests of some negative traits which seem to show that some of them have like minimal effect.

(Some day I feel like I should go through and collect links to all the zomboid posts into a single post which can be linked, but I am lazy lol)

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Big Scary Owl posted:

Oh so it's fine then? Cool.

I'm currently hiding inside a bathroom cause I triggered a burglar alarm, and I ain't leaving until these fuckers leave even if I have to stay hours here. Any strats on better dealing with a triggered alarm?

One big thing that's important, but easy to overlook, is that your walk speed is faster than a zombie on default settings. It means that, overall, it's much safer to walk away and run when you need to juke zombies in order to conserve stamina. Running (and especially sprinting) will tire you out quickly and once that happens the zombie's will start to catch up.

On the same topic: Zombies are persistent, but stupid, so if you're trying to escape them the best ways are often to run behind a building, break line of sight, and then take a hard turn and go a completely different direction so they keep following where they last saw you. Tall fences are also your best friend, but only if you know the other side is safe, otherwise you might drop into a big crowd and immediately loving die.

Chainlink fences are also an excellent way to train Aiming since you can draw a bunch of zombies safely on the other side and shoot through it.

piano chimp
Feb 2, 2008

ye



I've recently been playing with a set of Zomboid mods which I think work really well together. They have made for a different and slightly more difficult experience to a normal run, worth a look:
Raven Creek: a custom map introducing a bonkers huge and detailed city for a proper urban crawl experience. Densely populated even with zombies on low.
10 Years Later: ages the environments by about 10 years (think The Last of Us). I use this with water, electricity and helicopter events off.
CDDA Zombies: Adds zombie types from Cataclysm: Dark Days Ahead. The zombie variety keeps you on your toes, particularly the sprinting ones!
Horde Night: Adds the blood moon mechanic from 7 Days to Die. I died three times trying to survive my first night, great stuff.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy

Sab Sabbington posted:

One big thing that's important, but easy to overlook, is that your walk speed is faster than a zombie on default settings. It means that, overall, it's much safer to walk away and run when you need to juke zombies in order to conserve stamina. Running (and especially sprinting) will tire you out quickly and once that happens the zombie's will start to catch up.

On the same topic: Zombies are persistent, but stupid, so if you're trying to escape them the best ways are often to run behind a building, break line of sight, and then take a hard turn and go a completely different direction so they keep following where they last saw you. Tall fences are also your best friend, but only if you know the other side is safe, otherwise you might drop into a big crowd and immediately loving die.

Chainlink fences are also an excellent way to train Aiming since you can draw a bunch of zombies safely on the other side and shoot through it.

Thanks for the tips! Yeah I saw a video mentioning the walk instead of running and it's helping a lot.

Anyone know if walking without shoes/boots makes less noise?

kedo
Nov 27, 2007

Big Scary Owl posted:

Thanks for the tips! Yeah I saw a video mentioning the walk instead of running and it's helping a lot.

Anyone know if walking without shoes/boots makes less noise?

You’ll tear up your feet without shoes of some kind. Iirc sneakers are quieter than shoes or boots.

caleb
Jul 17, 2004
...rough day at the orifice.
I got curious and there's no info on flip flops in the wiki. I hope they are super loud and you have a random chance to fall if you sprint.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
If you walk without rhythm you dont attract the swarm.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
It's kinda hard to see entrances/places where you can jump over in a burned down building. I can barely decipher what's what.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

beats for junkies posted:

Necesse hints/tips/whatever from a guy who played up to the deep snow cave boss (for whatever that's worth):

Thanks for this post! I'm going to dive back in soon, I think.

HelloSailorSign
Jan 27, 2011

If you're a fan of stomping zombie heads, boots are far better than shoes, which are a little better than sneakers iirc. The sneaker run speed boost is nice though, so I usually wear sneakers anyway.

Also how can they be loud, they're called sneakers. It's in the name.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
My latest character survived for 1 month and 12 days. I feel... empty. :smith:

ZogrimAteMyHamster
Dec 8, 2015

Every time I open the gate to my hovel safehouse/base in PZ there's invariably a pack of dickheads waiting for me. Just going on a short scavenging mission is potentially fatal the moment it starts, and honestly I don't want it any other way.

Sprinters can gently caress right off though.

Edit:
Is there some goon server for PZ? My usual gang isn't as active lately so most of the time now I'm just going through the motions and it all feels a bit empty :smith:

ZogrimAteMyHamster fucked around with this message at 14:36 on Jul 10, 2022

Adbot
ADBOT LOVES YOU

HelloSailorSign
Jan 27, 2011

ZogrimAteMyHamster posted:

Edit:
Is there some goon server for PZ? My usual gang isn't as active lately so most of the time now I'm just going through the motions and it all feels a bit empty :smith:

Empty? What are you talking about, all these mannequins I've got make it super not lonely, like chef over there and doc and... NO NO you DON'T get to go upstairs!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply