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An Actual Princess
Dec 23, 2006

Convex posted:

Whats the deal with this game? Is it ‘real gore’ inspired like Brutal Doom?

drawbot posted:

I tried the demo out some time ago and it was a pretty neat concept but I couldn't get past the crying loli guro aesthetic

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Mordja
Apr 26, 2014

Hell Gem

Convex posted:

Whats the deal with this game? Is it ‘real gore’ inspired like Brutal Doom?
It's dismembered anime girls that the creator beats off to.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

Mordja posted:

It's dismembered anime girls that the creator beats off to.

Archer666 posted:

really enjoyed the aesthetic and the heavy mood the game set up, along with the very nice spritework

:dogstare:

Archer666
Dec 27, 2008

Convex posted:

Whats the deal with this game? Is it ‘real gore’ inspired like Brutal Doom?

Also the best blood splatter effect was the cerebral bore in Turok 2, everything since has been a downgrade

Basically Brutal Doom but with anime girls. Every time you kill an enemy they explode in a shower of mechanical parts, entrails and the (part of a )head of an anime girl. Its overly brutal and I totally get why it gets the reaction it gets. I personally don't really mind it but I also don't mind overly gorey movies so I totally understand if I'm the odd one out here..



It's over the top hyper gore like those 90's anime ovas made explicitly to shock people. Artistically the spritework is high-quality and has a distinct look, even if what it portrays is incredibly hosed up.

Mordja posted:

It's dismembered anime girls that the creator beats off to.

One of the weirder things was the creator coming out and writing that this is actually false. His reasoning is that he's trying to make a modern version of DOOM's gore, except Japanese.

(USER WAS PUT ON PROBATION FOR THIS POST)

(USER WAS BANNED FOR THIS POST)

Mordja
Apr 26, 2014

Hell Gem

Archer666 posted:

One of the weirder things was the creator coming out and writing that this is actually false. His reasoning is that he's trying to make a modern version of DOOM's gore, except Japanese.
Yeah, I remember when he made this claim except then his twitter or his deviantart or whatever was just full of guro porn from well before the game came out. :V

verbal enema
May 23, 2009

onlymarfans.com
lol

Convex
Aug 19, 2010
Thanks for the explanations!

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

Archer666 posted:

It's over the top hyper gore like those 90's anime ovas made explicitly to shock people. Artistically the spritework is high-quality and has a distinct look, even if what it portrays is incredibly hosed up.


yes i absolutely 100% believe this

Quantum of Phallus
Dec 27, 2010

if you like playing that stuff you're a sick freak imho

The 7th Guest
Dec 17, 2003

i'm through two episodes in Adaca, which is all that's available in the beta prior to launch (at least, I'm assuming the third episode is gonna be in the 1.0....) and it's a neat lo-poly half-life 2 (mixed with halo guns) tribute for a one-person effort with some issues. there's some unevenness with the level designs, some levels are extremely linear and some are open to the point of needing some signposting so you know what the hell you're supposed to be doing. the gunplay is a little weak, particularly the shotguns (though the art style probably contributes to this) and AI often is pretty dumb or enemies will just stand completely still until you get within X feet of them. some stuff can be tweaked after launch I imagine while other stuff might just be not fixable. there's no voiced dialog as well, it's all text. so the launch price of $20 might be considered a bit steep for the presentation and these issues.

but the gravity arm is just on point. if you liked to throw things at enemies rather than shoot them in HL2, this game fulfills the brief excellently. plenty of ragdoll so you can chuck a traffic cone at a person on a roof and they'll fling off. if an enemy is stunned you can grab their gun away from them which of course causes them to run away if they have no other weapons

mostly though i was glad i got it for free (itch.io queer games bundle 2022) so i don't have to be annoyed at the flaws that much. there's a neat setting with a society that's built itself around a giant crashed military ship, though the storytelling is a bit generic. the end of episode 2 is similar to the end of HL2 where you get a killing orb, and that's fun. i don't know if episode 3 not being available is actually meant to be a joke about Half Life 2 Episode 3 never coming out, or if it is coming but just not available in the beta

Mordja
Apr 26, 2014

Hell Gem
Definitely "just like Doom" lol
:nws:?

Tag yourself, im the perfectly preserved kidney laid out on the floor.

verbal enema
May 23, 2009

onlymarfans.com
im the booby

Mordja
Apr 26, 2014

Hell Gem

Archer666 posted:

It's over the top hyper gore like those 90's anime ovas made explicitly to shock people. Artistically the spritework is high-quality and has a distinct look, even if what it portrays is incredibly hosed up.
Tbh the enemy spritework put me off before I even saw the gore stuff. It's overly detailed in a way that makes it look stiff and pop out too much from the more rudimentary environments.

An Actual Princess
Dec 23, 2006

Quantum of Phallus posted:

if you like playing that stuff you're a sick freak imho

it's insanely gross

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Mordja posted:

Definitely "just like Doom" lol
:nws:?

Tag yourself, im the perfectly preserved kidney laid out on the floor.

I like over the top gory games but this is weird.

drawbot
Oct 18, 2005

waaaugh

Archer666 posted:

It's over the top hyper gore like those 90's anime ovas made explicitly to shock people. Artistically the spritework is high-quality and has a distinct look, even if what it portrays is incredibly hosed up.

One of the weirder things was the creator coming out and writing that this is actually false. His reasoning is that he's trying to make a modern version of DOOM's gore, except Japanese.

gonna have to check my sources but i feel like japan in the '90s had plenty of examples for inspiration that weren't "turbomurdering small girls"

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I was gonna say, every time The Citadel is brought up we always have that one guy who's defending it, I think last time around I bowed out of the discussion after a screenshot was posted and they said "I don't see any guro in that".

Questionable artwork aside, most reviews of the game don't really have a lot of praise for it. With newer, actually-good retro shooters available there's no point even dwelling on the mediocre stuff.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Yeah I'll like, defend Soldier of Fortune or whatever, but this is clearly the developer's fetish and we shouldn't be supporting it.

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=Uvb04gU_UmU

Mordja
Apr 26, 2014

Hell Gem
Weird, I'm certain IcarusLIVES had a video on The Citadel but its gone now.

A.o.D.
Jan 15, 2006
Never get more questionable than Hitler getting nut shot.

Mordja
Apr 26, 2014

Hell Gem

I'm glad it is dead.

The 7th Guest
Dec 17, 2003

Fashion Police Squad releases August 15th

Gloomwood Early Access starts August 16th

Scathe on August 31st

ASKE, Selaco and Cultic also have August dates in SteamDB but we'll see if they release (likely Early Access for all) or if those dates get changed

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Mordja posted:

I'm glad it is dead.

:yeah:

I’m really thankful that they went a new direction rather than make a generic shooter with a Doom skin over it.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

The 7th Guest posted:

so the launch price of $20 might be considered a bit steep for the presentation and these issues.

I don't mean to be a dick $20 bucks is not steep at all.

There's a baller rear end campaign full of bangin' tunes, hard hitting weapons, with a free episode 3 update in production afaik. Then there's the zone patrol mode, which I recently beat, which took me a solid 12 hours. I don't think not having voiced dialogue is a presentation issue either, it just doesn't need it. It's all made by one person who, having followed development for about a year and a half now, works their rear end off.

I was gonna make a big post about the game once the 1.0 launches this month but I figure I'll just do it now.

Adaca is this interesting cocktail of Half-Life 2, Halo, and Stalker, with some genuinely cool worldbuilding and lore that makes me think of Marathon quite a bit. The weapon sandbox is really satisfying, and there was a recent update that bumped the weapon inventory up to three instead of two (1 sidearm and 2 long guns). No, the AI is not complex but again, managing the expectations is important. I'm a total braindead moron and I never got stuck or confused or lost in the campaign.

The Zone Patrol is a whole different beast. It's like a semi-open world exploration/mission based bonus game that takes place after the events of the campaign, and I'm pretty certain the story that goes on there is going to set up episode 3. What's interesting about Zone Patrol is that it goes very old school with the design, in that you really, really gotta put the work in to figure out where to go and what to do next. You have a journal that you can jot down notes in, but I ended up getting one in real life for easier access, I took tons of screenshots of interesting landmarks and whatnot. You really do have to pay attention to clues and signposts. Again, I'm a dimwitted poo poo for brains, and even I figured out where to go and completed the zone patrol mode with only 2 unfinished side quests.

It's not without issues, but no game is so v:shobon:v There's a ton of heart and soul poured into this thing and it's really fun and charming and engaging and deserves support.

It's absolutely worth $20 (or whatever it's going to be honestly, support hard working indie devs).

Main theme: https://www.youtube.com/watch?v=swuNeN4xKUc

Groovelord Neato
Dec 6, 2014


The 7th Guest posted:

Fashion Police Squad releases August 15th

Fabulous!

The 7th Guest
Dec 17, 2003

Al Cu Ad Solte posted:

I don't mean to be a dick $20 bucks is not steep at all.

There's a baller rear end campaign full of bangin' tunes, hard hitting weapons, with a free episode 3 update in production afaik. Then there's the zone patrol mode, which I recently beat, which took me a solid 12 hours. I don't think not having voiced dialogue is a presentation issue either, it just doesn't need it. It's all made by one person who, having followed development for about a year and a half now, works their rear end off.

I was gonna make a big post about the game once the 1.0 launches this month but I figure I'll just do it now.

Adaca is this interesting cocktail of Half-Life 2, Halo, and Stalker, with some genuinely cool worldbuilding and lore that makes me think of Marathon quite a bit. The weapon sandbox is really satisfying, and there was a recent update that bumped the weapon inventory up to three instead of two (1 sidearm and 2 long guns). No, the AI is not complex but again, managing the expectations is important. I'm a total braindead moron and I never got stuck or confused or lost in the campaign.

The Zone Patrol is a whole different beast. It's like a semi-open world exploration/mission based bonus game that takes place after the events of the campaign, and I'm pretty certain the story that goes on there is going to set up episode 3. What's interesting about Zone Patrol is that it goes very old school with the design, in that you really, really gotta put the work in to figure out where to go and what to do next. You have a journal that you can jot down notes in, but I ended up getting one in real life for easier access, I took tons of screenshots of interesting landmarks and whatnot. You really do have to pay attention to clues and signposts. Again, I'm a dimwitted poo poo for brains, and even I figured out where to go and completed the zone patrol mode with only 2 unfinished side quests.

It's not without issues, but no game is so v:shobon:v There's a ton of heart and soul poured into this thing and it's really fun and charming and engaging and deserves support.

It's absolutely worth $20 (or whatever it's going to be honestly, support hard working indie devs).

Main theme: https://www.youtube.com/watch?v=swuNeN4xKUc
I have not done the zone patrol yet, I probably will get to that later this month. The one level I got stuck in was in episode 2... it was a level with a big satellite dish thing and a giant wire separating two areas of the level, one of which had an area with floating objects and the other went to this gate guarded by turrets... the problem was I couldn't figure out what to do in the first area, I couldn't find the fuse box to open up most of the force fields, so I spent a while looking, also went to the turret area until I realized that there was nowhere to go there until the gate opened. In the end, the actual place with the fuse box was kind of tucked away. i dunno if I was just braindead myself but I felt like I combed the entire place before suddenly stumbling onto it.

And yeah $20 is not steep for a full HL2 campaign, I just wonder if the AI issues with lo-poly style will be a turnoff for people. I thought it was fine, similar to something like Wild West & Wizards (another one-person game I recommend). Although it could be a little better optimized, as it ran on Steam Deck with settings turned down but still had framerate drops to the 30s during larger firefights.

Oh one bug I noticed is that if you quicksave beyond a checkpoint, any enemies you haven't killed will still be on the map IN ADDITION to respawning. I got pinned in one spot and kept reloading my quicksave, only to discover the area was now crawling with a dozen dopplegangers. Luckily bailing and running away is a valid strategy to get out of a nasty fight.

The 7th Guest fucked around with this message at 19:24 on Jul 11, 2022

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

The 7th Guest posted:

Oh one bug I noticed is that if you quicksave beyond a checkpoint, any enemies you haven't killed will still be on the map IN ADDITION to respawning. I got pinned in one spot and kept reloading my quicksave, only to discover the area was now crawling with a dozen dopplegangers. Luckily bailing and running away is a valid strategy to get out of a nasty fight.

I haven't had this bug, might be worth reporting on the discord, that could be gnarly.

Tiny Timbs
Sep 6, 2008

SeANMcBAY posted:

I like over the top gory games but this is weird.

Yeah this turns the gross fetish dial harder than a lot of things. Nobody is ever obligated not to kinkshame.

Groovelord Neato
Dec 6, 2014


Trying to play that off like "nah guys it's not my fetish" is so loving funny lmao

Carpator Diei
Feb 26, 2011

Mordja posted:

Tag yourself, im the perfectly preserved kidney laid out on the floor.
I'm the three fully-intact intestinal tracts that were apparently inside that one person and flew out as solid rectangular blocks.

This is kind of veering into the direction of dogpiling a specific goon, and it's probably better to just drop the topic by this point; but seriously, pretending that this is anything else than a fetish game about explicitly sexualized hyperviolence is something of an insult to everyone's intelligence. And that kind of matters, because anyone curious about that game should at the very least know what sort of stuff they'll be confronted with.

Convex
Aug 19, 2010

Mordja
Apr 26, 2014

Hell Gem

lmao

Guillermus
Dec 28, 2009




Hahahaha

cum

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
RE: The Citadel, the creator got pretty upset when they were accused of being a guro artist and claimed they were just making.. uh anime gibs I guess. But also when your gibs are attached to weird anime body horror space Nuns I don't really think you're tip toeing along a line any more, you've like danger rolled over it. It defo makes me feel weirdly sad the way most guro does instead of like a lizard trooper's leg flying off in Duke 3D.


Edit: Though I'm not sure I'm fit to comment of gore because I too lovingly render ludicrous gibs

https://twitter.com/Shoehead_art/status/1528775192465625092?t=2kkEvyXts6tGTXNpPdFJog&s=19

Shoehead fucked around with this message at 20:42 on Jul 11, 2022

RyokoTK
Feb 12, 2012

I am cool.
Feel like the loli gore poo poo was just litigated in QCS and the moral of the story is it can gently caress off forever imho

Tiny Timbs
Sep 6, 2008

RyokoTK posted:

Feel like the loli gore poo poo was just litigated in QCS and the moral of the story is it can gently caress off forever imho

You know it's going to be something really bad when the thread poster is being extremely coy about what it is they feel got punished too harshly

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I don't even think Citadel is a game entirely without merit there's some cool Geiger rear end poo poo in there but yeah nah that's a guro fetish game no thanks.

Taking this to a constructive conversation about video game gore I'm of two minds about it because there's plenty of games with extremely gory poo poo in them that's great, with limbs and guts sprayed everywhere but like, I feel as if there's not exactly a line but definitely a tonal quality that can kill it. A key one for me is I hate the direction gore has taken in Mortal Kombat. I dunno exactly how to describe it but it's just gross now. Too much fidelity? Not enough silliness?

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Current MK is a great example of taking things too far because a heap of Neatherrealm artists ended up looking at real corpses in the name of accuracy and were super disturbed by it. In the series where you could punch like 6 entire ribcages out of someone.

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ToxicFrog
Apr 26, 2008


Glagha posted:

I don't even think Citadel is a game entirely without merit there's some cool Geiger rear end poo poo in there but yeah nah that's a guro fetish game no thanks.

Taking this to a constructive conversation about video game gore I'm of two minds about it because there's plenty of games with extremely gory poo poo in them that's great, with limbs and guts sprayed everywhere but like, I feel as if there's not exactly a line but definitely a tonal quality that can kill it. A key one for me is I hate the direction gore has taken in Mortal Kombat. I dunno exactly how to describe it but it's just gross now. Too much fidelity? Not enough silliness?

I think "not enough silliness" is a big part of it. See also TFC's cl_gibcount 200, where you can headshot someone and produce a gigantic meat fountain containing, like, 30 skulls. But it also helps that the individual gibs are relatively cartoony and low-fidelity.

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