|
https://twitter.com/Halo/status/1544777461984100357?s=20&t=DAohx5h1VLrG3UwTADpcRA 343 is working with community modders to dig up and patch up prerelease content from Halo and Halo 2 for use in mods and other stuff.
|
# ? Jul 7, 2022 04:00 |
|
|
# ? Jun 11, 2024 20:55 |
|
takes me back to the glory days of exploring out of bounds areas in halo 2. kicks rear end
|
# ? Jul 7, 2022 04:14 |
|
exploring out of bounds areas in every game is a good time
|
# ? Jul 7, 2022 04:20 |
|
blatman posted:exploring out of bounds areas in every game is a good time Except in Doom's hall of mirrors
|
# ? Jul 7, 2022 07:52 |
|
Waffleman_ posted:https://twitter.com/Halo/status/1544777461984100357?s=20&t=DAohx5h1VLrG3UwTADpcRA
|
# ? Jul 7, 2022 08:18 |
|
Pretty good posted:Grim lol that they're announcing this on the same day as Take-Two declaring war on all modders everywhere It's only the like, fifth or so time Take Two has done that now
|
# ? Jul 7, 2022 09:14 |
|
Halo 2 mongoose and flamethrower then. Although I think they added the flamethrower to the PC port of Halo 2? Or maybe it was CE.
|
# ? Jul 7, 2022 09:17 |
|
https://twitter.com/2021Kduck/status/1544718264839729152 The prototype for Garou Mark of the Wolves 2, a cancelled fighting game from SNK, has been discovered. There were spritesheets of the characters floating around on teh web already, curious to see what they're gonna find on the discs.
|
# ? Jul 7, 2022 09:24 |
|
Mister Chief posted:Halo 2 mongoose and flamethrower then. This asset collection is basically offering a pre-Gearbox version of that weapon, which is very interesting indeed…
|
# ? Jul 7, 2022 09:40 |
|
kirbysuperstar posted:It's only the like, fifth or so time Take Two has done that now
|
# ? Jul 7, 2022 10:50 |
|
Some (very short) footage of the cancelled Doom 4 and some 2016 test footage, animatics and tech demos. https://www.youtube.com/watch?v=Uvb04gU_UmU
|
# ? Jul 11, 2022 17:32 |
|
Veotax posted:Some (very short) footage of the cancelled Doom 4 and some 2016 test footage, animatics and tech demos. so glad we got doom 2016 and doom eternal instead lol. it looked just more like doom 3, which was fine, sure but the correct timeline is eternal. 100%
|
# ? Jul 11, 2022 18:21 |
|
It looked very cookie cutter. I’m glad they changed course since a typical generic shooter of that era with a Doom skin over it would have been sad.
|
# ? Jul 11, 2022 19:00 |
|
The real insult is that wack loving super shotgun
|
# ? Jul 12, 2022 00:25 |
|
Good soup! posted:The real insult is that wack loving super shotgun
|
# ? Jul 12, 2022 04:58 |
|
https://twitter.com/vxunderground/status/1546479433405665280 Expect potentially a Bandai Namco leak like the Capcom one
|
# ? Jul 12, 2022 05:05 |
|
Waffleman_ posted:https://twitter.com/vxunderground/status/1546479433405665280 *places card to head* I see... several Dragonball games, a Naruto game, some Gundam games... a new Tales game with a ridiculous name... and Ace Combat 8
|
# ? Jul 12, 2022 05:08 |
|
ImpAtom posted:*places card to head* A nice Ridge Racer would be dope but they don’t seem to care anymore.
|
# ? Jul 12, 2022 05:32 |
|
Finally the bloodborne pc port
|
# ? Jul 12, 2022 05:55 |
|
I would blow Dane Cook posted:Finally the bloodborne pc port Sony published that. That’s why it’s exclusive still.
|
# ? Jul 12, 2022 06:06 |
|
FROM lost the source code when they backed up the entire thing to WaffleImages
|
# ? Jul 12, 2022 10:33 |
|
Bunch of heathens in this thread not caring about Tekken smdh
|
# ? Jul 12, 2022 11:42 |
|
https://twitter.com/damgentemp/status/1546762098314731521
|
# ? Jul 12, 2022 12:23 |
|
Nah, it will be a dead in the water crossover game and switch ports of the ps1 Namco Museums. Gotta go full silly.
|
# ? Jul 12, 2022 12:31 |
|
The Kins posted:I think the 3D model for the SSG actually survived into the final game! The sound got a much needed buff, though... The model looks ok, the reloading animation and sound are weak as hell though
|
# ? Jul 12, 2022 14:25 |
|
SeANMcBAY posted:A nice Ridge Racer would be dope but they don’t seem to care anymore. i try to think of it as them accepting that they can't ever top what was done
|
# ? Jul 12, 2022 15:01 |
|
Good lord, that walk speed, that wooden combat, that last battle... Yeesh. That was painful to watch.
|
# ? Jul 12, 2022 15:23 |
|
Dip Viscous posted:i try to think of it as them accepting that they can't ever top what was done
|
# ? Jul 12, 2022 16:05 |
|
Waffleman_ posted:https://twitter.com/vxunderground/status/1546479433405665280 Question - if a company developed a game say in the 80's or early 90's, what media would they usually end up putting the source code on? I'm worried that if Bandai Namco didn't make a backup of their servers, they could have just lost the source code to some of their old arcade games, and make them impossible to port again. I know people will make jokes about them losing the source code for a Pac-Man collection , but what I'm really worried about the older Namco games that almost NEVER get re-released, like Burning Force or Phelios Willo567 fucked around with this message at 22:52 on Jul 12, 2022 |
# ? Jul 12, 2022 22:39 |
|
The answer, especially for Japanese companies and especially that far back is usually either paper or nothing.
|
# ? Jul 12, 2022 22:50 |
|
don't worry, I'm sure they lost the source code to those decades before this hack
|
# ? Jul 12, 2022 22:52 |
|
The actual answer is probably tapes. The leaks at Nintendo revealed that was at least the case for them, and at least some of them had failed at this point.
|
# ? Jul 12, 2022 23:02 |
|
Turbinosamente posted:switch ports of the ps1 Namco Museums. Gotta go full silly. I’d actually be super down for this.
|
# ? Jul 12, 2022 23:07 |
|
SeANMcBAY posted:I’d actually be super down for this. Me too, especially if it's the games Namco never ports. That's why I was really excited when they announced that they were adding the Namco games to Arcade Archives IShallRiseAgain posted:The actual answer is probably tapes. The leaks at Nintendo revealed that was at least the case for them, and at least some of them had failed at this point. So the source code for the older games just stays on the tapes/floppy drives and just never get put on a server most of the time? Willo567 fucked around with this message at 23:18 on Jul 12, 2022 |
# ? Jul 12, 2022 23:13 |
|
Willo567 posted:So the source code for the older games just stays on the tapes/floppy drives and just never get put on a server most of the time? Well, yeah. You have to remember, until relatively recently these companies didn't see preserving these things as important. Video games are a commodity designed to be played and then set aside. The idea of keeping source code around and accessible at any given moment is fairly new, because back in the day there wasn't space to store that data. Why would you need the source code when you're already moving on to completely new engines and concepts? Gamers see these things as important to preserve. Businesses see them as taking up space.
|
# ? Jul 12, 2022 23:32 |
|
Willo567 posted:Me too, especially if it's the games Namco never ports. That's why I was really excited when they announced that they were adding the Namco games to Arcade Archives I wish they’d go on sale more often. I’d buy a ton of them if they weren’t 8 bucks each.
|
# ? Jul 12, 2022 23:36 |
|
Source codes just being lost to time is incredibly common for older games. Still happens to this day. Reason Pinnacle Station wasn't included in Mass Effect Legendary Edition (not that anyone was too tore up about it) was because the only source code Demiurge had to give Bioware for it was apparently hilariously corrupted.
|
# ? Jul 12, 2022 23:39 |
Willo567 posted:So the source code for the older games just stays on the tapes/floppy drives and just never get put on a server most of the time? Kurui Reiten posted:Well, yeah. You have to remember, until relatively recently these companies didn't see preserving these things as important. Video games are a commodity designed to be played and then set aside. The idea of keeping source code around and accessible at any given moment is fairly new, because back in the day there wasn't space to store that data. Why would you need the source code when you're already moving on to completely new engines and concepts?
|
|
# ? Jul 13, 2022 00:06 |
|
Kurui Reiten posted:Well, yeah. You have to remember, until relatively recently these companies didn't see preserving these things as important. Video games are a commodity designed to be played and then set aside. The idea of keeping source code around and accessible at any given moment is fairly new, because back in the day there wasn't space to store that data. Why would you need the source code when you're already moving on to completely new engines and concepts? The same thing happened for early to mid 20th century movies and tv shows. "We aren't making money from this old poo poo, just chuck it in the trash!"
|
# ? Jul 13, 2022 00:24 |
|
|
# ? Jun 11, 2024 20:55 |
|
the answers to "how are the development assets for retro games preserved" were mostly covered: nothing, tapes, random floppies in some developer's shoe box in their closet iirc taito infamously lost the source to bubble bobble, one of their most important games ask yourself: when's the last time you took a backup of your important files? probably a good while. now imagine that in a company that's probably under crunch to develop some new garbage on systems that had less processing power than a modern toaster ponzicar posted:The same thing happened for early to mid 20th century movies and tv shows. "We aren't making money from this old poo poo, just chuck it in the trash!" "nobody will want this, and even if they did, we don't want them to have it"
|
# ? Jul 13, 2022 00:41 |