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OwlFancier
Aug 22, 2013

Gonkish posted:

Oh ok, so the ghost units all have frostbite and deal strictly armor piercing damage? So, like, gently caress throwing them at poo poo with little to no armor, point them at big, heavily armored things.

Going to make hexwraiths a lot of fun I think. Presumably very good against knights.

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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





OwlFancier posted:

Going to make hexwraiths a lot of fun I think. Presumably very good against knights.

Grail Knights still hit with magic!

Grumio
Sep 20, 2001

in culina est
I hope the AI has gotten better at dealing with corruption, now there are so many different types. So many of my games have whole regions overun with chaos/vampiric corruption while the human occupants take constant attrition

OwlFancier
Aug 22, 2013

Comrade Blyatlov posted:

Grail Knights still hit with magic!

I mean like, normal knights. Anything that lacks magic damage and relies on armour and speed.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Oh I know. Hexwraiths were already frightening as hell, now they're terrifying.

toasterwarrior
Nov 11, 2011
The angel equivalents for the Empire would be Sigmarines and gently caress that

Dandywalken
Feb 11, 2014

I dont see that going live lol

Thatd be insane

Twigand Berries
Sep 7, 2008

um I guess they had a big bear on order side

had

Lord Koth
Jan 8, 2012

Grumio posted:

I hope the AI has gotten better at dealing with corruption, now there are so many different types. So many of my games have whole regions overun with chaos/vampiric corruption while the human occupants take constant attrition

Judging by the AI in Realm of Chaos? The answer is no, no it hasn't.

Ethiser
Dec 31, 2011

Isn’t that why attrition barely effects the AI?

MikeC
Jul 19, 2004
BITCH ASS NARC
Really happy to see 2 VC factions moved to new areas. Manfred immediately gets to fight TKs and the next ring of contestants have Lizards, High Elves, and Chaos. All factions they don't normally get to face early or mid-game. My first game though might be Ghorst. Start straight away against Ogres and Chaos and then get to invade the mountains to clean out Cathay.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

toasterwarrior posted:

The angel equivalents for the Empire would be Sigmarines and gently caress that

IIRC one of the End Times stories had flying clockwork angels fighting for the Empire.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Staltran posted:

What's the problem with the video? I liked watching a hilariously overtuned spell melt through an entire army. I doubt anyone would have complained if someone else had made the exact same video.

As one of the resident defenders of how LoTW reacted post TW3 (they really did gently caress with him and piss off a lot of content creators), I think the delivery of this is holding onto old grudges that he'd be better to let go of. They literally gave them unrestricted access to the MP build and unlimited video time to show off as much stuff as they wanted, which was one of the content creator community asks, including criticism and feedback. While yes, we can be skeptical of how many of the various bugs that are found will actually be addressed, they extended the olive branch and he is being a twat about it.

Lord Koth
Jan 8, 2012

Ethiser posted:

Isn’t that why attrition barely effects the AI?

Yes, particularly at higher difficulty levels, but it's an extremely kludgy workaround given multiple factions have attrition-based abilities advertised as options you can use with them - only for them be basically irrelevant. It also has the lovely effect of YOU having to fix utterly trashed provinces when you conquer them, because the AI didn't care about the issue and now you get hit with the huge penalties of massive corruption there.

Like, the AI having to deal with army attrition is one thing, but just programming the loving AI to build corruption reduction buildings if the values are notably rising in the province really shouldn't be some complex function.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Comrade Blyatlov posted:

Hey I remember you now. Did you wind up pre-ordering?
I honestly dont remember (dealing with a lot of poo poo IRL right now). I think I bought in shortly after release to get Ogres for free.

Doomykins posted:

As opposed to the prior system of nothing? Some targeted recipes that just call for "destroy 5 greens, 4 blues, or 3 purples" would be nice. I think you can sell them as is in WH3 too? All I ever do is smash em and roll the dice when my Lords/Heroes are outfitted but I have a dozen or more built up.
I never bothered with the system because I hate the way they implemented it and find it useless, so yes to me the prior system of nothing would be fine if they would have spent that dev time on something actually useful.

neonchameleon
Nov 14, 2012



MikeC posted:

Really happy to see 2 VC factions moved to new areas. Manfred immediately gets to fight TKs and the next ring of contestants have Lizards, High Elves, and Chaos. All factions they don't normally get to face early or mid-game. My first game though might be Ghorst. Start straight away against Ogres and Chaos and then get to invade the mountains to clean out Cathay.

There's another non-obvious enemy for Ghorst; The Haunted Forest is probably a Wood Elf forest. Meaning that the Welves can come visiting because they want it back. (It might even allow him to use the Worldroots to visit them).

OwlFancier
Aug 22, 2013

I do wonder if he's going to be a horde faction of some sort.

Gonkish
May 19, 2004

Man there's a lot of memes and general whine posting happening on reddit right now. I guess they're upset that the monogods "are left out to dry" but like... again... we know NOTHING but that the new lords appear to be WoC.

To be fair I do think it's a vocal minority that is circlejerking. There's plenty of people who seem to be happy, too, or simply glad to see the content and don't really give a poo poo beyond that. But that minority is insistent and very vocal (and, again, they know nothing that the rest of us don't know, so they're speculating).

EDIT: This, despite Sotek, who has access to the build and can assess the "problem" himself, despite being bound by an NDA, saying this: https://clips.twitch.tv/CallousGlutenFreeCockroachFunRun-dcL-CkaFUEN_rhRW

Gonkish fucked around with this message at 04:16 on Jul 15, 2022

Twigand Berries
Sep 7, 2008

Enticity dropped that the Nakai changes were something cool.

Ra Ra Rasputin
Apr 2, 2011
I think it's a fine change for ghosts considering how abundant magic damage is, every demon deals magic damage and every demon is weak to magic and it's not like a tiny bit more damage and a slow is going to suddenly catapult ghosts to above their current place of a novelty that is easily countered and blown up by a single aoe spell with a tiny niche of being good lineholders against Normy McNormalman.

OwlFancier
Aug 22, 2013

All AP damage makes them good situational troops generally, as long as they're weak enough to magic or inefficient enough against unarmored dudes that you don't make whole armies of them I think it's a good new unit type to put into the game.

Jarvisi
Apr 17, 2001

Green is still best.

MonsterEnvy posted:

There may be something like the Chaos Invasion as they mentioned End Game events. But they have also purposefully avoided mentioning some stuff about Endgame.

Finally we're getting Thanquol as an endgame

Jarvisi
Apr 17, 2001

Green is still best.

TaintedBalance posted:

As one of the resident defenders of how LoTW reacted post TW3 (they really did gently caress with him and piss off a lot of content creators), I think the delivery of this is holding onto old grudges that he'd be better to let go of. They literally gave them unrestricted access to the MP build and unlimited video time to show off as much stuff as they wanted, which was one of the content creator community asks, including criticism and feedback. While yes, we can be skeptical of how many of the various bugs that are found will actually be addressed, they extended the olive branch and he is being a twat about it.

I assume it's because he refuses to play multiplayer ever for any reason so he's salty?

Lord Koth
Jan 8, 2012

For most Incorporeal units it might okay, but there are a fair few edge cases where it's a lot more dicey. For instance, the addition of pure AP and Frostbite also applies to the Green Knight - and that's a whole hell of a lot of AP damage per swing. It might ultimately still be fine, but particularly the edge cases really need to be looked at.

Or in other words, stop thinking about Vampire Counts units, and start thinking about stuff like the Lost Sylvan Knights.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.
So before we all get sucked into Actual Content To Discuss, I want to do one more round of wild speculation. There are a couple especially notable holes in the IE map, of which many probably aren't for this DLC but might be indicators of the near future. Obviously there's a bunch of stuff in the East and the northern/southern Chaos Wastes but I want to look at what's in the WH1/2 lands. There's still room for one more in the Southlands Thunderdome, specifically the Central/Southern Jungles. The central Empire from Averland all the way up to Nordland could fit two or even three lords (Boris of course, but there's also the Middle Mountains and Stirland/Mootland). Ditto for central Norsca, which if CA condenses the provinces a bit could probably fit a couple lords. Lyonesse is clearly waiting for a duke of some coloration. Ulthuan has a lot of space, although if anywhere would remain mostly empty of primary LLs it'd be there. Lustria has gaps on either side of Rakarth, and just in general Mazdamundi feels pretty lonely.

Does anyone with lore experience know if one or two of the new lords might actually backfill into these gaps, instead of just laying claim to some wasteland hellhole?

Arghy
Nov 15, 2012

Unless they changed how runes work dawi don't have any runes that imbue magical damage--it's been so drat long i had to look at the wiki but it doesn't list any of the runes imbuing magical damage. This will mean that any ghost units will hard counter dawi with only lords, heroes, and 1 RoR doing magic damage. Mid game empire without a wizard will also be pretty screwed because you'll have like 2 sources of magical damage. I don't really got a lotta experience with the other factions but pretty much any faction that can field caster lords are going to potentially have a very, very rough time against ghost units. I hope they increase the ways to imbue magical damage.

That being said belegars ghosts are gonna be absolutely hilarious if it remains the same because you can give them some insanely silly load outs with items and banners giving them all saves into the 70's.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I would have expected Dechala over Azazel to be the Slaanesh champion. There doesn’t seem like a lot of thematic difference between him and N’kari. Both are big, fast Slaanesh demons who are good at beguiling and tempting. Azazel is more associated with mortals and can fly?

orangelex44 posted:

So before we all get sucked into Actual Content To Discuss, I want to do one more round of wild speculation. There are a couple especially notable holes in the IE map, of which many probably aren't for this DLC but might be indicators of the near future. Obviously there's a bunch of stuff in the East and the northern/southern Chaos Wastes but I want to look at what's in the WH1/2 lands. There's still room for one more in the Southlands Thunderdome, specifically the Central/Southern Jungles. The central Empire from Averland all the way up to Nordland could fit two or even three lords (Boris of course, but there's also the Middle Mountains and Stirland/Mootland). Ditto for central Norsca, which if CA condenses the provinces a bit could probably fit a couple lords. Lyonesse is clearly waiting for a duke of some coloration. Ulthuan has a lot of space, although if anywhere would remain mostly empty of primary LLs it'd be there. Lustria has gaps on either side of Rakarth, and just in general Mazdamundi feels pretty lonely.

Does anyone with lore experience know if one or two of the new lords might actually backfill into these gaps, instead of just laying claim to some wasteland hellhole?

Neferata seems like an obvious choice, being a big lore figure and having her faction, the Lahmian Sisterhood, on the RoC map. Lahmia is right next to where Khalida will be, so giving her a new starting location for IE seems like a good idea.

Dr Christmas fucked around with this message at 05:13 on Jul 15, 2022

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

orangelex44 posted:

Southlands Thunderdome,

The Scramble to get out of Africa

Gonkish
May 19, 2004

Oh yeah that's the other one, there's people insisting that Azazel be "beautiful" because I guess they want their yaoi animu husbandu to ship with Sigvald or some poo poo, and they're worried/upset that he won't be "pretty" or something.

I am lost. I just want to watch things murder each other.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Jarvisi posted:

I assume it's because he refuses to play multiplayer ever for any reason so he's salty?

No, he just got burned really hard and total war is literally his life and livelihood, so he's really wrapped up in it. He got access, its why he was able to make that video. I believe we'll be getting IE streams early as well, they literally can't even start a campaign with this build (loremaster confirmed it is greyed out in the build they have). Probably once the tournament concludes? Maybe a bit before that. They probably want a chance to actually fix a lot of the bugs being noted and things tuned up before it gets any spotlight time in a huge campaign, especially since people are going to be playing it very critically. Like, TW3 campaign is a failure for streamers, most of them are back to TW2 besides MP crew and people like Enticity doing random challenges and kooky things (that are fun and cool).

LoTW is just the face of it because he is so big and really was the face of losing his poo poo at it. Mercy the Mad is doing TWH2 and 40k games, Great Book of Grudges is doing mostly mod coverage, lore stuff, and speculation. Milk & Cookies is doing his modded TWH3 MP, Darktide, and speculation. Turin is...all over the place, TWH2 and TWH3 MP, Dune, Age of Empires 4, Warcraft 3?!? Zerkovich is doing mods, speculation, his tactics videos (which own) for game 3, and some random other stuff. ItalianSpartacus is doing Crusader Kings 3, Mount & Blade 2, Songs of Conquest, and starting to cover the ramp up to IE. Loremaster was mostly doing random warhamme stuff that wasn't game 3 until the IE start positions started dropping. Enticity has being doing heavy MP, small Did You Knows, and randomly modded/challenge campaigns.

Total Warhammer 2 presently has over twice as many current players and twice as many 30-day average as game 3. Overall I like the direction they are going with game 3, and am super stoked for IE. There is a strong argument that the Mortal/Immortal Empires map IS Total Warhammer at this point, and thats why a lot of people went back. But it's also pretty hard to deny the launch and patching has been missteps and minor fixes. I expect it to get better with Immortal Empires, and I'm actually looking forward to months of it being busted and janky before it gets into a good flow. This poo poo takes time. But lets also not dismiss that there were a lot of issues on launch and from multiple people in the community, not just LoTW, CA was being told about these issues, we're saying they were going to be addressed, and were not.

I'm not gonna recommend this game to people who weren't already really into the series or games until after they've gotten IE out and hammered into shape, which is a shame, because I was ready to recommend it day 1 to people before it dropped. CA dropped the fuckin' ball, and they dropped it hard. I'm just not gonna bust them for it every inch of the way since I see what looks like good faith effort to rectify those mistakes (with admittedly up until this recent push, poor communication on that front).

Ojetor
Aug 4, 2010

Return of the Sensei

Gonkish posted:

Man there's a lot of memes and general whine posting happening on reddit right now. I guess they're upset that the monogods "are left out to dry" but like... again... we know NOTHING but that the new lords appear to be WoC.

They explicitly confirmed Sigvald can lead WoC or Daemons in the FAQ video. Almost guaranteed that Vilitch and co. can do the same thing.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Crazy Joe Wilson posted:

Lore question for those way more knowledgeable than me when it comes to Warhammer Fantasy. Chaos gods have tons of daemons, daemon princes, etc., but why do gods of order in the setting not have any corresponding angels or spiritual servants. Yeah yeah I know you've got the characters like the Everqueen, Valten, Volkar, or Malus, and local priests can harness some of their gods' powers, but it always strikes me as weird in this setting that the order gods seem so lethargic while the chaos gods are very, very involved.

The other answers I saw to this had some aspects of it, but the core is that the Chaos gods are overwhelmingly powerful in this era of the world, and that the great vortex is siphoning off too much magic for most gods to have strong effects on the world. The chaos wastes only exist because of the great chaos portals at the poles constantly pumping magic into the world. This is also why the chaos daemons follow where the winds of magic are strong, and why in the campaign you take attrition as DoC if the winds of magic are weak in the region you are in. It's also why the chaos gods need mortal followers - they enjoy them as well, and the emotion is important, but they NEED the followers to keep poo poo going while their power is restrained from the world.

I'm actually hoping that the solve for DoC healing on the campaign map gets tied to this, that is, it should depend on how much you've corrupted the area. I'd do something like (your corruption %) * 10 + (any daemon corruption %) * 5 = base healing, so if you're in a region fully corrupted by you, you get 15% baseline or whatever is needed to be in line with other factions. Rough idea, gets the thought across I hope.

Gonkish
May 19, 2004

Ojetor posted:

They explicitly confirmed Sigvald can lead WoC or Daemons in the FAQ video. Almost guaranteed that Vilitch and co. can do the same thing.

Yeah, I mean they're all basing this off of the... symbols in a split-second in the Q&A video. That's all the info that they have. And they're doomposting about it now. In a few hours we'll have an infodump on the WoC rework, and Sotek EXPLICITLY said to people on his stream today "Do not worry about monogods". There's SOMETHING going on there, but people love to bitch online, I guess.

On a completely different note, I really want those Tzeentch warriors on foot. Hell, I want all the marked warriors to show up. Let me build themed armies. gently caress me up.

I'm also wondering when we'll hear about the changes to the Counts that they've been teasing. Specifically, what's going on with Ghorst and why is hanging out in what is, presumably, a magical forest? Is that a favorable climate for him? Did they do something crazy and turn him into a horde or something?

Gonkish fucked around with this message at 06:37 on Jul 15, 2022

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Ojetor posted:

They explicitly confirmed Sigvald can lead WoC or Daemons in the FAQ video. Almost guaranteed that Vilitch and co. can do the same thing.
Only in multiplayer (unless I missed something.) Some people are in the process of convincing themselves the new lords can do that in campaign as well but I'm very doubtful. It seems more likely they'll just have enough access to monogod units and mechanics they're practically hybrid factions, which is fine.

I can see why people were so certain it would go the other way, giving each monogod faction a start in the north and south of the map seemed obvious on paper.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Yo dudes

I named my self

get this

LEGEND

of total war

Yes, of just that series

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

Dr Christmas posted:

Neferata seems like an obvious choice, being a big lore figure and having her faction, the Lahmian Sisterhood, on the RoC map. Lahmia is right next to where Khalida will be, so giving her a new starting location for IE seems like a good idea.

big disappoint if we cant actually BRING ME NEFERATAS HEAD

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


CMYK BLYAT! posted:

big disappoint if we cant actually BRING ME NEFERATAS HEAD

Best hatefriends forever

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

TaintedBalance posted:

Total Warhammer 2 presently has over twice as many current players and twice as many 30-day average as game 3. Overall I like the direction they are going with game 3, and am super stoked for IE. There is a strong argument that the Mortal/Immortal Empires map IS Total Warhammer at this point, and thats why a lot of people went back. But it's also pretty hard to deny the launch and patching has been missteps and minor fixes. I expect it to get better with Immortal Empires, and I'm actually looking forward to months of it being busted and janky before it gets into a good flow. This poo poo takes time. But lets also not dismiss that there were a lot of issues on launch and from multiple people in the community, not just LoTW, CA was being told about these issues, we're saying they were going to be addressed, and were not.

Is the Urson race as fun as WH2 ME? No, it is not. It had serious problems at launch that have mostly been fixed by patches and mods, but even now it's still not as fun as a ME campaign. But to give context to the issue, I only won two Vortex campaigns (as Tyrion and Mazdamundi), and haven't played that mode since those two playthroughs. The map itself is fine, as the later added campaigns with the TKs, Vampirates, Wulfhart, etc. prove, but the vortex race was not that much fun. I've spent at least 20 times as much time in ME than I did in the vortex race.

I also only completed two campaigns in Warhams 3, one with Miao Ying and one with Katarin. But I've gotten reasonably far with Zhao Ming, Greasus and Kairos, which is more than I can say for ME2's campaign. The big issue here is that Mortal Empires came out comparatively soon after ME2's release, while Immortal Empires is comes out more than half a year later. Right now, WH3 is objectively the inferior game to WH2. But I'm quite confident that this will change next month.

And for me, the faction selection doesn't help matters. My favorite WH2 factions were HElves, dawi, Bretonnians and Wood Elves in that order, and I won short victories with all of their LLs except for Alberic and Drycha. My favorite faction in 3 is definitely Cathay, but I'm just a lot less interested in the other factions, which limited WH3's replay value a lot. But that won't be a problem in IE. I can take Imrik, Teclis or Eltharion out for a spin to fight a ton of new enemies (Ogres, Ku'gath, Kairos, Skarbrand, even Cathay if I want to do the Imrik meme), or take Alberic and smash my knights into enemies you don't usually fight, or only very late. WElves can just teleport to all the new, hot poo poo, and taking Grombrindal out to slap down Malekith sounds fantastic. IE will be a wholly different game to me.

And I'm sure it will be buggy and imbalanced, but that never stopped me from having fun in Mortal Empires, even when my machine was absolute crap and turn times were literally minutes (more than 2.5 minutes, I stopped the time once). I haven't gone back to WH2 because I have other games to play, but if I were in the mood for some Total War, that's where I would return to right now as well. But I 100% expect to never play WH2 again, because IE will just be better.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki
the change to clear chaos realm traits if you get a soul helps a lot, but not enough. parking your lord in a settlement with no indication of progress (because it was, and still is, random) or even if you're in the right place to cure it was loving bullshit. needing to hire heroes or dirvert lords to close rifts still sucks

post-patch TWWH3 story campaign isn't as bad as it was at launch but i still won't miss it once i have IE

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Arghy
Nov 15, 2012

Gonkish posted:

Oh yeah that's the other one, there's people insisting that Azazel be "beautiful" because I guess they want their yaoi animu husbandu to ship with Sigvald or some poo poo, and they're worried/upset that he won't be "pretty" or something.

I am lost. I just want to watch things murder each other.

This is a pretty big issue for a follower of slaanesh, sigvald cannot be seen with just some common 2nd edition demon. If sigvald isn't fighting next to some absolutely sexy AoS demon model then don't even loving bother because slaanesh isn't gonna come to the party. This isn't some tacky god that wears all the same color and is only fine with 1 type of bodily fluid.

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