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Bust Rodd
Oct 21, 2008

by VideoGames
One thing I’ve always been really grateful for is that during our goon games of cEDH, we basically play with Stax piece training wheels on, it’s the least competetive thing ever lol.

Like I’ll cast Dockside, and Karma chirps “uh, no, I’ve got Torpor Orb, u sure buddy?” “Oh, right, uh, that’s true, ok yeah rewind!”

Or like “ok I do This!” “Sorry Bust, but Chalice is on 1, u sure?”

Usually only during the first or 2nd time of the pod and then everyone gets up to speed, but we found it was a necessary concession to playing with each other using paper cards on SpellTable, we all LOVE our foils and alt arts etc so it’s just way too easy to miss an important Stax piece. In paper IRL play I usually hand out a free “Are you Sure? Peep the board state before you resolve cast that spell homie!” but if players just keep stepping on rakes all game that is on them.

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Serf
May 5, 2011


I managed to sort of stumble into a win in the last Commander game I played. It was an imperfect setup as the combo deck player had to concede early due to external issues, so it was a 3 person pod. One guy was playing a deck that stole cards, I was playing an upgraded Captain N'Gathrod deck and the other guy was playing some deck based around keeping his commander tapped to copy spells. The decks are kinda irrelevant, what matters is that on turn 2 I dropped Mesmeric Orb and for the rest of the game no one got rid of it. It just sat there milling us all, which isn't really gonna do anything most of the time, but it did win me the game. Of the other two players, one had The Locust God and a lot of card draw. He regarded the other player as the bigger threat (which was true, that guy has some of the strongest decks I've seen around here) and so he focused on him while I mostly did nothing but maintain a decent board that kept people from swinging at me. Finally the guy with the stealing deck was about to go off and win the game, he just needed one more turn. So the Locust God guy dropped all his card draw and ended up with 56 insect tokens, which he swung at the other player to kill him. The turn passes to me, I see what is about to happen and do not play the Toxrill I have in hand, then the turn passes to him, he mills something like 75 cards since he has to untap all those insects and loses the game. I did not think I would ever win a game in any format due to mill, it was hilarious.

I've had to put my Commander deck building/upgrading on hold to finish out the Boros Burn deck I needed for Modern on Fridays, but I kinda want to build my own deck next. I found a copy of Karona, False God in my collection, I'm thinking of trying to make some kinda janky 5-color chaos mess with her and some goad cards that I like.

Framboise
Sep 21, 2014

To make yourself feel better, you make it so you'll never give in to your forevers and live for always.


Lipstick Apathy

Bust Rodd posted:

One thing I’ve always been really grateful for is that during our goon games of cEDH, we basically play with Stax piece training wheels on, it’s the least competetive thing ever lol.

Like I’ll cast Dockside, and Karma chirps “uh, no, I’ve got Torpor Orb, u sure buddy?” “Oh, right, uh, that’s true, ok yeah rewind!”

Or like “ok I do This!” “Sorry Bust, but Chalice is on 1, u sure?”

Usually only during the first or 2nd time of the pod and then everyone gets up to speed, but we found it was a necessary concession to playing with each other using paper cards on SpellTable, we all LOVE our foils and alt arts etc so it’s just way too easy to miss an important Stax piece. In paper IRL play I usually hand out a free “Are you Sure? Peep the board state before you resolve cast that spell homie!” but if players just keep stepping on rakes all game that is on them.

Yeah, and that's all cool and good, but when prizes are on the line I'm not about to hold anyone's hand to a win! If you make a mistake, own it and learn from it.

When it's our casual games and stuff, it's fine and all to be like "okay but are you SURE you wanna do that".

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

syntaxfunction posted:

Second, and more seriously, I feel like I'm in a weird position with the game, at least socially.

I don't *not* take the game seriously, I genuinely play to win and do as well as I can, but I also honestly don't care about losing, and since I only play with friends who are cool they try and play decks I can handle. By that I mean I struggle with too much information at once. I trust everyone not to cheat, and they don't, so when they're tapping away and doing a lot of stuff I do genuinely just let them go through the motions, pay attention to get the vibes and let them tell me what happens when it resolves, and to notify me of times to possibly respond, which is nice.

I build my decks specifically around doing small combos of things, one or two maximum, because of my information processing issues. Keeping track of 3 other players and all the cards and all the abilities and stuff is not possible for me, so I build my decks very simply so I at least can always know what I'm doing. The advantage is that by my turn I know exactly what I'm doing, and I always know my possible responses (few for my own sake) when times arise.

So with that background, I do sometimes check my phone, or read up on stuff during other people's turns, but it's usually when they're taking time to plan, respond, do their tappies, and all that. And the trade off for that is they can take as long as they want to be honest.

I also feel like I might annoy people here, because I don't know a lot about deep mechanical lore, and I ask a lot of questions (repeatedly, because my brain struggles with remembering minutiae) and play purely socially, to the point that when I have a possible response or action to take I will literally poll the table as to whether it's good. By that I mean, look, this player is a threat, but taking out her Commander incidentally again (when it isn't the problem) might be a dick move, so if there are other responses please let me know.

As far as interacting with the board and win condition, Idunno, get indestructible and hexproof on everything? The whole game is interaction, that's weird.

I am not good at threat assessment tho, and take cues from everyone else to tell me these things. I'm basically a wing-girl Commander, altho I've even won a few times!

Edit: Oh, also we allow "rewinds" on a significant condition: no new information was discovered. So tapping some lands, playing a card, and then going "gently caress I meant to play this card first and got flustered" is fine to rewind in our group, because nothing changed. If someone responded then yeah, you have new information and so no, you can't rewind. I think that's fair in casual friend-play.

Nah, you're good. Everyone deals with board states that are too much to be aware of every little thing, even if everyone's limit is a bit different. Late-game, cluttered board states are part of the game.

I don't think people checking their phone in and of itself is wrong. Context matters, as does how it is done. Most people ITT aren't super serious about EDH and understand that its a social game and that comes with some table talk and attention lapses and all sorts of other baggage.

Railing Kill fucked around with this message at 23:17 on Jul 11, 2022

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021

Casinos have already created an industry for huge felt-lined card tables with more space than they'll ever need. Thing is, there aren't enough nerds to do better than a plastic folding table thrown up somewhere between the rails of overpriced Warhammer bits in some cheap retail unit. You sit where there's space because that's the table you're given.

AlternateNu
May 5, 2005

ドーナツダメ!
Sitting in a circle is the best orientation, but round tables for gaming are typically too big, putting people too far away from the person across from them. The width of the typical rectangular gaming table is more conducive to magic playmats.

Dizz
Feb 14, 2010


L :dva: L

serefin99 posted:

What about Esika, God of the Tree? Early game, she's a mana dork that turns your other legends into mana dorks as well, and late game you can cast her other side and just get free stuff every turn.

does that actually count as a rainbow card?

Knot My President!
Jan 10, 2005

new additions to my arcades deck



H.P. Hovercraft
Jan 12, 2004

one thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse
Slippery Tilde
sole ring: hello, old friend

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Dizz posted:

does that actually count as a rainbow card?

Double-faced cards count both sides for their color identity, so i.e. Brutal Cathar from Midnight Hunt is Red/White card, because its front side is white while its back side is red.

So yes, even though Esika herself is mono-green, she counts as WUBRG because of her Prismatic Bridge side.

Dizz
Feb 14, 2010


L :dva: L
poo poo that's sick. i might take garth out for her and keep garth for a deck that specifically works for him.

Lhet
Apr 2, 2008

bloop


Thinking about going to Bellevue commandfest next weekend, since it's 20 minutes away.
Haven't played commander with strangers since pre covid though, so not really sure what average decks at an event like that look like. I usually play Volo https://tappedout.net/mtg-decks/12-07-22-volo-guide-to-monsters/?cb=1657745445, it has a lot of very clunky choices but wins enough in my circles that I haven't tried to refine it much more. Kinda worried it's in a weird middle ground where it has a lot of salty cards but isn't strong enough to sit around tables where people wouldn't mind them.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Lhet posted:

Thinking about going to Bellevue commandfest next weekend, since it's 20 minutes away.
Haven't played commander with strangers since pre covid though, so not really sure what average decks at an event like that look like. I usually play Volo https://tappedout.net/mtg-decks/12-07-22-volo-guide-to-monsters/?cb=1657745445, it has a lot of very clunky choices but wins enough in my circles that I haven't tried to refine it much more. Kinda worried it's in a weird middle ground where it has a lot of salty cards but isn't strong enough to sit around tables where people wouldn't mind them.

I don't see a single "salty" card in that list, but out are right: it is far too clunky and slow with no real endgame and it's going to be rough playing in pods with refined decks. If you want help retooling that, we can do that, but I think it's in a weird spot right now where you'll be unhappy with the precon-adjacent crowd and also with the competitive crowd.

Lhet
Apr 2, 2008

bloop


Toshimo posted:

I don't see a single "salty" card in that list, but out are right: it is far too clunky and slow with no real endgame and it's going to be rough playing in pods with refined decks. If you want help retooling that, we can do that, but I think it's in a weird spot right now where you'll be unhappy with the precon-adjacent crowd and also with the competitive crowd.

Sure, if you have suggestions I'm down. Current endgame is either build up a board getting value off everything and eventually craterhoof off, or get infinite mana off peregrine drake and loop something with an ETB. I know that all the legends are a bit suspect with Volo (maaaybe Fblthp aside), and a lot of the noncreatures just kinda provide a generic value without really synergizing with anything.

I'm also thinking about throwing together a Winota build, though that might have a similiar problem if I don't also pick up a bunch of the cedh fast mana...

Lhet fucked around with this message at 23:29 on Jul 13, 2022

syntaxfunction
Oct 27, 2010

I think I'm getting the hang of this "building decks" thing. I threw some stuff together which sounded fun and when I playtested it my friends pointed out it does more than I thought.

quote:

Creature
1 Amethyst Dragon // Explosive Crystal
1 Astral Dragon
1 Bogardan Hellkite
1 Burnished Hart
1 Chardalyn Dragon
1 Displacer Kitten
1 Dragonlord's Servant
1 Dragonspeaker Shaman
1 Fang Dragon // Forktail Sweep
1 Jori En, Ruin Diver
1 Lozhan, Dragons' Legacy
1 Nimbleclaw Adept
1 Oceanus Dragon
1 Pseudodragon Familiar
1 Sailors' Bane
1 Scourge of Valkas
1 Shivan Dragon
1 Sprite Dragon
1 Sword Coast Serpent // Capsizing Wave
1 Tiamat's Fanatics
1 Utvara Hellkite
1 Volcanic Dragon
1 Wrathful Red Dragon
1 Young Blue Dragon // Sand Augury
1 Young Red Dragon // Bathe in Gold

Instant
1 Annul
1 Antagonize
1 Blur
1 Case the Joint
1 Chaos Warp
1 Disdainful Stroke
1 Draconic Lore
1 Dragon's Fire
1 Dream Fracture
1 Earth Tremor
1 Lightning Bolt
1 Run Amok
1 Run Away Together
1 Smashing Success
1 You Come to a River

Artifact
1 Arcane Encyclopedia
1 Arcane Signet
1 Decanter of Endless Water
1 Dragon's Hoard
1 Fire Diamond
1 Izzet Signet
1 Lantern of Revealing
1 Lapis Orb of Dragonkind
1 Mind Stone
1 Ominous Parcel
1 Replicating Ring
1 Sky Diamond
1 Sol Ring
1 Wayfarer's Bauble

Enchantment
1 Artificer Class
1 Crucible of Fire
1 Reflections of Littjara
1 Security Bypass
1 Shiny Impetus
1 Sticky Fingers
1 Stunning Strike
1 Swarm Intelligence
1 Witness Protection

Land
1 Command Tower
1 Haven of the Spirit Dragon
10 Island
1 Izzet Boilerworks
20 Mountain
1 Path of Ancestry
1 Sea Gate

Commander
1 Neera, Wild Mage

Sorcery
1 Surreal Memoir

Definitely more to tweak but the basic key elements are Neera (obviously), Displacer Kitten and Astral Dragon. Essentially the Kitten being able to flicker both Neera and the Astral Dragon is useful to both search my library for things to throw down, and Astral gets to keep cloning noncreature permanents.

Which is this deck there's a lot to clone. The primary targets are Dragon's Hoard if I need card draw, Reflections of Littjara for more copies of dragons that get cast, or alternatively the dang Kitten can get copies, Crucible of Fire because making copies of that for what is basically a Dragon Tribal deck is funny, or Swarm Intelligence, if I just want to cast a shitload of Lightning Bolts at once.

The weak point is lack of recursion, and that's because this baby goes full throttle and doesn't let up. I'm gonna either get big things happening quick or I'm crashing and burning quick, ROCK AND ROLL.

So yeah, this was assembled from random rear end cards and refined, so I think this is my first "proper" deck that I put thought into. It's very fun.

PS: Being able to cast one red instants on someone else's turn and then using Neera to turn it into a Dragon on their turn is very fun, highly recommend.

MasterBuilder
Sep 30, 2008
Oven Wrangler
Could I get some suggestions for the last 4 cuts along with a mana base review for this Mardu aristocrats deck. Current commander is Alesha who smiles at death.

It's a bit of a build from the binder deck with all of the cards over 10$ being ones I already owned. With that in mind I would be willing to put in another 50 cad or so but I think Yawgmoth, thran physician is probably out of the cards.

Batterypowered7
Aug 8, 2009

The mist that chills you keeps me warm.

MasterBuilder posted:

Could I get some suggestions for the last 4 cuts along with a mana base review for this Mardu aristocrats deck. Current commander is Alesha who smiles at death.

It's a bit of a build from the binder deck with all of the cards over 10$ being ones I already owned. With that in mind I would be willing to put in another 50 cad or so but I think Yawgmoth, thran physician is probably out of the cards.

Not a cut, but do you think Garna, the Bloodflame might make a good addition to the deck?

MasterBuilder
Sep 30, 2008
Oven Wrangler

Batterypowered7 posted:

Not a cut, but do you think Garna, the Bloodflame might make a good addition to the deck?

I would say Garna is a bit too situational/expensive and because he has 3 power he can't be searched up by imperial recruiter, trigger mentor of the meek or recurred by alesha. I do have a teferi's protection I could throw in to protect from boardwipes. The haste is nice but since the sac outlets don't require tapping it's less relevant than if I was running priest of the forgotten gods.

MasterBuilder fucked around with this message at 20:55 on Jul 15, 2022

SirShakes
Jul 13, 2012

ISSAPEEPO

MasterBuilder posted:

Could I get some suggestions for the last 4 cuts along with a mana base review for this Mardu aristocrats deck. Current commander is Alesha who smiles at death.

It's a bit of a build from the binder deck with all of the cards over 10$ being ones I already owned. With that in mind I would be willing to put in another 50 cad or so but I think Yawgmoth, thran physician is probably out of the cards.

Do you own a Welcoming Vampire? It'd probably fit right in. Also, I think Blood Soaked Champion is better than Gutterbones. You want to attack with Alesha anyway and Champion puts himself onto the board instead of in your hand.

Tarnop
Nov 25, 2013

Pull me out

MasterBuilder posted:

Could I get some suggestions for the last 4 cuts along with a mana base review for this Mardu aristocrats deck. Current commander is Alesha who smiles at death.

It's a bit of a build from the binder deck with all of the cards over 10$ being ones I already owned. With that in mind I would be willing to put in another 50 cad or so but I think Yawgmoth, thran physician is probably out of the cards.

With only around 40 mana sources, I think you should be cutting from the top of your curve. I'd drop these 4:

Orcus
Young Necromancer
Greed
Zariel

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

MasterBuilder posted:

Could I get some suggestions for the last 4 cuts along with a mana base review for this Mardu aristocrats deck. Current commander is Alesha who smiles at death.

It's a bit of a build from the binder deck with all of the cards over 10$ being ones I already owned. With that in mind I would be willing to put in another 50 cad or so but I think Yawgmoth, thran physician is probably out of the cards.

As just some overall suggestions:

  • Get rid of as many tapped lands and 3cmc rocks as you can. This deck especially needs to be low to the ground and there's plenty of affordable replacements (even more basics is better).
  • Mana is incredibly tight in this deck and you can't really afford sinks, especially since you are paying mana to reanimate 1/1s for triggers. Phyrexian Altar/Pitiless Plunderer are irreplaceable here, but expensive.
  • You need a basilisk collar. Full stop. It's the nuts on Mayhem Devil, and also protects Alesha.
  • You need more redundancy on your core parts since you aren't investing in tutors.

Here's an example: https://www.moxfield.com/decks/mqbw1CIR7E-_HHWVLVvAkQ

MasterBuilder
Sep 30, 2008
Oven Wrangler
Thanks all. I'll take a look through this and see what I can swing. In the back of my mind I know the right thing to build out a solid mana base but it feels so much like vegetables.

Rythe
Jan 21, 2011

Anybody have a fun Pako list they can share? I know this good boy gets played alot in casual groups and he does look fun.

Johnny Truant
Jul 22, 2008




Quick question - would Mindlink Mech becoming a copy of Astral Dragon trigger its ETB? I'm guessing no because it's not technically entering the battlefield?

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Johnny Truant posted:

Quick question - would Mindlink Mech becoming a copy of Astral Dragon trigger its ETB? I'm guessing no because it's not technically entering the battlefield?

No. It does not ETB.

Heath
Apr 30, 2008

🍂🎃🏞️💦

Johnny Truant posted:

Quick question - would Mindlink Mech becoming a copy of Astral Dragon trigger its ETB? I'm guessing no because it's not technically entering the battlefield?

The only time a permanent entering the battlefield would trigger the ETB effect of another one that it is copying is when it would ETB as a copy of that permanent. I.e. Dack's Duplicate entering the battlefield as a copy of Astral Dragon would trigger Astral Dragon's ETB. Mindlink Mech is already on the battlefield as it becomes a copy, thus it does not enter.

Johnny Truant
Jul 22, 2008




That's what I thought, thanks for confirming!

Heath
Apr 30, 2008

🍂🎃🏞️💦
Wording is extremely important, like how a creature that enters the battlefield tapped and attacking has never actually attacked. It's a subtle difference but it's very crucial.

Johnny Truant
Jul 22, 2008




Heath posted:

Wording is extremely important, like how a creature that enters the battlefield tapped and attacking has never actually attacked. It's a subtle difference but it's very crucial.

:hmmyes:

I second guess myself on p much everything, so all the thread's classifications are very helpful!

I'm putting the finishing touches on my Rowan/Will Kenrith goad deck, and realized that with Astral Dragon + Cursed Mirror I can make infinite dragons! Looking for maybe one more situational combo piece like that, and when I spied Mindlink Mech's wording I wanted to see if I could get another infinite dragon piece together :getin:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Johnny Truant posted:

:hmmyes:

I second guess myself on p much everything, so all the thread's classifications are very helpful!

I'm putting the finishing touches on my Rowan/Will Kenrith goad deck, and realized that with Astral Dragon + Cursed Mirror I can make infinite dragons! Looking for maybe one more situational combo piece like that, and when I spied Mindlink Mech's wording I wanted to see if I could get another infinite dragon piece together :getin:

Liitjara reflection will create two Astral dragons from one cast which will give you infinite dragons. Miirym will give you infinite dragons, basically anything that makes a token copy of the astral dragon itself will give you infinite astral dragons in addition to any clone creature that ETBs as a copy.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
I see a lot of people trying to make Astral Dragon work nowadays, and I appreciate that, but the most important consideration for it is that you don't want to ever have to spend 8 mana for it. Even with a few discounts, 5 is probably too much. You want to be pairing it with black or red or green to be dropping it for 1-3 mana. That leaves you the space to combo with a Dance of The Many or something, for instance, to go off, because no reasonable table is going to let you untap with that.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Kurieg posted:

Liitjara reflection will create two Astral dragons from one cast which will give you infinite dragons. Miirym will give you infinite dragons, basically anything that makes a token copy of the astral dragon itself will give you infinite astral dragons in addition to any clone creature that ETBs as a copy.

I don't think any of this is correct as you have posted it.

Batterypowered7
Aug 8, 2009

The mist that chills you keeps me warm.

Toshimo posted:

I don't think any of this is correct as you have posted it.

Ah, 'cause Astral Dragon makes copies of non-creature permanents, so there's no way to copy it unless you turn one into a vehicle or something.

Johnny Truant
Jul 22, 2008




Toshimo posted:

I see a lot of people trying to make Astral Dragon work nowadays, and I appreciate that, but the most important consideration for it is that you don't want to ever have to spend 8 mana for it. Even with a few discounts, 5 is probably too much. You want to be pairing it with black or red or green to be dropping it for 1-3 mana. That leaves you the space to combo with a Dance of The Many or something, for instance, to go off, because no reasonable table is going to let you untap with that.

:hmmyes:

Yeah the goal would be to cheat the dragon out for sure, I have a couple ways to do that. Rowan/Will are izzet, so Dance of Many sounds perfect actually, thanks for that namedrop!

Batterypowered7 posted:

Ah, 'cause Astral Dragon makes copies of non-creature permanents, so there's no way to copy it unless you turn one into a vehicle or something.

Yup, that's why Cursed Mirror was my first thought for duplication!

syntaxfunction
Oct 27, 2010

Astral Dragon is a key player in my Neera deck, which is a Dragon Tribal, but that's because Neera lets me avoid the high cost essentially. Neera is a great Commander for high cost decks as you can essentially recycle low cost spells into the library (not even discarded, the value!) while grabbing something much higher.

Reflections of Littjara also specifies when a creature spell is cast, so getting Astral Dragon out will give you two copies, not infinite, because the copies are created, not cast. I was a little sad when I read the rulings on that but it's also extremely fair.

Astral Dragon is a fantastic value machine, but I specifically built my deck to not require it, because if it ends up in my hand the only way to cast it is gonna be to have that six mana, and that's a high price.

Edit: altho because it's also a bounce and flicker deck Astral can copy the Reflections, and re-enter, which means the four copies that are mimicking Reflections now make five copies of Astral. Then it's getting pretty hectic.

Batterypowered7
Aug 8, 2009

The mist that chills you keeps me warm.

@Bust

Do you have an un-nerfed list handy for your mutate deck?

Jiro
Jan 13, 2004

Everyone's favorite PBS-like MTG content from Canada has a show playing perfectly Canadian chill precon commander games,

Loading Ready Run!

https://youtu.be/Pf3h9dvs1IU

Also Graham has the cancer and now looks like Walter White. :smith:

Technowolf
Nov 4, 2009




Jiro posted:


Also Graham has the cancer and now looks like Walter White. :smith:

:ohdear:

TotalHell
Feb 22, 2005

Roman Reigns fights CM Punk in fantasy warld. Lotsa violins, so littl kids cant red it.


Jiro posted:

Everyone's favorite PBS-like MTG content from Canada has a show playing perfectly Canadian chill precon commander games,

Loading Ready Run!

https://youtu.be/Pf3h9dvs1IU

Also Graham has the cancer and now looks like Walter White. :smith:

Love those Canadian folks. And at least based on the bit Graham did at the start of that one Loading Ready Live, it sounds like the cancer is very treatable. Fingers crossed.

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Rythe
Jan 21, 2011

Finally getting around to updating my Teysa deck as this was one of my first I built and is probably 8 years old now and wouldn't mind another set of eyes on it.

https://www.moxfield.com/decks/-05n2gxeFkKuTkM8wzy3kA

Pretty simple get out Teysa, Darkest Hour/Painter Servant and a Sac outlet to go infinte.

Could use any suggestions or better combos/disruption.

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