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HolHorsejob posted:5 days to transport each dupe over, and you need one dupe with field research to activate the supply teleporter, one with superhard digging, and one with suit wearing to deal with the oil biome without almost dying. I have a mod to reroll the printer and I've just been doing that instead. Bootstrapping oil from starting to plan to executing on it is a 20+ day turnaround.
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# ? Jun 19, 2022 02:02 |
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# ? May 30, 2024 10:47 |
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Arsenic Lupin posted:Can I ask for some help debugging a thing? No hydrogen leaving the loops? Seems like a gremlin in the vent pathing, it wants to stay in the loop rather than go toward the generator. Probably because there are two loops going to the same pipe. A bridge after one/both loops to force the direction should fix it.
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# ? Jun 19, 2022 02:42 |
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Are those valves set to 1g limit? Alternatively, each loop sees the other as an input, so doesn't know to pick between loop input and hydrogen generator...add a bridge or two to 'lock' the flow direction towards the generator.
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# ? Jun 19, 2022 06:49 |
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Faldoncow posted:Are those valves set to 1g limit? Either you need to set the valves to 1g/s, or add a bridge just after the outlet from the valve to force the flow direction.
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# ? Jun 19, 2022 09:07 |
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Wow, Niobium volcanoes suck. Now I got to fly back to magma planet and fix it, which is going to be a whole thing since I only dug out exactly as much space as I (thought) I needed.
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# ? Jun 20, 2022 20:59 |
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Remember to clear the eggs out of your pip cages occasionally or things can get out of control pretty quick.
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# ? Jun 21, 2022 22:46 |
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yes...hahaha....YES!!!
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# ? Jun 25, 2022 03:42 |
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Only another 300 cycles until until liquid hydrogen! If you play at my pace.
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# ? Jun 25, 2022 03:50 |
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Panty Saluter posted:yes...hahaha....YES!!! I see many liquid bridges in your future
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# ? Jun 25, 2022 19:14 |
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HolHorsejob posted:I see many liquid bridges in your future You mean for vacuum locks? I have a mod that seals airlocks That being said, I'm not sure what I want to do with it. I'm not at the point of needing liquid H2 or O2 yet, and won't be for a while. Hell, I'm only just now bringing back space materials. If I want to explore more I need to bump up oxylite production. I may just have to dehumanize and face to the oxylite forge. I have excess O2, but not much gold. My pufts are taking their sweet-rear end time laying dense eggs. Also how have I slept on Thermo Regulators with hydrogen loops for so long? I've used one to drag some sour gas down to -150. Seeing if it can actually condense all of it to methane. Also it's keeping my bristle blossoms cool while using the heat to keep the pincha peppers hot. Ez pz
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# ? Jun 25, 2022 21:50 |
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Panty Saluter posted:You mean for vacuum locks? I have a mod that seals airlocks Liquid bridges skip over the tile in the center. Since a fair bit of your piping in any liquid cooling setup is just insulated pipe between the radiant pipes you're cooling and your aquatuner, you can reduce the amount of insulated pipe (and thus the amount of supercoolant to fill them) by 1/3 if you use bridges in all your pipe runs. Supercoolant is an upgrade for anything where you need cooling or heating. If you've got only a small amount, you can make a compact heat exchanger to cool a secondary cooling loop of pwater or whatever else if you've already got a base cooling loop set up. Last base, I was playing around with a diamond window tile counterflow heat exchanger trading heat with granite conveyor and pwater cooling loops, and they worked really well once they settled to a proper temperature range. In a 2-aquatuner x 3-steam turbine combo, the cooling is almost power-neutral, and steam chamber temperatures settle at around max power point if everything is running full-tilt. Apart from H2 or O2, you can make a sour gas boiler, freeze out CO2 and chlorine instead of collecting them, or freeze out liquids/gases so your dupes can haul them around more easily. My next project with it is going to be a liquid O2 setup where I use valves to transport 1 kg packets of liquid O2 to provide oxygen and cooling all around my base, and all the overflow for launching rockets. And yeah, seconding you on thermo regulators + H2. They're great for deep-freeze food cooling setups and bean/sleet wheat farms where you don't need to do a ton of cooling and you don't want to mess with liquid cooling.
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# ? Jun 25, 2022 22:24 |
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so you just alternate ipipe - bridge - ipipe - bridge? don't the bridges allow heat exchange? e: i do have a ton of sour gas from a petro boiler misstep. Maybe I'll just condense all of it. I could do it with a regulator but it takes forever and a day
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# ? Jun 25, 2022 23:35 |
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Panty Saluter posted:so you just alternate ipipe - bridge - ipipe - bridge? don't the bridges allow heat exchange? I don't know about the heat exchange, it doesn't seem to leak noticeably. The calculations line up pretty neatly (a 25C delta on a SC to pwater heat exchanger, ~70C delta on a SC to granite conveyor heat exchanger), so it can't be all that much. Sour gas boilers are pretty wild. My first attempt, I ran a sour gas boiler with a crude to sour gas heat exchanger, and I ended up in a situation where I had trouble sourcing enough heat to boil the crude to sour gas from the aquatuner's heat alone. A lot of the designs include a liquid tepidizer to cheat around this problem.
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# ? Jun 26, 2022 00:09 |
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Panty Saluter posted:so you just alternate ipipe - bridge - ipipe - bridge? don't the bridges allow heat exchange? They basically act as a teleport between input/output. The bridge it self can leak temperature if you put the bridge directly over an insulated tile with the input/output inside of a hot/cold area. You can actually abuse this to make more efficient heat exchangers by doing this with conveyor bridges as seen here:
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# ? Jun 26, 2022 02:54 |
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I've seen people mention using bridges to move heat, but I don't understand how exactly it works or what the advantage is. Does it function as a three-tile long building but the heat transfer skips the center tile? How is this more effective than just using a door in between two metal or diamond tiles?
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# ? Jun 26, 2022 03:15 |
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HolHorsejob posted:I've seen people mention using bridges to move heat, but I don't understand how exactly it works or what the advantage is. Does it function as a three-tile long building but the heat transfer skips the center tile? How is this more effective than just using a door in between two metal or diamond tiles? Afaik it's just a way of adding extra heat transfer so you can get higher amounts of throughput than the traditional tile/door setup. You can also do weird stuff like this: https://i.imgur.com/EbxFBMi.mp4 I've also seen wire bridges used to stabilize multiple layer liquid locks to make sure they don't vaporize.
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# ? Jun 26, 2022 08:35 |
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HolHorsejob posted:I've seen people mention using bridges to move heat, but I don't understand how exactly it works or what the advantage is. Does it function as a three-tile long building but the heat transfer skips the center tile? How is this more effective than just using a door in between two metal or diamond tiles?
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# ? Jun 26, 2022 08:47 |
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OK, so...I think I understand why people spend so much time on sour gas boilers now. I simply deposited a few kg of methane and it sucked up ~60C of heat energy (the area around the oil pump was a little over +40C beforehand) and it turned into a LOT of natty gas. If you can swing the energy needed for the initial conversion you can get a perverse amount of energy to run your base. Also explains why maintaining heat energy for sour gas boilers is so tricky
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# ? Jun 27, 2022 03:34 |
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if there is one bug i wish to jesus in heaven they could fix it's got to be the save freeze that causes tiles to strew themselves across the map. like this one that deconstructed a very bad tile and flooded my base with sour gas. which i am now pumping out. on the flipside, i got to work with supercoolant and let the sulfur sit in the liquid methane. now I have so much thermal mass that I'm freezing the methane and the aquatuner is working less than ever
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# ? Jun 28, 2022 15:22 |
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btw, they fixed the disappearing energy bug when dripping water some time ago, so you don't need to leave pools of oil/petrol on the bottom of your steam chambers anymore
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# ? Jun 28, 2022 15:28 |
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I don't think I've ever run into that bug. I use the liquid more as a temperature buffer
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# ? Jun 28, 2022 16:16 |
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the tl;dr of it is that if you dripped water into a steam chamber (say, the output from a steam turbine) a bunch of energy would get lost when water hit the ground, and then instantly turned back to steam, causing your steam turbine to provide much less power from your turbine/tuner combo, but oddly enough this didn't happen if you had another liquid laying on the floor. took them a couple years to fix it and it was just an aside in a minor patch so i still see people doing it because they don't know incidentally, the best temperature buffer you can use is probably just adding some more steam, since water has an insane amount of heat capacity
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# ? Jun 28, 2022 16:24 |
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True enough, although I think the steam density is up around 100kg/tile. I guess mopping the oil would keep it from stealing any of the heat
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# ? Jun 28, 2022 16:26 |
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honestly probably not worth bothering, once it's at temperature it's no difference really
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# ? Jun 28, 2022 16:29 |
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Too late. It doesn't hurt though, I expanded the room so all five intakes are in use and with all water (I also swept the room) it stays active more often at ~250W. Wondering if I can hit the 6K achievement with this setup. We're gonna try
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# ? Jun 28, 2022 17:23 |
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Haven’t played this in three years or so but I noticed there was an update with radiation and I want to see how this can gently caress up my little dudes. Have there been any big mechanical changes? Or just new stuff.
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# ? Jul 10, 2022 12:43 |
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Fruits of the sea posted:Haven’t played this in three years or so but I noticed there was an update with radiation and I want to see how this can gently caress up my little dudes. e: actual info: you won't have radiation unless you bought the dlc Panty Saluter fucked around with this message at 13:43 on Jul 10, 2022 |
# ? Jul 10, 2022 13:27 |
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This is fine.
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# ? Jul 16, 2022 18:59 |
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oh jay posted:
cap it with a couple steam generators and get tons of clean water and some power to boot. works4me while I'm here, is there any reason to keep wolframite ore around? if i have gold amalgam at least. Or should it all become tungsten?
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# ? Jul 16, 2022 19:31 |
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Panty Saluter posted:while I'm here, is there any reason to keep wolframite ore around? if i have gold amalgam at least. Or should it all become tungsten? Wolframite doesn't have an overheat bonus but it does have a very high melting point. It's nice for stuff like conveyor rails or fire poles in very hot places (although Steel is nearly as good, and Thermium is better.)
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# ? Jul 16, 2022 19:44 |
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Yeah I kinda figured that steel would be a good substitute in a lot of cases. If you have ample iron (and I do) it's not as rare either. I did just get thermium and don't have a use for it....yet
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# ? Jul 16, 2022 19:48 |
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Panty Saluter posted:Yeah I kinda figured that steel would be a good substitute in a lot of cases. If you have ample iron (and I do) it's not as rare either. Convert it back into niobium and replace all your copper ore things (doors, airflow tiles, chairs, etc) with niobium ones for $$decor
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# ? Jul 16, 2022 21:23 |
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Tungsten does have a higher melting point than thermium though, so don't use it all up. But not much use for wolframite, I think.
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# ? Jul 16, 2022 21:28 |
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What are some good mods to pick up in tyool2022? The pliers tool looks really cool, but I think all the version on the workshop aren't working currently? I feel like one of the better airlock mods would be helpful because liquid locks seem silly and fiddly; I like the look of the one that adds the new 3x2 building, but the simple one that just makes the standard airlocks not leak is more popular. Any must-haves I should look at?
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# ? Jul 17, 2022 18:36 |
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The mod named “Pliers fixed” works, and you definitely want it. Unless you like mopping. The only other two I use are called something like “Greater Zoom Out” and “Sweep By Type”.
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# ? Jul 17, 2022 18:43 |
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I use self sealing airlocks. Total game changer. I also recommend bigger zoom out because stock zoom is terrible
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# ? Jul 17, 2022 18:43 |
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Haven't been on the workshop in a while and there is some wild poo poo. Like this Space Radiator and a Portal Cube. No idea how good they are but people come up with some wild poo poo
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# ? Jul 17, 2022 18:48 |
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I tried using another radiator mod once and kept breaking pipes by freezing petroleum in them. I think honestly it would be fine if I used like a buffer that shut off flow to the radiators once the coolant got cold enough but I didn't know how to set stuff up back then.
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# ? Jul 17, 2022 18:53 |
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Trip report after not having played ONI for years: the multiple worlds is cool, I sent 3 of my dudes on a one-way trip to a hell world. Looking forward to doing it properly Either it’s a lucky seed or frozen biomes are a lot more common than they used to be. I basically have free cooling for everything early to mid-game and shitloads of free water late-game. Running with the lucky seed theme, got a hydrogen vent right between home and a frozen biome so I get to skip all the lovely power gen options and get free cooling for the base right away. I forgot that water sieves don’t remove germs Fruits of the sea fucked around with this message at 10:58 on Jul 19, 2022 |
# ? Jul 19, 2022 10:53 |
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# ? May 30, 2024 10:47 |
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I think some of the new biomes are relatively cool, especially the swamp. SO! tries to ease several things in the game. If you have dirty water, there's always a chlorine room...or breed some fancy new sani-shells
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# ? Jul 19, 2022 15:21 |