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Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd

Ursine Catastrophe posted:

Yeah it's probably easily enough to justify DLC, and "first month" figures would probably be better to go off once it's been, you know, a month. FE:W was something I was told "it's bad, just get HW Definitive instead" so it wouldn't surprise me if some people who would have snagged it held off until reviews were in, too
Three Hopes has managed to do the unthinkable, in that it's both a good Fire Emblem and a good Musou game.

Eimi posted:

Oh yeah Fodlan and Edeleth in particular has lived in my head rent loving free since I played the game.
:same:

this game got me into FE as a series so I'll likely enjoy whatever is next, but these kids are mine, theyre my precious murderbabies, and im so glad we get another game with them.

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ImpAtom
May 24, 2007

Eh, it's fun enough but I don't think it holds up as well as other Musou games, especially if you compare it to recent ones.

The movesets are good enough but coming from Age of Calamity's meticulously crafted incredibly engaging movesets it's hard not to notice how a bunch of them feel kinda eh. The unique skills are a cool way to differ characters but they can only go so far in making movesets feel unique. It's pretty disappointing going from AoC's immensely good movesets to Kinda Average with a few standouts.

The uniqueness of movesets also suffers from the immense power bloat of combat arts. Early on they are restricted and you're encouraged to learn what your characters can do but once you break ~100 durability they basically lose all meaningful restrictions and fights devolve into spamming combat arts over and over and over. This is late game enough that it isn't really a serious issue but is a bit disappointing.

It'd be a more serious issue if the game had... any sort of endgame, but it's clearly catered around replaying with overpowered units and the combat system's shining elements (much better battle control for example) lose a lot when your'e hilariously OP.Harder difficulty modes help but not as much as it'd be nice. There's just not anything to do after you finish the main story mode which is pretty shocking for a musou game.

It stands up really well as a FE:TH themed action game that is focused heavily on fanservice and revisiting characters you like already and the flaws don't stand out as much if you're just playing for the supports and plot

Amppelix
Aug 6, 2010

Zore posted:

We know there's at least a free update to make Cyril/Gilbert/Hanneman/Anna/Alois playable planned. And indications in the data of placeholders for future DLC characters beyond them.
We do? did i miss them saying this?

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Amppelix posted:

We do? did i miss them saying this?

The current datamine holds eight additional roster slots for the playable roster, and five of those contain unfinished data regarding the five who are playable in Three Houses, but not playable here, as well as three leftover slots filled with the absolute bare minimum of data for whoever might become playable in addition (using Male Byleth's icon as a replacement icon).

There may be additional slots too, but that's simply hypothesis.

Additionally, there's data for four of those that indicate that they can be integrated into the story, while the fifth Anna is out of luck and probably on the same line as the renown unlocks.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Clawtopsy posted:

If it makes you feel "better", every route ends in a similar fashion.

My guess would be that they're trying to set up a canon that they can build a sequel off of, rather than 3 wildly divergent endings.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Well, a shared canon they can build Golden Wildfire and Scarlet Blaze off, anyway.

KittyEmpress
Dec 30, 2012

Jam Buddies

Arrrthritis posted:

My guess would be that they're trying to set up a canon that they can build a sequel off of, rather than 3 wildly divergent endings.

I mean the endings still diverge pretty extremely. They just all end on 'and then the war waged on, and fodlan would not know peace'


But in the AG ending: Edelgard has been mind wiped and may have been left for dead. Rhea is alive and well, the church has reformed and is back on top. Claude and the Alliance are allied to the Kingdom.

In the VW ending Rhea and all the Knights are dead, the church disbanded. The Kingdom is reeling from what this means. The Alliance is now the Federation. Official envoys to Almyra are a Thing.


Those are two very different world states, they're just both 'and war keeps going on' endings.

Shinji117
Jul 14, 2013

KittyEmpress posted:

Claude and the Alliance are allied to the Kingdom.

For now, anyways. The look Claude shoots Rhea in the final cutscene of AG does not scream happy funtime cooperation ahead. More “whoops you’ve fallen down some stairs onto a mass of carelessly placed daggers”.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

KittyEmpress posted:

I mean the endings still diverge pretty extremely. They just all end on 'and then the war waged on, and fodlan would not know peace'


But in the AG ending: Edelgard has been mind wiped and may have been left for dead. Rhea is alive and well, the church has reformed and is back on top. Claude and the Alliance are allied to the Kingdom.

In the VW ending Rhea and all the Knights are dead, the church disbanded. The Kingdom is reeling from what this means. The Alliance is now the Federation. Official envoys to Almyra are a Thing.


Those are two very different world states, they're just both 'and war keeps going on' endings.

i remember someone saying there was an official comment saying dev/writers/whatever "didn't want to remove the important of three haus's story" or something by having a real one or something like that

gently caress if I can find it now tho

Amppelix
Aug 6, 2010

Folt The Bolt posted:

The current datamine holds eight additional roster slots for the playable roster, and five of those contain unfinished data regarding the five who are playable in Three Houses, but not playable here, as well as three leftover slots filled with the absolute bare minimum of data for whoever might become playable in addition (using Male Byleth's icon as a replacement icon).

There may be additional slots too, but that's simply hypothesis.

Additionally, there's data for four of those that indicate that they can be integrated into the story, while the fifth Anna is out of luck and probably on the same line as the renown unlocks.
sure, i generally knew about the unused data but that is not the same thing as "we know there will be a free update that adds this"

that is "we speculate that there will be a free update"

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Can people please not use the acronyms? Like how am I meant to know what that stands for when I've only played one path
Easier to use the house titles instead!

Gamerofthegame posted:

i remember someone saying there was an official comment saying dev/writers/whatever "didn't want to remove the important of three haus's story" or something by having a real one or something like that

gently caress if I can find it now tho

I've also heard this but it's really no excuse for literally destroying the end of the game, it's just so meaningless. Might as well be "it's all a dream"

Zwingley
Sep 20, 2011

"My dear Seth, you look absolutely dashing!"

Hair Elf

Taear posted:

Can people please not use the acronyms? Like how am I meant to know what that stands for when I've only played one path
Easier to use the house titles instead!

They're color coded too. Azure, Scarlet, and Golden.

Judge Tesla
Oct 29, 2011

:frogsiren:
SB is definatly the dominant campaign with GW and AG trailing behind it.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
I don't mind the open endings cause it just encourages fanfiction and fan content

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Amppelix posted:

sure, i generally knew about the unused data but that is not the same thing as "we know there will be a free update that adds this"

that is "we speculate that there will be a free update"

A free update for some of them (mainly thinking about the five playable-to-unplayable characters), but some I think are probably coming as paid DLC (our three mystery slots).

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I think the three endings are too varied to make a straight-up follow-up sequel to (mind-wiped Edelgard in Azure Gleam is pretty hard to bounce back from), but there's also something odd about how all three try to leave the state of the war in a "similar" place that makes it feel like they want to add post-game expansions or additions that could work for all three routes.

The fact that all of the major factions still exist, even if some of them have lost their leaders, and the war is still ongoing, leaves enough in place to work with. Any alliances between the three factions (mainly between the Alliance/Federation and the Empire or Kingdom) are tentative enough that they can either be quickly broken or just referred to once or twice to clarify how they're not interfering with whatever story's at hand.

In Three Houses, setting the major DLC story before the time-skip was an easy way to smooth over story differences, but it also benefitted by being set in a new location, involving new characters and fighting new enemies. An example of how they could do this in Three Hopes would be a post-game expansion campaign against Those Who Slither In The Dark that involves invading Shambala and fighting Nemesis. Even in Scarlet Blaze, Thales got the "nobody could've survived that!" treatment, so he could always just come back. That's just one example of course.

I think the main hint is just how the endings collectively feel compared to the ones in Three Houses, which were willing to project well into the future. The way they hold back from describing what happens next after the final missions in Hopes feels intentional.

Sydin
Oct 29, 2011

Another spring commute
IMO the endings are way too incompatible with one another.

In AG The slithers are stone dead, Rhea's alive and the church has regained its old power and position, and the Empire is just completely hosed. Hubert and Ferdinand are explicitly dead, Edelgard is (presumably) captured and reduced to a child-like mental state, and the Empire has fallen into a leaderless, brutal anarchy in the wake of Thales' bullshit. The "continuing war" would presumably cover mopping up and pacifying the Empire, followed by Claude stabbing Dimitri in the back for a shot at killing Rhea.

In GW Thales is still alive and presumably has plans to continue loving things up behind the scenes, and Rhea is explicitly dead and the church has been reduced to almost nothing. The "continuing war" here is presumably Edelgard and Claude mopping up the Kingdom, then Thales popping back up to start poo poo and maybe driving a wedge between Edelgard and Claude.

In SB Both Thales and Rhea vanish in a big explosion and get a classic "nobody could have survived that" that tells you they absolutely did, so presumably they would pop back up down the line. Otherwise the ending is largely similar to GW with Claude and Edelgard poised to run the table against Dimitri, although here Claude hasn't reformed the Alliance into the Federation.

Some of those things could be smoothed over in one cohesive continuation DLC, but definitely not all of them. AG in particular goes really hard against the other two routes, not just because of what happens to Edelgard but also just the whole state of the war and the world and I'm not sure how you resolve that.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor

Tired Moritz posted:

I just want Randolph to get out of npc fodder hell

The fact I can’t play as Randolph, Ladislava or Judith upsets me immensely. Come on, they are right there! Let me kick rear end as them.

Amppelix
Aug 6, 2010

Folt The Bolt posted:

A free update for some of them (mainly thinking about the five playable-to-unplayable characters), but some I think are probably coming as paid DLC (our three mystery slots).
thanks for the clarification but i just wanted to know if there's been some kind of official word on all this that i've missed or if we're all just speculating here!

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

Amppelix posted:

thanks for the clarification but i just wanted to know if there's been some kind of official word on all this that i've missed or if we're all just speculating here!

No official word but IMO datamined info turns the question of DLC from "if" to "when".

Zulily Zoetrope
Jun 1, 2011

Muldoon
I'm mostly steamed we don't get playable Hanneman. What, eight mages including all the male ones was somehow enough? Why you gotta rob the Eagles like that?

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Sydin posted:

IMO the endings are way too incompatible with one another.

In AG The slithers are stone dead, Rhea's alive and the church has regained its old power and position, and the Empire is just completely hosed. Hubert and Ferdinand are explicitly dead, Edelgard is (presumably) captured and reduced to a child-like mental state, and the Empire has fallen into a leaderless, brutal anarchy in the wake of Thales' bullshit. The "continuing war" would presumably cover mopping up and pacifying the Empire, followed by Claude stabbing Dimitri in the back for a shot at killing Rhea.

In GW Thales is still alive and presumably has plans to continue loving things up behind the scenes, and Rhea is explicitly dead and the church has been reduced to almost nothing. The "continuing war" here is presumably Edelgard and Claude mopping up the Kingdom, then Thales popping back up to start poo poo and maybe driving a wedge between Edelgard and Claude.

In SB Both Thales and Rhea vanish in a big explosion and get a classic "nobody could have survived that" that tells you they absolutely did, so presumably they would pop back up down the line. Otherwise the ending is largely similar to GW with Claude and Edelgard poised to run the table against Dimitri, although here Claude hasn't reformed the Alliance into the Federation.

Some of those things could be smoothed over in one cohesive continuation DLC, but definitely not all of them. AG in particular goes really hard against the other two routes, not just because of what happens to Edelgard but also just the whole state of the war and the world and I'm not sure how you resolve that.

I mean the fun answer is "resolve it simliar to ashen wolves"-- Skip forward a year or two and you can have Rhea go insane or be resurrected with crest stone bullshit, Thales same but "my failsafe spun up a copy and threw it into another body", Edlegard got better or Dimitri got worse as desired, limit the roster to "options that didn't die in any route" and hey ho away we go to attack and dethrone your choice of god

Barring that-- the combat maps are all reused, the world maps don't matter, the camp is the same everywhere and the units themselves only really differ in unique abilities/models and animations; the bulk of the forked-path work is in support convos and text, so it's not a stretch to imagine that DLC in the form of

- More paralogues that can be dropped into existing routes
- More characters with minimal supports that either already exist in the camp or can be dropped in without actually changing any plot like the gatekeeper already was lmao
- "Challenge Modes" that modify the requirements of existing maps without actually changing the plot that happens in them

and the comedy option
- A completely new route from chapter 2, where you refuse to go with the officer's academy and end up going full-on, take-no-prisoners-or-recruits TWSITD from the word go

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor

Ursine Catastrophe posted:


Barring that-- the combat maps are all reused, the world maps don't matter, the camp is the same everywhere and the units themselves only really differ in unique abilities/models and animations; the bulk of the forked-path work is in support convos and text, so it's not a stretch to imagine that DLC in the form of

- More paralogues that can be dropped into existing routes
- More characters with minimal supports that either already exist in the camp or can be dropped in without actually changing any plot like the gatekeeper already was lmao
- "Challenge Modes" that modify the requirements of existing maps without actually changing the plot that happens in them


I’m a weirdo who is finding it fun trying to S-Rank all the missions I can and goes to every single thing on the world map.

Also, I would really like some sort of challenge mode because I am having a whole lot of fun going for S Ranks and trying to do maps as optimally as possible. I don’t know how necessary it is to do so, but the game keeps providing unexpected depth and mechanics with regards to the move sets that provide depth moreso than just “spam combat arts lol”.

Like for example, the existence of the Essence skills are amazing and can be built around depending on the character. The unique abilities (minus Tactical Abilities cause lol) can dictate entire play styles and wildly shift how you approach characters and what classes are good for them (looking at you Monica and Shamir).

You can also go for adjutant builds with things like Trust, ____ Assist, One Heart One Mind and Rally skills if the character gets them from Dancer.

I didn’t think I’d enjoy this game as much I have been.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
I'd like to see some funny maps with events like "Hilda sat down and is having a tea party in the middle of the battle! Escort Holst to the Tea Room to get her off her butt!"

Eventually all of your generals are drawn into the tea party vortex, so you have to solo a complicated map.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Rand Brittain posted:

I'd like to see some funny maps with events like "Hilda sat down and is having a tea party in the middle of the battle! Escort Holst to the Tea Room to get her off her butt!"

Eventually all of your generals are drawn into the tea party vortex, so you have to solo a complicated map.

There's something like this in a paralogue with Ferdinand, Lorenz and Constance who decide to have a competition to see who is the most noble and hijack a planned Imperial training. Eventually you have Hapi, Dorothea and Hubert as bosses who are kinda pissed they're hijacking things with some wonderful villain dialogue. Different dialogue based on who out of the 3 of them (or Shez) takes out the most enemy commanders too which is fun.

Zulily Zoetrope
Jun 1, 2011

Muldoon
The Goneril/Balthus paralogue is also pretty great for that.

"It's Balthus, get him!"

"He's way too strong, let's get his friend instead!"

"That guy's even stronger, let's, uh, there's a little girl here for some reason, take her hostage!"

"Oh no, Hilda! I'm comin- oh wait there's only like three squadrons after her, she's not in danger."

"Who are these people!?"

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I think SB with a Recruited Byleth and GW are, in broad strokes, similar enough to be workable. In both Claude is king of the Federation, iirc, has formed an alliance with the Empire and are on reasonably good terms, both agree Rhea should be gone, both end with Thales missing. Some sort of Nemesis'd Rhea bossfight with a returned Thales wouldn't be out of place for either. Azure Gleam is the one that's hard to work. Claude is clearly unhappy with Rhea staring at Dimitri like he's going to be Wilhelm 2.0, the Empire is in complete shambles, Edelgard got a magical lobotomy, Hubert is explicitly dead and Ferdinand and Monica are missing, presumed dead. The awkward placement of Zaharas in AG shows that Edelgard can be like. Magically fixed by deus ex machina, but lol. lmao. Golden Wildfire and Scarlet Blaze can line up, but you need to make a complete pretzel of the plot in order to get Azure Gleam in order. I mean, more of a mess than it felt like already.

Cirina
Feb 15, 2013

Operation complete.
So here's a plot question I don't really get, for near the very end of the game on all routes Why did Epiminedes bring the three leaders into zahras again? He kind of makes it sound like it was an accident but kinda explicitly targets them well away from where he was in the previous cutscene? Was he just trying to target Byleth and completely missed? Did he only really intend to bring Shez in to fully steal their body? It's a bit confusing.

Eimi
Nov 23, 2013

I will never log offshut up.


Eopia posted:

So here's a plot question I don't really get, for near the very end of the game on all routes Why did Epiminedes bring the three leaders into zahras again? He kind of makes it sound like it was an accident but kinda explicitly targets them well away from where he was in the previous cutscene? Was he just trying to target Byleth and completely missed? Did he only really intend to bring Shez in to fully steal their body? It's a bit confusing.

Clearly the only possible answer is at the end of the day Epimenides is a Slitherer and as such heir to their share of incompetence. They were trying to only get Byleth but well you know how that goes.

Also it's really dumb that Shez cuts their way out when it should be Byleth who saves you since Zahras only happens if Byleth is alive. :argh:

chiasaur11
Oct 22, 2012



Epi Lepi posted:

No official word but IMO datamined info turns the question of DLC from "if" to "when".

Plenty of games have datamined DLC that never gets made. Heck, Fates had DLC get released in Japan that never was localized in the US. Until there's an announcement, there's no guarantee.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Tired Moritz posted:

I don't mind the open endings cause it just encourages fanfiction and fan content

I want actual game not stuff people are making up later that I'll never see.

Eopia posted:

So here's a plot question I don't really get, for near the very end of the game on all routes Why did Epiminedes bring the three leaders into zahras again? He kind of makes it sound like it was an accident but kinda explicitly targets them well away from where he was in the previous cutscene? Was he just trying to target Byleth and completely missed? Did he only really intend to bring Shez in to fully steal their body? It's a bit confusing.

Yea that whole thing is another half-done part of the game.
It also made me laugh that Edelgard said after 'if we see each other again we'll be fighting'. No buddy, Claude is on our side?

Eimi
Nov 23, 2013

I will never log offshut up.


Taear posted:

I want actual game not stuff people are making up later that I'll never see.

Yea that whole thing is another half-done part of the game.
It also made me laugh that Edelgard said after 'if we see each other again we'll be fighting'. No buddy, Claude is on our side?

It's very confusing since if you get that dialogue Claude never betrays the Empire, he literally can't if you see it. :psyduck:

Genovera
Feb 13, 2014

subterranean
space pterodactyls

The dialogue in that late chapter really annoyed me because I was hoping that the Edelgard/Dimitri conversation would be different on Edelgard's route. It felt like it was written for Dimitri's route. Him asking her about Anselma, the image of Dimitri helping her stand up, and Edelgard saying "Not that the world outside will be any kinder to me than the one in here" all fit way better for a player coming from his route.

I guess I shouldn't have been surprised since the Claude/Dimitri one was the same except for the first line, even though they're enemies in one route and allies in the other. But there should be some difference when the war was going well for Edelgard instead of her having just awoken from mind control. And of course it was seemingly written for the male character's route. Ugh

SyntheticPolygon
Dec 20, 2013

Genovera posted:

The dialogue in that late chapter really annoyed me because I was hoping that the Edelgard/Dimitri conversation would be different on Edelgard's route. It felt like it was written for Dimitri's route. Him asking her about Anselma, the image of Dimitri helping her stand up, and Edelgard saying "Not that the world outside will be any kinder to me than the one in here" all fit way better for a player coming from his route.

I guess I shouldn't have been surprised since the Claude/Dimitri one was the same except for the first line, even though they're enemies in one route and allies in the other. But there should be some difference when the war was going well for Edelgard instead of her having just awoken from mind control. And of course it was seemingly written for the male character's route. Ugh


The fact that in AG Edie is conveniently un-amnesiad for this section makes me think it is written with the other routes in mind. With the game needing to put more effort into smoothing things over for AG so this scene can still happen. Same for the other House Leader supports.

Detective No. 27
Jun 7, 2006

Lmao, Shez is the inside of you are two wolves meme.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Also, I had done the Linhardt and Caspar paralogue and holy poo poo Count Bergliz is a loving monster. Dude literally straight up killed Linhardt and made me restart the map. Like I know you don’t like Count Hevring but no need to kill his kid over it :v:.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
For anyone wondering how Luna/Flare works, each 10 point increment in Luck deducts 1 point of Defense/Resistance from the enemy.

So not the gamebreaker it was in the original Fire Emblem Warriors, but good enough to slot in as an ability to increase your damage, especially if you have other damage boosters.

Ainsley McTree
Feb 19, 2004


jimmydalad posted:

Also, I had done the Linhardt and Caspar paralogue and holy poo poo Count Bergliz is a loving monster. Dude literally straight up killed Linhardt and made me restart the map. Like I know you don’t like Count Hevring but no need to kill his kid over it :v:.

That paralogue pissed me off because it requires a high number of kills to S rank and then doesn't tell you when it gives you the final objective

usually the game says "...and claim victory" to signal when an objective will finish the fight so you'd better hurry up and get your s rank kills in now, but if that one did, I missed it

Dr. Cool Aids
Jul 6, 2009
If/when they add the non playable cast back in, I wonder if they'll get their own paralogues or just join onto other people's. Cyril is just kinda hanging around for the Seteth and Flayn one so I could see him getting made officially part of it

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Sudden Javelin posted:

If/when they add the non playable cast back in, I wonder if they'll get their own paralogues or just join onto other people's. Cyril is just kinda hanging around for the Seteth and Flayn one so I could see him getting made officially part of it

In hindsight, Arval had a paralogue with a very missable NG+ requirement, are there ones for Rhea and Sothis buried somewhere?

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