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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

TaintedBalance posted:

I'll quickly respond to this one since it wasn't dickish and this seems to have hit a chord: I directly work in the video game industry and have worked my way up the ladder over time. I help operate teams and run P&Ls. Yes, too much of the profit goes to execs and shareholders. Yes, the workers should unionize and organize to actually get their fair cut of the pie. And yes, games are too cheap for the work involved in them and the amount of expected (and actual) revenue coming in does directly impact worker compensation. Does 10% more rev = 10% more pay for workers? No. Does it mean that I can argue additional hires or it effects the bonus structure (for places with competent bonus structures)? Yes, it absolutely does.

The conditions of labor and the share of earnings going to developers will not be solved in one stroke of the box price going up, but it will effect the conditions of their labor and sharing in the fruits of their labor, broadly.

Entirely in good faith here, what stops those executives and shareholders from simply eating the increased revenue themselves if they're receiving more money for the same products? There's absolutely no incentive for the increased revenue stream to be invested and distributed equitably without either external pressure from the consumer via boycott or internal pressure from the employees via organization, because the current inequitable distribution of resources is enormously profitable and advantageous to management.

Assuming you work at a developer under a large publisher(because this thread is about CA, who are under a large publisher), I'd be willing to bet that your company could, right this moment without an end product price increase, find money for those additional hires or a better bonus structure right now, but it would mean narrower profit margins and the ones in charge do not like their personal numbers to not go up.

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Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Video games have been sold for $60 since at least the 1990s. Warhammer 3 debuted at $60, just like Warcraft did in 1994 - except the value of that money is half what it was then. And with internet pricing competition, the actual price for games is heavily discounted (I certainly didn't pay MSRP). I don't think it's controversial that game prices have decreased over time - it's why paid DLC has become such a big part of the industry.

Kaal fucked around with this message at 03:58 on Jul 19, 2022

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Kaal posted:

Video games have been sold for $60 since at least the 1990s. Warhammer 3 debuted at $60, just like Warcraft did in 1994 - except the value of that money is half what it was then. And with internet pricing competition, the actual price for games is heavily discounted (I certainly didn't pay MSRP). I don't think it's controversial that game prices have decreased over time - it's why paid DLC has become such a big part of the industry.

Yet in Australia we've been screwed on pricing for years, so I can't find it in my heart to care that much that Video Games are too "cheap". The industry won't be fixed by price increases, it will be fixed by unionisation, at which point maybe price increases could be considered if in fact the price is too low for the cost of production.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Something I haven't heard discussed is the decision in game three to have one unique quest battle per lord (Or none), and having no quest chain leading up to it, only a level requirement. I'm still not sure if I like it or not.

I wonder if they will or should move in that direction for all the old LLs in IE?

Randarkman
Jul 18, 2011

This was a very interesting replay. On Heir of Carthage's channel, but it's Enticity as High Elves vs DahvPlays on Khorne.

https://www.youtube.com/watch?v=bvKSzt2SU9s

DahvPlays, who's a good player though not an amazing one, gets totally outplayed and really outpicked, but there's some interesting things to think about regarding that matchup, High Elves might be very tough for Khorne to crack.

I still think High Elves (or elves in general) should get their HP boosted, as they really do seem to always have been way overcosted in comparison to their durability for all of their units, there really isn't much of a lore or tabletop reason why elves should have notably less durability than humans.

Randarkman fucked around with this message at 05:52 on Jul 19, 2022

Staltran
Jan 3, 2013

Fallen Rib

Arghy posted:

What the gently caress. Grave guard who are quite a staple and good unit gets magic attacks but slayers, long beards, hammerers, and ironbreakers don't? Why wouldn't slayers and hammerers get it at the very least? It just feels like someone's got a favorite army so they buffed grave guard without changing any other factions.

VCs need the buffs because the Winds of Magic changes nerf them hard. Dwarfs on the other hand are completely unaffected by that change.

Alctel
Jan 16, 2004

I love snails


Randarkman posted:

I still think High Elves (or elves in general) should get their HP boosted, as they really do seem to always have been way overcosted in comparison to their durability for all of their units, there really isn't much of a lore or tabletop reason why elves should have notably less durability than humans.

It's cos they're nerds, OP

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Randarkman posted:

This was a very interesting replay. On Heir of Carthage's channel, but it's Enticity as High Elves vs DahvPlays on Khorne.

https://www.youtube.com/watch?v=bvKSzt2SU9s

DahvPlays, who's a good player though not an amazing one, gets totally outplayed and really outpicked, but there's some interesting things to think about regarding that matchup, High Elves might be very tough for Khorne to crack.

I still think High Elves (or elves in general) should get their HP boosted, as they really do seem to always have been way overcosted in comparison to their durability for all of their units, there really isn't much of a lore or tabletop reason why elves should have notably less durability than humans.

Aren't they like always described as being slender and willowy? I assume that reflects the decreased size/musculature

Randarkman
Jul 18, 2011

Comrade Blyatlov posted:

Aren't they like always described as being slender and willowy? I assume that reflects the decreased size/musculature

I guess I'm thinking partly of the tabletop where there wasn't a stat difference really between an elf and a human (well except the elf having higher WS, BS, Initative and Always Strikes First). I'm thinking you're probably right in them being described as slender and all that, but I'm not sure they're ever described as weak or small, I'm pretty sure Warhammer elves are typically supposed to be taller than humans and not slightly shorter like the DnD variant, where the lithe and nimble thing is much more heavily emphasised to the point where I think many expect it where it's not actually a thing (like in Tolkien stuff, though I'm less sure about Warhammer lore in general, I'd say it's a midpoint possibly).

Still in the game, it does seem like they could stand to have the HP of their units boosted a little bit, maybe keep their characters squishy. I would like that rather than just making them cheaper, as that would retain the feel of their army more, than just allowing them to field more units.

Randarkman fucked around with this message at 07:14 on Jul 19, 2022

Azran
Sep 3, 2012

And what should one do to be remembered?
All Elf characters across all 3 factions have T3 (sans special cases like Orion and Malekith) while human characters have T4. Even the most basic Empire Captain has a better toughness score than Tyrion.

Randarkman
Jul 18, 2011

Azran posted:

All Elf characters across all 3 factions have T3 (sans special cases like Orion and Malekith) while human characters have T4

Hence, keep the characters relatively squishy, but maybe ease up on that for the regular units.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Kanos posted:

Entirely in good faith here, what stops those executives and shareholders from simply eating the increased revenue themselves if they're receiving more money for the same products? There's absolutely no incentive for the increased revenue stream to be invested and distributed equitably without either external pressure from the consumer via boycott or internal pressure from the employees via organization, because the current inequitable distribution of resources is enormously profitable and advantageous to management.

Assuming you work at a developer under a large publisher(because this thread is about CA, who are under a large publisher), I'd be willing to bet that your company could, right this moment without an end product price increase, find money for those additional hires or a better bonus structure right now, but it would mean narrower profit margins and the ones in charge do not like their personal numbers to not go up.

Their competition driving up the price of labor as they chase top talent or expand team sizes to deliver products that take over entire sections of the market. It is an extremely hits driven business (as all entertainment is) with a log based distribution of winners. Top firms, especially now, are actually okay places to work at compared to the past. EA is actually a really good place to work at for example. Blizzard has always been poo poo, it just took forever for that to come to light.

It's the middle tier of publishers and developers where its really brutal, but that same log based distribution of resources tends to mean that there is an actual resource scarcity problem. New projects are very expensive and very risky, with the reward profile no longer enticing investors as much as it did before. This is why you're seeing so much consolidation in the space right now - competition has gotten to expensive and risky. Better for large firms to buy up talent/IP that has already proven it can work, and better for small/medium firms to get bought and trade some autonomy for stability (and a payout for shareholders - this includes employees with equity, whom management has an obligation to see whole [how often they do is an entirely other question]).

As to finding budget for additional hires at a larger firm, you probably could, but you're in competition with every other GM/director who is trying to get more staffing for their projects, and that budget gets eaten up real quick. I mean, real loving quick. Two seniors can cost you almost a million a year, once total comp is in. Multiply that across entire business units and that poo poo will eat up all of your revenue and then some. EA and Square-Enix are both only in the 10-15% net profit margin, while apple/google are in the 25% range for example. Activision is in that range as well, but they are having numerous issues right now, arguably because of it.

And to be clear here, I'm a straight up socialist. I think we can arrange the risk/reward much better and the compensation. We should nuke the concept of shareholder supremacy and employees should be first in line. But something a lot of left leaning people really need to do is get on the inside of companies and how they operate and work. Go ask any of the indie devs that were homegrown on SA how hard it is to hire and figure out budget, even for relatively successful people. I mean, we've got RopeKid and VideoGameVet as people who've actually run studios and large teams, they'll tell you what a loving nightmare it is. Video games are expensive messes to make, even with good teams and good plans. And labor should organize and take over those duties and claim their share of the profit.

But games are still too cheap and should be more expensive. The market just absolutely refuses to budge on this point for whatever reason (a couple firms have tried), so now you're getting day 1 dlc, content on the disc but you need a 24kb code to unlock, and microtransactions. Businesses will seek profit, and that is what they are doing. You'd still see all of the above, but it would be less critical of a problem to solve.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Arghy posted:

What the gently caress. Grave guard who are quite a staple and good unit gets magic attacks but slayers, long beards, hammerers, and ironbreakers don't? Why wouldn't slayers and hammerers get it at the very least? It just feels like someone's got a favorite army so they buffed grave guard without changing any other factions.

I dunno Arghy can you think of an entire sphere or two of combat that VC don’t have, at all, that might necessitate their melee being good

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Kaal posted:

Video games have been sold for $60 since at least the 1990s. Warhammer 3 debuted at $60, just like Warcraft did in 1994 - except the value of that money is half what it was then. And with internet pricing competition, the actual price for games is heavily discounted (I certainly didn't pay MSRP). I don't think it's controversial that game prices have decreased over time - it's why paid DLC has become such a big part of the industry.

while the price hasn't gone up, correct inflation has, but so has number of products moved considering it is digital and doesn't fall pray to the same costs of physical items

and lol at not responding because someone is being dickish to a bad argument

increasing the cost of something will let you argue for more hires but those hires will still be underpaid

nothing here will increase pay to workers except for unionization

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
they should be more expensive I explain over and over again yet still fail to show how that benefits anyone but ceos while claiming to be a socialist

toasterwarrior
Nov 11, 2011
elves are socialists. they all claim to be the only good elves, fight against each other endlessly, and get murdered and shot by conservatives (dwarfs, empire, skaven, and soon, cathay) with guns

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Third World Reagan posted:

while the price hasn't gone up, correct inflation has, but so has number of products moved considering it is digital and doesn't fall pray to the same costs of physical items

This is an incredibly important point. Yes, the costs of making video games have gone up and prices have stayed largely the same. But every single large video game company is saving absolutely insane amounts of money from the massive adoption of digital sales removing huge amounts of overhead and allowing publishers to take a much, much larger cut of an enormous portion of their sales because they're not paying out anywhere near as much to manufacture disks/carts and packaging and then paying to ship all of those physical products to brick and mortar stores. Despite prices staying the same, companies are simply making more money at the same price point because of this.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Now that Teclis starts even further away from Ulthuan, I really, really hope that they give him a mission to confederate Saphery like Imrik gets for Caledor. Tyrion and Alarielle already control the part of Ulthuan they should control, Eltharion has a split start and retains Tor Yvresse, and Alith Anar is off killing Druchii, while Nargarythe is invaded by the dark elves (and now N'Kari). All 4 of those LLs control their respective factions (Eataine, Avelorn, Yvresse and Nagarythe), in contrast to Imrik and Teclis, where minor factions (Caledor and Saphery) exist independent of their nominal lords. It makes sense for those two in the beginning as they are on an expedition, but I really, really appreciate the confederation mission Imrik has. And with Teclis being so much further away from the donut, he definitely needs a similar mission.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





toasterwarrior posted:

elves are socialists. they all claim to be the only good elves, fight against each other endlessly, and get murdered and shot by conservatives (dwarfs, empire, skaven, and soon, cathay) with guns

Don't forget lanced by literal aristocratic royalists

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





gently caress high elves is what I'm saying

I'M FROM COURONNE AND I SAY KILL EM ALL

brakeless
Apr 11, 2011

skaven are extremely progressive, they just progress in an increasingly unhinged and hosed up direction

canada jezus
Jul 18, 2011

Legalize warpstone cocaine Karl you coward

Gort
Aug 18, 2003

Good day what ho cup of tea

Captain Oblivious posted:

I dunno Arghy can you think of an entire sphere or two of combat that VC don’t have, at all, that might necessitate their melee being good

What's the second one

Chemtrailologist
Jul 8, 2007
In the lore, do wood elves exist all across the world or are they just in Athel Loren and the forest near Middenheim?

99pct of germs
Apr 13, 2013

Chemtrailologist posted:

In the lore, do wood elves exist all across the world or are they just in Athel Loren and the forest near Middenheim?

the latter, and if i remember correctly the ones in laurelorn are considerably less hostile and reclusive than the ones in athel loren

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Torrannor posted:

Now that Teclis starts even further away from Ulthuan, I really, really hope that they give him a mission to confederate Saphery like Imrik gets for Caledor. Tyrion and Alarielle already control the part of Ulthuan they should control, Eltharion has a split start and retains Tor Yvresse, and Alith Anar is off killing Druchii, while Nargarythe is invaded by the dark elves (and now N'Kari). All 4 of those LLs control their respective factions (Eataine, Avelorn, Yvresse and Nagarythe), in contrast to Imrik and Teclis, where minor factions (Caledor and Saphery) exist independent of their nominal lords. It makes sense for those two in the beginning as they are on an expedition, but I really, really appreciate the confederation mission Imrik has. And with Teclis being so much further away from the donut, he definitely needs a similar mission.

Teclis isn't actually the sole ruler of Saphery. The White Tower is ruled by a council of archmages, of which Teclis is basically first among equals("High Loremaster"). Him not being the actual ruler of the place is why he's so free to gently caress off across the planet constantly on random save-the-world quests rather than having to be responsible for keeping Saphery running.

Eltharion, Imrik, Alith Anar, and Alarielle are the official rulers of their respective regions, and Tyrion controls Yvresse because he's representing the Phoenix King.

99pct of germs posted:

the latter, and if i remember correctly the ones in laurelorn are considerably less hostile and reclusive than the ones in athel loren

Yeah the Laurelorn elves are mostly just high elves gone native rather than the weird psycho treekin death cultist wood elves from the magical Athel Loren hell forest.

Twigand Berries
Sep 7, 2008

https://www.totalwar.com/blog/tww3-introducing-the-coc/

SirFozzie
Mar 28, 2004
Goombatta!
since their site is being wonky:

Hot diggidy

WHAT’S IN THE PACK? Campaign

4 new Legendary Lords
New campaign mechanics
Playable in both the Immortal Empires and Realm of Chaos campaigns (but do not interact with the Ursun storyline)
Battle

8 new ‘Marked’ Lord and Hero characters
36 new ‘Marked’ versions of mortal Chaos units
New Chaos Warshrine with four ‘Marked’ variants
4 Regiments of Renown units (one for each Chaos God)
SPOTLIGHT: AZAZEL (THE ECSTATIC LEGIONS)

While we’ll be introducing you to each of the four new Champions of Chaos over the next few weeks, we’re going to get started right away by spotlighting the first Legendary Lord: Azazel, Prince of Damnation!

A prince amongst Daemons, Azazel has been the bane of humanity since time immemorial—his constant acts of devotion and debauchery assuring his high standing in the eyes of Slaanesh. All who know of him dread to face him in battle, for the cost of losing means not only the death of the body, but all the horrific certainty of the soul’s eternal damnation.

Azazel is the Swiss Army Knife of Slaanesh—capable of inflicting hellish causalities in all aspects of battle. In close combat, he has access to the “Temptator” ability: granting a temporary ward save and reflecting any damage upon those who dare attack him. In a support role, he can call upon a range of spells from the Lore of Slaanesh: such as “Phantasmagoria” and “Lash of Slaanesh.”

Plus, he can fly, which grants him a looming position from which to control the flow and tempo of the battlefield. Faction Effects

Diplomatic relations +80 with Empire, Kislev, Cathay, and Bretonnia
Vassals gain “Immune to Psychology” and spread corruption
Can Seduce units
Applies and benefits from Seductive Influence and Gifts of Slaanesh
Lord Effects

Passive ability “Domineering Aura”
Seduce Units cost: -20% for Empire, Bretonnia, Kislev, and Cathay units
Seduce Units budgets +25%
THE CHAMPIONS CAMPAIGN A Prologue

In the ancient city of Zanbaijin, the servants of the Chaos Gods have clashed for millennia. The souls of those who fall in these vicious conflicts are sealed within the Altar of Battle itself, which stands at the heart of The Fallen City.

Ursun’s roar has shaken the world and the Altar’s seal has become fragile. The correct ritual will have the power to shatter it completely: leaving the myriad warrior-souls of bygone eras ripe for the claiming.

However, Zanbaijin is not an easy place to reach—even for a Champion of Chaos…

Your Champion must forge their path to Zanbaijin by forcing open the still-healing scars in the world created by Ursun’s roar. Only then will you be able to find the Altar of Battle and claim the souls for your patron god.

Will you take up the mantle of a Champion of Chaos? Then slay your enemies, collect their souls, make your way to the ancient city of Zanbaijin, and perform the ritual. When the Altar of Souls is within your grasp, you will change the balance of power between the Chaos Gods forever! Campaign Mechanics

CHAOS GIFTS Winning battles grants you the Souls of your enemies. These Souls can be exchanged for great power and Daemonic reinforcements as the Champions of Chaos dedicate them to their patron god or to the Undivided union of all four gods.

DARK FORTRESSES & VASSALS Occupying a special Dark Fortress region—most often found in the Chaos Wastes and the Norscan homelands—enables the Champion of Chaos to construct a powerful stronghold. By occupying a Dark Fortress in a Norscan homeland capital, you will gain the respective Norscan faction as an eternal vassal for as long as you control their homeland.

WARBANDS Champions of Chaos recruit all their forces instantly—either from local provinces or as units granted via Chaos Gifts.

Your mortal units can ascend the ranks of Chaos: rising from humble Chaos Marauders all the way to Chosen or Chaos Knights. You can also dedicate them to a specific Chaos God by granting them the chosen God’s Mark of Chaos.

PATH TO GLORY Champions of Chaos can spend Souls on their Chaos Lords and Chaos Sorcerer Lords in order to promote them to Daemon Princes.

Your Heroes and Lords can also dedicate themselves to one of the four Chaos Gods: Marking themselves and gaining new strengths from their new alignment. THE CHAMPIONS ROSTER

Also coming with the Champions of Chaos Lords Pack is a new unit lineup! These new/unique units will be available to the Warriors of Chaos and relevant Chaos God factions in both the Campaign and custom Battles, while a smaller contingent will also be available to the Daemon Prince during his Campaign.

In custom Battles, the four Champions themselves will join in: fighting alongside the Warriors of Chaos and their patron God’s forces.

New & Unique Units

Here is a quick look at the units joining the roster (not including a large number of units already available in WARHAMMER III):

MARKED LORDS

Chaos Lord of Khorne
Chaos Sorcerer Lord of Nurgle
Chaos Lord of Slaanesh
Chaos Sorcerer Lord of Tzeentch
CHAOS WARSHRINE

Chaos Warshrine (Undivided)
Chaos Warshrine of Khorne
Chaos Warshrine of Nurgle
Chaos Warshrine of Slaanesh
Chaos Warshrine of Tzeentch
MARKED HEROES

Exalted Hero of Khorne
Exalted Hero of Nurgle
Chaos Sorcerer of Slaanesh
Chaos Sorcerer of Tzeentch
MARKED UNITS

Chaos Marauders of Khorne
Chaos Marauders of Khorne (Dual Weapons)
Chaos Marauders of Nurgle
Chaos Marauders of Nurgle (Great Weapons)
Chaos Marauders of Slaanesh
Chaos Marauders of Slaanesh (Hellscourges)
Chaos Marauders of Tzeentch
Chaos Marauders of Tzeentch (Spears)
Chaos Warriors of Nurgle
Chaos Warriors of Slaanesh
Chaos Warriors of Tzeentch
Chosen of Khorne
Chosen of Khorne (Dual Weapons)
Chosen of Nurgle
Chosen of Nurgle (Great Wepons)
Chosen of Slaanesh
Chosen of Slaanesh (Hellscourges)
Chosen of Tzeentch
Chosen of Tzeentch (Halberds)
Forsaken of Khorne
Forsaken of Slaanesh
Marauder Horsemen of Khorne (Throwing Axes)
Marauder Horsemen of Nurgle (Throwing Axes)
Marauder Horsemen of Slaanesh (Javelins)
Marauder Horsemen of Tzeentch (Javelins)
Chaos Knights of Khorne
Chaos Knights of Khorne (Lances)
Chaos Knights of Nurgle
Chaos Knights of Nurgle (Lances)
Chaos Knights of Slaanesh
Chaos Knights of Slaanesh (Lances)
Chaos Knights of Tzeentch (Lances)
Chaos Chariots of Khorne
Chaos Chariots of Nurgle
Chaos Chariots of Slaanesh
Chaos Chariots of Tzeentch
Regiments of Renown (Champions Edition)

In addition to the above forces, four new Regiments of Renown units will be joining the game: each of which aligns to a different Chaos God.

KNIGHTS OF THE BRAZEN THRONE (Skullcrushers of Khorne) Alignment: KHORNE These Skullcrushers are outfitted with jet-black armour and dual axes. They gain bonuses to their combat prowess when charging and are a strong counter to infantry units.

BILIOUS THUNDERGUFF (Chaos Giant) Alignment: NURGLE Bilious Thunderguff is a Giant that has been tainted by the gifts of Nurgle. Bilious used to experience extreme bouts of indigestion; now, with his newfound gifts, he is now able to channel his trapped wind and harness it against his opponents.

THE SIBILANT SLAUGHTERCADE (Chaos Chariots) Alignment: SLAANESH Those Chaos Charioteers who catch the peripheral gaze of the Dark Prince are offered a place within the Sibilant Slaughtercade. Pulled by Steeds of Slaanesh, these maligned Chaos Chariots have a wealth of additional attributes as they thirst for the souls of their enemies.

THE SEVERED CLAW (Aspiring Champions) Alignment: TZEENTCH The Severed Claw is a unit of Aspiring Champions aligned to Tzeentch. These fearsome Warriors are protected by a barrier and armed with magically imbued Halberds, making them formidable hunters of larger targets. OLD WORLD UPDATE: WARRIORS OF CHAOS

Finally, an Old World Update for the Warriors of Chaos will be free to all owners of the Chaos Warriors Race Pack—originally released alongside Total War: WARHAMMER in 2015. This update significantly overhauls how the race plays: gifting them with the brand-new gameplay mechanics available to the Champions of Chaos, above (Chaos Gifts, Dark Fortresses, Warbands, Path to Glory).

A separate Marked Chaos Warriors (free DLC) will also be available for download, further expanding the ranks of your Northern kin. Those units include three Warriors of Chaos variants:

GREAT WEAPONS for Nurgle
HELLSCOURGES for Slaanesh
HALBERDS for Tzeentch

Dr Kool-AIDS
Mar 26, 2004


Dead game

E: Okay now that the link works this looks cool.

Dr Kool-AIDS fucked around with this message at 15:19 on Jul 19, 2022

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


They're totally ripping off the mod that lets you level up chaos units into better versions, but I'm ok with it.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

wiegieman posted:

They're totally ripping off the mod that lets you level up chaos units into better versions, but I'm ok with it.

Isn’t this an existing mechanic for a TW:Troy faction?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
It came from troy, yes

DaysBefore
Jan 24, 2019

So this sounds like it totally owns. I like the upgrade paths, be a lot of fun for themed armies. All the Marked units are cool, hopefully they managed to maintain the high bar they set visually with the re-designed Chaos Tzeench units across all four Gods.

That diplomatic bonus is insane, literally best friends with three major human factions frok Turn 1. Vassals will probably still be a pain to deal with but the system as described sounds good to me. All in all, Chaos Warriors might actually be cool now.

Dandywalken
Feb 11, 2014


me, looking at update blog

kanonvandekempen
Mar 14, 2009

So is the non-IE campaign a prologue? I'm a bit confused with the wording here.

Otherwise it seems like the roster for WOC and the monogods is getting a much needed injection of mortal infantry and cavalry, with warshrines and an extra lord and hero for each as well. Nothing too exciting, but it was a bit weird to have them missing. Some things that were speculated based on loading screens, like the slaughterbrute, are not in.

I'm glad they redesigned the lord from its tabletop model, but I'm not super excited with how it looks.

kanonvandekempen fucked around with this message at 15:27 on Jul 19, 2022

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Playing a Drycha campaign in 2 for the first time, and uh, having Vanguard Deployment on loving EVERYTHING from the jump is absolutely insane. Feels like lategame Taurox, but from turn one.

Chemtrailologist
Jul 8, 2007
https://www.youtube.com/watch?v=W5ea7Y6ACOo

DaysBefore posted:

That diplomatic bonus is insane, literally best friends with three major human factions frok Turn 1. Vassals will probably still be a pain to deal with but the system as described sounds good to me. All in all, Chaos Warriors might actually be cool now.

You can basically pick off all the humans faction by faction and never have them go to war with you en masse. Gonna be another walk in the park campaign. Looking forward to it.

Chemtrailologist fucked around with this message at 15:32 on Jul 19, 2022

Mordja
Apr 26, 2014

Hell Gem
So if I read that correctly, it's definitely flattening out all the monogod Daemon factions by giving them a full complement of marauders, warrior, etc. right? Hmmmmm.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Yeah, they’ve said before that they want the focus of the monogod armies to be daemons, but they preface the big list of new units saying “These new/unique units will be available to the Warriors of Chaos and relevant Chaos God factions in both the Campaign and custom Battles, while a smaller contingent will also be available to the Daemon Prince during his Campaign.”

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TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Azazel doing the Vince McMahon getting excited routine in the trailer made my night.

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