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Any word on what "space atmospheric" means? It's been a minute since I played and I may want to jump back in. This game is slowly becoming the game I want Elite to be.
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# ? Jul 20, 2022 14:36 |
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# ? May 27, 2024 20:50 |
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Party Ape posted:I actually got really curious and checked their financials (UK company house), not only do they have a huge load of cash in the bank they're also still making millions a year in profit off sales. I had heard they are also highly subsidized by art grants from the UK government so their actual profits tend to go right back into the game, idk if it's true or not but it's been a persistent rumor.
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# ? Jul 20, 2022 14:41 |
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might have been nice to implement this update in a way that didn't completely break my current freighter layout but i suppose that's good enough motivation to tear everything down and build a brand new base
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# ? Jul 20, 2022 14:46 |
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quote:Fixed an issue that prevented ships from being correctly cleared in multiplayer after their owner salvaged them, potentially resulting in corrupt ship data for other players in the station. I'm glad they left this in the game until there was an avenue to upgrade living ship inventories properly.
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# ? Jul 20, 2022 14:48 |
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chaosapiant posted:Any word on what "space atmospheric" means? It's been a minute since I played and I may want to jump back in. This game is slowly becoming the game I want Elite to be.
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# ? Jul 20, 2022 14:55 |
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also new nebulas, black hole effects, more varied asteroid fields, civilian ships mining in asteroid fields, etc e: full release log with pictures here https://www.nomanssky.com/endurance-update/ Au Revoir Shosanna fucked around with this message at 15:00 on Jul 20, 2022 |
# ? Jul 20, 2022 14:58 |
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can you see the system mini map in 3rd person ship view yet
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# ? Jul 20, 2022 15:00 |
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The atmospheric updates to space are really slick.
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# ? Jul 20, 2022 15:20 |
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Hey, it's worth something to scan minerals now too! "Procedurally generated upgrades for the Analysis Visor may now generate bonuses for mineral discovery rewards, matching the existing upgrades for flora and fauna."
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# ? Jul 20, 2022 15:26 |
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Time to install this on the Deck and get building dumb poo poo.
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# ? Jul 20, 2022 15:27 |
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Looks like there's no specific need anymore to visit planets with this update. Even the freighters now have teleport and resource extraction modules.
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# ? Jul 20, 2022 15:31 |
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The Flight Assist Override lets you drift your ship
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# ? Jul 20, 2022 15:36 |
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Stare-Out posted:The Flight Assist Override lets you drift your ship oh man i've been waiting for a flight assist off mode in this game for ages, i can't wait to try this
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# ? Jul 20, 2022 16:09 |
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I think it's a real credit to this game that I spent a good amount of time on my Freighter base and cannot wait to logon and delete the poo poo out of it and make something newer and cooler. I loved the Freighter system and I love my stupid White Star Destroyer (with Red Trim) and I got excited that I called it into low orbit every single time I was planet side, so this is a great update for me personally.
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# ? Jul 20, 2022 16:18 |
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Their decision to replace ramps with ladders is killing me as someone who previously made ramps to the build height limit just to see how high it was lol
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# ? Jul 20, 2022 16:20 |
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Ursine Catastrophe posted:Their decision to replace ramps with ladders is killing me as someone who previously made ramps to the build height limit just to see how high it was lol Oh no, ladders such SO MUCH in this game
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# ? Jul 20, 2022 16:28 |
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Man all this stuff in the update and it's just version 3.94, what are we going to get in 4.0?
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# ? Jul 20, 2022 16:32 |
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Sean giveth and Sean taketh away. Pre-settlements I had used a mod for "let you use more base-building poo poo on your freighter" to build a scenic back porch and greenhouse at the height cap (to prevent seeing any unsightly reverse-wall stuff); Settlements broke some subtle previous interaction between freighter corridors and prefab walls that used to allow flush doors. This update added bulkheads for free outside access-- but also appears to have reduced the build ceiling slightly, just enough that I can't build a bulkhead out to my back porch anymore anyways (and also I guess did something weird with anything previously placed that high; those horizontal gaps didn't previously exist) It was probably time for a fresh base anyways but rip to a real one, 2020-2022 or something
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# ? Jul 20, 2022 16:38 |
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Yeah I just deleted my whole old freighter base, reset it from the console and started over. Some things I noticed: It's still a bit buggy, which is understandable. NPCs spawn inside their stations, rooms don't fit together etc. and the legacy parts don't work very well with the new stuff at all. Is it just me or are there no rooms anymore? Just, you know, empty rooms. Every room now has stuff in it but I can't seem to place down empty rooms anymore. I mean, I can still use the legacy rooms but why would I when the new stuff is way cooler. BIG minus on no ramps, screw ladders. Big plus on windows. Gonna have to farm tons of Frost Crystals now. Au Revoir Shosanna posted:oh man i've been waiting for a flight assist off mode in this game for ages, i can't wait to try this It's not quite as free as you might think, you just retain some of your momentum as you turn and it lets you kind of drift around a bit. I wish it was more than that but it's still pretty fun.
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# ? Jul 20, 2022 16:41 |
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Stare-Out posted:It's still a bit buggy, which is understandable. NPCs spawn inside their stations, rooms don't fit together etc. and the legacy parts don't work very well with the new stuff at all. Yeah word of note, when they say the used-to-be required hallway isn't required anymore they mean it, you can delete it down to "an empty hole looking out into space" (but if you do, there seems to be a bug where you can't connect anything directly to the bridge anymore because the game doesn't recognize it as a linkable freighter object lol) Stare-Out posted:Is it just me or are there no rooms anymore? Just, you know, empty rooms. Every room now has stuff in it but I can't seem to place down empty rooms anymore. I mean, I can still use the legacy rooms but why would I when the new stuff is way cooler. The "expansion" rooms are the themed quote-unquote empty rooms, although if that's not the kind of empty you're thinking of then yeah old-style is the only option
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# ? Jul 20, 2022 16:57 |
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I like the teleporter that takes you to the bridge of the freighter straight from the hangar.
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# ? Jul 20, 2022 17:14 |
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explosivo posted:I like the teleporter that takes you to the bridge of the freighter straight from the hangar. Yes! I have 6 Movement upgrades just so I could sprint from the hanger to the bridge without slowing down. I've clipped and fallen through the ship jetpacking up to the top of the stairs a few times too.
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# ? Jul 20, 2022 17:24 |
what do the interior of organic frigates looks like, same room for base building as normal ones?
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# ? Jul 20, 2022 17:27 |
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Khanstant posted:what do the interior of organic frigates looks like, same room for base building as normal ones? Frigates are the things you send out on missions, I don't think they added organic freighters, so last expedition's reward but available to everyone instead of time-locked.
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# ? Jul 20, 2022 18:00 |
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There's a bunch of cool stuff that isn't even part of the highlights in the trailer: Players may now warp directly from their fleet management terminal to any individual frigate. New terminals have been added to frigates to allow quick return to the freighter bridge. Freighters now have a Cargo Hold inventory, allowing the storage of even more items. A new technology, the Singularity Engine, has been added for freighters. This powerful warp augmentation is activated by speaking to the freighter’s captain, and will slingshot the freighter through a wormhole. New freighter rooms include: The Scanner Room, which pings all nearby planets and automatically discovers them. Single and Double Cultivation Chambers, which allow players to plant directly into the room itself. Cultivation Chambers come with the ability to mass-harvest nearby plants. A Nutrition Room, allowing players access to cooking facilities while on board. The Stellar Extractor, a specialist manufacturing unit that extracts a variety of resources from the interstellar medium. And living ships are getting some love: Sending a living frigate on a fleet expedition has a chance of generating a special anomalous event result. Anomalous fleet expedition results result in various organic implants for living starships. Living ship upgrades have been adjusted. Procedurally generated weapon modules now do more damage, and the Grafted Eyes can now leech energy from enemy starships. Living ships can now evolve Neural Shielding, granting them the ability to resist hostile cargo probes. Living ships can now evolve a Chloroplast Membrane, which will automatically recharge its Neural Assembly using sunlight. Living ships can now evolve a Wormhole Brain, which allows them sight into the economy and conflict levels of unvisited systems on the Galaxy Map. Players may now acquire and use a Spawning Sac to add additional inventory slots to their living ships. I know I'm going to lose my whole weekend to rebuilding my frigate.
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# ? Jul 20, 2022 18:20 |
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Stare-Out posted:
Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass. I've spent ages on a frozen planet, so I have a poo poo ton of frost crystals, but before that, it was silica powder all the way.
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# ? Jul 20, 2022 18:34 |
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Rupert Buttermilk posted:Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass. Because frost crystals grow fast and you can have a stack of a billion of them _and_ craft them instantly, silica you have to manually mine out and stick in a refiner and wait
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# ? Jul 20, 2022 19:06 |
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Frost crystals also have the bonus of being growable in the freighter now
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# ? Jul 20, 2022 19:08 |
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I really wish they would change Frigate and Freighter into something more easily discernible, like Frigates and Mothership or something like that.
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# ? Jul 20, 2022 19:10 |
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Add the ability for the living frigates to breed, drat you! Let the space whales slam
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# ? Jul 20, 2022 19:12 |
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Ursine Catastrophe posted:Because frost crystals grow fast and you can have a stack of a billion of them _and_ craft them instantly, silica you have to manually mine out and stick in a refiner and wait It's even weirder, you can also put your frost crystals into any refiner and just let it run while you're doing other poo poo, so you can even skip the crafting part
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# ? Jul 20, 2022 19:16 |
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While I'm waiting, how's performance in those giant freighter rooms filled with NPCs and larger asteroid fields? As the owner of a low-spec machine, I'm hoping that with Switch port development, the PC game will retain some consideration for old creaky computers like mine
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# ? Jul 20, 2022 19:16 |
Ursine Catastrophe posted:Frigates are the things you send out on missions, I don't think they added organic freighters, so last expedition's reward but available to everyone instead of time-locked. oh whoops always mix em up. Definitely holding out for bio freighters, just replace metal textures with some PBR guts and call i a day I'll be fine with that.
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# ? Jul 20, 2022 19:17 |
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Omnicarus posted:I really wish they would change Frigate and Freighter into something more easily discernible, like Frigates and Mothership or something like that. Libluini posted:It's even weirder, you can also put your frost crystals into any refiner and just let it run while you're doing other poo poo, so you can even skip the crafting part The full refiner recipe list is super weird since a lot of them are odd holdovers related to old poo poo that doesn't exist anymore but there's a lot of handy poo poo there to peruse, for anyone that hasn't. That said anything that can be crafted in your pocket instead of a refiner tends to be "technically better", if only because refiners still have that dumb habit of dropping stuff on the floor if you walk away from them for too long-- although I'm hoping(?) that the fact that this update made large refiners an Actual Room on the freighter and removed the "you can only have X of them near each other" restriction means they've made it safer to do
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# ? Jul 20, 2022 19:23 |
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So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance?
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# ? Jul 20, 2022 19:43 |
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Ursine Catastrophe posted:
I'm wondering if the stuff disappearing from refiners is a PC-problem, because I legit have never seen that happen on my PS4-copy. In other news, the frigate-teleport works. But the frigate didn't spawn in correctly and I walked into an invisible hole on my invisible frigate and fell into space. Then cosmic rays grilled me and I got a custom title for dying to cosmic rays. Huh. Neat! Still unable to repair that frigate though,
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# ? Jul 20, 2022 19:48 |
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Just Chamber posted:So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance? I started playing a few weeks ago after not touching the game since 2018, and after about 10 hours in Survival I died to some physics nonsense (glitch or just a weird interaction, not sure which), which is when I discovered that you permanently lose your inventory when you die in Survival. That pretty much made my choice for me. The biggest differences are that hazard protection lasts forever, and now I can just keep a big stock of resources on me rather than needing to grind or return back to base when I want to make something. I'd say try each mode for a bit and see which you like better. If inventory and resource management is your thing, and you don't mind occasionally potentially major setbacks, you'll probably prefer Survival. If you want to explore and build, Normal still lets you interact with all of the game's mechanics, it just de-emphasizes some of the more grindy/annoying ones.
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# ? Jul 20, 2022 20:02 |
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God I love windows. Need to unlock the exterior catwalks now.
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# ? Jul 20, 2022 20:28 |
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Are the Freighter upgrades any easier to get?
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# ? Jul 20, 2022 21:15 |
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# ? May 27, 2024 20:50 |
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Rupert Buttermilk posted:Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass. Just Chamber posted:So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance?
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# ? Jul 21, 2022 01:26 |