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chaosapiant
Oct 10, 2012

White Line Fever

Any word on what "space atmospheric" means? It's been a minute since I played and I may want to jump back in. This game is slowly becoming the game I want Elite to be.

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Omnicarus
Jan 16, 2006

Party Ape posted:

I actually got really curious and checked their financials (UK company house), not only do they have a huge load of cash in the bank they're also still making millions a year in profit off sales.

I had heard they are also highly subsidized by art grants from the UK government so their actual profits tend to go right back into the game, idk if it's true or not but it's been a persistent rumor.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
might have been nice to implement this update in a way that didn't completely break my current freighter layout but i suppose that's good enough motivation to tear everything down and build a brand new base

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

quote:

Fixed an issue that prevented ships from being correctly cleared in multiplayer after their owner salvaged them, potentially resulting in corrupt ship data for other players in the station.

I'm glad they left this in the game until there was an avenue to upgrade living ship inventories properly. :unsmith:

Opioid
Jul 3, 2008

<3 Blood Type ARRRRR

chaosapiant posted:

Any word on what "space atmospheric" means? It's been a minute since I played and I may want to jump back in. This game is slowly becoming the game I want Elite to be.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

also new nebulas, black hole effects, more varied asteroid fields, civilian ships mining in asteroid fields, etc

e: full release log with pictures here https://www.nomanssky.com/endurance-update/

Au Revoir Shosanna fucked around with this message at 15:00 on Jul 20, 2022

hawowanlawow
Jul 27, 2009

can you see the system mini map in 3rd person ship view yet

magiccarpet
Jan 3, 2005




The atmospheric updates to space are really slick.

Stare-Out
Mar 11, 2010

Hey, it's worth something to scan minerals now too!

"Procedurally generated upgrades for the Analysis Visor may now generate bonuses for mineral discovery rewards, matching the existing upgrades for flora and fauna."

Happy Noodle Boy
Jul 3, 2002


Time to install this on the Deck and get building dumb poo poo.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Looks like there's no specific need anymore to visit planets with this update. Even the freighters now have teleport and resource extraction modules.

Stare-Out
Mar 11, 2010

The Flight Assist Override lets you drift your ship :krad:

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Stare-Out posted:

The Flight Assist Override lets you drift your ship :krad:

oh man i've been waiting for a flight assist off mode in this game for ages, i can't wait to try this

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I think it's a real credit to this game that I spent a good amount of time on my Freighter base and cannot wait to logon and delete the poo poo out of it and make something newer and cooler.

I loved the Freighter system and I love my stupid White Star Destroyer (with Red Trim) and I got excited that I called it into low orbit every single time I was planet side, so this is a great update for me personally.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Their decision to replace ramps with ladders is killing me as someone who previously made ramps to the build height limit just to see how high it was lol

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Ursine Catastrophe posted:

Their decision to replace ramps with ladders is killing me as someone who previously made ramps to the build height limit just to see how high it was lol

Oh no, ladders such SO MUCH in this game :smith:

marktheando
Nov 4, 2006

Man all this stuff in the update and it's just version 3.94, what are we going to get in 4.0?

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Sean giveth and Sean taketh away.

Pre-settlements I had used a mod for "let you use more base-building poo poo on your freighter" to build a scenic back porch and greenhouse at the height cap (to prevent seeing any unsightly reverse-wall stuff); Settlements broke some subtle previous interaction between freighter corridors and prefab walls that used to allow flush doors.

This update added bulkheads for free outside access-- but also appears to have reduced the build ceiling slightly, just enough that I can't build a bulkhead out to my back porch anymore anyways (and also I guess did something weird with anything previously placed that high; those horizontal gaps didn't previously exist)

It was probably time for a fresh base anyways but rip to a real one, 2020-2022 or something

Stare-Out
Mar 11, 2010

Yeah I just deleted my whole old freighter base, reset it from the console and started over. Some things I noticed:

It's still a bit buggy, which is understandable. NPCs spawn inside their stations, rooms don't fit together etc. and the legacy parts don't work very well with the new stuff at all.

Is it just me or are there no rooms anymore? Just, you know, empty rooms. Every room now has stuff in it but I can't seem to place down empty rooms anymore. I mean, I can still use the legacy rooms but why would I when the new stuff is way cooler.

BIG minus on no ramps, screw ladders.

Big plus on windows. Gonna have to farm tons of Frost Crystals now.

Au Revoir Shosanna posted:

oh man i've been waiting for a flight assist off mode in this game for ages, i can't wait to try this

It's not quite as free as you might think, you just retain some of your momentum as you turn and it lets you kind of drift around a bit. I wish it was more than that but it's still pretty fun.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Stare-Out posted:

It's still a bit buggy, which is understandable. NPCs spawn inside their stations, rooms don't fit together etc. and the legacy parts don't work very well with the new stuff at all.

Yeah word of note, when they say the used-to-be required hallway isn't required anymore they mean it, you can delete it down to "an empty hole looking out into space" (but if you do, there seems to be a bug where you can't connect anything directly to the bridge anymore because the game doesn't recognize it as a linkable freighter object lol)

Stare-Out posted:

Is it just me or are there no rooms anymore? Just, you know, empty rooms. Every room now has stuff in it but I can't seem to place down empty rooms anymore. I mean, I can still use the legacy rooms but why would I when the new stuff is way cooler.

The "expansion" rooms are the themed quote-unquote empty rooms, although if that's not the kind of empty you're thinking of then yeah old-style is the only option

explosivo
May 23, 2004

Fueled by Satan

I like the teleporter that takes you to the bridge of the freighter straight from the hangar.

PeePot
Dec 1, 2002


explosivo posted:

I like the teleporter that takes you to the bridge of the freighter straight from the hangar.

Yes!
I have 6 Movement upgrades just so I could sprint from the hanger to the bridge without slowing down. I've clipped and fallen through the ship jetpacking up to the top of the stairs a few times too.

Khanstant
Apr 5, 2007
what do the interior of organic frigates looks like, same room for base building as normal ones?

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Khanstant posted:

what do the interior of organic frigates looks like, same room for base building as normal ones?

Frigates are the things you send out on missions, I don't think they added organic freighters, so last expedition's reward but available to everyone instead of time-locked.

StarkRavingMad
Sep 27, 2001


Yams Fan
There's a bunch of cool stuff that isn't even part of the highlights in the trailer:

Players may now warp directly from their fleet management terminal to any individual frigate. New terminals have been added to frigates to allow quick return to the freighter bridge.

Freighters now have a Cargo Hold inventory, allowing the storage of even more items.

A new technology, the Singularity Engine, has been added for freighters. This powerful warp augmentation is activated by speaking to the freighter’s captain, and will slingshot the freighter through a wormhole.

New freighter rooms include:
The Scanner Room, which pings all nearby planets and automatically discovers them.
Single and Double Cultivation Chambers, which allow players to plant directly into the room itself. Cultivation Chambers come with the ability to mass-harvest nearby plants.
A Nutrition Room, allowing players access to cooking facilities while on board.
The Stellar Extractor, a specialist manufacturing unit that extracts a variety of resources from the interstellar medium.

And living ships are getting some love:

Sending a living frigate on a fleet expedition has a chance of generating a special anomalous event result.
Anomalous fleet expedition results result in various organic implants for living starships.
Living ship upgrades have been adjusted. Procedurally generated weapon modules now do more damage, and the Grafted Eyes can now leech energy from enemy starships.
Living ships can now evolve Neural Shielding, granting them the ability to resist hostile cargo probes.
Living ships can now evolve a Chloroplast Membrane, which will automatically recharge its Neural Assembly using sunlight.
Living ships can now evolve a Wormhole Brain, which allows them sight into the economy and conflict levels of unvisited systems on the Galaxy Map.
Players may now acquire and use a Spawning Sac to add additional inventory slots to their living ships.

I know I'm going to lose my whole weekend to rebuilding my frigate.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Stare-Out posted:


Big plus on windows. Gonna have to farm tons of Frost Crystals now.



Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass.

I've spent ages on a frozen planet, so I have a poo poo ton of frost crystals, but before that, it was silica powder all the way.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Rupert Buttermilk posted:

Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass.

I've spent ages on a frozen planet, so I have a poo poo ton of frost crystals, but before that, it was silica powder all the way.

Because frost crystals grow fast and you can have a stack of a billion of them _and_ craft them instantly, silica you have to manually mine out and stick in a refiner and wait

Omnicarus
Jan 16, 2006

Frost crystals also have the bonus of being growable in the freighter now

Omnicarus
Jan 16, 2006

I really wish they would change Frigate and Freighter into something more easily discernible, like Frigates and Mothership or something like that.

priznat
Jul 7, 2009

Let's get drunk and kiss each other all night.
Add the ability for the living frigates to breed, drat you!

Let the space whales slam

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Ursine Catastrophe posted:

Because frost crystals grow fast and you can have a stack of a billion of them _and_ craft them instantly, silica you have to manually mine out and stick in a refiner and wait

It's even weirder, you can also put your frost crystals into any refiner and just let it run while you're doing other poo poo, so you can even skip the crafting part

doctorfrog
Mar 14, 2007

Great.

While I'm waiting, how's performance in those giant freighter rooms filled with NPCs and larger asteroid fields?

As the owner of a low-spec machine, I'm hoping that with Switch port development, the PC game will retain some consideration for old creaky computers like mine :ohdear:

Khanstant
Apr 5, 2007

Ursine Catastrophe posted:

Frigates are the things you send out on missions, I don't think they added organic freighters, so last expedition's reward but available to everyone instead of time-locked.

oh whoops always mix em up. Definitely holding out for bio freighters, just replace metal textures with some PBR guts and call i a day I'll be fine with that.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Omnicarus posted:

I really wish they would change Frigate and Freighter into something more easily discernible, like Frigates and Mothership or something like that.

:same:


Libluini posted:

It's even weirder, you can also put your frost crystals into any refiner and just let it run while you're doing other poo poo, so you can even skip the crafting part

The full refiner recipe list is super weird since a lot of them are odd holdovers related to old poo poo that doesn't exist anymore but there's a lot of handy poo poo there to peruse, for anyone that hasn't.

That said anything that can be crafted in your pocket instead of a refiner tends to be "technically better", if only because refiners still have that dumb habit of dropping stuff on the floor if you walk away from them for too long-- although I'm hoping(?) that the fact that this update made large refiners an Actual Room on the freighter and removed the "you can only have X of them near each other" restriction means they've made it safer to do

Just Chamber
Feb 10, 2014

WE MUST RETURN TO THE DANCE! THE NIGHT IS OURS!

So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Ursine Catastrophe posted:

:same:

The full refiner recipe list is super weird since a lot of them are odd holdovers related to old poo poo that doesn't exist anymore but there's a lot of handy poo poo there to peruse, for anyone that hasn't.

That said anything that can be crafted in your pocket instead of a refiner tends to be "technically better", if only because refiners still have that dumb habit of dropping stuff on the floor if you walk away from them for too long-- although I'm hoping(?) that the fact that this update made large refiners an Actual Room on the freighter and removed the "you can only have X of them near each other" restriction means they've made it safer to do

I'm wondering if the stuff disappearing from refiners is a PC-problem, because I legit have never seen that happen on my PS4-copy.

In other news, the frigate-teleport works. But the frigate didn't spawn in correctly and I walked into an invisible hole on my invisible frigate and fell into space. Then cosmic rays grilled me and I got a custom title for dying to cosmic rays. Huh. Neat!

Still unable to repair that frigate though, :lol:

Fenrisulfr
Oct 14, 2012

Just Chamber posted:

So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance?

I started playing a few weeks ago after not touching the game since 2018, and after about 10 hours in Survival I died to some physics nonsense (glitch or just a weird interaction, not sure which), which is when I discovered that you permanently lose your inventory when you die in Survival. That pretty much made my choice for me. The biggest differences are that hazard protection lasts forever, and now I can just keep a big stock of resources on me rather than needing to grind or return back to base when I want to make something.

I'd say try each mode for a bit and see which you like better. If inventory and resource management is your thing, and you don't mind occasionally potentially major setbacks, you'll probably prefer Survival. If you want to explore and build, Normal still lets you interact with all of the game's mechanics, it just de-emphasizes some of the more grindy/annoying ones.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


God I love windows. Need to unlock the exterior catwalks now.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Are the Freighter upgrades any easier to get?

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Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Rupert Buttermilk posted:

Sulica powder refines into glass (I think at 40 per) and I have no idea why this fairly simple recipe isn't touted by the game when trying to make glass.
because it was only patched into the game three years after its release.

Just Chamber posted:

So I'm going to jump into this after not playing in years. What mode do people recommend out of Normal and Survival? Does having basically unlimited inventory in Normal kind of trivialize the game or is the lack of inventory space in Survival too much of an annoyance?
It will be a fairly long time in Normal before you get a really spacious inventory even with the increased stack limit. What really kills the fun in Survival is how much faster you go through basic resources while also dealing with that stack limit on items you want to keep yourself alive - which ultimately leads to more grinding for basic necessities while also juggling your remaining slots to collect enough resources to progress up the tech tree without going back to square one on death. It's just all-round more grindy, and imo it and Permadeath are only really worth playing for achievements and expeditions.

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