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Galick
Nov 26, 2011

Why does Khajiit have to go to prison this time?
You keep everyone in Lich till near the end. Seelah heavily disapproves but she straight up didn't leave until MR7.

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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Glad Sir Naitg will be around after all. :)

I suggest you give potion brewing to more than one character if you can. The character you mentioned might not always be around to do it - he leaves for the latter part of Act 2, then comes back after a side quest in 3 . :(

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

JustJeff88 posted:

I am kind of the opposite. I don't really play games for character and story, and I could count on one hand the games I have seen in my life where the story really impressed itself upon me. I would rather experiment with all of the game mechanics and have a varied party in terms of all the classes, abilities, spells etc. My first playthrough of BG years ago I exploited the MP game to make all of my own characters.

The next DLC for WotR is being described as a roguelike mode. So I'm guessing/hoping something like an old school shared campaign/MUD where we can bring our own custom parties.

quote:

In this new adventure, you will:
-Explore the vast archipelago full of treasures and dangers in a stand-alone rogue-like mode, or as a part of the main campaign
-Try out different builds and party compositions, taking advantage of the enormous variety of the Pathfinder role-playing system – including the mythic paths
-Death is just a setback! If a party perishes, its progress can still help you in subsequent playthroughs
-Equip new magic weapons, put new magic potions and scrolls on your belt, and challenge both old and new enemies
-Discover the secret of the ship that takes you on your journeys – and the truth about the ultimate treasure you're seeking.

https://store.steampowered.com/news/app/1184370/view/3400797688635109882

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
I have resumed my second play through, and realised why I put it on hold for so long. This big city is a pain to navigate.

Zeniel
Oct 18, 2013
Plot points like the wound in your chest and a few other things that haven't quite appeared yet, make me think that this game took some inspiration from Mask of the Betrayer. It's got a few parallels here and there.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Lord Koth posted:

They're basically a secret/bonus character that is only available very late and has an absolutely godawful mix of classes. And because when you respec companions you can only swap around choices going back to their join point (i.e. if a character joins your party as a 5th level wizard, you can't change that), you can't actually fix the issue - specifically they join at 14th level so you've only got 6 more levels to play with. I'm fairly sure Owlcat knows very well it's a terrible mix and didn't actually expect anyone to use the character unless they felt like challenging themselves.

I don't play Pathfinder and I've been looking at resources online trying to understand a bit more about the game before I consider diving in myself, so I was curious exactly why this character's mix of classes is so bad. From what I can tell, it mostly just looks like it's issue is it's not focused enough; he's spread his 14 levels between four classes and, like, if he'd focused on maybe two or changed one or two of those dips more strategically, then he'd probably be fine. But if it turns out that, like one or two of those classes is just outright bad in actual play, that's not immediately obvious.

It does remain funny that they made this super rare character kind of trash.

Also intrigued to see Greybor since everyone seems to hate him.

marshmallow creep fucked around with this message at 07:09 on Jul 22, 2022

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.

marshmallow creep posted:

I don't play Pathfinder and I've been looking at resources online trying to understand a bit more about the game before I consider diving in myself, so I was curious exactly why this character's mix of classes is so bad. From what I can tell, it mostly just looks like it's issue is it's not focused enough; he's spread his 14 levels between four classes and, like, if he'd focused on maybe two or changed one or two of those dips more strategically, then he'd probably be fine. But if it turns out that, like one or two of those classes is just outright bad in actual play, that's not immediately obvious.

It does remain funny that they made this super rare character kind of trash.

Also intrigued to see Greybor since everyone seems to hate him.

He's bad because: he is permanently Chaotic. If you aren't Lawful, you lose the class abilities of both of his classes.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh no lmao

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

TeeQueue posted:

He's bad because: he is permanently Chaotic. If you aren't Lawful, you lose the class abilities of both of his classes.

What happens if one changes his alignment to be Lawful using, say, this game's version of GateKeeper?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

marshmallow creep posted:

I don't play Pathfinder and I've been looking at resources online trying to understand a bit more about the game before I consider diving in myself, so I was curious exactly why this character's mix of classes is so bad. From what I can tell, it mostly just looks like it's issue is it's not focused enough; he's spread his 14 levels between four classes and, like, if he'd focused on maybe two or changed one or two of those dips more strategically, then he'd probably be fine. But if it turns out that, like one or two of those classes is just outright bad in actual play, that's not immediately obvious.

It does remain funny that they made this super rare character kind of trash.

Also intrigued to see Greybor since everyone seems to hate him.

Eh? People hate Greybor?

…why? They’re such a middle of the road inoffensive character :psyduck:

Hard to imagine them inspiring super strong reactions.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Captain Oblivious posted:

Eh? People hate Greybor?

…why? They’re such a middle of the road inoffensive character :psyduck:

Hard to imagine them inspiring super strong reactions.

https://www.youtube.com/watch?v=JY6RyRkl9uo

Zeniel
Oct 18, 2013
Eh I liked Greybor , they tended to whiff a bit and were a little slow, but they were perfectly serviceable.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Zeniel posted:

Eh I liked Greybor , they tended to whiff a bit and were a little slow, but they were perfectly serviceable.
They're incredibly slow, taking twice as long as anyone else to get into the melee. Can do a lot of damage once they're in position but setting it up is an exercise in frustration.

I wonder if a ranged build would work there.

Galick
Nov 26, 2011

Why does Khajiit have to go to prison this time?
I just had then chuck throwing axes

SettingSun
Aug 10, 2013

Throwing axes are good, and there is a good set in the mid game. Wenduag is also a good candidate for a throwing axe build.

Keldulas
Mar 18, 2009
The thing about super rare character is his stat distribution is garbage as well. Even if his class abilities were all active they wouldn’t do much of anything. He also runs face first into the problem of Wrath where the later recruits lose power due to more predetermined feat choices, which are generally bad choices.

It’s why I let myself just respec characters via Toybox.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

anilEhilated posted:

They're incredibly slow, taking twice as long as anyone else to get into the melee. Can do a lot of damage once they're in position but setting it up is an exercise in frustration.

I wonder if a ranged build would work there.

This is very much the point of Greybor. There are plentiful throwing axes which he can huck into melee to take advantage of his class.

Ragnarocko
Oct 11, 2021
I have never seen this Seelah build before not I'm curious how your gonna take it.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
It's gonna be several updates before we get introduced to them, but I'd like you all to meet our new mercs. I decided to go with the two characters who lost the vote. Remember: odd mainstat values are because you get 5 stat increases across the game, and starting odd means you finish with an even base main stat.



Zenic's whole job is to hit hard. Unlike her main character counterpart, she's not gonna go gish and will spend her entire time becoming an increasingly more powerful mutation warrior. There is a scythe she will get that will let her lay waste to entire groups at a time. I don't know why, but at some point the game greatly reduced the number of available portraits for mercenaries. So we can't use the "tactician" portrait for Zenic and instead have the berserker one instead.



Fun fact: the original incarnation of Kiyomi was actually a grenadier alchemist. She pulls triple duty here as a skill fox, the resident potion brewer and meal maker, and eventually will be able to buff the party to the gills with infusions.

Kitsune can take mythic shapeshifter to gain a permanent +4 to all physical attributes as long as they stay in human form instead of fox. So her STR/DEX/CON will eventually go from 10/16/13 to 14/20/17

DoubleNegative fucked around with this message at 08:23 on Jul 23, 2022

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
What spells did you pick for Kiyomi?

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
At level 3 she has all the tier 1 spells but Firebelly and Stone Fist.

EDIT: At level 1:

Bomber's Eye - +10y throwing range, +1 insight bonus to thrown weapons including alchemist bombs
Expeditious Retreat - +30ft base land speed enhancement bonus
Enlarge Person - Double size, +2 str size bonus, -2 dex size penalty, -1 attack roll penalty, -1 ac penalty (Seelah is rocking this in most screenshots)
Reduce Person - Halve size, -2 str size penalty, +2 dex size bonus, +1 attack roll bonus, +1 ac bonus
Long Arm - Increase reach by 5 foot (will let lisbeth attack from outside the melee pile)
Targeted Bomb Admixture - Bombs do not deal splash damage, Damage = 2(Base Damage) + 2(Int Mod)
True Strike - +20 insight bonus to next attack roll made before end of round, no penalty for attacking a target in concealment

At level 3:

Cure Light Wounds - 1d8+CL (up to +5) healing

DoubleNegative fucked around with this message at 09:54 on Jul 23, 2022

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Welcome to the team, Mercs! Make yourselves useful!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I take it that Angry Lady's (TM) alignment isn't going to be an issue?

Also, is it just me or is point buy in this game fairly generous? That's not a complaint, by the way - quite the opposite. I'm not a big fan of PB because it always leads to the same contrived min-maxing.

ChaosStar0
Apr 6, 2021

JustJeff88 posted:

I take it that Angry Lady's (TM) alignment isn't going to be an issue?

Also, is it just me or is point buy in this game fairly generous? That's not a complaint, by the way - quite the opposite. I'm not a big fan of PB because it always leads to the same contrived min-maxing.

It's actually slightly low. Base 10, apply racials, 25 points to distribute. 28 is standard with 32 being high power. Personally, I prefer rolling.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

ChaosStar0 posted:

It's actually slightly low. Base 10, apply racials, 25 points to distribute. 28 is standard with 32 being high power. Personally, I prefer rolling.

I understand the spirit of point buy and appreciate the desire for fairness, yet I don't really like rolling either. To this day, I have yet to see an ability-generating system that I like.

We tried all sorts of bullshit in my 2e days, and 2e was totally different than 3/3.5/PF in terms of ability scores.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back. Today's update is basically a playable cutscene. On lower difficulties, like we're playing on, I don't think it's actually possible to lose three of the four fights we get into. We start off in some random basement, so let's waltz up and see if we can figure out where we are exactly.



The muffled sounds of battle are much clearer. In fact if we walk to the archway...



Ah, yep. There's fighting going on.



Divine Weapon Bond posted:

Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed.

The first type of bond allows a paladin to form a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level.

At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5.

Alternatively, they can be used to add any of the following weapon properties: axiomatic, brilliant energy, disruption, flaming, flaming burst, holy, keen, and speed. Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is a heavy horse (for a Medium paladin) or a pony (for a Small paladin). This mount functions as a druid's animal companion, using the paladin's level as her effective druid level.

At 11th level, the mount gains the celestial creature simple template.

At 15th level, a paladin's mount gains spell resistance equal to the paladin's level + 11.

So the woman in the middle there is a Paladin of at least 5th level. Given that a horse didn't appear, her bond is apparently the type to give her bonuses.



Then we watch these guys flail at each other for a good 15-20 seconds. It's just long enough to be irritating. Eventually the fight ends and our motley crew saunters in.



This is why Seelah has that ball of light over her head. That's the Light cantrip. It illuminates the area around her, making screenshots infinitely easier to get because you can see what's going on.

This is a problem with other "realistic" RPGs I've tried to LP in the past. (See: FFXIV, Dragon's Dogma)





Anevia and the half-orc share a tender hug.

"By the goddess... Nevi, I... I'd almost lost all hope..."
"Everything's fine, Beth. I'm here. I'm here." Anevia strokes Irabeth's head and whispers something in her ear, then stands back and points at you. "This here's Lisbeth. She rounded up those of us who survived the fall and led us up to the surface. Without her, we'd never have made it out."
She turns to you. "Lisbeth, let me introduce to you my wife, Irabeth Tirabade — head of the Eagle Watch."



Irabeth is good people. She's in charge of the biggest organized group of survivors. And like Anevia, she's gonna be a major non-companion NPC going forward.

"Where are we?"
"The Gray Garrison. Until recently it served as barracks for the crusaders, but it's now been taken over by cultists."

"We met some mongrels who live beneath Kenabres. This is Wenduag."
Surprise steals across Irabeth's face, but it quickly gives way to respect. "Most people in Kenabres think that the children of the first crusaders are simply a legend. Other people say that the day you emerge on the surface heralds the start of the end of the world. I'm not superstitious, but the situation is apocalyptic all right. Having a living legend on our side can't hurt."
"I see you are in serious need of help. You're in luck. If my mistress is with you, then I am with you also."

"I have important information about the location of a cultist den!"
"Very good. Report to me in full when we get back to the Defender's Heart — it's our temporary headquarters. Right now, the most dangerous cultists are here, the ones occupying the Gray Garrison."

Getting the less serious responses out of the way first. :v: Then we can move to the more important questions.

"What is the target of this battle?"
"When the demons attacked the city, their main target was the. I trust I don't have to explain to you what the Wardstone is and how important it is to the crusaders. We must retake it at any cost — or the fall of Kenabres will be the beginning of the end of the crusades, and with them the rest of the world."
"I see that you had a difficult journey to the surface. You need to rest. But there's a lot riding on this battle. I have no right to command you, but I'm asking you to help us."

After this we could ask her about the wardstones, but it feels kinda stupid to be asking for a history lesson when we're gonna be seeing it shortly. Short version: Wardstones protect the city against demonic incursion. It was supposed to prevent Deskari from even entering the city, but something went wrong. Also it shouldn't even be in the Gray Garrison, so that's curious as well.

"What's the situation in the city?"
Irabeth slowly drags her hand over her face. "The city's gone. Most of the defenders, including the dragon Terendelev, fell in the first few hours. The civilians either fled or died in the chaos. The place is overrun with cultists and demons."
"Don't talk like that. Kenabres hasn't fallen, not while it still has defenders like you and me."
"Sweet words don't change the grim truth."
"No, she's right. Thank you, knight. Until we no longer have the strength to hold a weapon, until Iomedae abandons us, we will fight for Kenabres."

Irabeth is kind of a defeatist. This is something to keep in mind as the LP goes forward.

"How did the Wardstone end up in the Gray Garrison?"
"The demons have long laid siege to Kenabres, but this time their lord Deskari appeared in the flesh. He ripped the Wardstone from the ground and hurled it halfway across the city, to here. I thought the stone was destroyed, but it seems all is not lost... yet. Deskari has gone, but the Wardstone is surrounded by a horde of those creatures. What are they going to do to it? Nothing good, that's for certain!"
"But... How did he do that? He's a demon, the Wardstone should have burned his filthy hide!"
""It should have. But what happened, happened. We don't know why."

Like I said, we could ask about the history of the Wardstone, but Lisbeth generally understands the importance place and time. With the stakes suitably explained, she's ready to lead the charge herself.

"Let's not waste any time. To battle!"
"That's the spirit!" Irabeth turns to one of her fighters. "You — take Anevia to the rear. The rest of you — with me!"
You hear labored breathing interspersed with disgruntled muttering. Horgus is holding his rapier hilt in a white-knuckled grip. A bead of sweat trickles down from his temple.
"Lord Horgus Gwerm, forgive me, I did not realize we had civilians among us. My people will escort you somewhere safe — to the extent that anywhere in Kenabres can be said to be safe right now."

Fun fact, the audio that plays when Horgus speaks up has him actually muttering under his breath. But none of it is intelligible.



Horgus, Anevia, and some random dude run out of the room. We'll see the two important characters later. I assume random nameless soldier will also survive.



Each major act vaguely has its own heading. Trapped in the Darkness was the prologue. So we can collapse the header now because no more quests from that will pop up.



I hope you've been reading the text on these quest updates. Some of it is quite snarky and funny.



For the most part, Wrath of the Righteous is not a game burdened by timers. There are only a couple of major exceptions. This quest is connected to one of those exceptions, and it's something we're gonna be doing our best to disarm as soon as we get to the world map. Anevia and Irabeth will explain more the next time we meet them.



You can't enter the door now, and I wasn't able to get in the last time I played the Return to the Gray Garrison. And once you leave act 1, you can't come back as far as I can tell. Is it even possible to get in here at any point?



There's a bunch of cultists here. They can be dangerous, but Irabeth alone is level 7, and Staunton Vhane (not pictured, but with her nonetheless) is like level 12. These mooks are level 1-2.





That's a lot of bodies to loot. Also worth noting if you're a scythe user, this is very likely your first opportunity to find one.



The NPCs rush upstairs, but let's take a minute to look at this door first.



Neither Camellia nor Lisbeth can make much headway with the lock. But if we use one of the disposable lockpicks we've found as loot...



Much better.



The loot isn't even worth writing home about. The potion is a potion of Inflict Light Wounds.



Upstairs a cutscene takes over.





Enemies on both sides... pretty sizable groups no less.





Crusader: "I... Uh... I can't."
Cultist: "Come on, leave these losers! The crusades are over, soon the demons will rule the whole world."

The Crusader looks around...





And now we face both groups at once while down a man. Grrreat.



Irabeth's squad handles the quisling's side. Our group handles the rest.



Some unlucky rolls means Lisbeth gets a bit low. I probably should have put it on turn-based and used acceleration of form or mirror image. But it's not too long before Irabeth comes sprinting over to render aid with the remaining foes.



Wrath of the Righteous is not a grimdark game about struggling against the odds and eking out a slim victory. It's a power fantasy. At level 2 our group of four took on more than 7 Baphomet Cultists at once and held the line long enough for the pair of powerful NPCs to come help. Not to save the day, but with mopping up.



It took 3 potions of cure light wounds to get Lisbeth back to 100%. The enemies dropped more than that.



There's a bunch of doors along the outside wall, and they're all locked. When we come back here for the Act 1 Finale, we'll be able to go through them.



We head upstairs...







Welp. Ain't no gettin' back down that way.



Another group waits up top.



Minagho here is voiced by a woman named Lindsay Sheppard. But she is doing her absolute level best to channel Laura Bailey's performance as Lust.

The demon's mouth drops open in surprise, and she brings her manicured hand up to cover it. "What an unexpected surprise! Staunton, my little sweetheart, long time no see. I've missed you so much... Have you missed me? Admit it — you missed me terribly!"
The aged dwarf from Irabeth's troop, silent up to now, spits on the floor. His hardened, craggy face, like storm-weathered stone, twists as if in pain. "Minagho. You again, you wench."
Minagho? The one who..." The half-orc is too well-bred to spit on the floor, but the name sounds like a slur on her tongue. "Be careful, she's one of the deadliest creatures in the whole demon horde. She was once responsible for a massacre in Kenabres... She must be back to finish what she started!"

Minagho is gonna be an antagonist for most of the game. So let's get off on the right foot.

(Chaotic) "Hey, demon woman! What's wrong with your face?"
"Hmph, how rude! You're one to talk, mortal, with a face that even a mother would loathe! Staunton, sweetie, you're not going to let your friends speak to me like that, are you?"
"That wench..." The dwarf's voice rasps like rusted metal. "She's the one who led me astray. She's the reason my life has gone to the Abyss. She's the reason... why Drezen fell."
"Oh my, like butter wouldn't melt!" Minagho threatens Staunton with a dainty clawed finger. "What I remember is how eagerly you would run to our trysts. How you begged to see me again. How you promised you'd do anything I asked — by your own free will you said this! And now you claim that Drezen fell because of me? No, no, my dear, that was entirely your own doing!"
"I'll beat your lying lips into your filthy throat!"
"Now, Staunton, don't say things like that! Not about these lips, the ones you kissed so sweetly...? Staunton, dearest, don't you love me anymore? Remember how good we were together. I was so hoping that we could patch things up..."
"I'll kill you!!!"



Minagho flees away and leaves us to fight her entourage.



Anyway.



The mobility check will ferry us to the end of this section.



If I were a betting woman, I'd say that's the much-touted wardstone.



And those dorks are doing stuff to it while Minagho observes.



As soon as you step into the chamber, your vision seems to darken and your knees buckle — you struggle to keep your balance. The air in here is laden with the power coming from the stone. Suddenly, your head is filled with voices — screaming, whispering, cackling, threatening, voices pleading for help, shrieking curses and taunts... You blink, and the illusion passes.
A demon with a mocking smile stands beside the Wardstone. "Congratulations. You made it all the way here. This is it, your precious Wardstone. But what are you planning to do now, hm? I could kill you where you stand... But wouldn't it be nice if you could die in battle, like heroes? No. I want you to die in despair, scrabbling around like rats in the blighted ruins of your city — blind and broken, your flesh scabbed and seeping, and every moment knowing precisely what was done to you!"
"There isn't a soul that can resist the temptations of the Abyss. Even a stone can be turned. I'm not joking — your precious Wardstone, weakened from the injury inflicted by Deskari, has almost succumbed to my charms. Soon the whole barrier around the Worldwound, the gift of your useless goddess, will be a weapon of the Abyss. Just a little more, and... boom!" Minagho's laugh rings through the chamber. "Every city with one of these eyesores stuck in the middle of it, from Kenabres to Nerosyan, will turn into smoking craters, and all the mortals into red sludge beneath our hooves!"



Talking to Minagho unlocks options for how to deal with her. There is never a situation in this game where you don't want to exhaust dialogue before moving on. In fact, doing so often changes your available options. There's one situation coming up soon-ish where talking to someone changes the "YOU DIE NOW" option from Evil to non-aligned.

"Who are you?"
"You've already forgotten me? You mortals have awfully short memories, even shorter than your little lives... Staunton, sweetums, don't you want to introduce me to your friends properly? No? Well, I'd better do it myself. I am Minagho, lilitu and faithful servant of Baphomet, and leader of his armies. This city is mine now. I'm just starting to settle in, get things just how I like them... But once I'm finished, I promise you the results will be simply to die for."
"And it was such a charming little place until you sullied it with your presence. It had such lovely boulevards, quiet and shaded... You took those away from me, and I shan't forgive you for that."
"They have done much worse things than spoil the promenades. All the people they've killed..."
"Yes, yes, of course. You're right. I grieve for the common folk as well."
You feel righteous fury swell within you. How dare this demon besmirch the ground of this beautiful world with her hooves, a world created by the gods and cultivated by mortals? And these cultists — how dare they betray all that is sacred in this world and join the forces of the foulest evil? Can they repent and redeem themselves, or have they followed the path of evil past the point of no return? The Wardstone seems to sense your thoughts: the chamber grows slightly brighter.

"What are you doing to the stone?"
"Well quite, what am I doing to it?" The demon brings her clawed finger coquettishly to her lips. "Probably the same thing I did to many of your comrades — sweetly and tenderly persuading it to abandon the mortals and join our side!"
You feel a sudden rush of wild rage, and with it comes a feeling of monstrous, unbridled destructive power. It is like the power you felt in the Shield Maze, when you were confronting Savamelekh, but now it feels more fully fledged, more conscious.

(Good) [Requires Angel Mythic Path] [Reveal the Light of Heaven] "Your victory celebrations are a little premature, demon."



Echoing the holy flame erupting from your hand, the light also gets brighter and brighter until it floods the chamber. You hear the voices again — stronger now, they repeat your words like a choir of angels.
Baphomet Cultist: The demon giggles, but you hear a note of astonishment in her laughter. A man standing among the cultists turns to her: "Hey, no-eyes, didn't you tell us that Heaven had turned its back on us, and no one would come to our aid?"
"Don't listen to her, the fiend wants us to lose all hope. She won't succeed."
Baphomet Cultist: The cultists glance at each other, hesitating. At last, the man who was first to speak up against Minagho rips Baphomet's unholy symbol from his chest and casts it to the floor. "I'm done with this poo poo! I only followed this hoofed menace because I thought the crusaders had had it, and there was no other way to protect my family. But now I see that there is hope. I won't bow before these heinous idols ever again! If they kill me — at least I'll die a decent death."
"Yes! Return to our side, friends! Have courage! We will welcome you back. And Heaven never abandoned you, no matter what this deceiver told you."
Deskari Cultist: A tattoo-covered cultist reaches for his weapon. "Turncoat! I'll cut out your heart!"
Neophyte Cleric: "We'll see how tough you really are!" An elf with a face deformed by acid burns throws her unholy symbol at him. "We let you frighten us once, but it won't happen again!"



So we can't win this fight. If I activate Examine mode...



Yeah, Minagho is level 28. On a system that goes to 20 normally.





She throws out super high level magic constantly until everyone goes down. Once Lisbeth's HP is depeleted...





The demoness whispers a spell and a wave of darkness sweeps through the chamber. Your companions wince in pain, but it is nothing compared to what you feel: thousands of voices once again burst into your mind, drowning you in their moans, screams, and sobs. Pain rocks through your skull.

(Good) "Your evil spells won't stop a righteous army!"
"Iomedae is with us!"
"Yes, yes, keep telling yourself that."
The roar of voices blends into an unbearable wall of screaming. Your vision goes dark.



Encyclopedia Golarionnica

Anevia Tirabade
Mendevian Crusades
Horgus Gwerm
Minagho
Baphomet
Lilitu
Savamelekh

ChaosStar0
Apr 6, 2021

Yeah, this stuff is much harder when playing on Core, especially when playing a Dhampir, who are hurt by Cure Wounds and healed by Inflict Wounds. You get less Inflict Wounds stuff than Cure Wounds.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
We're hardly far into this game and I already dislike about every party member/protagonist. I normally don't worry too much about these things, but most everyone is roughing me up like biscuit crumbs in my boxers so far.

I like how they drew the Wardstone, though - it looks very magical/epic/important

The Lone Badger
Sep 24, 2007

I'm kinda interested in this game, but I've forgotten all my D&D3 knowledge and never knew Pathfinder so I'd never be able to make a character.

Lord Koth
Jan 8, 2012

ChaosStar0 posted:

It's actually slightly low. Base 10, apply racials, 25 points to distribute. 28 is standard with 32 being high power. Personally, I prefer rolling.

No, 25 is Epic Fantasy point buy for Pathfinder. This is because PF somewhat changed the the point buy system from 3rd edition (a big one is scores now start at 10 rather than 8), with the ultimate result being that a 25 pt buy is roughly equivalent to 3rd edition 32 pt buy. If you've been playing at a PF table and your DM has been giving you 28 or 32 points to buy stats, you are significantly outside the averages PF was designed for.

A caveat here, in that the official companions in Wrath do generally notably exceed 25 - in fact there's only one companion who's got less than that - with the average around 30 (if you take one specific companion out of the average). This is mostly because they mostly don't have super optimized stat arrays the way a player-built character could do, but instead relatively balanced or flavorful ones.

And on that note, unlike the player character any mercenaries you build only get 20 pt buys.

Lord Koth fucked around with this message at 06:09 on Jul 24, 2022

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Lord Koth posted:

No, 25 is Epic Fantasy point buy for Pathfinder. This is because PF somewhat changed the the point buy system from 3rd edition (a big one is scores now start at 10 rather than 8), with the ultimate result being that a 25 pt buy is roughly equivalent to 3rd edition 32 pt buy. If you've been playing at a PF table and your DM has been giving you 28 or 32 points to buy stats, you are significantly outside the averages PF was designed for.

A caveat here, in that the official companions in Wrath do generally notably exceed 25 - in fact there's only one companion who's got less than that - with the average around 30 (if you take one specific companion out of the average). This is mostly because they mostly don't have super optimized stat arrays the way a player-built character could do, but instead relatively balanced or flavorful ones.

And on that note, unlike the player character any mercenaries you build only get 20 pt buys.

I never liked starting at 8. 10 is clearly the neutral, average medium starting point and saying to players 'you're slightly poo poo at everything until you spend a precious resource' is just cruel.

Sad to hear about the merc thing. The NPCs so far are basically not people I would want to hang around with. Unlike a merc, I wouldn't pay for them. For some of them, I'd pay £1000 not to be stuck in a lift with them.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

The Lone Badger posted:

I'm kinda interested in this game, but I've forgotten all my D&D3 knowledge and never knew Pathfinder so I'd never be able to make a character.

Well unlike in D&D Demons in Pathfinder die when killed.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
If for some reason your party is able to take on Minagho here (say, you’ve used Toybox to buff up your levels), you still can’t win the fight. Minagho won’t drop below 1 hit point, and you have to suicide your main character by letting her beat you down to move forward. That’s right, they didn’t even bother to make a proper hopeless boss fight that kills you in a cutscene at some set point. You have to die to move forward. The lack of effort disappointed me, even though I can kind of understand it. Minagho’s mooks can all die no problem in the fight, the fate of them and your allies is irrelevant. Yeah, I tried to win just to see if I could. I was disappointed.

Those who have played Pathfinder Kingmaker, Owlcat’s previous CRPG to this game, might remember Lindsay Sheppard voicing a quite different character in that game. Linzi the Halfling Bard, your first and most loyal companion, sweet, funny, not evil at all. I guess she wanted to broaden her horizons with this game.

Minagho and Staunton’s roles are both expanded and altered in this game from the original adventure path. To say more would be spoilers so I will hold off for now. They are both major characters in the original AP.. So is Irabeth, who hasn’t changed much. We’ll see more of all three in updates to come.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

The Lone Badger posted:

I'm kinda interested in this game, but I've forgotten all my D&D3 knowledge and never knew Pathfinder so I'd never be able to make a character.

The game is extremely forgiving if you play on a low difficulty level like I am for the LP. Your builds don't have to be super optimized, and you can just leave all the companions in their base classes and pick feats vaguely related to the role you want them to perform, and you'll get by just fine on Normal and below. And if the decisions you made aren't working out, there's basically no downside to respeccing your character wholly and trying something new.

There is some stuff that makes no sense until you have it explained to you, like the way equipment modifiers do and do not stack, but you can generally get through by just reading the tooltips. I recommend anyone with an interest in CRPGs to play it. Though be aware that in about 2 months, the game's Enhanced Edition is gonna be released, which will supposedly, hopefully, fix a lot of long-standing bugs.

Come the end of September, I look forward to my save files for the LP breaking because suddenly none of my mods work anymore. :shepface:

JustJeff88 posted:

Sad to hear about the merc thing. The NPCs so far are basically not people I would want to hang around with. Unlike a merc, I wouldn't pay for them. For some of them, I'd pay £1000 not to be stuck in a lift with them.

Like all things, the toybox fixes this! It lets you set the mercs to a 25 point buy as well.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

JustJeff88 posted:

We're hardly far into this game and I already dislike about every party member/protagonist. I normally don't worry too much about these things, but most everyone is roughing me up like biscuit crumbs in my boxers so far.

I like how they drew the Wardstone, though - it looks very magical/epic/important

If it makes you feel better, I agree with you for the most part. There are some characters ahead, though, about whom I feel different. Maybe you will like them too. I guess we’ll see.

Culka
May 20, 2007
Nothing

DoubleNegative posted:

"And it was such a charming little place until you sullied it with your presence. It had such lovely boulevards, quiet and shaded... You took those away from me, and I shan't forgive you for that."
"They have done much worse things than spoil the promenades. All the people they've killed..."
"Yes, yes, of course. You're right. I grieve for the common folk as well."

This exchange is just perfect :allears:

Yeowch!!! My Balls!!!
May 31, 2006

Culka posted:

This exchange is just perfect :allears:

it's a very good gag.

Deptfordx
Dec 23, 2013

JustJeff88 posted:

We're hardly far into this game and I already dislike about every party member/protagonist. I normally don't worry too much about these things, but most everyone is roughing me up like biscuit crumbs in my boxers so far.

I like how they drew the Wardstone, though - it looks very magical/epic/important

Yep, I was envisaging a fist-sized glowing diamond or something.

SettingSun
Aug 10, 2013

Yeah the wardstone is basically a fence post in a huge anti demon perimeter fence. And the demons are the raptors testing it for weaknesses.

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Godna
Feb 4, 2013
I really hate the build up and everything toward recruiting wenduag here. She has one of the best romances...and yet you really kind of have to go pants on the head stupid to recruit her. Like God drat.

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