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Suzera posted:You can definitely play 7 Days to Die without a base and have a decent to good time going through the POIs and trying not to die during horde night if you're not riding around on a bi/motorcycle. Ammo might be a bit riskier if you commit to having no base structures or doing mining at all, but this can be played around. I'm actually not sure if I've ever really farmed in 7 Days ever. I don't think so. I have a lot of fun with 7 Days with horde night disabled and regular spawn rate turned up, and wandering hordes turned WAY up. You don't have to build an AI-breaking "horde base" you can just dig a hole in the ground and put some boxes in it and dump your poo poo there if you want. I play on Warrior diff with daytime zombie speed set to Jog at start and it's plenty hard, with room to turn it up more if it becomes too easy later. Once you get into good gear with high stats and are doing really large headshot damage the difficulty comes more from the harder zombie types (radiated especially) than the actual difficulty setting.
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# ? Jul 24, 2022 08:28 |
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# ? May 24, 2024 05:10 |
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Harminoff posted:First person zomboid? I desperately want one of them to turn out good but until they put more on the table it's too early to commit.
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# ? Jul 24, 2022 09:04 |
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If anyone is even considering any of those category of "survival+zombies" games and has never tried 7 Days you really, really should try 7 Days.
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# ? Jul 24, 2022 10:21 |
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Flesh Forge posted:If anyone is even considering any of those category of "survival+zombies" games and has never tried 7 Days you really, really should try 7 Days. Just a heads up though, the PC version is drastically different than the console versions. The console version is a very old version of the game.
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# ? Jul 24, 2022 11:08 |
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swordfish duelist posted:Just a heads up though, the PC version is drastically different than the console versions.
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# ? Jul 24, 2022 12:00 |
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I would say the older version of 7dtd is worth playing just for experiencing a completely different skill system like oblivion, and witness some antique old POi that’s still as fun as its modern iteration.
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# ? Jul 24, 2022 14:07 |
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Sorry, that didn't even occur to me
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# ? Jul 24, 2022 14:07 |
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Phigs posted:7 days to die is an interesting one because I was actually thinking of it when I made the post. I love the looting POIs part of the game but it tends to be less and less important as you go. It's a little too easy to get to the point where you've got a big stockpile of food and water even without farming. It's designed around the horde night survival more than it is about scavenging for survival so I feel like if I just turned loot down I'd start to get annoyed at how it slowed down my ability to survive the other systems. I'd love a game where you find a small stash of canned goods and are super excited about it, and for the game to be built around that being the core thing you're about.
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# ? Jul 24, 2022 14:36 |
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regarding that, one pretty massive change in the most recent version of 7 days is there are zero working craft benches anywhere in the world, and if you want one (or anything that requires one to be crafted) then you have to either unlock it or get very lucky and find or buy the schematic or a completed one, and you will need somewhere to place it and let it crank out whatever poo poo you want to make. I don't like this change, I liked it a lot better when you could occasionally find working crafting benches in various places.
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# ? Jul 24, 2022 14:48 |
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Harminoff posted:First person zomboid? I guess, but does it have a refrigerator that gains/loses capacity depending on how it's placed?
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# ? Jul 24, 2022 18:46 |
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Edit :wrong thread
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# ? Jul 24, 2022 19:08 |
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Two levels of mechanics on day two, holy drat that's lucky
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# ? Jul 24, 2022 22:14 |
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Started a new game as a park ranger, almost 2 months into the game now, decided to just go around looting as much as I could and squat wherever was safest, but then I ended up settling near a small lake in Muldraugh. Made a small cabin and maxed out foraging and carpentry is near max! Just wish I could find the herbalist magazine so I could know what's poisonous or not, but theoretically I guess I can live here forever?
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# ? Jul 25, 2022 00:51 |
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yeah the poison berry thing is a pretty massive roadblock, one of those hard binary switches that kind of suck about zomboid. do you have a saw y/n? do you have a sledgehammer y/n? do you have a screwdriver y/n? e: tbh the difficulty of acquiring poison berry knowledge thing is the most realistic of any of these
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# ? Jul 25, 2022 01:01 |
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I’ll be honest, I really am not interested in another zombie survival game. The sub-genre has been done to death, no pun intended. I’d much rather see a survival game with a different setting. Subnautica is probably one of the best survival games ever made even though it uses the same mechanics as other games; the setting makes it completely unique. e: I say this having played basically all of the zombie survival games ever made. Plenty of them are great, I just don’t see the need for another one.
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# ? Jul 25, 2022 01:48 |
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kedo posted:I’ll be honest, I really am not interested in another zombie survival game. The sub-genre has been done to death, no pun intended. I’d much rather see a survival game with a different setting. Subnautica is probably one of the best survival games ever made even though it uses the same mechanics as other games; the setting makes it completely unique. I agree with you there. I'd love to see new takes. Like, I know I was really interested in that Tin Can game, trying to survive the vacuum of space in an escape pod sounds amazing, but the actual game play is way too stressful for my anxiety ridden rear end. So, I'll stick with zomboid and 7 days for now. Might make another run through of the forest before sons of the forest releases.
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# ? Jul 25, 2022 02:09 |
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Big Scary Owl posted:Started a new game as a park ranger, almost 2 months into the game now, decided to just go around looting as much as I could and squat wherever was safest, but then I ended up settling near a small lake in Muldraugh. Made a small cabin and maxed out foraging and carpentry is near max! Just wish I could find the herbalist magazine so I could know what's poisonous or not, but theoretically I guess I can live here forever? Got lemongrass? You can start experimenting to determine which kind of berry is poisonous, and then pound good food and lemongrass once you've figured out that you ate the poisonous kind
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# ? Jul 25, 2022 02:54 |
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QuarkJets posted:Got lemongrass? You can start experimenting to determine which kind of berry is poisonous, and then pound good food and lemongrass once you've figured out that you ate the poisonous kind Oh so you can figure it out by testing? I thought that it was random, noted!
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# ? Jul 25, 2022 04:09 |
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kedo posted:I’ll be honest, I really am not interested in another zombie survival game. The sub-genre has been done to death, no pun intended. I’d much rather see a survival game with a different setting. Subnautica is probably one of the best survival games ever made even though it uses the same mechanics as other games; the setting makes it completely unique. Surprised we haven't seen a game in a X-COM-like setting where you're trying to survive on an Earth that has been taken over/wiped out by aliens. Or a more survival game take on Alien: Isolation.
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# ? Jul 25, 2022 05:16 |
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kedo posted:I’ll be honest, I really am not interested in another zombie survival game. The sub-genre has been done to death, no pun intended. I’d much rather see a survival game with a different setting. Subnautica is probably one of the best survival games ever made even though it uses the same mechanics as other games; the setting makes it completely unique. Phigs posted:Surprised we haven't seen a game in a X-COM-like setting where you're trying to survive on an Earth that has been taken over/wiped out by aliens. Or a more survival game take on Alien: Isolation.
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# ? Jul 25, 2022 06:01 |
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Zombie survival games might have been done to death by now but if you add "good" and "finished" as qualifiers, suddenly it's hard to find any.
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# ? Jul 25, 2022 07:27 |
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There has to be room for a 1st person zomboid. It’s certainly a better zombie survival simulator than 7 days, which feels more like a typical surivival simulator with zombies added really, due to the crafting mechanics taking you from caveman to mechanical demigod. I actually preferred the hordes and zombie mechanics in 7 days back in alpha 15. Before sleepers - where most of the zombies you bump into in poi’s are stationary, and the roaming hordes felt a lot more random and organic like they were genuinely passing through the area rather than spawning and coming straight at you.
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# ? Jul 25, 2022 09:18 |
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CareyB posted:and the roaming hordes felt a lot more random and organic like they were genuinely passing through the area rather than spawning and coming straight at you.
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# ? Jul 25, 2022 13:18 |
CareyB posted:There has to be room for a 1st person zomboid. It’s certainly a better zombie survival simulator than 7 days, which feels more like a typical surivival simulator with zombies added really, due to the crafting mechanics taking you from caveman to mechanical demigod. There's a few issues with first person zomboid that the third person isometric obscures. Weapon skills and rolling attacks would become a lot more obvious and you'd end up with either an easier game since you can deliberately headshot zeds easily or the damage system changes so now you have a Dying Light situation that is completely different. Your closer angle view also cuts back on the impact of big hordes. There's also the issue that crouch sneaking becomes way harder because now you aren't just moving slower, your view is actually lower and you can't see poo poo. Then from the other side, the searching and cooking and building and all of that stuff, you end up with basically the same system as currently stands but now you have to stare at cabinets all day long. You could probably get away with something like State Of Decay with more detailed skill systems and survival mechanics, it's third person but it's pulled in and still works pretty well.
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# ? Jul 25, 2022 13:30 |
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Nyaa posted:I agree. Those passingby should only come for us if our heat/sound/smell attracts them. Yeah, watching a wandering horde converge on your exact location with laser accuracy just seems like it's designed to gently caress over the player (not to mention blood moon hordes). Zomboid's zombie generation and horde behaviour is much better. At least you have a fighting chance to GTFO. I gave up after the fifth death from trying to clear my Undead Legacy base of a wandering horde. I'll be turning the zombie count right down if I play again. For now, it's back to Zomboid again.
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# ? Jul 25, 2022 13:41 |
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It’s unfortunate that so many of these 7dtd mods are making the game harder because the vet think the base game is too easy or adding choreful components for the sake of realism.
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# ? Jul 25, 2022 13:47 |
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7DTD has been kind of scatterbrained across its whole development IMO. Sleeper zombies in POIs are boring and just an annoyance even early into the game, the current stat system is boring, they've done some cool graphical upgrades I guess but the actual game mostly sucks now.
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# ? Jul 25, 2022 15:35 |
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I do miss standing next to a cactus to farm endurance and med exp.
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# ? Jul 25, 2022 15:45 |
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Yeah the graphical updates are one thing but there’s very little atmosphere, and the game relies on jumpscares basically, which don’t quite make up for decent poi level designs (that are easily circumvented anyway). CuddleCryptid makes a lot of fair points above, I wouldn’t know the solution to all those problems, but a satisfying melee system, and not being or expected to ever be superhuman would be a start. Whether that’s ever fun or not is a different matter I suppose! But with some speeding up of time when performing certain tasks, giving the player just the right amount of assistance without making them feel like they’re getting help, would all be steps in the right direction where it’s pretty all or nothing in most games (tho I’ve never played state of decay and may have to check it out)
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# ? Jul 25, 2022 16:37 |
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CareyB posted:But with some speeding up of time when performing certain tasks, giving the player just the right amount of assistance without making them feel like they’re getting help, would all be steps in the right direction where it’s pretty all or nothing in most games (tho I’ve never played state of decay and may have to check it out) Necesse (and supposedly Outworlder, which is still in development), I think take the right path. You start off needing to take care of everything yourself and you have a constant battle juggling time to ensure you're still on track to survive. But, as you essentially start mastering something, you can gain NPCs to take care of the basics. I'd be super down for a survival game that starts off as solo survival, then small group survival, then settlement survival. You can still take part in any of the previous "eras," but the player character is situated and/or positions itself as leadership. Figuring out how to make your first few .762 is good, you care about each ammo piece as it's scarce and changes your gameplay. When you're making your 1000th... not so much... which if you've been going through that much ammo, logically it means you're doing more things than you had before and so could support an NPC at "base" who can be assigned to make ammo or any other number of things. With what Project Zomboid has outlined, that's what it seems they've got on track for NPCs. Depending on how fast they move into B42 and then B43, this could be next year or next decade. With their goal of really leaning in to the long term survival and rebuilding of society, that could be real freaking neat.
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# ? Jul 25, 2022 17:24 |
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CareyB posted:I actually preferred the hordes and zombie mechanics in 7 days back in alpha 15. Before sleepers - where most of the zombies you bump into in poi’s are stationary, and the roaming hordes felt a lot more random and organic like they were genuinely passing through the area rather than spawning and coming straight at you. that's the Blood Moon horde mechanic, which I agree isn't very good and can be disabled, instead you can use a mod that increases wandering horde size and it works the way you'd like. it's loving unsettling to see a group of 30+ zombies sprinting somewhere together (not straight at you) at night like they have a purpose Protocol7 posted:7DTD has been kind of scatterbrained across its whole development IMO. Sleeper zombies in POIs are boring and just an annoyance even early into the game, the current stat system is boring, they've done some cool graphical upgrades I guess but the actual game mostly sucks now. have you tried the new Feral Sense setting in A20, because it makes sleeper zombies wake up and smell you and come out of POIs to come find you e: it makes cities insanely dangerous, and they're already more dangerous than they used to be in earlier releases e: I don't actually use this setting myself and I'm reading it kind of works the other way around, you'll be in a POI and a lot more stuff will hear you inside and come at you unexpectedly while you're involved with the POI Flesh Forge fucked around with this message at 18:03 on Jul 25, 2022 |
# ? Jul 25, 2022 17:53 |
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CuddleCryptid posted:There's a few issues with first person zomboid that the third person isometric obscures. Weapon skills and rolling attacks would become a lot more obvious and you'd end up with either an easier game since you can deliberately headshot zeds easily or the damage system changes so now you have a Dying Light situation that is completely different. Your closer angle view also cuts back on the impact of big hordes. There's also the issue that crouch sneaking becomes way harder because now you aren't just moving slower, your view is actually lower and you can't see poo poo. *I would argue Zomboid puts a lot of value on player skill, not just character skill, more than I see most people talk about. Melee fighting is imo way more dependent on player skill than your character's stats. Having low combat stats will tire you out quicker or mean a few more hits to finish a zombie, but loving up the timing or not aiming the right way at the right time as the player will get you killed instantly.
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# ? Jul 25, 2022 20:24 |
Just nabbed Vintage Story. Which settings should I have for the temporal storms?
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# ? Jul 25, 2022 20:42 |
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Black Griffon posted:Just nabbed Vintage Story. Which settings should I have for the temporal storms? Rare and short and/or enable sleeping through them. Even if the storm itself has gotten a really nice visual overhaul with the last experimental build, drifters (the enemies that the storm will spawn en mass) are still the worst part of the game. They are just an uninteresting enemy to fight, both mechanically and aesthetically, and the tougher variants of them are absurdly strong and can't be realistically fought in melee without real armour, a -massive- time and resource investment that will get shredded like paper anyways by said tougher variants. My saltyness about the first full suit of chainmail armour I made evaporating (while working pretty drat well for how little time it lasted) may be colouring that opinion tho. It's basically "I have to sit inside for X amount of time now". The only real reward is a higher chance of nabbing a temporal gear, but that's only because there's allot more drifters to kill than you'd normally get from farming them for a night.
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# ? Jul 25, 2022 21:18 |
Jawnycat posted:Rare and short and/or enable sleeping through them. Even if the storm itself has gotten a really nice visual overhaul with the last experimental build, drifters (the enemies that the storm will spawn en mass) are still the worst part of the game. They are just an uninteresting enemy to fight, both mechanically and aesthetically, and the tougher variants of them are absurdly strong and can't be realistically fought in melee without real armour, a -massive- time and resource investment that will get shredded like paper anyways by said tougher variants. My saltyness about the first full suit of chainmail armour I made evaporating (while working pretty drat well for how little time it lasted) may be colouring that opinion tho. Right on, thanks. Should I adjust general combat stats (HP and so on) or is the game pretty well balanced outside the drifters?
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# ? Jul 25, 2022 21:41 |
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i love that people are talking about project zomboid in 2022. i bought it like 15 years ago and watched them repeatedly lose all their progress, it's great to see they got it all figured out
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# ? Jul 25, 2022 21:50 |
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And added a substantial number of new and interesting systems, just a few years ago the game was very different. They also doubled the map size, not just with empty wilderness but with a city area that's bigger and denser than anything else in the game before that. I don't know what changed to make development accelerate so much but I'm glad Zomboid seems to have grown legs
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# ? Jul 25, 2022 22:28 |
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Black Griffon posted:Right on, thanks. Should I adjust general combat stats (HP and so on) or is the game pretty well balanced outside the drifters? Definitely agree with what the other poster said about the drifters, they are mostly boring. I think most of the combat stats were reasonable outside of that for dealing with animals, but I thought the low tier armor's durability was so low as to be pointless. Felt like it was gone in 3 hits. Maybe boost their durability by 50-100% or something like that. edit: I just skimmed the post and see they have the same complaint I do about armor, heh. Yeah armor durability is dogshit for how much it costs.
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# ? Jul 25, 2022 22:30 |
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It doesn't help that armor is the most expensive poo poo in the game by a huge amount. A good armor set costs as much metal as dozens of reliable tools and lasts a fraction as long.
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# ? Jul 25, 2022 22:33 |
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# ? May 24, 2024 05:10 |
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Vib Rib posted:It doesn't help that armor is the most expensive poo poo in the game by a huge amount. A good armor set costs as much metal as dozens of reliable tools and lasts a fraction as long. I think the upcoming update adds armor repair to fix this precise problem. Otherwise, I've never dabbled in metal armors because of how expensive they are to make. For Temporal Storms, drifter AI is dumb af and they take fire damage, so you can build a stone hut above ground, use a ladder which needs a jump to get to it, and then underneath, a 2x2 pit kiln area with added pit features that you light before the storm activates. In your hut, you've made the floor or ceiling use a partial block (hay beds are great for this) so you're constantly crouching but drifters are unable to spawn inside. I would frequently use the time to clay craft, and you could probably bring an anvil and forge up there with you. Drifters try to congregate under you, which is on fire, and as they get stuck in the pit, they catch fire and die. Once the storm is over, there's frequently a few corpses to harvest. The only reason to go through them is that it's a consistent way to get temporal gears.
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# ? Jul 25, 2022 23:49 |