|
toady nerfed aquifers a while back, now there's mostly "light aquifers" that are very easy to get past vs. heavy (old style, much harder). I think light aquifer tiles are more common than heavy by about 50:1.
|
# ? Jul 8, 2022 17:45 |
|
|
# ? May 10, 2024 00:24 |
You can also filter if you want to make sure you don't have heavy aquifer but I sometimes wonder if I'm the only person who uses site searching. I want better options to increase the levels of volcano prevalence. Gotta have my volcano base folks, that's just how it is
|
|
# ? Jul 8, 2022 17:48 |
Yeah a site without a volcano is just, why
|
|
# ? Jul 8, 2022 17:52 |
|
# of volcanoes is a flat count set in worldgen options, you can just turn it up to 200
|
# ? Jul 8, 2022 17:53 |
Real dwarves pump magma up, volcanoes are for lazy tree lovin sissies
|
|
# ? Jul 8, 2022 17:57 |
Flesh Forge posted:# of volcanoes is a flat count set in worldgen options, you can just turn it up to 200 You also get a lot of island volcanos. I never tried such areas, do you still get the generic caravans or migrant waves on an island?
|
|
# ? Jul 8, 2022 17:59 |
|
IIRC you still get migrants and caravans from your own civ if it's close enough, but nothing else. No invasions ever unless gobbos/enemies are on the same island (you still get megabeasts though) and no caravans other than your civ's. You also can't send out any raids. If your civ isn't pretty close then you'll never get any migrants or caravans at all (except the two hardcoded migrant waves).
|
# ? Jul 8, 2022 18:02 |
Flesh Forge posted:# of volcanoes is a flat count set in worldgen options, you can just turn it up to 200 Yeah, I always do that, but I'd still like it as a search option
|
|
# ? Jul 8, 2022 18:05 |
|
Check out DFhack's advanced site finder - would you like a lava tube in the first cavern layer? Looking for specific ores? Minimum number of nearby necromancer towers? E: maybe you mean integrated for the steam version
|
# ? Jul 8, 2022 18:13 |
Flesh Forge posted:E: maybe you mean integrated for the steam version Right right. There's a lot of dfhack stuff that should be integrated for Steam.
|
|
# ? Jul 8, 2022 18:25 |
Flesh Forge posted:Check out DFhack's advanced site finder - would you like a lava tube in the first cavern layer? Looking for specific ores? Minimum number of nearby necromancer towers?
|
|
# ? Jul 8, 2022 18:26 |
|
the trick is getting volcanoes to spawn in otherwise flat terrainFlesh Forge posted:Check out DFhack's advanced site finder yeah this thing's loving amazing, I revisited the game recently after not playing since before it existed and was blown away
|
# ? Jul 9, 2022 03:04 |
|
It's pretty easy to remove aquifers out of the game with like notepad, I haven't done it in years but it's just a token.
|
# ? Jul 9, 2022 03:20 |
|
Hieronymous Alloy posted:Yeah a site without a volcano is just, why lava pump systems are for real dwarves
|
# ? Jul 9, 2022 06:13 |
|
lava pumps are for motherfuckers with personal access to a Cray EX
|
# ? Jul 9, 2022 06:17 |
|
One of my favorite forts ever, waaaaaaay back before the military/hospital changes scared me away (I have just been not able to grog the new systems in the slightest, mostly from lack of concentrated effort, but I just don't know where to start, looking forward to trying again come steam release), was an almost perfectly flat desert with a flat volcano smack dab in the center. Built a castle made almost entirely out of glass directly over it. And yes, of course, it was wired for the sections over the tube (a prison/zoo) to fall into the tube on lever throw.
|
# ? Jul 9, 2022 13:40 |
|
My first migrant wave included a legendary weaponsmith. Shockingly, he turned out *not* to be a vampire. And this fort has access to magnetite and marble. One day's work by this guy and a furnace operator is all I'll ever need to buy out every caravan, a single masterwork serrated steel disc is worth like 5000 dwarfbucks.
|
# ? Jul 10, 2022 22:39 |
Toadyone posted:Carolyn finished a lot of new tree art, so I switched gears to implement the code changes need for that. This means: wood colors, autumn leaves, flowers, and fruit! We'll have some more pictures ready in a few days - for now, here's a look at the midautumn leaves with different wood colors. (edit for being fool enough to try bbcode on the phone) Wolfechu fucked around with this message at 03:20 on Jul 12, 2022 |
|
# ? Jul 12, 2022 03:14 |
Hempuli posted:That singular track is really great, and learning that Toady composed it himself made it even greater! I started learning guitar just to learn the df track It's kinda hard
|
|
# ? Jul 14, 2022 04:30 |
|
Awwww https://twitter.com/theothertuklus/status/1548046076153700353?s=20&t=PuTAciuZzfwj7GmIC-WCRg
|
# ? Jul 15, 2022 22:08 |
Threetoe posted:Everything is beginning to coalesce, to congeal, to coagulate. All that's left is the detritus that is required to bring us to the starting line, waiting for the crack of the pistol. What does that mean? It means that I took a creative writing class in college. (For reference, Blind is the guy who does a lot of DF streaming, the one who's running Longdeath, the fort that's supposed to last 1000 years, and Tekkud does all kinds of tutorial videos on youtube, managing stockpiles and other useful stuff) I dunno, I'm excited. It sounds like they're reaching the beginning of the end
|
|
# ? Jul 16, 2022 21:14 |
|
Christmas present release maybe?
|
# ? Jul 16, 2022 23:54 |
|
They said we can expect it in fall
|
# ? Jul 17, 2022 03:36 |
|
played my first game of DF in a few years year two comes around and I get my first siege: ~20+ zombies, and i only have one squad of copper-armed dwarves with a couple suits of armor between them. but i can pull everyone inside, lock down the doors, and hunker down while I prepare trap rooms or something the wiki says a lot about how nasty an undead siege is, but it doesn't mention that the siege can come with kobold thief zombies who unlock your doors and let the whole horde in now i'm playing my first reclaim mode game in a few years
|
# ? Jul 18, 2022 21:59 |
This is why I am a shill for Big Drawbridge. Not only can you drop people down holes, but they can't be picked by kobolds, living or otherwise.
|
|
# ? Jul 18, 2022 23:24 |
|
Pickled Tink posted:This is why I am a shill for Big Drawbridge. Not only can you drop people down holes, but they can't be picked by kobolds, living or otherwise. Just don't forget to set it to close and not retract.
|
# ? Jul 18, 2022 23:27 |
ToadyOne posted:As we're trying to figure out the final shape of the release, we ultimately have to make some decisions about Classic, Adventure mode, and Arena mode, as we've been discussing here and elsewhere for the last months. Before doing that, I thought I'd take a good stab at Classic and get a better feeling for how long it would take to do the conversion. This required entering a semi-conscious data entry state. After days of grinding away at a 120KB txt file, I ended up just finishing a whole preliminary look.
|
|
# ? Jul 26, 2022 03:50 |
Wolfechu posted:As a bonus, in the Premium version you can flip between graphics and Classic with a simple settings option during play without having to reload. Yes! I was wondering about this for a long time, very happy to hear the Steam version will have both options easily available.
|
|
# ? Jul 26, 2022 05:41 |
I don't think Toady 100% knew whether it'd be possible before the last 24 hours
|
|
# ? Jul 26, 2022 06:25 |
|
Interesting to see that fortress mode is actually getting prioritised over adventures, when it's always felt like toady did the opposite.
|
# ? Jul 26, 2022 06:39 |
Well, it's not called Dwarf Goes Hiking in the Woods!
|
|
# ? Jul 26, 2022 10:17 |
|
Pharnakes posted:Interesting to see that fortress mode is actually getting prioritised over adventures, when it's always felt like toady did the opposite. In a way though, I feel like that gave a lot of the fortress mode it's flavor. One of the things missing from every competitor is the sheer detail that goes into drat near everything from dwarves to engraving. Even if most of it really doesn't matter that much, looking at a dwarf and seeing family connections and an actual personality listed out beats generic colonist #2344
|
# ? Jul 26, 2022 14:01 |
|
I don't know if I am strong enough to wait until the release to have a weeklong dwarf binge.
|
# ? Jul 27, 2022 01:19 |
Capntastic posted:I don't know if I am strong enough to wait until the release to have a weeklong dwarf binge.
|
|
# ? Jul 27, 2022 01:31 |
Nessus posted:Rhymes with orange! …lol
|
|
# ? Jul 27, 2022 02:35 |
Deki posted:In a way though, I feel like that gave a lot of the fortress mode it's flavor. most of that stuff originated in the early period when fortress mode was the focus. adventure mode features have certainly added a lot to fortress mode too over the years but in a lot of ways the stuff people love about fortress mode has been very stagnant for a long time. it was fine for a few years but eventually i found it kind of tiresome, glad to see fort mode getting actual attention
|
|
# ? Jul 27, 2022 02:48 |
|
What are the "[prefix] metal" materials suggested by the forge, like "glowing metal" and "dark metal" and are they included in the game? If so, where? The only non-regular metals I've ever encountered in vanilla were adamantine and divine metal.
|
# ? Jul 27, 2022 11:20 |
|
Tias posted:What are the "[prefix] metal" materials suggested by the forge, like "glowing metal" and "dark metal" and are they included in the game? If so, where? The only non-regular metals I've ever encountered in vanilla were adamantine and divine metal. You must dig deeper
|
# ? Jul 27, 2022 14:00 |
|
Deki posted:In a way though, I feel like that gave a lot of the fortress mode it's flavor. Most competitors can’t survive having DF-style frame rates.
|
# ? Jul 27, 2022 15:06 |
|
|
# ? May 10, 2024 00:24 |
Tias posted:What are the "[prefix] metal" materials suggested by the forge, like "glowing metal" and "dark metal" and are they included in the game? If so, where? The only non-regular metals I've ever encountered in vanilla were adamantine and divine metal. I think those are just some of the variants of divine metals.
|
|
# ? Aug 14, 2022 20:14 |