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Danaru
Jun 5, 2012

何 ??
I genuinely thought the game was being so unfunny on purpose, and that was the "ironic" part of it. Until I saw someone mention the "Mr. Libtard" poster which just painted a perfect picture of the kind of people 'writing' this and how completely sincerely they thought they were being funny

Even if the writing weren't 2005 south park fan script tier humour, you have to keep an entire inventory full of tools because they all give out after like six uses, multiple hours in and I hadn't even unlocked building yet, the narrator speaks so fast and so much that it's impossible to tell what your objective is because it's 95% pointless nonsense and 5% poo poo you genuinely NEED to know god just absolutely nothing worked in that game

Danaru fucked around with this message at 21:16 on Jul 26, 2022

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Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?
I saw the chicken and never bothered

Major Isoor
Mar 23, 2011

Tweak posted:

edit: is there a tower somewhere on this map that has 7 levels or is that just the max height of the world or something

There's a relay station north of Muldraugh that has a big seven storey high tower, but I think that's it, at this stage.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


MonkeyforaHead posted:

It is quite possibly the worst humor in a commercially released game, yes. It's of a tier normally reserved for bottom-of-the-barrel fangames and romhacks.

Oh yeah, and while Vintage Story is on the table, don't make a habit of carrying a torch in your offhand unless absolutely necessary; it incurs a +20% hunger penalty. In particular do NOT go to sleep holding a torch. Or wearing heavy armor. Some of its systems are kind of silly.

wait why would a torch make you hungry, what the hell

30.5 Days
Nov 19, 2006
You think that's oil it's burning?

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Oh lord.

Anyway, sounds like the final adjustment I should do in the world customization is up the tool durability to %300.

Jawnycat posted:

There are tons of real good and cool mods, the modding community for the game is very healthy and quite expansive. Want farming to be even more realistic with season long grow times, there's a mod for that. Want to worry about ventilation and coal dust and asphyxiations, mod. Want glassblowing, expanded beekeeping, more foraging options and fishing, you bet there are mods for that.

Expanded Foods and CarryCapacity are the two I can't play without tho, but my modlist is extremely long at this point. Take a look through the mod database, filtering for stuff that works with the current non-experimental version.

Neato, I'll give the whole mod site a look later.

HelloSailorSign posted:

There’s a mod that saves the prospecting pick chunk information in game on the map, that’s essential.

Yep, MonkeyforaHead mentioned that one, so that's in the bag.

StarkRavingMad
Sep 27, 2001


Yams Fan

Danaru posted:

I genuinely thought the game was being so unfunny on purpose, and that was the "ironic" part of it. Until I saw someone mention the "Mr. Libtard" poster which just painted a perfect picture of the kind of people 'writing' this and how completely sincerely they thought they were being funny

I got to the joke that haha survival games make you go on pointless crafting quests so we're going to make you do a pointless crafting fetch quest thing and actually call it a pointless crafting thing and I refunded it.

It was already grating on me before that, but that was when I realized that it wasn't going to get any better.

MrGreenShirt
Mar 14, 2005

Hell of a book. It's about bunnies!

Black Griffon posted:

Neato. When we're on the subject; any other must-have/super-neat mods I should get?

Besides that prospector pick info mod, the only other absolutely essential mod I've found adds a craftable cellar door

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Oh wow I just found a porno mag while foraging:



First time I've ever seen this one

Kvlt!
May 19, 2012



Hottiez? No thats Hot Tiez, the premier mens neckwear mag

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Danaru posted:

I genuinely thought the game was being so unfunny on purpose, and that was the "ironic" part of it. Until I saw someone mention the "Mr. Libtard" poster which just painted a perfect picture of the kind of people 'writing' this and how completely sincerely they thought they were being funny

Even if the writing weren't 2005 south park fan script tier humour, you have to keep an entire inventory full of tools because they all give out after like six uses, multiple hours in and I hadn't even unlocked building yet, the narrator speaks so fast and so much that it's impossible to tell what your objective is because it's 95% pointless nonsense and 5% poo poo you genuinely NEED to know god just absolutely nothing worked in that game

The replacing smoking with carrots thing was an okay tongue-in-cheek that was on that razor's edge of deadpan satire and if had kept that the entire time then it could have been okay.

But no it went straight off the deep end into 'haha i'm so contrarian!1!1!' and unfunny garbage. gently caress that game and their bigotry.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Anyone know how long it takes for acorns to spoil? I can't find any info about it anywhere

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I just remember a part where you piss in a toilet or stick a chicken in it or something and just immediately thinking "who the gently caress is this game for?"

Black Griffon posted:

wait why would a torch make you hungry, what the hell
Thankfully there's a mod for that, too.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

Black Griffon posted:

Anyway, sounds like the final adjustment I should do in the world customization is up the tool durability to %300.

If you can separately change armor and tool durability I'd recommend that. I thought tool durability was fine for the most part. The early ones break pretty often, but it felt fine for the pace of the game, and getting metal tools later feels really good. 300% across the board would probably be negative for the overall experience for me personally.

QuarkJets
Sep 8, 2008

Tweak posted:

dang I just missed a sweet gated compound on a death march yesterday after getting bitten. Might be time to move all my poo poo from my spawn location to a better spot with a water view!

https://map.projectzomboid.com/#10150x6626x12462

edit: is there a tower somewhere on this map that has 7 levels or is that just the max height of the world or something

I'm not certain but there is a pretty big dormitory in March Ridge, it might be 6 stories and the roof technically makes 7

QuarkJets
Sep 8, 2008

Big Scary Owl posted:

Oh wow I just found a porno mag while foraging:



First time I've ever seen this one

lol literal woods porn

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

MrGreenShirt posted:

Besides that prospector pick info mod, the only other absolutely essential mod I've found adds a craftable cellar door

Ah yeah it is otherwise somewhat inconvenient to create a food cellar. I never really noticed the torch thing but I think by the time you have a reasonable sized farm and a food storage space with pies and whatnot a single season's harvest should keep you well and truly in food until the next one, with minimal supplemental hunting.

i am harry
Oct 14, 2003

Big Scary Owl posted:

Oh wow I just found a porno mag while foraging:



First time I've ever seen this one

i keep coming back to this game! is there still a goon server?

Big Scary Owl
Oct 1, 2014

by Fluffdaddy

i am harry posted:

i keep coming back to this game! is there still a goon server?

https://forums.somethingawful.com/showthread.php?threadid=4006882

Major Isoor
Mar 23, 2011
Hmm, so I was just reading the wiki and the below excerpt got me wondering... if you have a sheet rope dangling out a window with the window closed, are you able to open it up and climb in, while on the rope? Or are you simply...unable to climb up as there's no opening?

Sheet Rope article posted:

[snip] A sheet rope will not disappear or be destroyed if the window is closed.

Also, totally unrelated, but BSO I always like seeing your owl av in this thread - scary indeed! :D

Major Isoor fucked around with this message at 06:38 on Jul 27, 2022

Koobze
Nov 4, 2000
All this Vintage Story talk is making me want to start up a new game, and coincidentally a new version (1.17.0 rc2) was just released. The only thing I wish the game had was more NPCs, is there a mod that does that? Villagers and stuff, I'm not a big fan of the random merchant wagons that never move - maybe one day they will be travelling merchants and there will be more permanent settlements? I suppose for now the only way to have a more living world is to play multiplayer, are there any goon servers?

BrianRx
Jul 21, 2007

Major Isoor posted:

Hmm, so I was just reading the wiki and the below excerpt got me wondering... if you have a sheet rope dangling out a window with the window closed, are you able to open it up and climb in, while on the rope? Or are you simply...unable to climb up as there's no opening?

The former. I discovered it by accident today and had a brief moment of panic when I realized what was happening.

Not that I'm anywhere near exhausting the supply of things to try during a normal run, but I've been thinking about a middle of nowhere survivalist run. I think you can make everything you need in some way, but the main problem is that many things require tools you can't craft and/or nails. What would you need to stock up on before heading out to get to self sufficiency (or at least only occasional trips to town)?

Jawnycat
Jul 9, 2015

Koobze posted:

All this Vintage Story talk is making me want to start up a new game, and coincidentally a new version (1.17.0 rc2) was just released. The only thing I wish the game had was more NPCs, is there a mod that does that? Villagers and stuff, I'm not a big fan of the random merchant wagons that never move - maybe one day they will be travelling merchants and there will be more permanent settlements? I suppose for now the only way to have a more living world is to play multiplayer, are there any goon servers?

The closest I can think of that I've seen is a mod that changes the wagons into little encampments with multiple traders occasionally, tho I don't think it's been updated for awhile.

Also that latest update is an experimental release, mods Will Not Work with experimental releases by design afaik, my assumption being they are technically for testing and feedback so they don't want modstuff messing up the data, so gotta wait for the stable release of 1.17 if you wanna use mods.

piano chimp
Feb 2, 2008

ye



BrianRx posted:

Not that I'm anywhere near exhausting the supply of things to try during a normal run, but I've been thinking about a middle of nowhere survivalist run. I think you can make everything you need in some way, but the main problem is that many things require tools you can't craft and/or nails. What would you need to stock up on before heading out to get to self sufficiency (or at least only occasional trips to town)?

It's worth taking as many tools as you can since the crafted versions are kinda lovely until you get good maintenance. I'd stock up on the following:
  • Axes for chopping trees
  • Hammers, nails, screwdrivers and screws for building
  • Saw and knives for carpentry
  • Wrench, lug wrench, jack and tyre pump for vehicle maintenance
  • Trowels, shovels, watering cans and buckets for farming
  • Cooking pots, saucepans, roasting pans and bowls for cooking and gathering water
  • Trapping materials (twine, wire)
  • Tent kit for sleepin'
  • Duct tape, glue and other repair materials to keep your tools in good condition
Strictly speaking, you only really need a saw and some nails to thrive in the woods but the above will make things easier. I'd suggest taking a four seater car or a pickup to haul all this crap to your campsite. You can also sleep on the back seats of a 4 seater car with no comfort penalty (so no neck pain in the morning!).

Optionally:
  • Garbage bags for creating water barrels (unless you live by a river or lake)
  • Pipe wrench for plumbing scavenged sinks
  • Antique oven for heating your shack - despite its 40 weight you can actually put this on a regular 20 capacity car seat (works with generators and bags with >20 weight of items too). You can also use a regular BBQ but the heat radius is quite small.
  • Generator, fuel cans and a small fridge/freezer for food preservation
  • Fishing rods - spearfishing using a wooden spear works great until the winter where you effectively get -2 to your fishing skill level. A fishing rod can help offset this malus

Unless you have an even distribution of zombies, living out in the sticks is really quiet with little danger. The biggest threat is boredom!

Twenty Four
Dec 21, 2008


Bhodi posted:

IMO the S-tier spot is That One Mansion On The River With The Three Car Garage in Louisville, but it can be a trek to get to and you need at least a sledgehammer to get the city gates open.

For safety any u-store-it is gonna be hard to beat but all spaces are going to need to be cleared/thinned multiple times.

There's a hole in the fence north just past the train station near the main entrance to Louisville you can sneak through without needing a sledgehammer:

https://map.projectzomboid.com/#12639x4186x975

Tweak posted:

edit: is there a tower somewhere on this map that has 7 levels or is that just the max height of the world or something

Theres the big radio relay tower, it's 7 stories and here:

https://map.projectzomboid.com/#10277x8745x2023

In no way do I claim to be good at zomboid, but I do like looking at maps, so, that's me helping, I guess.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Me and my friends escaped to Louisville and then to a five story (I think) apartment building and then realized that if we were to keep going it'd just kinda be farming and rote work and none of us had the patience for that (well, I would've been fine with it, but I'm not gonna force my friends to have a bad time).

That was before Christmas though, and it looks like the map is even bigger now. Our next project is Raft after one friend reported back that it's grown a bit the first time we tried it, and I'm wondering Zomboid has changed enough that I should suggest another run.

Tweak
Jul 28, 2003

or dont whatever








Black Griffon posted:

Me and my friends escaped to Louisville and then to a five story (I think) apartment building and then realized that if we were to keep going it'd just kinda be farming and rote work and none of us had the patience for that (well, I would've been fine with it, but I'm not gonna force my friends to have a bad time).


I had this thought the other day when I was moving everything I had to a spot out in the woods, safely away from any dangers with a poo poo load of food. I think to keep me interested I’ll need to keep putting myself in danger by clearing neighborhoods/towns for loot instead of being self sustaining (or just subsiding off my 100 some cans of food).

Well, that and/or pretending to play the sims

HelloSailorSign
Jan 27, 2011

If you're monitoring your weight, canned food kinda sucks tbh. Though being out in the woods, if you go heavy into trapping (which you should), and you've got some cabbage seeds to support it, you can find some extremely calorie dense rabbits. Trapping 2x3000 calorie rabbits per day adds up, fast.

I am much the same however in needing a longer term goal. That's why I like making my base larger than it needs to be just for me, I try to have big sections, a small barracks, things to make it look and feel more like a survival compound than simply a video game shack.

....and then space and the right clothes for the mannequins.

BrianRx
Jul 21, 2007

piano chimp posted:

It's worth taking as many tools as you can since the crafted versions are kinda lovely until you get good maintenance. I'd stock up on the following:
  • Axes for chopping trees
  • Hammers, nails, screwdrivers and screws for building
  • Saw and knives for carpentry
  • Wrench, lug wrench, jack and tyre pump for vehicle maintenance
  • Trowels, shovels, watering cans and buckets for farming
  • Cooking pots, saucepans, roasting pans and bowls for cooking and gathering water
  • Trapping materials (twine, wire)
  • Tent kit for sleepin'
  • Duct tape, glue and other repair materials to keep your tools in good condition
Strictly speaking, you only really need a saw and some nails to thrive in the woods but the above will make things easier. I'd suggest taking a four seater car or a pickup to haul all this crap to your campsite. You can also sleep on the back seats of a 4 seater car with no comfort penalty (so no neck pain in the morning!).

Optionally:
  • Garbage bags for creating water barrels (unless you live by a river or lake)
  • Pipe wrench for plumbing scavenged sinks
  • Antique oven for heating your shack - despite its 40 weight you can actually put this on a regular 20 capacity car seat (works with generators and bags with >20 weight of items too). You can also use a regular BBQ but the heat radius is quite small.
  • Generator, fuel cans and a small fridge/freezer for food preservation
  • Fishing rods - spearfishing using a wooden spear works great until the winter where you effectively get -2 to your fishing skill level. A fishing rod can help offset this malus

Unless you have an even distribution of zombies, living out in the sticks is really quiet with little danger. The biggest threat is boredom!

Thanks, this is really useful! Sounds like it's less Les Stroud and more "escaped prisoner hiding out" but that's still cool. I set up in the 3 house gated community mentioned above and, if I can get sustainable after the power and water shuts off, I'll take my truck out on a lake or river in the middle of nowhere and live out my days in a tiny cabin with occasional trips to burglarize homes in any nearby communities. Which is also my real-life plan for retirement, except I'll be fighting hordes of other climate refugees instead of zombies.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


The most fun thing mid game was cheering each other on when we managed to lose weight after growing obese on junk food we found in bins. Like an even deadlier and more nihilistic version of The Biggest Loser.

Project Zomboid is pretty fun too!

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!

Twenty Four posted:

There's a hole in the fence north just past the train station near the main entrance to Louisville you can sneak through without needing a sledgehammer:

https://map.projectzomboid.com/#12639x4186x975

You can break down most doors and gates with an axe - it just takes between 5-10 swings. You only really need a sledgehammer to destroy props that can't be disassembled or to break down a wall.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy
Nimble takes so loving long to level up goddamn. Still out here in the woods. I was thinking of maybe following the train tracks nearby and see the train yard I saw on the map? But I want to see the winter at least before I risk anything again, it's the closest I've gotten to winter so far.

Major Isoor posted:

Also, totally unrelated, but BSO I always like seeing your owl av in this thread - scary indeed! :D

Thanks Major Isoor I appreciate it :unsmith:

Twenty Four
Dec 21, 2008


duffmensch posted:

You can break down most doors and gates with an axe - it just takes between 5-10 swings. You only really need a sledgehammer to destroy props that can't be disassembled or to break down a wall.

Huh neat, I might have even known that but forgotten because I haven't played in a while. However, I've never even tried any real construction beyond "board up some windows and put curtains up, dismantle and move some things around" because I've never made it far enough for it to matter. I've never even actually been to Louisville or that whole in the fence I was talking about in game. Like I said, I may not be very good at it, but I have fun and I like looking at maps and found a way into Louisville that didn't need any tools while browsing around once.

Major Isoor
Mar 23, 2011
Not sure if anyone else has encountered this in PZ, but be aware of towed vehicles - maybe detach them before leaving them unattended! :D

https://youtu.be/EQWqNdk0R7I

Since this^ happened while we were collecting vehicles for a car palisade (to then build a wooden fence inside) and went from 3/4 cars being in salvageable shape to 1/4.

Hilarious though! Also, at the end - on my end at least, it looked like my friend had been killed, right when the hatcback "swiped" where he was, exactly as he jumped into the station wagon haha

Tweak
Jul 28, 2003

or dont whatever








incredible, reminds me of the weird stuff pubg would do with vehicles

BrianRx
Jul 21, 2007
What the hell, I just had a 50+ day run end for no apparent reason. I got to the military base and spent about 12 hours clearing out the parking lot (if you go, take about 3x as much ammo as you think you need). My character was exhausted, overheated, and nauseous (which I figured was due to be overheated for a long time) but didn't take a scratch. I found an unlocked 4-seater, laid down in the back to sleep, and died within about 4 hours. I went from nauseous to sick pretty much immediately and my health went from "something doesn't feel right" to "imminent death" in about three seconds, then I died. Are there health conditions that are invisible for a time and then suddenly cause death, zombification aside? I didn't have any of the other symptoms of a bite and the health screen was clear when I went to sleep.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

BrianRx posted:

What the hell, I just had a 50+ day run end for no apparent reason. I got to the military base and spent about 12 hours clearing out the parking lot (if you go, take about 3x as much ammo as you think you need). My character was exhausted, overheated, and nauseous (which I figured was due to be overheated for a long time) but didn't take a scratch. I found an unlocked 4-seater, laid down in the back to sleep, and died within about 4 hours. I went from nauseous to sick pretty much immediately and my health went from "something doesn't feel right" to "imminent death" in about three seconds, then I died. Are there health conditions that are invisible for a time and then suddenly cause death, zombification aside? I didn't have any of the other symptoms of a bite and the health screen was clear when I went to sleep.

How many corpses were around? I'm guessing a shitton. Corpses cause sickness around them when in large numbers, and if you stick around too long it will drain your health.

In other news, I've been playing a bunch of single player and have survived past 2 months for the first time. I've set up a nice base in the gas station in Ekron, and have discovered just how powerful fishing is for feeding your character. There's 3 small lakes near this gas station so plenty of fish to catch. Considering taking a trip to that military base for kicks, as I lost my previous longest-surviving character there.

Tarezax fucked around with this message at 23:12 on Jul 31, 2022

QuarkJets
Sep 8, 2008

BrianRx posted:

What the hell, I just had a 50+ day run end for no apparent reason. I got to the military base and spent about 12 hours clearing out the parking lot (if you go, take about 3x as much ammo as you think you need). My character was exhausted, overheated, and nauseous (which I figured was due to be overheated for a long time) but didn't take a scratch. I found an unlocked 4-seater, laid down in the back to sleep, and died within about 4 hours. I went from nauseous to sick pretty much immediately and my health went from "something doesn't feel right" to "imminent death" in about three seconds, then I died. Are there health conditions that are invisible for a time and then suddenly cause death, zombification aside? I didn't have any of the other symptoms of a bite and the health screen was clear when I went to sleep.

Had any scratches or lacerations in the last week? Each time you get scratched or lacerated by a zombie there's a chance that you are going to become a zombie, even if the scratch heals. It takes about 3 days to become a zombie but is effected by traits and slowed by being well fed. Feeling overheated and nauseous/sick with steadily dropping health are the telltale symptoms of zombie infection

Major Isoor
Mar 23, 2011

Tweak posted:

incredible, reminds me of the weird stuff pubg would do with vehicles

Yeah, hahaha - you're quite right! That stuff can be pretty mesmerising at times! I'm not sure why, but I was taken entirely by surprise when this happened - I never had any vehicle glitches in PZ prior to this. It's like a lava lamp! :D
I think it must've been some clipping issue, seeing as I jammed the two cars into each other, pressed against the wall. I assume if I had detached them it would've been fine, though

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BrianRx
Jul 21, 2007

Tarezax posted:

How many corpses were around? I'm guessing a shitton. Corpses cause sickness around them when in large numbers, and if you stick around too long it will drain your health.

Interesting, I didn't know that. Yeah, there were dozens and dozens of corpses and the car I was sleeping in was near the middle of the pile, so that makes sense. I also hadn't eaten in a day so I was probably more susceptible to illness. Wish there was some indication of all that, but oh well, you're supposed to die.

QuarkJets posted:

Had any scratches or lacerations in the last week? Each time you get scratched or lacerated by a zombie there's a chance that you are going to become a zombie, even if the scratch heals. It takes about 3 days to become a zombie but is effected by traits and slowed by being well fed. Feeling overheated and nauseous/sick with steadily dropping health are the telltale symptoms of zombie infection

I'm a big baby and had zombification turned off, though I did get very sick and have high levels of fear a day or so after getting bitten or suffering a laceration, which I'm guessing would have been fatal otherwise.

Is there any point in continuing a run once you've been bitten, or is there a chance you just get sick and avoid infection?

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