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Don't worry if you feel like you missed something in the ninja chapter, it's such a weird and convoluted chapter that there's always something weird you might have never noticed because. There's a ton of secrets and weird events. As for the mimic mammet, I swear that poo poo's impossible to do blind. Even knowing roughly how to get it I managed to gently caress it up because I stepped on the cushion on the way out after putting in the coins and fell into to basement which appears to break the event because then the coin slot is still gone but there's no mimic and no way to interact anymore. It's so weird and fragile and seems to break for no reason
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# ? Jul 29, 2022 13:10 |
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# ? Jun 3, 2024 14:45 |
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Glagha posted:Don't worry if you feel like you missed something in the ninja chapter, it's such a weird and convoluted chapter that there's always something weird you might have never noticed because. There's a ton of secrets and weird events. As for the mimic mammet, I swear that poo poo's impossible to do blind. Even knowing roughly how to get it I managed to gently caress it up because I stepped on the cushion on the way out after putting in the coins and fell into to basement which appears to break the event because then the coin slot is still gone but there's no mimic and no way to interact anymore. It's so weird and fragile and seems to break for no reason lol I did exactly the same thing when I did this chapter last night
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# ? Jul 29, 2022 13:10 |
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Pft just savescum like a normal person who refuses to fall into traps on principle.
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# ? Jul 29, 2022 13:24 |
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Currently trying to do a no-kill run of Ninja as my third chapter too. Would definitely enjoy tips on how to defeat the two superbosses in a no-kill run.
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# ? Jul 29, 2022 14:08 |
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You can get an edge over most of the chapter by fighting respawning ghosts over an over for levels. Easier to do here than it was in the original.
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# ? Jul 29, 2022 14:12 |
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How many koban can you get in one run? I'm wondering if I can still give six to the pot for the special insta-kill move. I've already given three to the mimic mammet--and failed because I fell into the trap--and then I put one more in the pot and I'm not sure if that counts towards the total or if it has to be six at once.
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# ? Jul 29, 2022 14:14 |
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MonsieurChoc posted:Currently trying to do a no-kill run of Ninja as my third chapter too. Would definitely enjoy tips on how to defeat the two superbosses in a no-kill run. There's a storage room with some Lost Spirit enemies that will respawn every time you reenter as long as you don't kill the ghost lady in the corner. It'll take an hour or two, but that's how you grind up to level 16. Wait until after you get Mimic Mammet to do most of it, he gets a lot of good moves as he levels up, particularly at 16. Harrow posted:How many koban can you get in one run? I'm wondering if I can still give six to the pot for the special insta-kill move. I've already given three to the mimic mammet--and failed because I fell into the trap--and then I put one more in the pot and I'm not sure if that counts towards the total or if it has to be six at once. Off the top of my head, there are, I believe, six or seven chests containing koban, but not all of them are accessible depending on if you're going for zero kills or not (specifically, one requires you to kill the Go-Nin-Ja, which does also get you the Genji Gauntlet). However, you can nearly double that total by freeing Goemon, who will restock most of the chests containing koban, as well as the chests containing the Genji equipment, and, most confusingly, he'll even replace the Muramasa so you can grab another, if you wait until then to free him. Also, even if you spend three koban to access Mimic Mammet's room, the only way out besides the trapdoor is spending another koban to reset the mechanism. The money pot is essentially a trap, since Oboro learns his moves naturally by leveling up, and getting a move early isn't of much benefit when you already want him high enough to know all his moves before fighting the optional bosses.
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# ? Jul 29, 2022 14:27 |
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EclecticTastes posted:Off the top of my head, there are, I believe, six or seven chests containing koban, but not all of them are accessible depending on if you're going for zero kills or not (specifically, one requires you to kill the Go-Nin-Ja, which does also get you the Genji Gauntlet). However, you can nearly double that total by freeing Goemon, who will restock most of the chests containing koban, as well as the chests containing the Genji equipment, and, most confusingly, he'll even replace the Muramasa so you can grab another, if you wait until then to free him. Also, even if you spend three koban to access Mimic Mammet's room, the only way out besides the trapdoor is spending another koban to reset the mechanism. The money pot is essentially a trap, since Oboro learns his moves naturally by leveling up, and getting a move early isn't of much benefit when you already want him high enough to know all his moves before fighting the optional bosses. I'm not doing a zero kill run and I did free Goemon so I guess I'll go search around! I'm not sure if I can actually get Oboro to a high enough level though because I already killed the boss in the ghost room so I think the ghosts stopped spawning, and I'm not sure I can get enough EXP elsewhere. I'm not going for a 100-kill run so I'm trying not to kill innocents, just guards.
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# ? Jul 29, 2022 14:29 |
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i grinded Oboromaru to level 7 with Lost Spirits and did the lion’s share of that after I killed the ghost lady, maybe my game’s just not working right though
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# ? Jul 29, 2022 14:35 |
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Last Celebration posted:i grinded Oboromaru to level 7 with Lost Spirits and did the lion’s share of that after I killed the ghost lady, maybe my game’s just not working right though Oh I haven't tried going back to that room maybe they come back
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# ? Jul 29, 2022 14:36 |
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Yeah it works like any of the other onscreen encounters that just mill about in the other chapters and reload after a screen transition
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# ? Jul 29, 2022 14:37 |
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Are there any "must craft" items for prehistoric? I've got a quick spear and some armor for the girl that seems pretty good, just wondering what else I should make for my group.
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# ? Jul 29, 2022 15:04 |
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Kingtheninja posted:Are there any "must craft" items for prehistoric? I've got a quick spear and some armor for the girl that seems pretty good, just wondering what else I should make for my group. The Fertility Charm (stone knife + hard rock) and Wildheart Sack (dried skins + leather strap) are very good. Fertility Charm is a reusable AoE heal with a buff (keep it in your inventory and use it like an item) and the Wildheart Sack is a super strong weapon for one of the party members.
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# ? Jul 29, 2022 15:08 |
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You can make best in slot gear before having your first battle with the crafting and the minigame that gives you one of each ingredient. I like the change they made to that minigame for the remake too.
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# ? Jul 29, 2022 15:17 |
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Last Celebration posted:Yeah it works like any of the other onscreen encounters that just mill about in the other chapters and reload after a screen transition If that's true, it's different from the SNES version, where once you kill Okyo, the Lost Spirits stop spawning. Could be a QoL change specifically for level grinding in a zero-kill run. Kingtheninja posted:Are there any "must craft" items for prehistoric? I've got a quick spear and some armor for the girl that seems pretty good, just wondering what else I should make for my group. The fast spear and fury knife are Pogo's best weapon options (the spear adds speed, while the knife has more raw power). The following items represent the other "Best in slot" items for the cast aside from that and the previously mentioned Wildheart Sack (note that you'll need lots of rocks and bones, because stone knives are needed for leather straps, which make several useful items). Armor: Wildheart Armor (Dried Skins+Stone Knife) for Pogo, Wildheart Dress (Pelt+Leather Strap) for Beru, and a plain Pelt for Gori. Head: Laughing Mask (Dried Skin+Fang or Horn) for Pogo and Beru, Beastskin Hood (Pelt+Horn or Bone) for Gori Feet: Rough Bands (Horn+Bone or Rock) for everyone (also an accessory) Arms: Dried Skin+Rock (I don't recall the new translation of the item name at the moment) or the Whip (Leather+Stick) for Pogo and Beru, depending on whether you want more power or speed. The good accessories (forgive me if I misremember the new names): Thumping Drum (Skins+Stick or Bone) Pretty Flower (Fang+Horn) Rough Bands EclecticTastes fucked around with this message at 15:34 on Jul 29, 2022 |
# ? Jul 29, 2022 15:22 |
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EclecticTastes posted:If that's true, it's different from the SNES version, where once you kill Okyo, the Lost Spirits stop spawning. Could be a QoL change specifically for level grinding in a zero-kill run. Glagha posted:Don't worry if you feel like you missed something in the ninja chapter, it's such a weird and convoluted chapter that there's always something weird you might have never noticed because. There's a ton of secrets and weird events. As for the mimic mammet, I swear that poo poo's impossible to do blind. Even knowing roughly how to get it I managed to gently caress it up because I stepped on the cushion on the way out after putting in the coins and fell into to basement which appears to break the event because then the coin slot is still gone but there's no mimic and no way to interact anymore. It's so weird and fragile and seems to break for no reason
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# ? Jul 29, 2022 16:38 |
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For what it's worth, there's no real reason to kill both Ninja superbosses on a no-kill run: the fish gives you something valuable, but the other boss just duplicates the no-kill reward. (Different name, mechanically identical.) I'm pretty sure the remake doesn't change that. Sure, you get extra bragging rewards for doing it with two party members instead of three, but that means a lot more grinding.
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# ? Jul 29, 2022 17:10 |
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Yeah I don't think I can beat the superbosses this run I missed out on the mimic mammet because of the trap and I just don't think there's enough EXP left in the castle for me to be able to level up enough to survive more than one or two hits without killing all the innocents, which I'd really prefer not to.
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# ? Jul 29, 2022 17:35 |
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Ohhhh, there are two ghost rooms
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# ? Jul 29, 2022 17:45 |
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I don't think grinding really helps that much anyway outside of making the fight shorter. For Lord Iwama I basically just took turns tanking and healing after his attacks while standing where he couldn't use whisker and interrupting the full screen attack. Oboro up front doing the most damage, takes a hit, steps back, prisoner takes his place, use an item after they've both been hit once, repeat until dead. this was at like level 11 or 12 I think and I was still getting two shot by the fish, so I think strategy is more important than raw stats but levels do give you more wiggle room and better attacks.
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# ? Jul 29, 2022 17:48 |
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Glagha posted:I don't think grinding really helps that much anyway outside of making the fight shorter. For Lord Iwama I basically just took turns tanking and healing after his attacks while standing where he couldn't use whisker and interrupting the full screen attack. Oboro up front doing the most damage, takes a hit, steps back, prisoner takes his place, use an item after they've both been hit once, repeat until dead. this was at like level 11 or 12 I think and I was still getting two shot by the fish, so I think strategy is more important than raw stats but levels do give you more wiggle room and better attacks. I just don't have enough healing items to outlast him at level 11. It's also kind of fiddly getting the Prisoner's turns to line up right so he can always interrupt Floodcall, and if I fail to interrupt it I just get erased. And if someone gets paralyzed I might as well just reset on the spot.
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# ? Jul 29, 2022 18:10 |
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Sometimes it falls to Oboro to interrupt which is a DPR loss but it's better than dying. I dunno, seemed pretty safe when I did it but I just realized I had Muramasa when I did it so your mileage may vary lol Edit: For Majin Ryunosuke to GET Muramasa I think I just got fuckin lucky. Turns lined up so I'd hit him with Oboro and Prisoner would rotate him so he'd have to waste time turning because he doesn't have any backward facing attacks and I literally just did that repeatedly until he was dead. I don't think I could repeat that on purpose and get the turns to line up perfectly. Glagha fucked around with this message at 18:15 on Jul 29, 2022 |
# ? Jul 29, 2022 18:13 |
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poison works pretty well iirc, and don't be afraid to use your items! if you can beat either of the bonus bosses you definitely won't need them for the chapter boss
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# ? Jul 29, 2022 18:13 |
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Fedule posted:So yeah, this sure was a video game. Sure makes some of the SNES Golden Age JRPGs make more sense, like, drat, it's super apparent how ideas from Live A Live took hold. It's a little weird to get my head around how to credit design elements of a game that came out nearly three goddamn decades ago and has been through a modern remake filter (albeit a very faithful remake filter), but the conclusion I've reached is that this game was wildly ahead of its time, and in some respects feels a little bit dated today, but it only feels dated by like, five or ten years. There are a couple points where you can really feel the Old JRPG Bullshit piling up, and it just wasn't in the cards for whole swathes of the game to be ground-up redesigned, so they're in here more or less as articles of faith and exist as little spots where the quality-of-life papering-over couldn't quite reach. But god drat. This game feels original still in 2022, maybe less mind-blowingly so than it might have in 1994 and especially now that the idea of an anthology JRPG about thematically connected stories isn't really revolutionary anymore but, like, god drat. The HD-2D glow-up certainly doesn't hurt either, although it's a shame the Switch struggles to run it at times. you should've tried running away from those encounters
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# ? Jul 29, 2022 18:14 |
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anyway i finished this last night and i adored it, 10/10 incredible remake of an incredible gem
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# ? Jul 29, 2022 18:16 |
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Glagha posted:Sometimes it falls to Oboro to interrupt which is a DPR loss but it's better than dying. I dunno, seemed pretty safe when I did it but I just realized I had Muramasa when I did it so your mileage may vary lol Which of Oboro's moves can interrupt?
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# ? Jul 29, 2022 18:20 |
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Harrow posted:Which of Oboro's moves can interrupt? Several of them. Any move that causes rotation or movement can interrupt. Off the top of my head Cross Flare spins and I think Waterspout has a knockback? Obviously not the top choice because of water but it does it. Edit: With the caveat that for the knockback moves to work they have to actually move the target. If their back is to the corner I don't think it does anything.
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# ? Jul 29, 2022 18:26 |
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fujin scrolls work as well
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# ? Jul 29, 2022 18:29 |
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Just getting into the Western chapter and I'm just before the main gimmick of the chapter starts. The race to place traps in order to thin out the enemies' numbers. Got a couple of questions, how exactly hard is it and is there any advice that's important for it?
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# ? Jul 29, 2022 18:31 |
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The fish is dead now Thanks for the advice, I didn't realize Oboro could interrupt but that made a big difference
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# ? Jul 29, 2022 18:32 |
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Pyro Jack posted:Just getting into the Western chapter and I'm just before the main gimmick of the chapter starts. The race to place traps in order to thin out the enemies' numbers. Got a couple of questions, how exactly hard is it and is there any advice that's important for it? It's not hard, no. Just run around and grab every shiny then come back and hand out everything. I think the only catch is make sure to give the unique traps to the right people. I forget what the effect is but it should be fairly obvious who gets what. Other than that though just wing it you'll be fine. Edit: Basically just don't screw around, if you hurry you can get everything, and if you don't get the maximum result that's fine, I had a couple adds in the final fight and it's not that hard. Glagha fucked around with this message at 18:36 on Jul 29, 2022 |
# ? Jul 29, 2022 18:34 |
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Pyro Jack posted:Just getting into the Western chapter and I'm just before the main gimmick of the chapter starts. The race to place traps in order to thin out the enemies' numbers. Got a couple of questions, how exactly hard is it and is there any advice that's important for it? You could probably do it blind (and it's possible, albeit very difficult, to beat the boss without using any traps), but here's my tips if you want to go in prepared. -Whenever mad dog offers to make bottled fire, take it. -The Sheriff will ask if you're prepared. That's just him asking if you're ready to send people to make traps, it's not gonna skip you to the end. -Some townsfolk will tell you how good they are at doing stuff, and some items are kind of character specific. You don't need to send everyone out to make traps- you can always wait for a faster character to come back and send them out again. -I recommend scouting every building for items first and then telling people to make traps. -You're making good time if you scout every building before the fourth bell. -There's a trap you can make (coal pit I think?) that increases the duration of the 7th and 8th bell if you're pressed for time. -If you find yourself with an excess of time, you can talk to the bartender and they will skip time until the next townperson comes back (or the wild gang arrives)
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# ? Jul 29, 2022 18:36 |
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If this game had achievements there would certainly be one for facing down the entire Crazy Bunch at once.
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# ? Jul 29, 2022 18:36 |
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SettingSun posted:If this game had achievements there would certainly be one for facing down the entire Crazy Bunch at once. I am sure the inevitable PC port is going to have plenty of fun ones
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# ? Jul 29, 2022 18:49 |
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Looper posted:you should've tried running away from those encounters Good christ no. When I eventually figured that particular gimmick out I started on it and after like five battles I ran the numbers on how long it would take versus the reward and just figured it wasn't worth it. I'm just glad the game came out on the one platform still mercifully free of achievements because I get to be free of extrinsic compulsions to do nonsense like that.
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# ? Jul 29, 2022 18:49 |
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Laughed out loud when starting the present day chapter, was not expecting Street fighter motif.
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# ? Jul 29, 2022 19:16 |
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Fedule posted:Good christ no. When I eventually figured that particular gimmick out I started on it and after like five battles I ran the numbers on how long it would take versus the reward and just figured it wasn't worth it. I'm just glad the game came out on the one platform still mercifully free of achievements because I get to be free of extrinsic compulsions to do nonsense like that. SettingSun posted:If this game had achievements there would certainly be one for facing down the entire Crazy Bunch at once. It's kind of exhilarating facing them all down, especially with the way Gatling Gun works now compared to the SNES original.
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# ? Jul 29, 2022 19:33 |
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HGH posted:While I know the other user was suggesting that just for the gimmick, I do think it's notable for anyone who dislikes the battles that Flee is a 100% guaranteed, 0 penalty option anytime you're just not feeling the enemies that appear. Unless Akira's in your party. Then there's a random chance you wind up in his bonus dungeon.
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# ? Jul 29, 2022 19:58 |
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Truxton posted:Unless Akira's in your party. Then there's a random chance you wind up in his bonus dungeon. only before you finish it! and you should because it's one of the more important ones
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# ? Jul 29, 2022 20:05 |
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# ? Jun 3, 2024 14:45 |
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Zulily Zoetrope posted:Please circle back to this once you've seen the remake version. I dunno what the original/Aeon Genesis version did, but I absolutely loved the remake's take. also i meant to reply to this earlier but, the english va's read of in blood and lead and death is one of my favorite lines in the game
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# ? Jul 29, 2022 20:07 |