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Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Kanos posted:

Make minor settlements under tier 3 into open field domination battles and save the settlement maps for tier 3s.

that's the best idea anyone's ever had in this thread, would solve so many issues and make minor settlement sieges a welcome change from field battles rather than something to mod out or brute force with autoresolve

e: i just remembered that it will be the AI contesting the capture points so maybe it wouldn't solve everything lol, but maybe they can up the garrisons significantly to compensate? would be cool either way.

Foul Fowl fucked around with this message at 11:34 on Jul 30, 2022

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Edgar Allen Ho
Apr 3, 2017

by sebmojo
Make worse bows than elgi

Make worse guns than umgi

Make worse artillery than dawi zharr

No gods when gods are demonstrably real and primary enemy can summon one to step on you

Can't cast a single loving spell

Easily tricked by Malekith of all people

Owned by old ones and still salty, haven't actually figured out who did it though

Why do we respect these guys again?

Edgar Allen Ho fucked around with this message at 11:41 on Jul 30, 2022

Azran
Sep 3, 2012

And what should one do to be remembered?
Beer

Goatson
Oct 21, 2020

The real 12 points was the Thug-Friends we made along the way
Having observed several faction wars events, I'm of the opinion that dwarves indeed suck hard in mp domination or land battle. They usually get defeated in the first or second round of the event and have never made it to the final round. It's not because their units are found to be lacking, it is because they are predictable as gently caress. You don't have proper army variety when playing dwarves. Also, factions like skaven hard counter them. Other factions that are predictable (like Brettonia) have mobility on their side so they at least fare a lil better.

Lt. Lizard
Apr 28, 2013

Edgar Allen Ho posted:

Make worse bows than elgi

Make worse guns than umgi

Make worse artillery than dawi zharr

No gods when gods are demonstrably real and primary enemy can summon one to step on you

Can't cast a single loving spell

Easily tricked by Malekith of all people

Owned by old ones and still salty, haven't actually figured out who did it though

Why do we respect these guys again?

Wait, I'm pretty sure they have shitload of gods, no?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Lt. Lizard posted:

Wait, I'm pretty sure they have shitload of gods, no?

Three main ones.

-Grungni, their main creator god and god of mining/forging/all that traditional dwarf stuff.
-Valaya, wife of Grungni and goddess of the hearth and home. She's also the goddess of wisdom because she invented the dwarf language.
-Grimnir, brother of Grungni and warrior god. He's the one the Slayers swear to and is a general god of rear end kicking.

There's some lesser ones too that nobody gives a poo poo about.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Kanos posted:

Make minor settlements under tier 3 into open field domination battles and save the settlement maps for tier 3s.
My old suggestion was:
Minor settlement, no defense building: Field battle
Minor settlement, with defense building: Field battle with favorable terrain and some deployables like 3k
Major settlement, no defense building: Current minor settlement battle maps from tier 4 city up with field battle with favorable terrain and some deployables for tier 1-3
Major settlement, with defense building: Walls and whatever other bullshit they added to major settlements but to a lesser degree
Faction capital: the works

Its probably too complicated and reddit would hate it but its better than 90% of my battles being lovely settlement fights.

Tiler Kiwi
Feb 26, 2011

Edgar Allen Ho posted:

Make worse bows than elgi

Make worse guns than umgi

Make worse artillery than dawi zharr

No gods when gods are demonstrably real and primary enemy can summon one to step on you

Can't cast a single loving spell

Easily tricked by Malekith of all people

Owned by old ones and still salty, haven't actually figured out who did it though

Why do we respect these guys again?

Gods...I hate Dwarfs. My grandfather hated them too, even before they cut off his shins.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Kanos posted:

I'd actually like to see domination exist in singleplayer in some form. It very technically exists by taking victory points in towns, but in most cases that aren't minor settlement backstabs, by the time you take a victory point you've smashed so much of the enemy army that you've won already.

You do domination mode when you capture the 4 demon souls in the RoC campaign.

brakeless
Apr 11, 2011

Edgar Allen Ho posted:

Make worse bows than elgi

Make worse guns than umgi

Make worse artillery than dawi zharr

No gods when gods are demonstrably real and primary enemy can summon one to step on you

Can't cast a single loving spell

Easily tricked by Malekith of all people

Owned by old ones and still salty, haven't actually figured out who did it though

Why do we respect these guys again?

gotta hand it to a spiteful little gently caress who's willing to go down swinging

OwlFancier
Aug 22, 2013

Yeah bad at everything but blaming everyone else for it is something I strongly identify with.

Tiler Kiwi
Feb 26, 2011

brakeless posted:

gotta hand it to a spiteful little gently caress who's willing to go down swinging

You have to if its on a high shelf

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

NoNotTheMindProbe posted:

You do domination mode when you capture the 4 demon souls in the RoC campaign.

I literally forgot about this because I did the RoC campaign to completion one time and then never again. :v:

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

daemon soul battles though you capture each point then defend it one at a time, rather than holding all three at once. also you don't win by holding the points, they just spawn the armies that you have to destroy to actually win (six armies in total!)

Carcer
Aug 7, 2010
Have we considered that they haven't announced they're adding chaos dwarves because they're actually going to replace inferior dwarves with chaos dwarves? So it's not so much adding as replacing.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Mmm, the entire valley of humanity colored pox green except for my buddy Skragg and his 3 provinces ready to help me wage war everywhere else in the world. That was a nice campaign. The new victory cons make it a bit easy to spontaneously win as the WoC factions since "spread a lot of corruption to 50 places" can happy very passively but I just kept going and wiped the empire of man out.

Ironically I still got dinged by a loving Tzeentch scheme. Mods disabled Halt and Steal Settlement... but not Force War! It didn't come up for 120+ turns but... yup, absolutely no counter play, made me enemies with strong former allies, a nearly impossible quagmire to get out of without having like 6 digits in gold banked. gently caress off, birds!

Double ironically Ogres are insanely bad outpost buddies because you can't outpost in their camps and their settlements offer nothing but Gnoblars and Bulls. Booooo. That combined with the Camp recruitment bug of Bulls only really puts a damper on buddying around with the truest neutral guys in the game.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Shumagorath posted:

Is Malagor still the new Malekith / Mannfred? What is it with this game and M-named lords....

Malagor and Taurox were/are just insane. They are factions you play when you don't want to worry about anything and just curbstomp all over everyone. Honestly last time I played them I thought they were a little 'too' powerful so I got kind of bored really fast (I probably needed to turn the difficulty up or something). The original beastmen were terrible in a lot of ways, but it was kind of fun striking out of the shadows at an undefended settlement and then having to run away while the Empire or whoever tried to track you down.


Third World Reagan posted:

Campaign does not require mods.

You require mods. You want mods. You need mods.

I rarely use mods. I would say never, but I've been using the 'turn off souls race' mod in WH3 for a few campaigns since sometimes I feel like map painting and the chaos realms get kind of stale after your first few campaigns. I have no issues with mods and people should do whatever they think is the most fun, but the posters who are like 'the game is unplayable without mods' are wrong.

Mordja
Apr 26, 2014

Hell Gem
I play with a bunch of mods but they're all tweaks or graphical stuff, never felt the need to delve into the ones that really shake up how the game works. But pretty much

drat Dirty Ape posted:

I have no issues with mods and people should do whatever they think is the most fun, but the posters who are like 'the game is unplayable without mods' are wrong.
which is really just Arghy.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

arghy what campaign/battle difficulties do you play on?

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

My plan to fix the dwarves:
to address their poor running speed, make them taller, longer strides
excess facial hair weighs them down, make them clean shaven
living in mines and caves constrains them, put them on an island with sunlight and open air
ears not dangerous enough, give them a point to stab with.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Muscle Tracer posted:

arghy what campaign/battle difficulties do you play on?

Arghy uses a custom modded difficulty level Masochism/Grimgrog

It makes dwarfs pathetically weak and gives Grimgor 99% ward save in battles, so that he can feel vindicated when he loses

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

TaurusTorus posted:

My plan to fix the dwarves:
to address their poor running speed, make them taller, longer strides
excess facial hair weighs them down, make them clean shaven
living in mines and caves constrains them, put them on an island with sunlight and open air
ears not dangerous enough, give them a point to stab with.
:hmmyes:

Kaza42
Oct 3, 2013

Blood and Souls and all that
Give them a Long Distance Runner racial ability, giving a bonus to speed when they've been running for more than 5 seconds, or while there are no enemies within a moderate range.

Keeps their low tactical speed as a valid racial weakness, but lets them keep up when doing larger scale movements, so they can participate in domination battles better

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
just jack down their vigor loss, you mean? like half their units already?

Dandywalken
Feb 11, 2014

Lets just remove them imo

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

bob dobbs is dead posted:

just jack down their vigor loss, you mean? like half their units already?

Vigor loss is meaningless when your base speed is 20-30. Just means it won't be even less as often after prolonged movement or some fighting. Dawi just need something for battlefield maneuvering that won't also just let them put their super durable infantry in the most opportune spots at will.

Lt. Lizard
Apr 28, 2013
Thunderbarges being able to carry 2 units of infantry. :getin:

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
If you want to keep their speed, give them menace from bellow

if you don't want to keep their speed, make them match nurgle and maybe buff artillery accuracy

terrorist ambulance
Nov 5, 2009
miners with a menace from below type teleport would be so sick

Leal
Oct 2, 2009
Dawi LL's should bring in a grudge book as their weapon and as you get more grudges it gets bigger and buffs their damage.

not a bot
Jan 9, 2019

terrorist ambulance posted:

miners with a menace from below type teleport would be so sick

Miners but they turn into skaven. Yes-yes.

Dandywalken
Feb 11, 2014

terrorist ambulance posted:

miners with a menace from below type teleport would be so sick

I suggested it as a joke in disc, but gently caress it!!! Gejnor, save us!!!! Please make it so

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Leal posted:

Dawi LL's should bring in a grudge book as their weapon and as you get more grudges it gets bigger and buffs their damage.

bonus damage based on how far they are behind in domination is a good thing

but it needs to apply to all troops as long as the lord is alive

if it is just the lord, you just walk away from them

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Oh oh, make them faster and deal more damage the further behind they get. An in battle Grudging would be great!

How!
Oct 29, 2009

Dwarves are the only faction I’ve never even played. Just short drunks, who gives a poo poo.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
The worst part about dwarfs is people recommended them for game 1 and it taught a lot of people bad habits of corner camping.

It is a grudge I will never forget.

Vagabong
Mar 2, 2019
Dwarf slander has gone too far. The fact alone that they're Yorkshiremen and not Scottish should be a major mark in their favour.

Let them be shite in multiplayer, its a mode of lanky pillocks anyway.

Vagabong fucked around with this message at 20:05 on Jul 30, 2022

Mercrom
Jul 17, 2009
I don't think balance is that complicated in this game. If they gave Dwarf units more capture weight and some extra health they would be good in multiplayer.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Mercrom posted:

I don't think balance is that complicated in this game. If they gave Dwarf units more capture weight and some extra health they would be good in multiplayer.

Me, Elder Dummy posted:

If you have a faction that takes one point and holds it forever, fine, I take two. Now what? Do the dwarves waddle their entire death ball over to another point? I take their first point. Do they split their army? They're not indomitable anymore, I destroy half of their army and now they're further in the hole, or hell, I destroy the other half and take the points I want. If the Dwarves make a ranged death ball in the center that's got loads of holes for pvp minded players to dismantle it.

The problem isn't capture weight or you'd just throw like 3 Miners into reinforcements on every build. The problem is Dwarves have to set their feet down, hold ground and shoot to really be dangerous, they can be picked apart for doing it, they can't do it in critical mass without giving up two points for an auto loss and being kited to death and if you go slayer heavy you see a bunch of enemy reinforcements that are good at mulching slayers. Also lol no magic.

Compare this to other one note factions that are doing fine in domination, or even very similar factions that do better than Dwarves. Vamp Coast and Cathay were rated low but still have more flexibility and mobility. Empire is very similar but has fantastic flexibility. Khorne, Nurgle and Slaanesh are all "one notes" without that one note being Great Ranged, but you can't really box a good Slaanesh player in on any one factor other than "at least they have to be in melee." They have a good toolbox and their strengths let them overcome their weaknesses, especially since one of their strengths if amazing mobility.

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99pct of germs
Apr 13, 2013

Lt. Lizard posted:

Thunderbarges being able to carry 2 units of infantry. :getin:

A Thunderbarge serving as a glorified mini-van would be hilarious honestly.

99pct of germs fucked around with this message at 20:15 on Jul 30, 2022

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