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Vinylshadow posted:I hope they tuck their legs in on downward slopes Yeeeeessss
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# ? Aug 3, 2022 20:14 |
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# ? Jun 5, 2024 14:18 |
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HopperUK posted:I like the crystal pokemon. And I think the red legendary running is fine - the wheels don't have power I guess! So he pushes with his feet like a scooter. It's cute. Flintstone Mode.
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# ? Aug 3, 2022 20:16 |
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GiantRockFromSpace posted:Em, that's not what I meant? The deal is the lack of level scaling means Gyms will have fixed levels, so it could be that: My brother in christ, you control which Pokémon you battle the gyms with It's gonna be linear scaled like every other game
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# ? Aug 3, 2022 20:17 |
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Blitz of 404 Error posted:My brother in Yeaaah, I'm overthinking it. If I get the game I'll just go around using the new pokemon I like and rotating them.
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# ? Aug 3, 2022 20:19 |
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Lux Animus posted:I get the impression the Legendary dragonbikes have all the same transportation modes, including bike mode and all-terrain-lizard-walk mode, and we just didn't see the red one in bike mode and so people are (as always) freaking out. Sprinting Build Koraidon is the counterpart to Drive Mode Miraidon. It does seem that you collect your Legendary bike early in the game, pick up various transportation upgrades along the way, and likely do not actually get to use them for combat until late/postgame.
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# ? Aug 3, 2022 20:25 |
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GiantRockFromSpace posted:According to the leaks (which have been mostly right on poo poo that showed up today) nope, have fun being forced on a linear adventure or grinding just to curbstomp them all! Good, hard level scaling makes everything boring and samey. It sucks in even Bethesda game I don't want it here
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# ? Aug 3, 2022 20:29 |
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Yeah, steamrolling can be fun in theory but in practice it's pretty boring. I thought it would be funny to steamroll sw/sh with a team of legendaries, so I started a new file and went straight to the Tundra to gather them via dynamax adventures. That part of it was fun - my goal was to build a team that had as little type / generation overlap as possible, so hunting for specific mons with a group of braindead NPC's was a good challenge. But then I went back to the game proper and got into my first battle (the Team Yell encounter at the hotel). Stomping them with a full team of legendary pokemon was fun for about a minute, but then the realization set in that without the challenge of battles and catching, the rest of the game was just going to be the story content, which isn't really the series' strong suit. But it's not like player-controlled difficulty is a foreign concept to the franchise - nuzlockes probably wouldn't have taken off if the games were already super difficult.
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# ? Aug 3, 2022 20:34 |
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A lot people cite Oblivion as the example of bad scaling - and it is - but it's also 16 years old. The industry has iterated over scaling and it's much better now, with things like "scales only within a certain range" or "enemy gets upgraded into a different tier / something more interesting instead of stats increasing" being standard I still prefer non-scaling just for the power curve, but it's kind of a shame because pokemon feels almost tailor-made for scaling with the way evolutions and move lists work. Show up at the electric gym at level 10 and you'd get Pikachu with Thunder Shock and Quick Attack. Show up at 40 and you'd get Raichu with Volt Switch and Wild Charge I'm also just now realizing Tera stuff exists to encourage players to tackle a gym that's beyond their level by giving them more coverage and matchup advantages
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# ? Aug 3, 2022 20:38 |
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WarpDogs posted:A lot people cite Oblivion as the example of bad scaling - and it is - but it's also 16 years old. The industry has iterated over scaling and it's much better now, with things like "scales only within a certain range" or "enemy gets upgraded into a different tier / something more interesting instead of stats increasing" being standard Scaling in games is still dogshit even in the more modern Bethesda releases and every other game.thats uses it. It's lazy and bad.
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# ? Aug 3, 2022 20:39 |
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Plasbad posted:Yeah, the official website mentions that you can do multiplayer stuff with local connections. Local connections as in, we'd need a Switch each? I should have specified I'm looking for couch co-op, both of us playing on the same Switch.
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# ? Aug 3, 2022 20:41 |
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https://twitter.com/thesupremerk9s/status/1554821397234520065?s=21&t=r0HvpQSh3xyePUeTSQfH3A I saw this and needed to share it.
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# ? Aug 3, 2022 20:42 |
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https://twitter.com/frasier_looking/status/1554842329411993601
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# ? Aug 3, 2022 20:46 |
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I hope Mr. Mime is available. For me to poop on.
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# ? Aug 3, 2022 20:47 |
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I like that Koraidon is stupid as gently caress in the spirit of Gremlins 2 and am solid in my commitment to Scarlet.
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# ? Aug 3, 2022 20:48 |
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EorayMel posted:I hope Mr. Mime is available. Joke's on you, you just pooped on their Light Screen and now your poop is floating in mid-air.
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# ? Aug 3, 2022 20:49 |
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WarpDogs posted:A lot people cite Oblivion as the example of bad scaling - and it is - but it's also 16 years old. The industry has iterated over scaling and it's much better now, with things like "scales only within a certain range" or "enemy gets upgraded into a different tier / something more interesting instead of stats increasing" being standard Don't waste your time man
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# ? Aug 3, 2022 20:50 |
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brown wooper is not taking off to the degree of the viral early reveals of the previous games. back to the drawing board
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# ? Aug 3, 2022 20:51 |
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Wooper was perfect as is, Wooper but brown is still cool as gently caress but it's still Wooper, just slowly dying to poison because its environment forced it to live in a loving bog.
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# ? Aug 3, 2022 20:53 |
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ZenMasterBullshit posted:Scaling in games is still dogshit even in the more modern Bethesda releases and every other game.thats uses it. It's lazy and bad. Scaling can be for a lot of games, but Pokemon as an old-school turn-based RPG makes using it a lot more tolerable by its very design. In Skyrim, yeah, it get stupid that past a certain point, the bandits you face could have slapped around the ancient evil you faced five hours ago. In Pokemon, finding a wild Teddiursa at level 50 when the box Legendary you got mid-game was level 40 doesn't seem that egregious. Hogama posted:
I can see that. I'm not sure why these legendary lizards would decide to act as a random kid's mode of transportation long before they are officially caught, but it isn't too hard to just make something up.
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# ? Aug 3, 2022 20:54 |
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Honestly amazed no one's drawn Fidough with Princess Leia yet
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# ? Aug 3, 2022 20:54 |
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ZenMasterBullshit posted:Scaling in games is still dogshit even in the more modern Bethesda releases and every other game.thats uses it. It's lazy and bad. If Bethesda can't do something well that must mean it's impossible to do well
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# ? Aug 3, 2022 20:56 |
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Procrastine posted:If Bethesda can't do something well that must mean it's impossible to do well
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# ? Aug 3, 2022 20:58 |
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Procrastine posted:If Bethesda can't do something well that must mean it's impossible to do well Bethesda's garbage and all, but, uh, Gamefreak ain't geniuses of innovation and modern concepts.
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# ? Aug 3, 2022 21:01 |
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Oxyclean posted:I have no idea why people would think Gamefreak could do scaling right. They probably wouldn't, no, but using "Bethesda did it badly" as an example of anything is very funny
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# ? Aug 3, 2022 21:02 |
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Bethesda and Game Freak are similar in that both companies rely on their gamer communities to fix their broken games.
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# ? Aug 3, 2022 21:04 |
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Geostomp posted:I can see that. I'm not sure why these legendary lizards would decide to act as a random kid's mode of transportation long before they are officially caught, but it isn't too hard to just make something up.
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# ? Aug 3, 2022 21:07 |
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it’s kinda hard to imagine how scaling would work tbqh. like, would there be level 40 pidgeys flying around? because those wouldn’t be very difficult. but on the other hand if they evolve into pidgeotto due to scaling, would you just run out of chances to catch Pidgey after a certain point? will trainers just scale to your level in real time or would it be based on how many badges you have? if it’s the former, what if there’s a level imbalance in your party? What if you have 5 level 5 Pokémon and 1 level 70 Pokémon, how does that work? if it’s the latter, what if you went up to each gym one after the other but then didn’t defeat the gym leader? what if you beat every trainer in the world except for the gym leaders? how would the game respond to this? what about trainer pokemon’s EVs and IVs, movelists, abilities, their team size and composition, how would those scale up and down? Augus fucked around with this message at 21:14 on Aug 3, 2022 |
# ? Aug 3, 2022 21:11 |
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There are simply too many variables for scaling to be realistic. Augus has the right idea of it.
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# ? Aug 3, 2022 21:17 |
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Augus posted:it’s kinda hard to imagine how scaling would work tbqh. Given that breeding exists there's no particular reason to want to catch specifically Pidgey/the base form of any line.
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# ? Aug 3, 2022 21:19 |
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Breeding is annoying and takes longer than 'go to the route this Pokemon is on'
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# ? Aug 3, 2022 21:23 |
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Progression will be looser but I predict it will still enforce artificial limits in the same way as in Sw/Sh's Wild Areas: held gym badges will limit what areas are "off limits" either due to travel mode restrictions and/or due to high level pokemon being uncatchable.
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# ? Aug 3, 2022 21:23 |
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Procrastine posted:If Bethesda can't do something well that must mean it's impossible to do well A lot of other open world games poo poo their pants with it and also gamefrrak are not strong designers mechanically and you haven't looked at a pokemon game if you think it'd be included in anything other than the worst way possible
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# ? Aug 3, 2022 21:23 |
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Supremezero posted:Given that breeding exists there's no particular reason to want to catch specifically Pidgey/the base form of any line. That's always been an optional gameplay element. Or should have been. Baby Pokemon themselves have little value beyond being dex filler.
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# ? Aug 3, 2022 21:24 |
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Nodosaur posted:That's always been an optional gameplay element. Or should have been. Baby Pokemon themselves have little value beyond being dex filler. they have plenty of value for merchandizing
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# ? Aug 3, 2022 21:25 |
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But seriously I only ever saw scaling done well in Breath of the Wild, and they did it simply by replacing the version of the monster you're beating up with a tougher version that was a different color.
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# ? Aug 3, 2022 21:25 |
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After how braindead sword was, why does anyone expect complex level scaling or any challenge here whatsoever?
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# ? Aug 3, 2022 21:26 |
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Augus posted:they have plenty of value for merchandizing clearly not enough of one. we haven't had ANY Baby Pokemon for how many gens, now?
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# ? Aug 3, 2022 21:26 |
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The only baby Pokemon I ever see merchandized at all is Pichu
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# ? Aug 3, 2022 21:29 |
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Nodosaur posted:clearly not enough of one. we haven't had ANY Baby Pokemon for how many gens, now? ... 0. Toxel's a baby pokemon.
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# ? Aug 3, 2022 21:29 |
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# ? Jun 5, 2024 14:18 |
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Supremezero posted:... 0. Toxel's a baby pokemon. Is it? It's certainly baby-like but in operation it's just a stage 1 Pokemon.
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# ? Aug 3, 2022 21:32 |