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Stravag posted:I knew urbies were always babby mechs but i still thought they were a little taller 10-16 meters, with a few 'Mechs being notably taller. The Urbie's pretty close to the 10m end of the scale.
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# ? Aug 6, 2022 00:07 |
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# ? Jun 8, 2024 17:46 |
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PoptartsNinja posted:10-16 meters, with a few 'Mechs being notably taller. The Urbie's pretty close to the 10m end of the scale. guessing like, the Annihilator would top the height chart?
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# ? Aug 6, 2022 01:06 |
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The Atlas, Banshee and Berserker are all noted for being pretty tall.
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# ? Aug 6, 2022 01:19 |
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Pattonesque posted:guessing like, the Annihilator would top the height chart? It's comparable to the Atlas. The Kraken tops out at 22 meters or so, since it's a hundred tonner with the oversized negative quirk. My headcannon is that they made the Kraken look really big so aerospace fighter pilots would be baited into attacking it.
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# ? Aug 6, 2022 01:35 |
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Five stories tall is pretty big
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# ? Aug 6, 2022 02:16 |
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im going to be honest, MWO giving urbies a waist and not having them be literal trashcan bodies is making me mad
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# ? Aug 6, 2022 04:45 |
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MWO is a child that was taught all the wrong names for colors and shapes.
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# ? Aug 6, 2022 04:52 |
LeschNyhan posted:I mean, maybe the Grasshopper as your secondary target if you happen to kill the Mad Cat quickly?
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# ? Aug 6, 2022 06:47 |
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Ardlen posted:Okay, orders in - trying to take out that Mad Cat. Cool, orders in. You have some extra support on the Mad cat from the Razorback. The others are diving the Grasshopper, which may or may not be a bad call, but should be ok if we get enough guns on it.
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# ? Aug 7, 2022 10:49 |
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Well, my boss (is) quit(ting); and since she was the glue that was keeping things together at work I've begun an active job search of my own. This won't impact the thread for now (as long as people keep getting orders in), but it might in the future depending on what I turn up.
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# ? Aug 9, 2022 20:37 |
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PoptartsNinja posted:Well, my boss (is) quit(ting); and since she was the glue that was keeping things together at work I've begun an active job search of my own. Godspeed, goon sir. May your success be quicker than it was for me.
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# ? Aug 10, 2022 00:57 |
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Lucky is such a good defensive ability.
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# ? Aug 10, 2022 23:15 |
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PoptartsNinja posted:Lucky is such a good defensive ability. I guess we find out how much poo poo I just dodged.
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# ? Aug 10, 2022 23:53 |
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Galatea 2-7 Galatean Games (Champion Crush) The Black Knight rocked as a wave of missiles and lasers struck it directly, shredding its armor and scouring away the myomer and ferro-titanium bones that formed its internal structure. It twisted, trying to shield itself from the incoming missiles with its arms, but even that wasn’t enough to protect it. “drat,” Cherry Bomb cursed. “You alright, Frost?” “They’ve blown past my armor,” Frost admitted. After a few moments, they added, “No critical damage. I got really lucky.” “Jackalopes,” Raniya interrupted. “Can you get on that Mad Cat before it cools down?” “No promises,” Shotel replied almost instantly. “We’ll see what we can do.” Movement Black Knight - [Combat Intuition] attacks Mad Cat Mk. III (4 skill + 2 range + 2 tmm + 1 heat = 9): rolled 8, missed! Stormwolf Prime - [Combat Intuition] Attacks Mad Cat Mk. III (3 skill + 2 range + 2 tmm + 1 blood stalker = 8): rolled 9, hit! - - Lance Lucky forces reroll: rolled 9, hit! 2/5 armor remaining! Players Command Lance Black Knight - n/a Stormwolf Prime - n/a Vindicator - Attacks Archer #1 (4 skill + 2 range + 1 tmm + 1 jumped = 8): rolled 9, hit! 5/7 armor remaining! Trebuchet - Attacks Grasshopper with Narc Homing Beacon (4 skill + 2 range + 1 tmm + 1 jumped = 8): rolled 4, missed! - Attacks Grasshopper (4 skill + 2 range + 1 tmm + 1 jumped = 8): rolled 3, missed! Medium Battle Lance Excalibur - No Line of Sight to primary target! - Attacks Owens (3 base + 2 range + 4 tmm + 1 woods = 10): rolled 5, missed! Shadow Hawk - Attacks Lancelot (4 base + 0 range + [3] tmm = 7): rolled 3, missed! Preta Caelestis - Attacks Owens (3 base + 2 range + [3] tmm = 8): rolled 6, missed! Kheper - Attacks Owens (3 base + 2 range + 4 tmm + 1 woods = 10): rolled 6, missed! Light Battle Lance Jackalope #1 - Attacks Grasshopper (3 skill + 0 range + 1 tmm = 4): rolled 9, hit! 4/7 armor remaining! Jackalope #2 - Attacks Grasshopper (4 skill + 0 range + 1 tmm = 5): rolled 5, hit! 1/7 armor remaining! Firestarter - Attacks Grasshopper: PTN’s note: This is 50/50 and the target can’t return fire, so it declines to take the attack. Razorback - Attacks Mad Cat Mk. III (3 skill + 2 range + 2 tmm = 7): rolled 9, hit! - - Lance Lucky forces reroll: rolled 6, missed! OpForce Medium Battle Lance Mad Cat III - Attacks Black Knight w/ Overheat 3 (4 skill + 2 range + 1 tmm + 1 partial cover = 8): rolled 10, hit! 0/7 armor, 3/4 structure remaining! Crit! - - Gains 3 heat! - - Black Knight suffers a critical hit: Rolls 2, ammo hit! ENE special protects the Black Knight from Ammo Hits, no critical hit sustained! Hitotsume Kozo - Attacks Excalibur (4 skill + 4 range + 3 jumping TMM = 11): rolled 5, missed! Panther #1 - Attacks Razorback (3 skill + [2] range (sniper) + [3] tmm - 1 stationary = 7): rolled 7, hit! - - Lance Lucky forces reroll: rolls 4, missed! Panther #2 - Attacks Jackalope #2 (4 skill + [2] range (sniper) + 4 tmm - 1 stationary = 9): rolled 3, missed! Grand Dragon (ACE!) - Attacks Firestarter (3 skill + 0 range + 3 jumping tmm = 6): rolled 6, hit! - - Lance Lucky forces reroll: rolls 8, hit! 0/4 armor remaining! Lancelot - Attacks Shadow Hawk (4 skill + 0 range + 3 jumping tmm = 7): rolled 7, hit! - - Lance Lucky forces reroll: rolls 3, missed! Catapult - Holds fire! Grasshopper - Attacks Preta (4 skill + 2 range + 3 jumping tmm = 9): rolled 7, missed! Owens - Attacks Kheper with TAG (4 skill + 2 range + 2 tmm = 8): rolled 5, missed! - Attacks Kheper with TSEMP (4 skill + 2 range + 2 tmm = 8): rolled 6, missed! Archer #1 - Attacks Vindicator (4 skill + 2 range + 2 tmm = 8): rolled 6, missed! Archer #2 - Holds fire! Objectives Primary Objective(s) - Completely destroy one enemy lance (1/4) OR - Drive the enemy from the field (1/6) Bonus Objective(s) - 100 to 0: Completely Destroy a Single ‘Mech in One Turn (complete!) - Critical Mess: Score critical hits on two different ‘Mechs in the same turn (0/1) - Shared Fate: Destroy a single ‘Mech from each enemy lance (1/3) - May Day: Destroy the Red Baron’s Grand Dragon (0/1) - Headhunter: Cripple, but do not kill one enemy ‘Mech (0/1) - Even Trade: Take down an enemy ‘Mech in the same turn you lose a ‘Mech (0/1) Player Status: Ally Status: [n/a] OpForce Status: Salvage Acquired Battlefield: 1 Field: 2 Potential Salvage Catalogue Entry: FEC-1CM Fennec, 2x Random Salvage chance
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# ? Aug 11, 2022 00:45 |
That could have gone better. Did the Dragon really burst through that high-rise to shoot the Firestarter?! And what are the rules if I want to do the same?
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# ? Aug 11, 2022 01:50 |
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yeah if the Grand Dragon busted through the walls there, shouldn't there be a test to avoid damage? Or something? 'Cause I know he ain't on the roof, and if Kool-Aid Manning is free in Alpha Strike that means I've been maneuvering *all* wrong (of course I missed all my shots for the second turn in a row so it's arguable I've been doing that anyway)
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# ? Aug 11, 2022 02:00 |
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I'm going to go deep and try to cause problems to buy myself maneuvering room for next round, and hopefully I don't run out of Lance Lucky pips myself. The Grasshopper and Lancelot are both wounded and somewhat exposed. The name of the game is focus fire, so let's make sure we kill something this round.
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# ? Aug 11, 2022 02:41 |
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DivineCoffeeBinge posted:yeah if the Grand Dragon busted through the walls there, shouldn't there be a test to avoid damage? Or something? 'Cause I know he ain't on the roof, and if Kool-Aid Manning is free in Alpha Strike that means I've been maneuvering *all* wrong Buildings just eat MP when you run through them. A heavy building is +3 mp/hex They're only damaging if they collapse.
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# ? Aug 11, 2022 03:28 |
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Maybe I missed it, but why did the razorback have to reroll it’s hit on the madcat? Is the opfor also lucky?
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# ? Aug 11, 2022 06:17 |
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The OpForce has a Battle Lance too. I don't always assign lance types to the OpForce, but these are experienced mercenaries.
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# ? Aug 11, 2022 07:13 |
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Good luck with life PopTarts! As always this thread is a plesaure to read!
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# ? Aug 11, 2022 23:33 |
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PoptartsNinja posted:Buildings just eat MP when you run through them. A heavy building is +3 mp/hex Goonlance, KILL.
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# ? Aug 12, 2022 20:04 |
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Volmarias posted:
Believe me, if that motherfucker wasn't an Ace I'd already have asked how much damage it'd take to drop the building on him alas
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# ? Aug 12, 2022 20:13 |
So, I think it's my turn to try to swat the Owens. Current plan is to move the Trebuchet to 1028 and the Stormwolf to 0928. The Razorback is more than welcome to join in. Jumping the Vindicator to 0816 to try for a difficult backshot at the Mad Cat; I think they'll have cover against the Catapult from there? Meanwhile, the Black Knight is more hole than 'Mech, so I don't think they'll last too many more turns.
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# ? Aug 12, 2022 23:17 |
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make like a catapult and get the black knight out of there!
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# ? Aug 12, 2022 23:30 |
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Ardlen posted:So, I think it's my turn to try to swat the Owens. Current plan is to move the Trebuchet to 1028 and the Stormwolf to 0928. The Razorback is more than welcome to join in. The Owens is a trap, we have to roll 9s and 10s to hit it when we could be taking actual guns off the field, and it's dodge-tanked everything we've thrown at it. My vote is to leave the Owens alone and just keep putting damage on the other targets. edit: orders in. I'm going deep to threaten the Panthers next turn, and hopefully this turn I can knock out the Grasshopper (or if someone does that before my turn, my contingencies are to put more fire on the Mad Cat). LeschNyhan fucked around with this message at 00:53 on Aug 13, 2022 |
# ? Aug 13, 2022 00:40 |
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LeschNyhan posted:edit: orders in. If they are, I didn't get them.
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# ? Aug 17, 2022 07:01 |
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Re-sent! Sorry, I forgot to update the turn number I think, so it might have looked like last turn's orders.
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# ? Aug 17, 2022 15:29 |
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I'm still short orders, so I'm going to hold off on updating.
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# ? Aug 17, 2022 20:55 |
PoptartsNinja posted:I'm still short orders, so I'm going to hold off on updating. Ardlen fucked around with this message at 21:16 on Aug 17, 2022 |
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# ? Aug 17, 2022 21:11 |
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no, it's me, I've been distracted by my wife's birthday I apologize and will get the orders in ASAP, likely tonight
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# ? Aug 17, 2022 21:22 |
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DivineCoffeeBinge posted:no, it's me, I've been distracted by my wife's birthday That's a fair excuse, no worries. I hope your wife has a happy birthday!
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# ? Aug 17, 2022 21:26 |
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Galatea 2-8 Galatean Games (Champion Crush) Frontline dropped behind a decrepit pachinko parlor, vanishing from the sight of the badly damaged Catapult that seemed to be hunting him. Its missile bay doors popped open a second before he vanished from sight and then—nothing. The MRM-armed Catapult had no way to fire its unguided rockets in a way that would even mildly inconvenience him. Frontline could have finished it, taking out a heavy ‘Mech would probably be worth trading fire in the long run, but he was after more dangerous prey. His reticle dropped onto the retreating back of the Mad Cat III. It was a design favored by the Republic’s Knights for its speed and firepower. It had probably never been a Republic machine—the Sea Foxes visited Galatea on a semi-regular basis, but it was still irritating to see one painted up in mercenary colors and splashed with Kurita red. He took a shot with his ER PPC, then fired his ER medium lasers and pulse lasers the second the beam’s distortion faded. His shots carved into the Mad Cat’s back and it tumbled; then cracked and crushed concrete as its chin struck the ground. Movement Firestarter - Bogs down in hex 2015! Black Knight - [Combat Intuition] Holds fire! Stormwolf Prime - [Combat Intuition] Attacks Owens (3 skill + 0 range + 4 tmm + 1 blood stalker = 8): rolled 3, missed! Players Command Lance Black Knight - n/a - Sinks 1 heat! Stormwolf Prime - n/a Vindicator - Attacks Mad Cat III with Overheat 2 (4 skill + 2 range + 2 tmm + 1 jumped = 9): rolled 10, hit! - - Lance Lucky forces reroll: rolled 9, hit! Rear armor hit deals +1 damage! 0/5 armor, 0/3 structure remaining! ’Mech destroyed! Trebuchet - Attacks Owens with NARC Homing Beacon (4 skill + 0 range + 4 tmm = 8): rolled 11, hit! - Attacks Owens (4 skill + 0 range + 4 tmm = 8): rolled 8, hit! NARC causes LRM to deal +1 damage! 0/4 armor remaining! Medium Battle Lance Excalibur - Attacks Lancelot (3 skill + 2 range + [3] tmm = 8): rolled 5, missed! Shadow Hawk - Attacks Lancelot (4 skill + 2 range + [3] tmm = 9): rolled 8, missed! Preta Caelestis - Attacks Lancelot (3 skill + 0 range + [3] tmm = 6): rolled 7, hit! 0/7 armor, 1/3 structure remaining! Headhunter conditions met! - Critical hit! Rolls 11, engine hit! Kheper - Attacks Lancelot (3 skill + 2 range + [3] tmm = 8): rolled 8, hit! 0/3 structure remaining! Light Battle Lance Jackalope #1 - Attacks Grasshopper (3 skill + 2 range + 1 tmm + 1 partial cover = 7): rolled 7, hit! Rear armor hit deals +1 damage! 0/7 armor, 3/6 structure remaining! - Critical hit! Rolls 7, MP hit! Jackalope #2 - Attacks Grasshopper (4 skill + 2 range + 1 tmm + 1 partial cover = 8): rolled 8, hit! Rear armor hit deals +1 damage! 0/6 structure remaining! ’Mech destroyed! Firestarter - Attacks Hitotsume-Kozo (4 skill + 0 range + 2 jumping TMM = 6): rolled 8, hit! Rear armor hit deals +1 damage! 5/8 armor remaining! - Attacks Hitosume-Kozo with Heat Attack (4 skill + 0 range + 2 jumping tmm = 6): rolled 6, hit! Hitotsume-Kozo gains 2 heat! Razorback - Attacks Panther #1 (3 skill + 2 range + 0 stationary target + 1 woods = 6): rolled 12, hit! - - Lance Lucky forces reroll: rolled 6, hit! 2/4 armor remaining! OpForce Medium Battle Lance Mad Cat III - Attacks Preta w/ Overheat 1 (4 skill + 2 range + 3 jumping tmm + 3 heat = 12): rolled 6, missed! Hitotsume Kozo - Attacks Trebuchet (4 skill + 4 range + 2 TMM = 10): rolled 9, missed! Panther #1 - Attacks Razorback (3 skill + [1] range (sniper) + [3] tmm - 1 stationary = 6): rolled 10, hit! - - Lance Lucky forces reroll: rolls 5, missed! Panther #2 - Attacks Razorback (4 skill + [2] range (sniper) + [3] tmm - 1 stationary = 8): rolled 10, hit! - - Lance Lucky forces reroll: rolls 8, hit! 2/4 armor remaining! MOS 0, no critical hit sustained! Grand Dragon (ACE!) - Attacks Jackalope #1 (3 skill + 0 range + [5] jumping tmm = 8): rolled 7, missed! Lancelot - Attacks Preta (4 skill + 0 range + 3 jumping tmm = 7): rolled 8, hit! - - Lance Lucky forces reroll: rolls 5, missed! Catapult - Holds fire! Grasshopper - Holds fire! Owens - Attacks Black Knight with TAG (4 skill + 2 range + 1 tmm + 1 partial cover = 8): rolled 4, missed! - Attacks Black Knight with TSEMP (4 skill + 2 range + 1 tmm + 1 partial cover = 8): rolled 6, missed! Archer #1 - Holds fire! Archer #2 - Holds fire! Objectives Primary Objective(s) - Completely destroy one enemy lance (2/4) OR - Drive the enemy from the field (4/6) Bonus Objective(s) - 100 to 0: Completely Destroy a Single ‘Mech in One Turn (complete!) - Critical Mess: Score critical hits on two different ‘Mechs in the same turn (complete!) - Shared Fate: Destroy a single ‘Mech from each enemy lance (complete!) - May Day: Destroy the Red Baron’s Grand Dragon (0/1) - Headhunter: Cripple, but do not kill one enemy ‘Mech (0/1) - Even Trade: Take down an enemy ‘Mech in the same turn you lose a ‘Mech (0/1) - Precision Execution: Destroy more than two enemy ‘Mechs in the same turn (complete!) Player Status: Ally Status: [n/a] OpForce Status: Salvage Acquired Battlefield: 4 Field: 2 Potential Salvage Catalogue Entry: FEC-1CM Fennec, Mad Cat III, LN25-09 Lancelot, GHR-8K Grasshopper, 2x Random Salvage chance PoptartsNinja fucked around with this message at 02:29 on Aug 25, 2022 |
# ? Aug 24, 2022 23:59 |
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Mad cat salvage!!!
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# ? Aug 25, 2022 00:19 |
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That was a pretty brilliant maneuver from the Vindicator right there.
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# ? Aug 25, 2022 00:41 |
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quote:- Headhunter: Cripple, but do not kill one enemy ‘Mech (0/1) Should be updated
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# ? Aug 25, 2022 01:29 |
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Volmarias posted:Should be updated Until the fight is over there's still the chance someone will kill it.
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# ? Aug 25, 2022 01:51 |
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Didn't the players achieve "Critical Mess" this turn? - Critical Mess: Score critical hits on two different ‘Mechs in the same turn (0/1) Preta Caelestis - Attacks Lancelot (3 skill + 0 range + [3] tmm = 6): rolled 7, hit! 0/7 armor, 1/3 structure remaining! Headhunter conditions met! - Critical hit! Rolls 11, engine hit! Jackalope #1 - Attacks Grasshopper (3 skill + 2 range + 1 tmm + 1 partial cover = 7): rolled 7, hit! Rear armor hit deals +1 damage! 0/7 armor, 3/6 structure remaining! - Critical hit! Rolls 7, MP hit!
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# ? Aug 25, 2022 02:12 |
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smdvogrin posted:Didn't the players achieve "Critical Mess" this turn? Good call. In my head that one required both targets to survive the round but that's not what I wrote down so I'll count it.
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# ? Aug 25, 2022 02:30 |
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# ? Jun 8, 2024 17:46 |
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Shouldn't headhunter still be up for the lancelot?
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# ? Aug 25, 2022 04:17 |