Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Maximo Roboto
Feb 4, 2012

grate deceiver posted:

I would also be suspicious of a game that self describes as "grimdark"

Sounds like it's about Gears of War level of that.



Actually come to think of it that art style is a little like the aesthetic of Phoenix Point.

Adbot
ADBOT LOVES YOU

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I like the Offer Peace dialogue.

Travic
May 27, 2007

Getting nowhere fast
I know its been a while, but does anyone know anything about Ai War 2?

I'm having trouble with threat. Since I can't scout anymore I'm not sure how I keep an eye on it. Do I just have to waste hacking points to watch every planet on my borders?

Jack Trades
Nov 30, 2010

Travic posted:

I know its been a while, but does anyone know anything about Ai War 2?

I'm having trouble with threat. Since I can't scout anymore I'm not sure how I keep an eye on it. Do I just have to waste hacking points to watch every planet on my borders?

You'll have to elaborate because I'm not exactly sure what you're referring to.

When the AI is about to attack you you get something like a 2 minute warning and you get to know what location they're going to attack.

Minorkos
Feb 20, 2010

A Wizard of Goatse posted:

Yeah they're polished, just oppressively boring. Play even moreso.

Out of curiosity, what about them is boring to you? I can sort of see how Endless Space or Humankind would be kinda boring, but to me Endless Legend is probably my favorite 4x game. Very few 4x games have managed to stay away from endless (heh) economy math crunch or doomstacks the way that Endless Legend did. Like, to me the best part about Endless Legend is that you can play something like the Forgotten, who generally suck at everything, but are good at stealthily completing their main quest while scouting, delaying and robbing everyone else, so they can still win games. Or how something like the Vaulters, if they can find good deposits nearby, can arm a single veteran marine stack to the teeth with weapons and armor and cut through hordes of lesser-equipped elves and dragons. I just haven't seen any other game present anything close to the variety of strategies that Endless Legend does.

On the other hand, Humankind contains just about everything I hate about 4x games, such as the exponential economy optimization spam and the simple "new unit = better in combat" teching poo poo from the civilization series

edit: I may have misread, not sure the post was about the Endless series actually

Minorkos fucked around with this message at 13:15 on Jul 13, 2022

threelemmings
Dec 4, 2007
A jellyfish!

Jack Trades posted:

You'll have to elaborate because I'm not exactly sure what you're referring to.

When the AI is about to attack you you get something like a 2 minute warning and you get to know what location they're going to attack.

"Threat" is ships that the ai retreated when you were destroying stuff (plus some other behind the scenes stuff), it tends to collect them a jump or two from your planets. They can be defense fleets or hunter fleets. The ai can be nasty with them, sending them the long way around to push through a weakly defended border and shoot deep into your empire if you have a lot of econ stations behind one defense system.

To answer the ops question, you can somewhat neuter nearby systems by going through and knocking out guard posts. You do have some passive scouting, military stations see one jump and logistics stations can see two, so have a few military stations at obvious borders with active attack gates, and logistics stations help protect your flank, you can sever the gates there if you like or use a battle station to add extra turrets. Logistics helps you see into those systems you are bypassing.

Lategame I tend to have one or more fleets on protection duty, and pay special attention to chokepoints if the map is friendly to you. The ai can't sneak stuff around if you control the border, so if I find a good chokepoint I'll take it then clear out everything that doesn't create ai progress. That gives you a really safe backline in a standard game.

Even without chokepoints, if you see threat fleets while driving around(tends to be the lighter ai color on the map, or hover the system) I try my best to find them and prune them down. If you can lure them into an attack you can buy breathing room by exhausting some ships.


Threat is frustrating at first but how it's handled is what makes ai war great, it really feels like some rear end in a top hat is waiting to strike right when you are weakest or can't respond. And like your original complaint, it often feels like it's just lurking out there... waiting.

It coordinates when you are overextended or under attack elsewhere. I've won games going all in on the ai home knowing that I'm on a time limit as I take all my defense fleets and throwing everything on attack, it's a race to take down the ai center before my economy or home station is wrecked.

threelemmings fucked around with this message at 13:14 on Jul 13, 2022

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

Travic posted:

I know its been a while, but does anyone know anything about Ai War 2?

I'm having trouble with threat. Since I can't scout anymore I'm not sure how I keep an eye on it. Do I just have to waste hacking points to watch every planet on my borders?

Military and logistics bases can build spy units which can leave the original system.

Travic
May 27, 2007

Getting nowhere fast

threelemmings posted:

"Threat" is ships that the ai retreated when you were destroying stuff (plus some other behind the scenes stuff), it tends to collect them a jump or two from your planets. They can be defense fleets or hunter fleets. The ai can be nasty with them, sending them the long way around to push through a weakly defended border and shoot deep into your empire if you have a lot of econ stations behind one defense system.

To answer the ops question, you can somewhat neuter nearby systems by going through and knocking out guard posts. You do have some passive scouting, military stations see one jump and logistics stations can see two, so have a few military stations at obvious borders with active attack gates, and logistics stations help protect your flank, you can sever the gates there if you like or use a battle station to add extra turrets. Logistics helps you see into those systems you are bypassing.

Lategame I tend to have one or more fleets on protection duty, and pay special attention to chokepoints if the map is friendly to you. The ai can't sneak stuff around if you control the border, so if I find a good chokepoint I'll take it then clear out everything that doesn't create ai progress. That gives you a really safe backline in a standard game.

Even without chokepoints, if you see threat fleets while driving around(tends to be the lighter ai color on the map, or hover the system) I try my best to find them and prune them down. If you can lure them into an attack you can buy breathing room by exhausting some ships.


Threat is frustrating at first but how it's handled is what makes ai war great, it really feels like some rear end in a top hat is waiting to strike right when you are weakest or can't respond. And like your original complaint, it often feels like it's just lurking out there... waiting.

It coordinates when you are overextended or under attack elsewhere. I've won games going all in on the ai home knowing that I'm on a time limit as I take all my defense fleets and throwing everything on attack, it's a race to take down the ai center before my economy or home station is wrecked.

Yeah the threat fleet is dodging the one system that has a warp gate attached to it and going hog wild on my "safer" systems. All the border worlds are cleared of guard posts too, I just need a way to see and chase down the threat fleet. Sounds like I need more logistic stations. Economic stations don't provide scouting and military stations don't provide enough resources. I'll try and take some chokepoints too. Part of my problem is that I'm all spread out. I've taken 5-6 systems I think, but no choke points.

Do I take every fleet flagship I see on the map? Or do I only take really juicy ones?

Can flagships handle duplicate ship lines now? I seem to remember they couldn't before. And they could only handle 6 ship lines or something.

orangelex44 posted:

Military and logistics bases can build spy units which can leave the original system.

Spys are cool. I'm just running very low on energy. I'll see if I can free some up for spying.

Jack Trades
Nov 30, 2010

Travic posted:

Sounds like I need more logistic stations. Economic stations don't provide scouting and military stations don't provide enough resources. I'll try and take some chokepoints too. Part of my problem is that I'm all spread out. I've taken 5-6 systems I think, but no choke points.

Preferably, you want to carve out a small territory that can only be entered via a couple of choke point, you're on the defensive after all. Military stations should be reserved for only extremely important locations. Logistics stations shouls connect all the important locations in your territory (they give a big movement speed bonus). Rest of the systems should be Economic.

Parking a flagship that you aren't using in a system will boost that system's resource generation. You can additionally change the flagship type to High Energy which generates a good amount of energy.

Travic posted:

Do I take every fleet flagship I see on the map? Or do I only take really juicy ones?

Can flagships handle duplicate ship lines now? I seem to remember they couldn't before. And they could only handle 6 ship lines or something.

You should be taking flagships that fit your build, both science and hacking are limited, you want to optimize their use.

A flagship can have a buttload of ships, there's a limit but it's very big, and duplicates are no issue either.

Jack Trades fucked around with this message at 14:17 on Jul 13, 2022

Travic
May 27, 2007

Getting nowhere fast
Cool. Thanks for the advice everyone.

Travic
May 27, 2007

Getting nowhere fast
Hi its me again. So I completed a standard game and it was fun. Now I'm moving on to the Spire campaign which is how I normally play and um....what did they do to it?

I built my third city and they spawn 400 strength against me. There is no way I can stop that. Is there a bug? The AI progress is only 150. How in the world do I stop that? Also what's going on with spire fleets? I only get one fleet?

Am I supposed to wait until the endgame to start building Spire stuff? I can't imagine what the retaliation fleets look like at higher AIP.

It also seems like its rushing me. Spawning Relic trains that force me to build cities before I am ready.

:edit: Tried again on a new map. 150 AIP. 800 strength. This is quite impossible.

Travic fucked around with this message at 05:29 on Jul 17, 2022

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Old World is very, very good. I’ve been completely absorbed in it this weekend. Once you get used to the ways it’s not like Civ (there are multiple production resources for building different things, orders and movement are different, you’re not doing citizen management the same way), it really nails that “one more turn” feel, and the civs all play very differently.

threelemmings
Dec 4, 2007
A jellyfish!

Travic posted:

Hi its me again. So I completed a standard game and it was fun. Now I'm moving on to the Spire campaign which is how I normally play and um....what did they do to it?

I built my third city and they spawn 400 strength against me. There is no way I can stop that. Is there a bug? The AI progress is only 150. How in the world do I stop that? Also what's going on with spire fleets? I only get one fleet?

Am I supposed to wait until the endgame to start building Spire stuff? I can't imagine what the retaliation fleets look like at higher AIP.

It also seems like its rushing me. Spawning Relic trains that force me to build cities before I am ready.

:edit: Tried again on a new map. 150 AIP. 800 strength. This is quite impossible.

Spire is like an alternate win condition, it's kind of an arms race of superweapons. As you activate spire stuff the ai spawns exo ships* to beeline for the spire. You usually want to plan for the attack before activating and escorting the spire stuff around. As always, if you set up chokepoints you can make life easier, and a spire city can be set up to be a defensive bastion.

That said, spire fleets are super powerful, so you shouldn't be getting completely wrecked unless you are somehow activating the cities without using the fleets. Or if you're just driving the relic around without deploying it, the ai definitely chases it mercilessly until you plant it. I think you're likely rushing yourself and setting things up without defenses. It definitely gets a lot harder for every extra city you set up, and depending on the map layout defending can be impossible. Don't force yourself to go for the five spire city alternate victory, you can also just use the spire fleet as a super powerful force and just win normally.

I'll run through some tonight and report back on some more tips. Just note it plays very differently and everything you reported is to be expected, a spire game is a clash of super fleets.

Also if you were struggling with the base game, give that a little more play until you understand how to work against the ai, as noted on setting up a game: "high impact: drastically changed how a game will play, the forces you see outclass what you see normally. Not recommended for someone who just picked up the game.". It's super fun but it is a game changer in a lot of ways, especially as you go all in on the arms race.

*Since the whole conceit is you can fight the ai only because it's busy is doing something... else in another galaxy. Getting a spire superweapon makes it Pay Attention To You. Thus all the crazy ships. If I remember right, some of them are like fifty strength+ in a single ship.:rms:

threelemmings fucked around with this message at 13:49 on Jul 17, 2022

Travic
May 27, 2007

Getting nowhere fast

Here is my map. I have chokepoints with Spire cities in Thadeon and Anachronox. But the AI has started spawning exo-waves behind it which I didn't think was possible. I thought they had to come from the homeworld. All border warp gates and guard posts are gone except for the choke points. I don't know what else to do.



I also have three cities, but only 2 fleets. Not all cities seem to spawn fleets. It also seems like the ai response is exponential the longer a spire relic is moving. So I can only get about 1 maaaaaaaybe two jumps before I'm dealing with a thousand strength. And I have 2 spire cruisers and a conventional fleet to deal with it.


I reaaaaally want this to work, but I just don't see how its possible. Is there something I'm missing?

Travic fucked around with this message at 15:34 on Jul 17, 2022

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Travic posted:

Here is my map. I have chokepoints with Spire cities in Thadeon and Anachronox. But the AI has started spawning exo-waves behind it which I didn't think was possible. I thought they had to come from the homeworld. All border warp gates and guard posts are gone except for the choke points. I don't know what else to do.



I also have three cities, but only 2 fleets. Not all cities seem to spawn fleets. It also seems like the ai response is exponential the longer a spire relic is moving. So I can only get about 1 maaaaaaaybe two jumps before I'm dealing with a thousand strength. And I have 2 spire cruisers and a conventional fleet to deal with it.


I reaaaaally want this to work, but I just don't see how its possible. Is there something I'm missing?

For Spire, Ignore AIP, it really really isn't going to be a big deal, you want to actively prune away every warp gate you can because the ai will pop out exo waves from the nearest point it can get really, and you want to actively prune those waves as they spawn so they won't mob you. You also should have 1 fleet per city, and you want to build up those fleets as much as you can afford because they can take on the AI

400 Fleet power is NOTHING for spire campaigns, nothing, you will get defense towers stronger than that.

You also don't NEED to take relic trains per say, yes the AI will get a ship, A ship. One, not a whole rear end fleet rampaging at you

Travic
May 27, 2007

Getting nowhere fast

AtomikKrab posted:

For Spire, Ignore AIP, it really really isn't going to be a big deal, you want to actively prune away every warp gate you can because the ai will pop out exo waves from the nearest point it can get really, and you want to actively prune those waves as they spawn so they won't mob you. You also should have 1 fleet per city, and you want to build up those fleets as much as you can afford because they can take on the AI

400 Fleet power is NOTHING for spire campaigns, nothing, you will get defense towers stronger than that.

You also don't NEED to take relic trains per say, yes the AI will get a ship, A ship. One, not a whole rear end fleet rampaging at you

Does every city need a shipyard to get a fleet? Because the first city just dropped a cruiser as soon as it was built. So I didn't think they needed one. I actually have 4 cities, but only 2 fleets. In total 2 cruisers and 5 frigates.

Should I blow up all the warp gates inside my choke points? Instead of just the border ones?

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Beefeater1980 posted:

Old World is very, very good. I’ve been completely absorbed in it this weekend. Once you get used to the ways it’s not like Civ (there are multiple production resources for building different things, orders and movement are different, you’re not doing citizen management the same way), it really nails that “one more turn” feel, and the civs all play very differently.

Game very good.

Well done Darkrenown.

threelemmings
Dec 4, 2007
A jellyfish!

Travic posted:

Does every city need a shipyard to get a fleet? Because the first city just dropped a cruiser as soon as it was built. So I didn't think they needed one. I actually have 4 cities, but only 2 fleets. In total 2 cruisers and 5 frigates.

Should I blow up all the warp gates inside my choke points? Instead of just the border ones?

I think it maxes out at 3 fleets, there's an exponential thing where you need "x" lvl 1 cities to make a lvl 2, "y" lvl 2s to make a lvl 3 ( whatever the ratio actually is) and so on. The ship modules adds a ship to the supported fleet; it tells you somewhere which cities are affecting which fleets.

Edit: also think about defense in depth, sometimes it's worth it to have a few ablative military stations protecting the chokepoint.

threelemmings fucked around with this message at 17:57 on Jul 17, 2022

Travic
May 27, 2007

Getting nowhere fast
Yeah my spire ships aren't even building. Something is wrong.

I may start a new game at intensity 3 or something and figure out what the gently caress. If I turn down the intensity of the spire faction will that make my ships weaker or just the AI response?

threelemmings
Dec 4, 2007
A jellyfish!

Travic posted:

Yeah my spire ships aren't even building. Something is wrong.

I may start a new game at intensity 3 or something and figure out what the gently caress. If I turn down the intensity of the spire faction will that make my ships weaker or just the AI response?

Oh yeah if you've been doing this without spire ships it's impossible (I'm sure someone insane has won this way). Before you quit out, make sure you built a shipyard in the spire, you need a shipyard to build ships. The add on modules increase the max spire ships in a fleet.

Travic
May 27, 2007

Getting nowhere fast

threelemmings posted:

Oh yeah if you've been doing this without spire ships it's impossible (I'm sure someone insane has won this way). Before you quit out, make sure you built a shipyard in the spire, you need a shipyard to build ships. The add on modules increase the max spire ships in a fleet.

Gotcha. It's strange. I have a shipyard, two frigate buildings, and a destroyer building. The cruiser is right next them. It's the right city too. I'm stumped.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

Travic posted:

Gotcha. It's strange. I have a shipyard, two frigate buildings, and a destroyer building. The cruiser is right next them. It's the right city too. I'm stumped.

Is your fleet within range of the spire shipyard? It has to be within one jump.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Uh what game are the spires from?

Jack Trades
Nov 30, 2010

Mayveena posted:

Uh what game are the spires from?

AI War 2

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I read the wiki, they changed it,

1st, 3rd and 5th cities will make a fleet. So you want to build your destroyer and frigate parts on those cities and use the other cities as supporters

It used to be each city did its own fleet but I guess that ended up being too powerful maybe?

Travic
May 27, 2007

Getting nowhere fast

orangelex44 posted:

Is your fleet within range of the spire shipyard? It has to be within one jump.

Yeah he's sitting next to it.


AtomikKrab posted:

I read the wiki, they changed it,

1st, 3rd and 5th cities will make a fleet. So you want to build your destroyer and frigate parts on those cities and use the other cities as supporters

It used to be each city did its own fleet but I guess that ended up being too powerful maybe?

Ok that makes more sense. I was watching a Strategic Sage playthrough to learn and he had one for each city so I was very frustrated.

threelemmings
Dec 4, 2007
A jellyfish!

Travic posted:

Yeah he's sitting next to it.

Ok that makes more sense. I was watching a Strategic Sage playthrough to learn and he had one for each city so I was very frustrated.

Oh, when you said you had no spire ships I thought that was literal, I just tested and the very first city spits ships out so I was a bit confused. Yeah it's every few cities. Make sure you are reading the tips and journal, it explains all this under spire city mechanics, including explicitly you only get a fleet at city 1, 3, and 5 Each city bolsters a specific fleet.

Travic
May 27, 2007

Getting nowhere fast

threelemmings posted:

Oh, when you said you had no spire ships I thought that was literal, I just tested and the very first city spits ships out so I was a bit confused. Yeah it's every few cities. Make sure you are reading the tips and journal, it explains all this under spire city mechanics, including explicitly you only get a fleet at city 1, 3, and 5 Each city bolsters a specific fleet.

Ok I see the whole tool tip now. Thanks. I'm shamefully only on intensity 3 and the AI is on 5. But I have a respectable fleet now.

Thanks for the help.

threelemmings
Dec 4, 2007
A jellyfish!
Don't worry about it, the game can be hard! It's why I play it, I admittedly play most games at a difficulty where it feels challenging but I probably won't actually lose and have to restart, but ai war is one I play at levels where winning is truly on a balanced edge. I think the overall design and the ai design making you go "you crafty bastard" makes it more enjoyable to lose because it feels like a real opponent exploiting mistakes.

algebra testes
Mar 5, 2011


Lipstick Apathy
Won a game on 4 last night after getting pounded on 7 because "we have won this before".

Ai War 2 is such an improvement when you work out how it's improved 1. The only way right now we can handle it is one player is the fleet commander and the other is the base defences /science guy with strategic decisions decided by committee.

I guess onto level 5 next!

halokiller
Dec 28, 2008

Sisters Are Doin' It For Themselves


Kitfox88 posted:

realizing i like the explore expand exploit part of 4x games way more than the exterminate part rip me

The X-series is the closest to scratching that itch for me. Like I enjoyed my time with Albion Prelude but it was just as unfun to play as well. I haven't tried X4:Foundations but I heard mixed things about that game.

Neophyte
Apr 23, 2006

perennially
Taco Defender
quoting myself:

Neophyte posted:

since there isn't a dedicated Aurora thread I'll put it here, even though most of you probably already know

Aurora 2.0 patch is out! http://aurora2.pentarch.org/index.php?topic=13018.0 (this is actually the 2.0.1 .exe now)

2.0 change list http://aurora2.pentarch.org/index.php?topic=12523.0

note this isn't savegame compatible with 1.13, you have to replace the db, so it's out for this game

obv. there will be more bugs discovered as people play it, so if that kind of thing frustrates you then you should probably wait a bit

quantumfoam
Dec 25, 2003

I've tried to get into AI Wars 1 four times now, but keep getting discouraged by the tutorials flat out ignoring keyboard and mouse inputs five out of seven times/not advancing; so I end up unlearning what little I've understood about the game controls and just regret buying this game series.

On the other hand, last week I got Distant Worlds Universe running successfully on linux/Wine, which is a major achievement since DWU is really drat hard to get running on linux.

Travic
May 27, 2007

Getting nowhere fast
I don't know if this will help anyone, but I bought the 2 expansion packs for AI War 2. They made the Fallen Spire campaign waaaaay easier. I think they buffed the Spire ships too. Stuff just evaporates near my fleet like it did in AI War Classic. I'll have to scrub through patch notes tomorrow and try and find out what they did.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Travic posted:

I don't know if this will help anyone, but I bought the 2 expansion packs for AI War 2. They made the Fallen Spire campaign waaaaay easier. I think they buffed the Spire ships too. Stuff just evaporates near my fleet like it did in AI War Classic. I'll have to scrub through patch notes tomorrow and try and find out what they did.

I was just trying it a few days ago and I found the Fallen Spire campaign to be extremely difficult, for what it's worth. Not unfun, but much harder than a conventional victory.

Dreamsicle
Oct 16, 2013

Sorry if this isn't the right topic. Master of Magic is currently on my backlog. When I do get around to playing it, should I play with Caster of Magic or is a patched version of the original better?

Travic
May 27, 2007

Getting nowhere fast

Bremen posted:

I was just trying it a few days ago and I found the Fallen Spire campaign to be extremely difficult, for what it's worth. Not unfun, but much harder than a conventional victory.

I went through as many patch notes as I could find and I didn't see anything about making it easier so maybe I'm imagining it. They apparently even nerfed Spire ships too.

But before I got the expansions it was soul crushingly difficult. Now I'm flying through it. I dont know. :shrug:

doctorfrog
Mar 14, 2007

Great.

Dreamsicle posted:

Sorry if this isn't the right topic. Master of Magic is currently on my backlog. When I do get around to playing it, should I play with Caster of Magic or is a patched version of the original better?

I haven't gotten around to playing it either, but from what I've read, both the community patch and the Caster of Magic versions are designed by and for expert players of the original game. So you may want to start out on an easy level when you get around to it, whichever you choose.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
I'd just run the game vanilla and enjoy the gloriously broken "balance". That's like half the enjoyment of MoM. There are silly spells, silly units, silly races, silly perks, and you can abuse all of it. It's pretty glorious imho.

Adbot
ADBOT LOVES YOU

Rappaport
Oct 2, 2013

And if you spawn next to the master sorcery wizard, just start a new game. :eng99:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply