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Exodemic https://store.steampowered.com/app/1928370/Exodemic/ Do I post about this in the metaprogression thread or the shooters thread? Anyway it's a very lofi bite sized space shooter with constant time pressure, you race against the clock as a virus kills everyone, upgrading your ship to purge the virus with superior firepower - all done with three buttons
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# ? Aug 14, 2022 06:22 |
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# ? Jun 1, 2024 09:27 |
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What I don't like about CoL's roguelike is that it's deathly scared of synergies, which is my favorite thing about roguelikes. (Or the weak baby roguelites that I mostly play.) There is some variation in what you get during a run, but it's all relatively piddly bonuses that don't interact with each other much. So right now, I've got a card that heals me a bit KingKapalone posted:Seems like I'm getting bugs in Cult that make it so I can't assign someone to the Healing Bay and my lumberyard and stone mine don't do anything. Just restarted but nothing. Can't really get enough lumber. You can delete the lumberyard in the Editing Buildings menu at the build table, then build a new one. Annoying, I know. Megazver fucked around with this message at 12:10 on Aug 14, 2022 |
# ? Aug 14, 2022 11:33 |
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Chakan posted:No, Gooncrawl was being maintained by one person and they decided it was in a good spot and they were busy, so it was shelved. I’m trying to learn how to do all that work to merge some changes and make some updates because it’s been a few years, but this has been an extraordinarily busy year. Oh, good news then. Goonspeed
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# ? Aug 14, 2022 14:10 |
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victrix posted:Exodemic Oooo I like the look of this, wishlisted for now. I am so bad at Rift Wizard. Not at like, planning builds, just at playing the game. I want to get better because it has the same 'develop completely broken combos' energy as Siralim Ultimate, which is probably my favourite game at the moment.
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# ? Aug 14, 2022 14:18 |
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Cult of the lamb seems like the very definition of a flavor of the month game. I haven’t seen anything compelling enough to ever start up another save file once I’ve beaten the game.
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# ? Aug 14, 2022 14:39 |
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I know this is the roguelike thread but 'will only play through it once' isn't really a negative, so long as that one playthrough is a good time.
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# ? Aug 14, 2022 14:59 |
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I think this is one of the few genres where "will only play through it once" is actually a dealbreaker At least for me if I only beat a RL once it usually means it sucks and I just beat it and left. A good RL will keep me wanting to come back for higher difficulties or different characters etc.
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# ? Aug 14, 2022 16:04 |
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Even among roguelites CoL is very light on that scale. Randomized dungeons that reset if you die. That it! It's like, just a game you can beat and put down like Hades. That's ok, but I wouldn't recommend it to someone looking for an infinitely replayable game like an actual roguelike.
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# ? Aug 14, 2022 16:11 |
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Cult of the Lamb is fun, but I am getting constant freezes on PS5. Almost every time I do a ritual it happens, then the cultists go back to where they were, and the Lamb just sits there doing nothing until I restart.
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# ? Aug 14, 2022 16:48 |
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When I said earlier that Rogue not having metaprogression was because of its age, I didn't mean that having metaprogression was a technological limitation; it's more that that was how games kinda were back then, like how having metaprogression is how games kinda are these days. Sorry for the misunderstanding. Also yeah, I'm very much feeling the Mordor vibe with CoL. Great personality and enough randomness and persistence to get your brain absolutely hooked on your particular story (the rear end in a top hat cultist who took my long absence and mild hunger as an excuse to kick off a revolt is gonna be in my head for a while), but no real urge to see how things might play out differently in a hypothetical round 2.
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# ? Aug 15, 2022 03:24 |
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Somfin posted:Also yeah, I'm very much feeling the Mordor vibe with CoL. Great personality and enough randomness and persistence to get your brain absolutely hooked on your particular story (the rear end in a top hat cultist who took my long absence and mild hunger as an excuse to kick off a revolt is gonna be in my head for a while), but no real urge to see how things might play out differently in a hypothetical round 2. This feels like a pretty good analogy. I think I’ll be happy with Cult of the Lamb if it ends up being a good 20 hour game I play through once, which it seems to be on track for 10 hours in. Maybe I’ll come back again if the roadmap makes it more repayable down the line, but im honestly not really looking for games that much longer than this. I’ve already got plenty of super replayable/multiplayer stuff as it is. It feels like they are calling it a “roguelike” maybe more because of the individual repeated runs through dungeons, it doesn’t seem like they’d expect you to repeat the whole story again. Maybe im wrong about their expectations, but I do think if you take it on those terms you’ll enjoy it for what it is.
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# ? Aug 15, 2022 08:21 |
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Cult of the Lamb has so many problems, it should be an early access title really. I've run into numerous bugs, softlocks etc. The balance is also compeltely whack. My favorite is the mantle that gives +10% damage each time you kill someone with out getting hit. This has no cap, i repeat, this has no cap. You can one shot bosses with this if you have a shotgun spell.
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# ? Aug 15, 2022 08:25 |
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Kvlt! posted:I think this is one of the few genres where "will only play through it once" is actually a dealbreaker It's not just a dealbreaker, it's the antithesis of a roguelike. What's the point of having a procedurally generated game when you only play it once? It's slightly different for everyone, whoop de doo. Roguelikes are meant to offer me a different challenge every time.
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# ? Aug 15, 2022 09:08 |
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FrickenMoron posted:Cult of the Lamb has so many problems, it should be an early access title really. I've run into numerous bugs, softlocks etc. The balance is also compeltely whack. Yeah, I bought it and started a run but am starting to think it might be best to let it sit for a couple months and see if the first few patches don't tighten it up a little. Most of the community seems to have similar complaints so the optimist in me imagines the developer already at work fixing and improving stuff.
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# ? Aug 15, 2022 10:57 |
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I like the artstyle of Cult but I cannot stand how the animals with big snouts or trunks look terrible. I hate it. Their faces are aligned the same for everyone so it does not work at all.
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# ? Aug 15, 2022 13:21 |
FrickenMoron posted:Cult of the Lamb has so many problems, it should be an early access title really. I've run into numerous bugs, softlocks etc. The balance is also compeltely whack. yea but the hitboxes (and some of the weapons) means you'll just eat poo poo and lose it all out of no where sometimes it definitely is the strongest and it's hilarious tho
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# ? Aug 15, 2022 13:29 |
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I don't want to rag on it too much because Ido think it's a good game but wrt balance, very funny how absolutely dogshit hammers are compared to stuff like claws, and how you're guaranteed to get a hammer when you first enter the hardest area in the game(the 3rd one)
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# ? Aug 15, 2022 15:24 |
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Hammers are great! Probably my favorite weapon actually. Utterly destroys everything you manage to hit.
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# ? Aug 15, 2022 15:39 |
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Gamerofthegame posted:yea but the hitboxes (and some of the weapons) means you'll just eat poo poo and lose it all out of no where sometimes It's particularly great how your actual weapon hitboxes have no relation *at all* to your swing visuals.
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# ? Aug 15, 2022 15:40 |
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Backpack Hero came out today as Early Access with a 10% discount. I loved the browser demo so this was an instant purchase for me. Looking forward to the new additions and characters!
Grab Im Moor fucked around with this message at 18:18 on Aug 15, 2022 |
# ? Aug 15, 2022 17:25 |
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The Huge Manatee posted:It's particularly great how your actual weapon hitboxes have no relation *at all* to your swing visuals. it's really funny how the claws seem nightmarishly bad until you realize their range is like 40% longer than it looks
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# ? Aug 15, 2022 18:36 |
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HopperUK posted:Oooo I like the look of this, wishlisted for now. Rift Wizard was a game I really threw myself at for a few weeks, but it started to feel like there was only a few combinations of spells that really worked. This is probably because I’m not that good at the game, but it was satisfying to get a good run with the right ritual circles to get some high-level spells a floor or two early.
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# ? Aug 15, 2022 18:50 |
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I feel like Rift Wizard is a bit misleading in that it looks like a crazy combo building game, and there are some crazy combos, but outside of the most broken stuff it's honestly probably easier to just do goodstuffs builds.
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# ? Aug 15, 2022 19:04 |
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Grab Im Moor posted:Backpack Hero came out today as Early Access with a 10% discount. I loved the browser demo so this was an instant purchase for me. Looking forward to the new additions and characters!
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# ? Aug 15, 2022 19:06 |
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SettingSun posted:Hammers are great! Probably my favorite weapon actually. Utterly destroys everything you manage to hit. I had the funniest run with the hammer where I got an upgraded attack speed tarot card. Was swinging that hammer as fast as a dagger, and it was a sight to behold.
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# ? Aug 15, 2022 19:08 |
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Beat Cult of the Lamb. I'd say the RG part and the base part are both a weak 7 at best, but they work well together and combined with a killer aesthetic I'll raise that to an 8. Final fight protip: There is no dungeon, you just choose from 3 weapons and 3 powers at the start, then go straight to the boss fight. I wish I wore the "get 4 Tarot cards" Fleece for that one. That said, it was still pretty easy, with 3 demons and 4 extra starting hearts I beat it on first try.
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# ? Aug 15, 2022 19:16 |
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Grab Im Moor posted:Backpack Hero came out today as Early Access with a 10% discount. I loved the browser demo so this was an instant purchase for me. Looking forward to the new additions and characters! What can you tell me about backpack hero?
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# ? Aug 15, 2022 19:26 |
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RC Cola posted:What can you tell me about backpack hero? It's an inventory management roguelike; you've got a grid-based inventory you fit all your various items in, and when you level up you also get the chance to expand your inventory. It's not a deckbuilder but it's very Slay the Spire inspired (has the same energy system, block system, enemy intents, etc.). I think one of its greatest strengths is that it really attempts to make the inventory management matter, and a bunch of items function in very unique ways:
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# ? Aug 15, 2022 19:44 |
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the holy poopacy posted:I feel like Rift Wizard is a bit misleading in that it looks like a crazy combo building game, and there are some crazy combos, but outside of the most broken stuff it's honestly probably easier to just do goodstuffs builds. i may be exposing some personal dumbassery here but what's "goodstuffs builds" supposed to mean in this context?
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# ? Aug 15, 2022 19:55 |
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Arzaac posted:It's an inventory management roguelike; you've got a grid-based inventory you fit all your various items in, and when you level up you also get the chance to expand your inventory. It's not a deckbuilder but it's very Slay the Spire inspired (has the same energy system, block system, enemy intents, etc.). I think one of its greatest strengths is that it really attempts to make the inventory management matter, and a bunch of items function in very unique ways: I was struggling to describe the game but yeah I think this does it basically. The developer somehow did the impossible and turned inventory management into a really clever and fun exercise. I'd recommend trying the free demo, the gist of the game is easy to learn and runs don't take too long but once the equipment and arrangement gets more complicated and the fights are getting harder it's quite challenging. https://thejaspel.itch.io/backpack-hero
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# ? Aug 15, 2022 19:59 |
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Ciaphas posted:i may be exposing some personal dumbassery here but what's "goodstuffs builds" supposed to mean in this context? I read it as "only use builds that are proven already to work rather than experimenting by mashing random poo poo together".
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# ? Aug 15, 2022 20:04 |
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Kanos posted:I read it as "only use builds that are proven already to work rather than experimenting by mashing random poo poo together". Iirc Good Stuff is a term from MTG, where instead of trying to come up with synergistic combos you just stuff your deck with Cards that are Good. So in rift wizard terms, I imagine it's just picking individually strong spells with no concern to synergy. I imagine it also means elemental resistances aren't nearly as much of a problem because you're picking spells from every element.
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# ? Aug 15, 2022 20:07 |
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Kanos posted:I read it as "only use builds that are proven already to work rather than experimenting by mashing random poo poo together". E:f;b
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# ? Aug 15, 2022 20:07 |
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Ibram Gaunt posted:I like the artstyle of Cult but I cannot stand how the animals with big snouts or trunks look terrible. I hate it. Their faces are aligned the same for everyone so it does not work at all. Yeah it very much depends on the animal with which looks good. Overall the mostly look good and I like how it’s 80s cult horror/satanic panic mixed with cute animal mixed grimms fairy tales. I like how stupidly bleak the world is but also whimsical.
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# ? Aug 15, 2022 20:13 |
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I really like a lot of the little details in the aesthetic. For instance, when you hold a "feast" for your followers (a ritual which only requires the bones of your enemies...), all your cult members have food fly into their mouths as they chew. The Lamb however just air chews, no "food" goes into your mouth.
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# ? Aug 15, 2022 20:20 |
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I went into a deep Rift Wizard fugue state early this year, and I extremely disagree - for one, there's a person on the discord who has done a single spell run (and won) with like 95% of the spells. People were pretty nice there last I looked, lots of good tips and advice for anyone struggling. Tactics in RW are just as important as making a good build, though honestly (above a certain skill threshold ofc) the single most important factor in how well a run goes is how well you choose what portals to take. Even when you go in planning on using a certain build, you never really end up with the same thing at the end, because there can be such a huge benefit to adapting to either the shrines, circles, enemies or items you find along the way. Circles especially - the flat 1 sp reduction is such a good mechanic, because so many okay to pretty okay spells and upgrades become extremely valuable when 1 or 2 sp instead of 2 or 3, but you absolutely cannot plan on ever seeing a specific one, much less when you need it. Being flexible is just always important, because there's always some situation that can and will gently caress you up if you don't mitigate/avoid it. Getting the five rift wizard wins in a row achievement is one of the most satisfying achievements I've ever done. Especially since I got to three in a row twice and got overconfident and hosed up on the fourth. Can't recommend the game enough, even if there is a bit of a wall to getting into it. (Specifically the wall of text that is the spell and skill tree)
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# ? Aug 15, 2022 20:35 |
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Arzaac posted:Iirc Good Stuff is a term from MTG, where instead of trying to come up with synergistic combos you just stuff your deck with Cards that are Good. Right. If you're trying to make your entire build run on one spell and maybe a support spell and a desperation backup cantrip, your combo had better be really efficient and really flexible or you're going to get hard walled by some enemies and/or burn through charges unsustainably. But there are a ton of great problem solving spells you can pick up for a couple points (Chain Lightning, Chaos Barrage, Toxin Burst, etc.) that are usable out of the box and fantastic with just 1-2 upgrades or skills, and they will patch over a lot more problems than most engines could expect to fix for the same price. So instead of trying to build a single all-encompassing engine you can make a halfassed engine with a bunch of toolbox spells in your back pocket or even just say gently caress it and take a bunch of toolbox spells with no engine at all. Truspeaker posted:I went into a deep Rift Wizard fugue state early this year, and I extremely disagree - for one, there's a person on the discord who has done a single spell run (and won) with like 95% of the spells. People were pretty nice there last I looked, lots of good tips and advice for anyone struggling. Sure they're doable, but they are challenge runs for a reason. The Wolfer trial has a lower completion rate than the back to back win achievement, and that's considered one of the easier single spell runs.
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# ? Aug 15, 2022 20:39 |
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I can’t imagine playing Rift Wizard and not taking both Blazerip and the rock dude summon. Blazerip is insanely efficient and useful for 1, and the rock dude is incredible early even at full price.
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# ? Aug 15, 2022 20:41 |
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Man Backpack Hero is so good. The current EA version is basically the demo but with more playable characters with their own gimmicks and a ton more items. No metaprogression or structure anything, you just hit "begin run" and you're off
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# ? Aug 15, 2022 21:18 |
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# ? Jun 1, 2024 09:27 |
Uh, these new characters are certainly a lot more complicated than the mouse character. The robot character feels like a loving roguelike zachtronics game.
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# ? Aug 15, 2022 21:27 |