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Just to check, to the final chapters you only transfer what your characters are wearing right? For now my Pogo has the best equipment on the left side/Rock of Rocks/King Fang/Cola/Fertility charm/Pretty flower. Though idk if I saved over the final save I made on the chapter...Sundown has the frying pan, Yun had the best gear I had and Masaru/Qube don't matter.
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# ? Aug 16, 2022 21:51 |
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# ? May 21, 2024 17:07 |
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GiantRockFromSpace posted:Just to check, to the final chapters you only transfer what your characters are wearing right? For now my Pogo has the best equipment on the left side/Rock of Rocks/King Fang/Cola/Fertility charm/Pretty flower. Though idk if I saved over the final save I made on the chapter...Sundown has the frying pan, Yun had the best gear I had and Masaru/Qube don't matter. You get everything in the remake, even other party member's gear.
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# ? Aug 16, 2022 21:52 |
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SettingSun posted:You get everything in the remake, even other party member's gear. Even the inventory items? Cause I'd love those 500 HP AOE heal meats.
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# ? Aug 16, 2022 21:54 |
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GiantRockFromSpace posted:Even the inventory items? Cause I'd love those 500 HP AOE heal meats. Yep, all of it.
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# ? Aug 16, 2022 22:00 |
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In retrospect I should have done more crafting in Prehistory then but oh well.
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# ? Aug 16, 2022 22:02 |
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No, not the inventory items. Just equipment.
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# ? Aug 16, 2022 22:15 |
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I'm pretty sure I got all my inventory items, too. Like I had Peach Buns in my inventory.
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# ? Aug 16, 2022 22:23 |
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Yes, in the remake you get it all, whichever was really surprising. In the original it was definitely only what the lead character had equipped.
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# ? Aug 17, 2022 00:14 |
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Yapping Eevee posted:Yes, in the remake you get it all, whichever was really surprising. In the original it was definitely only what the lead character had equipped. I'm doing the final chapter right now and it's pretty great distributing all the goodies I made in Akira's chapter. If I'd found out about the inventory carryover earlier, I'd definitely have done more crafting as Pogo. Probably wouldn't have given the Dragon Glove to the Shifu, too (equipped items on other party members do not, as far as I can tell, carry over, though I might have missed the glove in all the clutter).
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# ? Aug 17, 2022 02:07 |
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When you beat a chapter, I noticed that the Chapter select has a current level statistic along with the ability to pick a new chapter. Can the chapters be continued as a means to replay them or gain more exp?
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# ? Aug 17, 2022 02:25 |
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Pillow Armadillo posted:When you beat a chapter, I noticed that the Chapter select has a current level statistic along with the ability to pick a new chapter. Basically yeah, with the caveat that the game only overrides Chapter Complete stuff if you beat the chapter’s final boss again, so if, say, you end Pogo’s chapter at level 5 and then grind to 16 for King Mammoth you need to beat up Odio again for the levels to take.
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# ? Aug 17, 2022 02:36 |
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Einander posted:I'm going to break from tradition here and say that none of the robot accessories are very good. Cube's always going to be one of your least effective attackers and the robot accessories aren't really going to change that, so his turns are better spent healing or using items. Make a couple with any attack items you get and then don't spend much more time thinking about it. I gotta say at least for this chapter the robot acc are great? Chick Shot is an OHKO on whatever it hits and given it's full of Leader enemies a long range 1 shot is great. Also 2 more questions: a)While the remake is clearer I'm still confused about Physcial and Special split. Is it just "Punch, Kick, Agile, Grapple are Phys, Elemental are Spe"? b)Checking out an upgrade guide I saw you can upgrade accesories to get some things like a Magic Pendant or a Golden Hairpin. But I haven't seen any accesories yet. Am I missing them or are they rare drops?
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# ? Aug 17, 2022 12:20 |
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GiantRockFromSpace posted:b)Checking out an upgrade guide I saw you can upgrade accesories to get some things like a Magic Pendant or a Golden Hairpin. But I haven't seen any accesories yet. Am I missing them or are they rare drops? So, the upgrade chart was originally compiled with the help of Gameshark to just dump all the items for Akira's chapter into the guide creator's inventory. Nobody knows where to find most of the accessories as a result. However, the Abnormal Pearl (not sure what it's called in the remake) is a rare drop from one of the street encounter groups (I've literally only seen in drop in YappingEevee's LP, though), and the MK Badge (renamed the Poop Patrol Badge) can drop from the black-suited security guards in the lab. In any case, the two are of equal value, as the Coral Ring and Gold Hairpin are the only items worth making on that part of the chart (the Punk's Armband, if anyone could find it, is pretty good without being upgraded at all).
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# ? Aug 17, 2022 19:15 |
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EclecticTastes posted:So, the upgrade chart was originally compiled with the help of Gameshark to just dump all the items for Akira's chapter into the guide creator's inventory. Nobody knows where to find most of the accessories as a result. However, the Abnormal Pearl (not sure what it's called in the remake) is a rare drop from one of the street encounter groups (I've literally only seen in drop in YappingEevee's LP, though), and the MK Badge (renamed the Poop Patrol Badge) can drop from the black-suited security guards in the lab. In any case, the two are of equal value, as the Coral Ring and Gold Hairpin are the only items worth making on that part of the chart (the Punk's Armband, if anyone could find it, is pretty good without being upgraded at all). Yeah, I ended up getting one of each. That said the Pearl is noticeable that it doesn't upgrade into anything. I just got a hairpin and went on. Now onto the Ninja chapter... Now, obviously the logical thing on a first run is to just go and not try to go for pacifist/mass murder until you get your bearings, but there's one detail I found weird: Is it possible to fight everyone's favourite Japanese saint Amakusa on the Pacifist run? Since if you beat him you recruit the prisoner and recruiting the prisoner forces you into fighting some guys later.
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# ? Aug 17, 2022 19:51 |
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Nope, not possible. Those are two 100% conflicting instances. It's really weird that you just never run into him despite being in the chapter intro and he's still there in the credits but eh, they can't customize everything.
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# ? Aug 17, 2022 21:06 |
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HGH posted:Nope, not possible. Those are two 100% conflicting instances. It's really weird that you just never run into him despite being in the chapter intro and he's still there in the credits but eh, they can't customize everything. I'm guessing it's that the expected route is that you'll kill some people but not fully (you can't get the Genji Gloves in pacifost either) and there's 0 reason not to try and rescue the prisoner besides foreknowledge you need to wait. The whole "don't rescue your objective or you'll be forced to kill!" is dumb anyways.
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# ? Aug 17, 2022 21:10 |
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It's pretty clear that the Ninja chapter isn't meant to be done as a 100% run in either direction the first time someone plays it, and is meant to be replayed repeatedly to discover how to get/avoid every kill. In fact, most chapters have things that encourage a player to replay it at least once (though, of course, this is based on a pre-internet world, where guides were uncommon and had to be bought separately in most cases). -Pogo's chapter has King Mammoth and the 2001 reference, which players aren't likely to find when going through blind. -The Kung Fu chapter is the most obvious, since it completely changed depending on which student you pick. -Oboro's chapter is packed to bursting with secrets for a 100-kill or 0-kill run, not to mention Majin Ryunosuke. -The Western chapter is set up such that it's likely you'll miss a trap or two if you're playing it blind, so replaying will let you get more efficient in hunting down traps, or else try your luck after setting none of the traps. -Masaru's chapter has the hidden Watanabe scene and Worldbreaker's Wrath, neither of which have any indication that they exist. -Many scenes in Cube's chapter can play out differently depending on how you approach them (in particular, there are three scenes before the antennas break that are mutually exclusive, depending on whether you visit Rachel on the bridge, go directly to the cargo hold, or join Kato at the computer core).
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# ? Aug 17, 2022 21:25 |
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Yeah, how DO you get Worldbreaker’s Wrath before the endgame? I just figured it was there as something to unlock in the final chapter but in the credits Masaru’s using it in his own chapter.
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# ? Aug 18, 2022 01:13 |
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Last Celebration posted:Yeah, how DO you get Worldbreaker’s Wrath before the endgame? I just figured it was there as something to unlock in the final chapter but in the credits Masaru’s using it in his own chapter. jackie can do it if you disarm him first
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# ? Aug 18, 2022 01:32 |
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Last Celebration posted:Yeah, how DO you get Worldbreaker’s Wrath before the endgame? I just figured it was there as something to unlock in the final chapter but in the credits Masaru’s using it in his own chapter. there's a loading screen hint about it now and there's a fairly cheeky picture in the final chapter credits that also hints to something hidden in a specific fight
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# ? Aug 18, 2022 01:45 |
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Last Celebration posted:Yeah, how DO you get Worldbreaker’s Wrath before the endgame? I just figured it was there as something to unlock in the final chapter but in the credits Masaru’s using it in his own chapter. Jackie Iaukea's description gives you a hint. Hit him with both of Tula Han's holds so he's unable to do anything else, and he'll use it. Just be ready to heal yourself afterwards.
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# ? Aug 18, 2022 02:01 |
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That makes me wonder, if you missed learning other techniques in his chapter would you learn them automatically when leveling up in the final chapter?
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# ? Aug 18, 2022 04:30 |
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Item Getter posted:That makes me wonder, if you missed learning other techniques in his chapter would you learn them automatically when leveling up in the final chapter? Yes Masaru will learn everything by level 16. This is true for everyone actually. Like if you were bad at training in the kung fu chapter your inheritor will still learn all the techs eventually.
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# ? Aug 18, 2022 04:33 |
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SettingSun posted:Yes Masaru will learn everything by level 16. This is true for everyone actually. Like if you were bad at training in the kung fu chapter your inheritor will still learn all the techs eventually. This isn't actually true, IIRC. If you're really bad at teaching your student, they could end up with more than one empty level during the training montage portion of the chapter (during which learning personal skills is disabled), in which case they will permanently miss out on any moves they hadn't learned by that point, as they never learn anything past 16. Not sure if it's still true in the remake, but it's very true in the SNES version. It's actually quite common to permanently miss Unseen Bow's Arrow (you may actually need to trigger it at some point during the chapter for it to be flagged as learnable). Of course, I could be completely misremembering because it's been about a decade since I last played the game for the first time, which was the only time I risked missing anything.
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# ? Aug 18, 2022 04:52 |
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EclecticTastes posted:This isn't actually true, IIRC. If you're really bad at teaching your student, they could end up with more than one empty level during the training montage portion of the chapter (during which learning personal skills is disabled), in which case they will permanently miss out on any moves they hadn't learned by that point, as they never learn anything past 16. Not sure if it's still true in the remake, but it's very true in the SNES version. It's actually quite common to permanently miss Unseen Bow's Arrow (you may actually need to trigger it at some point during the chapter for it to be flagged as learnable). From what I've gathered the remake fixes this, I think the problem in SNES is that you can't learn 2 moves in one level, but I got both Unseen Arrow and Yun's ice move. (Also apparently you can learn moves in the temple raid now if you couldn't in SNES).
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# ? Aug 18, 2022 08:17 |
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GiantRockFromSpace posted:From what I've gathered the remake fixes this, I think the problem in SNES is that you can't learn 2 moves in one level, but I got both Unseen Arrow and Yun's ice move. (Also apparently you can learn moves in the temple raid now if you couldn't in SNES). I do believe it was impossible to learn personal moves during the temple raid, because I remember being very intent on getting Unseen Bow's Arrow to trigger during the fight with the dudes around the table back then, likely to ensure Lei would learn it during the raid, thus avoiding an empty level that would have ruined her chance of getting all her moves. But, again, someone who's played the SNES version more recently may show up and correct me, my memory ain't what it used to be.
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# ? Aug 18, 2022 08:31 |
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Okay, finished the Japan chapter. 0 kills and managed to beat the superboss at lv 10 (and the second one at 11l. Who is the true player, guides that go around levelling to 16 for every single boss?
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# ? Aug 18, 2022 11:20 |
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EclecticTastes posted:I do believe it was impossible to learn personal moves during the temple raid, because I remember being very intent on getting Unseen Bow's Arrow to trigger during the fight with the dudes around the table back then, likely to ensure Lei would learn it during the raid, thus avoiding an empty level that would have ruined her chance of getting all her moves. But, again, someone who's played the SNES version more recently may show up and correct me, my memory ain't what it used to be. You definitely could; Yun usually ended up picking up his first two skills before chapter end, as I recall. Meanwhile, in the remake, Lei learned her first personal move during the chapter climax and then picked up Unseen Bow's Arrow on her first level in the final chapter, so something is happening. It's possible that there's a special catch-up rule in the final chapter specifically. If not, well, at least a character with Fox's, Heavenly Peak's Descent and their personal moves would still be pretty competent, and that's the only learned move you absolutely need for the ultimate weapon. And it's even the one you'd use if you were just speedrunning the training!
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# ? Aug 18, 2022 16:17 |
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Also once you get Jackie to do Worldbreaker once, he'll always do it.
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# ? Aug 19, 2022 03:45 |
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MonsieurChoc posted:Also once you get Jackie to do Worldbreaker once, he'll always do it. To clarify, it goes into his normal attack rotation, he won't keep doing it repeatedly.
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# ? Aug 19, 2022 03:54 |
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Just finished Middle Ages. What a chapter Now onto the final chapter... I'd say I'll go with Pogo? He's my highest levelled protagonist, has good variety of elements, AOE attacks and has the Cola Bottle if I get mad. Also I want to see how whatever little dialog there is goes with a MC that knows one word
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# ? Aug 19, 2022 14:52 |
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GiantRockFromSpace posted:Just finished Middle Ages. What a chapter He's a good starting pick, and yeah, you're in for a treat in regards to unique interactions, go for it!
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# ? Aug 19, 2022 21:34 |
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Yeah, ended up going with that and it's been fun. But man the random encounters are being a downer, even with fleeing from most to get to the superboss sooner. Only 3 trials and that left before going to the Roost. On that note, for the good ending boss battles, do I have to give some gear to my 3 leftover characters or can they coast with just their ult weapons?
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# ? Aug 19, 2022 21:54 |
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GiantRockFromSpace posted:Yeah, ended up going with that and it's been fun. But man the random encounters are being a downer, even with fleeing from most to get to the superboss sooner. Only 3 trials and that left before going to the Roost. If you have spare gear, you may as well hand it out, but the boss' stats are exactly the same as the first time you fight them, at least on the SNES, so you shouldn't need it. The only fight that's arguably harder is O-D-O since you don't have Gori, Beru, and Zaki providing extra actions, but that just takes the fight from "trivial" to "very easy".
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# ? Aug 19, 2022 22:13 |
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EclecticTastes posted:If you have spare gear, you may as well hand it out, but the boss' stats are exactly the same as the first time you fight them, at least on the SNES, so you shouldn't need it. The only fight that's arguably harder is O-D-O since you don't have Gori, Beru, and Zaki providing extra actions, but that just takes the fight from "trivial" to "very easy". I'd argue that O.Dio is the biggest problem, just because the Gatling Gun is no longer diagonal-only in the remake. Sure, it has a charge time and Sundown is fast, but if you're not using him in your main party the it's a very good idea to load him up with your best leftover gear. If the fight is short, then that's less opportunity for you to do something stupid and take 999 to the face. They actually did make Odeo easier in the refight, I noticed: he's down from about as much HP as the Steel Titan to less than half. But considering that the Steel Titan doesn't level up, I'm not going to complain about that change.
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# ? Aug 19, 2022 23:57 |
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Finished the game with the true ending. Overall really liked it and a well done remake, even though they could have updated a but more stuff, mostly in the final chapter (a way to control the encounter rate and reducing the number of flees to find Death Prophet That poo poo made the endgame drag a lot. That said, I really loved what they added to the ending: the fight with Sin of Odio, GIGAlomania, aoersted redemption and Pogo hugging Oersted... I actually got a tear in the eye. That said I doubt I will repeat that hell with every other character just for the stars, so that's the end of Live a Live! See you later, you inspirational jewel.
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# ? Aug 20, 2022 12:28 |
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Been a while since I did some progress since I get easily distracted. Only three more bonus dungeons to go.
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# ? Aug 25, 2022 06:12 |
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Well, I finally finished up the remake, and the new ending was really great. I'll admit, though, the new boss' design seemed a little plain compared to Demon King Odio, and Gigalovania can't really hold a candle to Megalomania. Maybe I'm just partial to 1994's aesthetic sensibilities, but while the fight itself was unbelievably rad, the sound and visuals were kind of upstaged by the rest of the game.
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# ? Aug 28, 2022 20:58 |
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Gigalomania is less hype than Megalomania but someone pointed out that it’s basically using Valiant Struggle as a leitmotif and given how the new final boss ends up being Oerstied’s mini redemption arc I respect it for that at least. Track just has an unfortunate name for what it’s going for.
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# ? Aug 28, 2022 23:57 |
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# ? May 21, 2024 17:07 |
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Last Celebration posted:Gigalomania is less hype than Megalomania but someone pointed out that it’s basically using Valiant Struggle as a leitmotif and given how the new final boss ends up being Oerstied’s mini redemption arc I respect it for that at least. Track just has an unfortunate name for what it’s going for. Yeah, I get that, it just feels like an unfortunate contrast between "visual and sound design in 1994" and "visual and sound design in 2022" where somehow 1994 ends up feeling more daring and original, even when judged by 2022 standards. Don't get me wrong, it's good, but both the design and composition are really bog-standard "post-Playstation Square-Enix", and this was a chance for them to instead make a big swing, come up with some truly out-there visuals and music, and basically say "This game was ahead of its time for 1994, and here's what we think is ahead of its time for 2022". Which, obviously, is just my own high expectations, it's no fault on the devs' part, plus Demon King Odio is a tough act to follow when it comes to novel and interesting boss designs. Loved that the whole crew got to team up on Sin of Odio, though, that ruled. Also I wonder if Toby Fox is gonna compose Gigalovania now...
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# ? Aug 29, 2022 00:17 |