|
Off the top of my head AD&D 2E D&D 3.0 oWoD Vampire oWoD Werewolf oWoD Mage oWoD Hunter Adventure! Exalted 1E Monster of the Week Lancer Fragged Empire 1E Fellowship Last Shooting Ironsworn/Starforged Of those I think I had the most fun with Fragged and Fellowship but it helped that I had a great GM. Fragged Empire especially benefits from a lil bit of automation since range brackets are very granular. Runa fucked around with this message at 21:39 on Aug 21, 2022 |
# ? Aug 21, 2022 21:31 |
|
|
# ? May 24, 2024 19:57 |
|
ninjoatse.cx posted:
Nice! The author was at at a con I went to (Norwest con) and I thumbed through a copy a vendor had (which IDK how they had it, it wasn't out yet at the time) and it looked really cool and sounded neat, so I bought the PDF since I wanted to support the author and read more, but didn't want yet another book I'll maybe never play. I forgot two other games I played, at Norwestcon: Bubble Gumshoe (which is a highschool setting version of gumshoe) Doggo Delvers, a one-page RPG about being dogs. (I was François Big bite, a french bulldog that's a cuddly tinkerer)
|
# ? Aug 21, 2022 21:50 |
|
ninjoatse.cx posted:Can you guys give a list of the games you've tried? D&D 3rd, 4th, 5th, and one of the pre-3e ones that I think was a homebrew mishmash of OD&D, 1E, and 2E which is I believe As God Intended. All Out Of Bubblegum Everyone Is John Actual Cannibal Shia Labeuf With Great Power Mutants and Masterminds Silver Age Sentinels One of the BESMs Torchbearer Reign Savage Worlds Dresden Files RPG (in the GM's homebrew setting) Various Fate things Fiasco Modiphius Star Trek Traveller (not sure of the edition) Paranoia All Flesh Must Be Eaten Call of Cthulhu Deadlands Engine Heart WFRP3E FFG Star Wars Unknown Armies, barely Bunch of Cortex stuff, I forget the names of half of them. Old GM was a fan. Some manner of points buy 40K thing 15 years ago that I do not remember the name of but do remember breaking badly
|
# ? Aug 21, 2022 22:12 |
|
I played a shitload of games when I was in college, circa 1985: D&D 1e Paranoia 1e James Bond 007 (lol) Villains & Vigilantes Champions ... I think 3e? All I remember is taking 30d6 damage when someone piledrove my character through a wall, and surviving TOON Traveller 1e and all its little black books BRP Star Frontiers DragonQuest 1e ... then nothing until the late 90s, with my nephews: Shadowrun 2e CyberGeneration (lol x2) ... then nothing, again, until my group of old college buddies came back together during the pandemic: D&D 5e, which is like playing paste, but the interaction with old friends makes it semi-palatable Fellowship Games I keep trying to get my current group to try, with no luck yet: Flying Circus Hard Wired Island Monster Care Squad Spire a/o Heart
|
# ? Aug 21, 2022 23:45 |
|
Reading all these posts is knocking loose some old memories. In addition to what I said above, I played a 1 shot of Call of Cthulhu, a two different 1-shots of Silver Age Sentinels, and only a few sessions of some early-2000s Star Wars game. (Note: don't play a Wookie because you cannot speak Basic and not everyone understands Shryiiwook.) I also bought the book for A|State which I never played, is extremely weird, and apparently kickstarted a second edition that is shipping shortly? I never heard anything about that game from anyone else ever in my life, but I guess some people liked it.
|
# ? Aug 22, 2022 01:03 |
|
Hey Splicer : What’s All Outta Bubblegum? That one’s new to me. Or rather I’ve heard of it but “uses bubblegum as some kind of mechanic” is about the high and low of my knowledge.
|
# ? Aug 22, 2022 01:59 |
|
Okay, second list...Games I have run at least one session of from 1976-2000 (not including the ones on that first list) ODD (also with Arduin Grimoire) Metamorphosis Alpha 1e Superhero:2044 Villains and Vigilantes 1e/2e Traveler (1e) Top Secret Star Frontiers KABAL Star Trek RPG (FASA) Recon 1e Behind Enemy Lines Tunnels and Trolls Bunnies and Burrows 1e DragonQuest MSH DC Heroes A whole bunch of Palladium poo poo James Bond 007 Chill 1e Rolemaster Phoenix Command Living Steel Aliens RPG (Leading Edge Games version) Shatterzone Bloodshadows Paranoia 1e Ghostbusters Harn Worlds of Wonder Call of Cthulhu (1-6e) Shadowrun 1e and 2e Star Wars (D6) Cyberpunk 1e and 2020 Twilight 2000 1e 2.1e Dark Conspiracy Elric Stormbringer TSR's Conan TORG 1e Earthdawn 1e and 2e The Fantasy Trip Fantasy Wargaming Millennium's End The Morrow Project 1e and 2e Psi World Daredevils Flashing Blades Space Opera Underground Golden Heroes Blood of Heroes Mutant Chronicles 1e Kult 1e Nightlife Toon Teenagers from Outer Space Justifiers Armageddon 1e Dominion Cybermaster and Spacemaster Universe Powers and Perils Space;1889 Forgotten Futures Deadlands Usagi Yojimbo RPG Albedo 7th Sea 1e GURPS various Conspiracy X Last Unicorn Games Dune I'm sure I missed some, like I know I ran Kuro and Qin in the last ten years and forgot to put them on the first list.
|
# ? Aug 22, 2022 02:10 |
|
I forgot a whole TON of Marvel Superheroes from the beginner's box set. I had that whole thing memorized
|
# ? Aug 22, 2022 02:48 |
|
Humbug Scoolbus posted:My group runs relatively short campaigns of once a week for 6-8 months, and we rotate through different systems and settings that various people want to try. We've been doing this style for the last twenty years, and it works very well. I didn't say it's impossible or never happens. I think thats great you are in that siutation but I'm saying I don't think thats the standard experience and its bad to assume thats the default experience. Splicer posted:OK this seems the best thread to ask: Why are you a grey square? I think I posted in a new avatar thread or something and this is what I got, I don't remember.
|
# ? Aug 22, 2022 03:04 |
|
Reminded by that Nice Marines rules post: Does anyone have any other recommended 1-2-page-rules games they could recommend? Might be trying to introduce a bunch of concepts to students, and being able to contrast 1-page stuff with, say, Hero (stops a bullet, yo) would be good.
|
# ? Aug 22, 2022 03:15 |
|
Atopian posted:Reminded by that Nice Marines rules post:
|
# ? Aug 22, 2022 03:24 |
|
Atopian posted:Reminded by that Nice Marines rules post: Other one-page games that I haven't gotten the chance to play that I'd like to: Antological Theory A Response to the Esteemed Dr. Crackpot Mirror
|
# ? Aug 22, 2022 03:37 |
|
Ha, nice!
|
# ? Aug 22, 2022 03:37 |
|
Dr Magnethands is a whole page front and back. Quiet Year is like 12 pages but most of that is art and the charts to consult. The actual rules are almost negligible and when I used to carry it in my work bag I fit the charts on two index cards to make a little travel-size version that could fit in a pocket.
|
# ? Aug 22, 2022 03:44 |
|
Atopian posted:Reminded by that Nice Marines rules post: Lasers & Feelings and its multitude of hacks are the biggest kids in that particular schoolyard right now. Also Interstellar Troopers (and its spinoffs/expansions, each also a page) and Demonbreakers. CBR-PNK is technically two pages, one for players and another for the GM. Oh, don't forget Jason Statham's Big Vacation!
|
# ? Aug 22, 2022 04:23 |
|
Xiahou Dun posted:Dr Magnethands is a whole page front and back. Grant howit has done a bunch of them. Doktor Magnethands is fantastic, if kind if exhausting to run
|
# ? Aug 22, 2022 04:30 |
|
Xiahou Dun posted:Dr Magnethands is a whole page front and back. The Quiet Year is fantastic, I've played several games of it online and it's wound up very different each go-round.
|
# ? Aug 22, 2022 04:43 |
|
Systems I've played: Basic/Expert D&D Rules Cyclopedia D&D 1st Edition AD&D 2nd Edition AD&D 3.0 D&D 3.5 D&D 4e D&D 5e D&D Pathfinder 1e Pathfinder 2e Dungeon Crawl Classics Swords and Wizardry Complete The GLOG 2.0 Esoteric Enterprises Exalted 2e PARANOIA Xp Vampire the Masquerade Vampire the Requiem (1e and 2e) Mage the Awakening Mage the Ascension New World of Darkness Marvel Heroic Roleplaying 13th Age Fate Core Feng Shui 2 Doctor Who (the one with the really long name) Microscope Strike! Dungeon World Monster of the Week Monsterhearts Star Wars WEG Star Wars Saga Edition Honey Heist Mothership 0e Mutants and Masterminds 2e Hero System Shadowrun 2e Maid I probably forgot some stuff.
|
# ? Aug 22, 2022 04:43 |
|
Atopian posted:Reminded by that Nice Marines rules post: I mentioned Doggo Delvers (a honey heist hack), as I really liked what I played of the one session at the con. The session we played we had to recover a magical dog dish from a bad of bad dogs, a cat and it's goose lackey. If you Dog stat gets to 6, you have a doggy freak out and run off and maybe take a nap. If your adventurer stat gets to 6, you betray the party (we had almost our entire party do this and try to steal the dish for themselves).
|
# ? Aug 22, 2022 04:55 |
|
Podima posted:The Quiet Year is fantastic, I've played several games of it online and it's wound up very different each go-round. Same, Quiet Year is awesome. Also very good as an introduction for people who've never TTRPG'd before, or whose familiarity is limited to D&D. It's a great example of collaborative worldbuilding, and gaming with mechanics that aren't mainly about violence.
|
# ? Aug 22, 2022 05:08 |
|
Dueling Fops of Vindamere is basically 2 pages with a lot of prompts/scenarios.
|
# ? Aug 22, 2022 05:11 |
|
ninjoatse.cx posted:Can you guys give a list of the games you've tried? Pathfinder 1e D&D 5e D&D 3.5e
|
# ? Aug 22, 2022 06:38 |
|
What your gaming group's D&D party looks like after allowing too many sourcebooks https://www.youtube.com/watch?v=EQjbJbcER0c
|
# ? Aug 22, 2022 07:07 |
|
Podima posted:The Quiet Year is fantastic, I've played several games of it online and it's wound up very different each go-round. Otherkinsey Scale posted:Same, Quiet Year is awesome. Yup. There's a reason why I kept a copy in my work bag : a deck of cards and little copies of the charts and you basically have an ideal game to play at the bar with some friends. Works for just about anyone, fun as hell. And yeah, the variety you can get is astounding. I've done it where it turned into basically just acting out The Road, but then the exact same group of people did one where an orangutan wearing overalls wondered in out of the wastes and turned into our living god, so we just had religious schisms among his priests for 2 real-life hours. Really good game.
|
# ? Aug 22, 2022 07:30 |
|
Atopian posted:Reminded by that Nice Marines rules post:
|
# ? Aug 22, 2022 07:34 |
|
Games I've played/run, excluding one-shots: 13th Age Blades in the Dark D&D 4 & 5 Degenesis: Rebirth Emissary Godbound LANCER Legends of the Wulin Marvel Heroic Roleplaying Pendragon Star Wars Saga Edition Vampire: The Masquerade WFRP 2E Out of all of these, my recommendation for crunchy advancement-oriented games would probably be LANCER and Legends of the Wulin. D&D 4 is hard to recommend solely because running it without the online / digital resources is a real pain. WFRP 2E is a classic, it's a solid no-frills workhorse system attached to an awesome Career mechanic. I've never seen anyone talk about Emissary, I got a copy out of a Kickstarter a few years ago. It's kind of Exalted in Space But Also Dune. The system is a little confused about what it wants to be, but I ran a short campaign with it and it works fine in practice.
|
# ? Aug 22, 2022 07:42 |
|
D&D 3.5, 4, 5 Starfinder Traveller (Mongoose 2e) Blades in the Dark Band of Blades Burning Wheel GURPS Ars Magica Shadowrun Star ORE FFG Star Wars LANCER Reign Are the ones i know off the top of my head. Of these, I found GURPS to be the best, as once i really got it, i felt the system is really ideal for anything trying to simulate. I do respect Band of Blades a lot for what it's doing, even if the military theme tends to run against its very narrativey mechanics.
|
# ? Aug 22, 2022 11:35 |
|
Otherkinsey Scale posted:Same, Quiet Year is awesome. I very much enjoyed playing Quiet Year the one time I've done it. It's interesting how much the 'no table talk' thing actually matters.
|
# ? Aug 22, 2022 14:14 |
|
Zeerust posted:I've never seen anyone talk about Emissary, I got a copy out of a Kickstarter a few years ago. It's kind of Exalted in Space But Also Dune. The system is a little confused about what it wants to be, but I ran a short campaign with it and it works fine in practice.
|
# ? Aug 22, 2022 15:03 |
|
Games my "Super Group" has played in the last twenty years: Full (year+ campaigns that finish) D&D4E, 5E FFG 40K (many) -original Dark Heresy (with the OP full auto) -only war, with it's much better aptitude system -the chaos one, which I think is where the combat rules improved - Death Watch (as a Horus Heresy precursor, only partially finished) - a home brew hybrid of the best of all the systems, run in a Dark Heresy setting, three or four times. Warhammer Fantasy RPG Shadow of the Demon Lord Pathfinder 1.0 Werewolf, the apocalypse Star Wars home brew based off of FFG 40k homebrew Partial (less than a year, didn't finish) More FFG 40K Cyberpunk ... 2017? Shadowrun, not sure what edition In retrospect, I'm really surprised we haven't played Pathfinder 2 yet, I own the PHB but our resident PF runner owns several milk crates of 1.0 books and is pretty salty about PF2.
|
# ? Aug 22, 2022 15:52 |
|
90s Cringe Rock posted:Apollo 47 yo this owns holy crap
|
# ? Aug 22, 2022 16:01 |
|
Zeerust posted:
Can you tell me more about this because this sounds great
|
# ? Aug 22, 2022 16:33 |
|
Covermeinsunshine posted:Can you tell me more about this because this sounds great The basic concept is that the PCs are Emissaries, agents and enforcers of the Emperor of the known universe, a tripartite being formed from a human who has mutated into a planet-consuming superorganism, a moon-sized supercomputer that can predict the future, and a piece of alien super-technology called the Universal Emissary. Emissaries have supernatural powers granted by implants derived from the U.E., which are controlled and cultivated through their Ideals, expressed as a Sympathy resource. Emissaries that lose control develop Apathy, which eventually causes their implants to take over their body and transform them into Gigeresque monsters. There's also the The basic system is 2d10 + Stat + Skill, with doubles giving automatic successes (on evens) or failures (on odds). This is where some of the problems start to come in - it's a workhorse system that isn't really built for the kind of bombastic science-fantasy action the setting promises. The Skill list is absolutely deranged: there are two skills for remembering things, then one blanket Skill for having psychic powers. There's also a strong death spiral inherent in the system, as wound penalties reduce your stats, including the derived ones that you use to avoid or soak damage. It kind of has the Exalted / Eclipse Phase problem where your stat allocation at creation is so generous that your character concept will be completely filled at the start; you want to be Joe Shootmans? Great, you can start with maxed-out Dexterity and Firearms, then all your XP will go into superpowers or basket-weaving. There's a couple of things the game does to fill these gaps, the first of which is your Emissary abilities. You can spend Sympathy for rerolls, boost your stats, and negate incoming damage. There's additional powers you can unlock through your Ideals that let you do cool stuff like raise the dead, grant sentience to inanimate objects, or hate someone so much you know where they are anywhere within the universe. Unfortunately, the balance is completely off between the different Ideals, especially since some of them let you break the action economy. Also, advancing your Sympathy pool is done via XP expenditure, which is silly because it's such a no-brainer. Also the game does the infuriating thing of punishing PCs if they roleplay wrong; if you betray an Ideal, you have to make a Corruption roll, which can eventually lead to the aforementioned body-horror thing and losing control of your character. The other interesting facet is Traits. When you buy a certain number of ranks in an Attribute's associated Skill, you get to select passive bonuses, which extend from being ambidextrous to being able to hold your breath for as long as you have remaining Sympathy. It adds a bit of flavour to characters and incentivises raising Skills that might otherwise not be useful to you. The PC Races are kind of fun, as well, since they're all shades of trans/posthuman. The closest thing you get to a 'baseline' human are heavy worlders, space-born humans and genetic supermen, with the rest getting weirder from there. There's human-descended lizardfolk and bug people, and also a race of sentient machines with their own rules for things like equipment. The worldbuilding and setting are really interesting, the art is good, and the system is... Fine, IMO, it just has the wrong priorities. It's granular where it could be breezy, and it glazes over some of the most interesting parts. The combat wants to both be simulationist and drama-oriented - there's a laundry list of equipment with granular ranges and the like, then there's a whole mass combat mechanic which covers the broad strokes of you obliterating droves of minor enemies (sort of like Godbound and its Fray die.) If people are really interested, I could do a Fatal & Friends when my schedule calms down a little. Zeerust fucked around with this message at 21:38 on Aug 22, 2022 |
# ? Aug 22, 2022 21:35 |
|
So your ultimate goal is to kill this Emperor fellow, right?
|
# ? Aug 22, 2022 21:59 |
|
Jenna's new game, The Flood just dropped on DTRPG. It's about a community of poetry farmers dealing with farm assetization.Why Poetry? posted:In this game, you’ll get your hands dirty with your farm. You’ll work with the land, or at least, with what it produces.
|
# ? Aug 23, 2022 04:34 |
|
Rand Brittain posted:Jenna's new game, The Flood just dropped on DTRPG. It's about a community of poetry farmers dealing with farm assetization. While I don't doubt you at all, and the game sounds strangely interesting, I can't escape the feeling that your statement was generated madlibs-style: "The game is about *rolls* *rolls* poetry... farmers?, and they must deal with *rolls* *rolls* *checks dictionary* farm... assetisation? Yes."
|
# ? Aug 23, 2022 04:41 |
|
For more info she's been tweeting about it: https://twitter.com/JennaKMoran/status/1561908024637214720 It's heavily based on "Fields of Gold: Financing the Global Land Rush," by Madeleine Fairbairn and it's poetry because that's table gameable work unlike growing fruits and veg
|
# ? Aug 23, 2022 04:42 |
|
Maybe it's like Frog Fractions 2 and Nobilis 4th edition is inside.
|
# ? Aug 23, 2022 05:07 |
|
ninjoatse.cx posted:Maybe it's like Frog Fractions 2 and Nobilis 4th edition is inside. That's actually The Night-Bird's Feather, which if it does well in preorders and September will lead to Nobilis 4e's early draft getting released. Her other fiction has been great if you have any appreciation at all for the writing style in Nobilis/Chuubo's/Glitch, so I'm definitely in on that. fez_machine posted:It's heavily based on "Fields of Gold: Financing the Global Land Rush," by Madeleine Fairbairn and it's poetry because that's table gameable work unlike growing fruits and veg I dearly want a game that will let me grow pretend fruits and veg in a mechanically interesting way, so that I can play Stardew Valley and have a neat farm while also collecting friends like Pokemon by solving their small-town-with-magical-secrets problems. Edit: which, come to think of it, is also entirely doable in Chuubo's, which I will one day tie my players to chairs and play. Kestral fucked around with this message at 09:46 on Aug 23, 2022 |
# ? Aug 23, 2022 09:41 |
|
|
# ? May 24, 2024 19:57 |
|
Xiahou Dun posted:Hey Splicer : Eventually you need to describe everything (opening doors, talking to people, handling fine china) in terms of kicking rear end. Because you're all outta bubblegum. Think nice Marines except you start the game competent and end the game trying to talk around ten sticks of gum in your mouth. e: obviously that last part is an excuse to do stallone impressions Splicer fucked around with this message at 11:05 on Aug 23, 2022 |
# ? Aug 23, 2022 11:00 |