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FrenzyTheKillbot posted:I do feel the need to point out that I really never intended to play this game for the LP. I'm not a big RTS guy, and I feel like Halo Wars' lore contributions to the Halo universe could be summed up in a bonus video. But I dislocated one of the fingers on my left hand, making it very difficult to play most video games. Rather than let this thread languish any longer, I figured what the heck let's do it. At the end of the day it is an interesting and fun game and it's just more Halo for the Halo thread. So do you play this game one handed then? Or with your feet
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# ? Aug 12, 2022 23:12 |
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# ? Jun 8, 2024 06:57 |
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FrenzyTheKillbot posted:
Was that a Wilhelm scream at 3:30?
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# ? Aug 12, 2022 23:53 |
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Nissin Cup Nudist posted:So do you play this game one handed then? Or with your feet If I was pulling a Vicas, I'd have the webcam to prove it. Nah, my injury is on my left hand, so I can't really do the quick WASD type of stuff I need to do to play FPS games well. For Halo Wars, and probably other RTS games, most of the effort is on the mouse so the left hand is just camera controls and hot keys, which I can manage while wearing a splint.
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# ? Aug 13, 2022 00:13 |
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Sorry to hear about the finger. Been there, loving sucked. The cutscenes were done by Blur, the same studio that did H2A's! They aged pretty well but you can definitely see how they improved. Ablative fucked around with this message at 01:14 on Aug 13, 2022 |
# ? Aug 13, 2022 01:12 |
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One thing the developers talked about in interviews was trying to get not only the looks but the motion of all the vehicles accurate to the FPS games, including how warthogs bounce and fishtail. Also, confirming you didn't get the kill 100 grunts because you're playing on Easy. Easy features less enemies, but bonus objectives are the same on all difficulties. Cythereal fucked around with this message at 02:46 on Aug 13, 2022 |
# ? Aug 13, 2022 02:39 |
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I have no knowledge of this game, so it'll be interesting to see how Halo Wars plays out. You definitely meant it when you said this is a more simplified RTS. Stuff like the Scorpion would have been something unlocked after like 5 or 6 missions in a normal RTS like Starcraft or Age of Empires, not in the second mission.
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# ? Aug 13, 2022 02:45 |
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A few other notes: * Upgrading your central base structure not only unlocks new stuff, it adds more building slots to the base. * Flamethrowers are pretty bad. They're very short-ranged, and the Covenant will gleefully ram them with vehicles or bring in units that are much more dangerous up close. * Your score is based on the time you take to complete the mission, how many enemies you kill, and how many secondary and bonus objectives you complete.
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# ? Aug 13, 2022 03:02 |
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Cythereal posted:A few other notes: I note that no where in that list is anything about minimizing casualties.
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# ? Aug 13, 2022 03:04 |
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FoolyCharged posted:I note that no where in that list is anything about minimizing casualties. Nope! Your losses aren't factored into your score at all. The humans, in general, are flavored in this game (and its sequel, if y'all play it) as being the brute force faction. Most of your units have special abilities that come down to 'kill the enemy faster,' and most of their upgrades are 'more/better guns.' However, they tend to be slow and most human units are specialized at fighting one particular kind of enemy. This also makes gauss hogs, if you unlock them via research, incredibly good because they're very fast for human units and effective against both infantry and vehicles. The Covenant, on the other hand, are on average significantly faster than humans, have cheaper units, and have special abilities that are more for defense or utility. While the single player campaign doesn't interact much with them, the Covenant in multiplayer also lean heavily on their hero units as significant force multipliers. Covenant units are in general more flexible and can engage a wider variety of targets effectively. It's a remarkably well-balanced game, with the good design choice of making the playable side the more straightforward and easy to learn of the two. There is a DLC campaign for Halo Wars 2, though, where you play as the not-Covenant.
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# ? Aug 13, 2022 03:10 |
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Hope the finger gets better soon. Also, as much as I like the running over in this game, you can't beat Dune II for RTS-running-over sadism.
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# ? Aug 13, 2022 05:50 |
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AradoBalanga posted:I have no knowledge of this game, so it'll be interesting to see how Halo Wars plays out. You definitely meant it when you said this is a more simplified RTS. Stuff like the Scorpion would have been something unlocked after like 5 or 6 missions in a normal RTS like Starcraft or Age of Empires, not in the second mission. Well, it's more that there's a lot more stuff to "unlock" as we move along. Halo Wars made up a ton of new vehicles. Cythereal posted:Nope! Your losses aren't factored into your score at all. It's definitely a very well executed game. I imagine that has to do with Ensemble making it, although I still don't know why they shut down the studio. Samovar posted:Hope the finger gets better soon. Also, as much as I like the running over in this game, you can't beat Dune II for RTS-running-over sadism. Please explain
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# ? Aug 13, 2022 22:15 |
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FrenzyTheKillbot posted:It's definitely a very well executed game. I imagine that has to do with Ensemble making it, although I still don't know why they shut down the studio. From what I've read, it's basically more '343 Studios can't find their rear end with both hands and a roadmap.' Another interesting bit I read was that there was at one point an idea to do a Covenant campaign for Halo Wars 1 set during the actual events of Halo away from the Master Chief.
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# ? Aug 13, 2022 22:43 |
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Maybe it's the cover mechanics, but this reminds me a bit of Warhammer 40K: Dawn of War II. Only with slightly fewer grimdark Space Marines.
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# ? Aug 14, 2022 04:15 |
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FrenzyTheKillbot posted:Please explain Blah, I can't find a video - but in the old RTS Dune II you could move treaded vehicles over infantry units, there would be a death-scream sound effect that was cut off with a CRUNCH, then when you moved off the area, there was a red smear. It was very visceral.
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# ? Aug 14, 2022 07:33 |
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Loved hearing mention of Stronghold during the mission. It's just the best RTS game. I put so many hours into making insanely defended castles and the prettiest townships imaginable before burning thousands of invaders alive in tar pits.
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# ? Aug 14, 2022 15:46 |
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Samovar posted:Blah, I can't find a video - but in the old RTS Dune II you could move treaded vehicles over infantry units, there would be a death-scream sound effect that was cut off with a CRUNCH, then when you moved off the area, there was a red smear. It was very visceral. Same goes for the early Command and Conquer games. Vehicles versus basic infantry was a very one-sided encounter.
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# ? Aug 15, 2022 02:57 |
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Oh, since this got me to reinstall and play Halo Wars again myself, word of advice: one of your leader powers is a healing ability. On mission 4, which is notoriously hard, you can use the heal to heal the mission objectives you need to defend.
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# ? Aug 15, 2022 14:42 |
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Cythereal posted:From what I've read, it's basically more '343 Studios can't find their rear end with both hands and a roadmap.' Hm, I wonder if that idea turned into the Fireteam Raven arcade game. It's not the Covenant side, but a similar idea. Samovar posted:Blah, I can't find a video - but in the old RTS Dune II you could move treaded vehicles over infantry units, there would be a death-scream sound effect that was cut off with a CRUNCH, then when you moved off the area, there was a red smear. It was very visceral. malkav11 posted:Same goes for the early Command and Conquer games. Vehicles versus basic infantry was a very one-sided encounter. Yeah I remember the C&C games had a pretty horrible *squish* noise when you ran people over, but I don't think there were any smears.
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# ? Aug 15, 2022 23:40 |
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Cythereal posted:Also, confirming you didn't get the kill 100 grunts because you're playing on Easy. Easy features less enemies, but bonus objectives are the same on all difficulties. There's actually more than enough on the map - about 125 in total - but any kills made by the AI marines you have to rescue don't count towards your own total, and since on easy your troops do more damage and the AI has less health, more Grunts slip through. In particular, there's a full squad of 10 just before the forcefield that it's basically impossible to get to before the marines kill them all on easy.
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# ? Aug 18, 2022 01:32 |
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02 - Relic Interior Weird artifacts and attacks on other colonies. What are the Covenant up to?
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# ? Aug 19, 2022 21:34 |
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Argh, they undermined the naming-convention of the ground vehicles in this game! I'm so upset! I'm not upset
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# ? Aug 20, 2022 05:08 |
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far cry 3 and 4 had a blowtorch repair tool, so did old school battlefront 2 idk about other entries in the series, haven't played them
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# ? Aug 20, 2022 15:31 |
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Samovar posted:Argh, they undermined the naming-convention of the ground vehicles in this game! I'm so upset! I'm not upset Which one do you think breaks the naming convention?
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# ? Aug 23, 2022 02:20 |
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I'll never get over the tiny little Elites with laser swords running around. They look so cute.
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# ? Aug 23, 2022 02:47 |
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It was NOD that had artillery in Tiberian Sun and it was broken because despite it being a gun the shots tracked at whatever they shot at so they always hit anything on the ground, no matter how fast it was moving. Though the undisputed champion of artillery (and others) destruction is World in Conflict: https://www.youtube.com/watch?v=VCIU5WxFjTA That escort mission is actually a pretty classic RTS mission archetype but seemed to actually be a pretty complicated one for being the fourth mission. In most other games I've seen it they typically restrict you to air units so you can move around the map quickly without having to worry about terrain. That might be another limitation of consoles though. It was really neat that Spartans were able to hijack vehicles. FrenzyTheKillbot posted:Which one do you think breaks the naming convention? Maybe naming the upgraded Scorpion tank a Grizzly because... I guess that's not a bug?
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# ? Aug 23, 2022 05:13 |
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The thing is, you can't really judge the tank naming conventions, because until the Grizzly, there was only one tank. The entire naming convention was Scorpion.
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# ? Aug 23, 2022 05:21 |
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unsc vehicles in mainline halo (as shown so far) warthog: found in africa scorpion: found in africa (and elsewhere) mongoose: found in africa (and elsewhere) hornet: found in africa (and elsewhere) elephant: found in africa (and elsewhere) new vehicles (so far): grizzly: not found in africa small spacecraft/fighters have a different naming convention (they are swords)
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# ? Aug 24, 2022 03:54 |
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biosterous posted:unsc vehicles in mainline halo (as shown so far) Saber, Longsword, Broadsword, for reference
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# ? Aug 24, 2022 03:58 |
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RBA Starblade posted:Saber, Longsword, Broadsword, for reference And Shortsword. There's also the Baselard, the Nandao, and the... Crow. Then there's the dropships, you've got the Pelican of course, but also the Albatross, the Heron (those are what the bases get dropped in by), the Darter (these are the ones that land on supply pads), the Condor, the Owl... And for some reason they call the drones from ODST Wombats.
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# ? Aug 24, 2022 04:19 |
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FrenzyTheKillbot posted:Which one do you think breaks the naming convention? A Grizzly isn't a native African animal. Note I said land vehicles.
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# ? Aug 24, 2022 07:51 |
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Oh wow. I never realized they were all African animals. I always thought the UNSCs naming scheme was just animals in general.
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# ? Aug 24, 2022 15:13 |
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FrenzyTheKillbot posted:Oh wow. I never realized they were all African animals. I always thought the UNSCs naming scheme was just animals in general. Halo Wars in general takes the view that it's animals in general. You haven't built any yet, but you have the option to build Wolverines - they're the humans' dedicated anti-air unit. Halo Wars 2 adds the Rabbit and Kodiak.
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# ? Aug 24, 2022 15:15 |
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What gets changed based on the difficulty levels? Are there just more/less enemies with more/less health and damage?
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# ? Aug 25, 2022 02:23 |
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XX - Arcadia City on Legendary This game doesn't seem too hard, let's knock it up a notch! White Coke posted:What gets changed based on the difficulty levels? Are there just more/less enemies with more/less health and damage? It seems to be just health/damage scaling, but I think the number of enemies and available enemy units changes as well. We see a few things in this video that are new.
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# ? Aug 26, 2022 21:17 |
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Not to offer too many suggestions on a not-too-serious video but I imagine the main problems were the classic RTS mistake of "I need to tech up first then build units" but also not taking over both bases. The cost of building two bases may seem like a waste at first but since bases are your resources the income will soon outpace the initial cost (as long as you're still building units).
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# ? Aug 30, 2022 04:46 |
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03 - Arcadia Outskirts The UNSC and Covenant trade blows in the battle for control of Arcadia. Kibayasu posted:Not to offer too many suggestions on a not-too-serious video but I imagine the main problems were the classic RTS mistake of "I need to tech up first then build units" but also not taking over both bases. The cost of building two bases may seem like a waste at first but since bases are your resources the income will soon outpace the initial cost (as long as you're still building units). Yeah I figured by the end that I should have had the other base cranking out supplies, but the first point is a really good one. I do think that I try and rush to the units I want instead of using the units I have. I should try and keep that in mind.
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# ? Sep 2, 2022 21:50 |
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If nothing else, this video made me feel much better about being bad at RTS games.
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# ? Sep 2, 2022 22:02 |
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The Spartans are best used either to hijack some heavy ordnance, or as a three-man strike squad. They can be a bit fragile, but do more damage than a pair of tanks.EricFate posted:If nothing else, this video made me feel much better about being bad at RTS games. Frenzy's skills nonwithstanding, Halo Wars is odd. It doesn't feel like any other RTS, it feels kinda... sticky? Unresponsive? It's looking for a degree of speed that the controls just can't deliver. I've played it on PC, and I'll be honest, I've got no idea how I ever finished it on the 360.
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# ? Sep 2, 2022 22:38 |
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FrenzyTheKillbot posted:
I think they also get their upgrades by default or earlier too.
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# ? Sep 2, 2022 23:03 |
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# ? Jun 8, 2024 06:57 |
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Cradok posted:Frenzy's skills nonwithstanding, Halo Wars is odd. It doesn't feel like any other RTS, it feels kinda... sticky? Unresponsive? It's looking for a degree of speed that the controls just can't deliver. I've played it on PC, and I'll be honest, I've got no idea how I ever finished it on the 360. It's designed to be played on a controller, so it's definitely intended to be a slower experience. The fact that I can click on the mini-map seems to be one of the only PC improvements they made, because otherwise you're just navigating around with a joystick.
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# ? Sep 4, 2022 20:23 |