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Didn't really think Holos needed even more punch but, hell, I'll take it.
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# ? Aug 23, 2022 04:54 |
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# ? May 30, 2024 06:39 |
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Powerman 5000 (Unreal) https://twitter.com/FFXIV_Kelly/status/779181586629570560
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# ? Aug 23, 2022 05:01 |
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Gonna plaster my walls with Tataru posters.
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# ? Aug 23, 2022 05:05 |
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Dareon posted:Gonna plaster my walls with Tataru posters. She would consider that a gross misuse of funds.
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# ? Aug 23, 2022 05:08 |
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the DRG change is really funny
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# ? Aug 23, 2022 05:11 |
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I didn't see any indication in the patch notes that anything related to the Island Sanctuary is gated or limited by daily/weekly grinds (good) aside from having a challenge log entry or two. Was there anything in the Live Letter to indicate it'd be set up like that, or is it a pure "do castaway hermit poo poo at whatever pace you want" sort of deal?
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# ? Aug 23, 2022 05:12 |
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Man, there sure are a lot of quests before you unlock the expansion areas and can continue the true main thrust of the game: crafting.
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# ? Aug 23, 2022 05:16 |
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Vermain posted:Didn't really think Holos needed even more punch but, hell, I'll take it. "Oh really? I mean I just wanted a little more mana back on Gall spenders but if you insist..."
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# ? Aug 23, 2022 05:18 |
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I've wanted a barding like this for literal years
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# ? Aug 23, 2022 05:28 |
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Thundarr posted:I didn't see any indication in the patch notes that anything related to the Island Sanctuary is gated or limited by daily/weekly grinds (good) aside from having a challenge log entry or two. Was there anything in the Live Letter to indicate it'd be set up like that, or is it a pure "do castaway hermit poo poo at whatever pace you want" sort of deal? My assumption (and it is only an assumption) is that the materials will be time-gated. We'll need to wait for animals/plants to produce items to upgrade stuff, and I also assume that the spawn of random detritus around the island that we can collect will likewise be something that shows up over time.
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# ? Aug 23, 2022 05:33 |
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Dirk the Average posted:My assumption (and it is only an assumption) is that the materials will be time-gated. We'll need to wait for animals/plants to produce items to upgrade stuff, and I also assume that the spawn of random detritus around the island that we can collect will likewise be something that shows up over time. I suppose I'll just have to wake up a little early and get to it before work, just in case there's a weekly timer that expires around 10 AM Central like there is for tribal quests.
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# ? Aug 23, 2022 05:35 |
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Weekly timers are 3 am central normally, with daily timers cycling at 10 am. Edit: iirc grand company turn ins are a weird exception cause they cycle at 3 pm central each day, but it's been a minute since I've done those.
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# ? Aug 23, 2022 05:38 |
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There isn't any way to tell if a slipstream in pvp belongs to a friendly SMN or an enemy one, is there? Because I've never noticed, which makes it pretty funny that you now get a buff for standing in a friendly one. Will this help or hurt me? It is a mystery.
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# ? Aug 23, 2022 05:42 |
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Enemy ground effects are usually red and undetailed with red bars around them. I don’t know if slipstream is an exception or that’s not a standard thing.
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# ? Aug 23, 2022 05:44 |
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Vargs posted:There isn't any way to tell if a slipstream in pvp belongs to a friendly SMN or an enemy one, is there? Because I've never noticed, which makes it pretty funny that you now get a buff for standing in a friendly one. Will this help or hurt me? It is a mystery. Enemy AoE fields including Slipstream have vertical bars in them that yours do not. It would be nice if there was a way to color code them though. bobtheconqueror posted:Weekly timers are 3 am central normally, with daily timers cycling at 10 am. Whoops, I meant daily.
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# ? Aug 23, 2022 05:44 |
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Can I get a plaid lumber jack shirt in this game
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# ? Aug 23, 2022 05:45 |
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enemy slip stream looks like odin's cage from Smite
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# ? Aug 23, 2022 05:50 |
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BLM continues to be perfect
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# ? Aug 23, 2022 05:53 |
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The alps have been retconned from ff14 lore.....
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# ? Aug 23, 2022 06:11 |
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SuperKlaus posted:Can I get a plaid lumber jack shirt in this game The Flannel or Wool Suspenders (Flannel is dyeable, wool is not) have plaid cloth dangling around your hips, like you took your lumberjack shirt off and tied the sleeves around your waist.
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# ? Aug 23, 2022 06:15 |
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Need something to do during Maintenance? Ol' Sanguinia has you covered! Stormblood LP is back again with more Ruby Sea than you can shake a stick at.
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# ? Aug 23, 2022 07:02 |
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Sanguinia posted:Need something to do during Maintenance? Ol' Sanguinia has you covered! Stormblood LP is back again with more Ruby Sea than you can shake a stick at. Good timing!
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# ? Aug 23, 2022 07:18 |
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Patch is downloadable.
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# ? Aug 23, 2022 07:33 |
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Hogama posted:They did actually put their rationale for changes on the Job Guide main page. Oh I was too lazy to update my DRG bars because of the duplicate Jump/Mirage Dive buttons... my sloth has paid off
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# ? Aug 23, 2022 08:01 |
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Kerrzhe posted:enemy slip stream looks like odin's cage from Smite My discord calls it rebar, we had trouble describing it before then and the general response is "oh... how did I miss that?" Bahamut does not get one.
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# ? Aug 23, 2022 08:10 |
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9th Anniversary sale starts when servers come back up, so if you've been looking at boosts or something, time to get in
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# ? Aug 23, 2022 08:52 |
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Maint ending time rescheduled to 10 minutes from now
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# ? Aug 23, 2022 10:10 |
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It's up.
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# ? Aug 23, 2022 10:22 |
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Hogama posted:It's up.
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# ? Aug 23, 2022 10:22 |
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Hogama posted:It's up.
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# ? Aug 23, 2022 10:25 |
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Careful. Looking at items pretty much instantly spoiled who the new Trial is if you want to avoid that.
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# ? Aug 23, 2022 10:27 |
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Normal mode Abyssos gear does have the glowing effects, if anybody was worried about that.
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# ? Aug 23, 2022 10:31 |
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Also they added crafted Titania weapons. No Sage or Reaper natch.
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# ? Aug 23, 2022 10:32 |
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Taking a look at the items available from the Island Sanctuary currencies, and there's these: That's quite the selection!
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# ? Aug 23, 2022 11:06 |
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Roach Warehouse posted:I have a Crystalline Conflict question that's probably difficult to answer and/or telling on myself, but it's patch day, so whatever. I'm going to assume your Scholar play is fine in that you are soaking the enemy in aoe DoTs that debuff their damage and spreading shields to your team that buff your damage, and dropping a big fairy on crystal engagements? SCH memes high numbers... in FL, where I'll be throwing my DoT into crowds on cooldowns. Otherwise it takes a bit to learn when you can safely drop mummify which you want to do to help confirm kills with the debuff and the bit of burst. But nobody ever lit up the leaderboards casting a healer filler nuke! They help, but numbers aren't going to tell here. For MCH you want to maximize uptime without exposing yourself to getting killed. Easier said than done especially with the need to cycle Bioblaster. It's a generalized skill, pvp awareness and positioning, that you can improve with playtime, just be aware of opportunities to drop bio for free. Did you see somebody a bit too far forward? Bio, Scattergun. Everybody occupied in the point? Analysis, Bio, Scatter, the ol' overtime special. Note that your numbers will always be bad if the teams are lopsided. If you find yourself forced back to spawn just to avoid dying then yeah, don't worry about numbers. Thems the RNG breaks.
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# ? Aug 23, 2022 11:26 |
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ImpAtom posted:Also they added crafted Titania weapons. No Sage or Reaper natch. any pictures? wanna check out the drk sword
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# ? Aug 23, 2022 11:48 |
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the first very long cooldown on building things i found on the island sanctuary is about 11 hours for a 'landmark;' with other new buildings supposing to be 2-3 hours. crafting tradable goods in your mammet workshop is also real-time, 4-6 hours (but you can schedule making stuff, and you can run it concurrently if you have multiple workshops) i imagine most people are gonna dive right into the sanctuary when they get on today anyway, but if you need more reason to prioritize it, there you go
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# ? Aug 23, 2022 12:24 |
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Unless there's a daily grind mode locked behind an hour+ of touching island grass, it looks like there's nothing to intice you to do x things per day or lose out on some reward. The only interruption to your pace is having to hit Island Sprint every 20 seconds (it should be a toggle). Truly a paradise.
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# ? Aug 23, 2022 12:29 |
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Dirk the Average posted:My assumption (and it is only an assumption) is that the materials will be time-gated. We'll need to wait for animals/plants to produce items to upgrade stuff, and I also assume that the spawn of random detritus around the island that we can collect will likewise be something that shows up over time. Thundarr posted:I suppose I'll just have to wake up a little early and get to it before work, just in case there's a weekly timer that expires around 10 AM Central like there is for tribal quests. So, a quick explanation of things after completing the tutorial. There's some stuff that's not immediately apparent, so I'll be guessing on some things. No story spoilers, just mechanics so anyone that wants to go in blind can. The basic, starting gathering stuff isn't timegated at all. There's tons of gathering nodes, and they work like DoL nodes in that they respawn after gathering from a certain number of other nodes, no timer. There is a timing aspect in crops, since they need to grow, and your livestock, since they need to be fed and kept happy. The biggest limiter is going to be your Sanctuary Rank, which governs unlocked tools, structures and land development. Doing the tutorial gets you to Rank 4, which doesn't unlock much. You get 10 Island EXP per gather in the wild, even if you get multiple items in a single gather, but getting to Rank 5 takes 13500 EXP so that's not really sustainable. My assumption is that your crops, livestock 'leavings' and handicrafts are going to be the biggest source of EXP. All of which take time, so I'm only guessing and don't know for sure. Crops and livestock are pretty straightforward, but the Handicrafts are where I think the bulk of complexity wound up. Each good takes a number of Earth hours to complete (the starting ones are 4 and 6 hours, I don't know if there's others), and you can set a schedule of crafting up to two weeks in advance. These items are then sold to merchants in Limsa Lominsa, the price varying on current popularity. You can guess at future prices based on the supply and demand shift each 'Cycle' (24 hours, while a 'Season' is a week). I don't know if getting a better price gets you more EXP. Edit: Thundarr posted:The only interruption to your pace is having to hit Island Sprint every 20 seconds (it should be a toggle). Yeah, I had the same thought. At least mount speed is very fast on the ground. Onean fucked around with this message at 12:51 on Aug 23, 2022 |
# ? Aug 23, 2022 12:35 |
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# ? May 30, 2024 06:39 |
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Oh I should not have underestimated this island, looks like I'm in this for the long haul now
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# ? Aug 23, 2022 12:47 |