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verbal enema
May 23, 2009

onlymarfans.com
The only PC Gamer staff I remember is Greg Vederman

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AFewBricksShy
Jun 19, 2003

of a full load.



It’s not technically a little thing, but they just added return to castle wolfenstein on Xbox game pass and holy poo poo its amazing. It’s the first online fps I really got into, and the planetwolfenstein forums are what led me to these forums 19 years ago.

Shiroc
May 16, 2009

Sorry I'm late
Demo chat made me think about how the Return to Castle Wolfenstein multiplayer demo servers stayed up (and might still be up) because they gave 2 great levels that you could play forever. The Beach one was probably the best level in the whole game so it especially held up.

Phy
Jun 27, 2008



Fun Shoe
I don't believe we have a "Greatest Things In Games That Never Happened" thread, do we? Seems like a pretty limited topic, and yet:

ED DEL CASTILLO (producer, Command & Conquer; Red Alert) posted:

I came up with the idea that Einstein actually invented a time machine, and he decided the most important service he could perform for humanity would be to kill Hitler. We had this whole thing slated where Einstein with a sniper rifle—this take-apart, break-down sniper rifle—we're going to watch him assemble it, then right when Hitler is released from prison from his first jail term, just explodes his head. That was going to be the beginning of the game. Unfortunately, that never happened because Brett [Sperry, Westwood co-founder] didn't want to kill Hitler. To this day, I don't understand why. Maybe he wanted to keep him around for some other reason.

From "An Oral History of Tim Curry’s Escape to the One Place Uncorrupted by Capitalism" at Vice

Danaru
Jun 5, 2012

何 ??
Deleting him from time is less cathartic, but still absolutely counts as "killing Hitler" what the gently caress Brett

Danaru
Jun 5, 2012

何 ??
Bionic Commando showed you Hitler's head exploding on the drat NES, but Brett's too scared to give us the good poo poo without having to deal with heavy censors

This annoys me a lot more than it should

Phy
Jun 27, 2008



Fun Shoe
Huh. I never post in PYF Thing Dragging This Game Down but I guess Einstein NOT exploding Hitler's head in Red Alert 3 could go there

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

verbal enema posted:

The only PC Gamer staff I remember is Greg Vederman

He sounds like he fucks

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Playing through AI: The Somnium Files currently. I’ve got two complaints that actually turn into a favorite little thing. There are two sort of recurring things/sequences that annoy me a bit. The first is how weirdly perverted the protagonist is. It’s generally not in a gross way, but there are numerous allusions to his proclivities and both he and lots of other characters make some really low brow sex jokes that aren’t particularly funny. The second is these sequences where you’re in a shoot-out, usually outnumbered or outgunned, and your AI companion comes up with these absolutely lunatic Rube Goldberg-esque plans that perfectly take into account what everyone is doing and will do to set up some big trick to take out all of your opponents. They tend to be so over the top that my suspension of disbelief dies pretty much instantaneously


HOWEVER, there is one particular sequence that redeems it all. It involves a shoot-out in an alley against several masked military-looking guys, and the plan involves shooting a couple items (a hanger with a bra and panties, and a porno mag vending machine) to rearrange the position of the enemies (because they all react like metal gear soldiers to anything risqué) and then shooting a thrown fire extinguisher perfectly so that it flies around bouncing between all of them knocking them out. It straight up might as well have been one of those metal gear trolling videos. Absolutely hilariously executed. I just about died when I realized what was happening

Taerkar
Dec 7, 2002

kind of into it, really

Velocity Raptor posted:

Been playing Kenshi lately, and this game keeps surprising me with random goofiness in what is otherwise a serious, grimdark world.

Was exploring the wastes and came across a town. I step into the bar to sell some weapons I looted off bandits, and looked through the various bounties available. One caught my eye.


:raise:

Just so happens, that not far from this town, in a partially sunken tower on a string of small islands, I found the bounty. He attacks as soon as he sees me and gives his battle cry.



For the core game the potential recruit Beep is great. He's a Hive Worker Drone (Pseudo-insect race) who thinks he should be a skeleton (more or less androids) and has different lines if he gets all of his limbs replaced with skeleton limbs.

For extra fun the Hivers are basically biological skeletons that are 'birthed' from a Queen that's effectively an ambulatory replicator

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Taerkar posted:

For the core game the potential recruit Beep is great. He's a Hive Worker Drone (Pseudo-insect race) who thinks he should be a skeleton (more or less androids) and has different lines if he gets all of his limbs replaced with skeleton limbs.

For extra fun the Hivers are basically biological skeletons that are 'birthed' from a Queen that's effectively an ambulatory replicator

Running into the Hiver queen was a real "what the gently caress is that? Why is she like that!?" moment.

The Lone Badger
Sep 24, 2007

marshmallow creep posted:

Running into the Hiver queen was a real "what the gently caress is that? Why is she like that!?" moment.

I blame Cat-Lon..

For a lot of things actually. But also for that.

goblin week
Jan 26, 2019

Absolute clown.

Kit Walker posted:

Playing through AI: The Somnium Files currently. I’ve got two complaints that actually turn into a favorite little thing. There are two sort of recurring things/sequences that annoy me a bit. The first is how weirdly perverted the protagonist is. It’s generally not in a gross way, but there are numerous allusions to his proclivities and both he and lots of other characters make some really low brow sex jokes that aren’t particularly funny. The second is these sequences where you’re in a shoot-out, usually outnumbered or outgunned, and your AI companion comes up with these absolutely lunatic Rube Goldberg-esque plans that perfectly take into account what everyone is doing and will do to set up some big trick to take out all of your opponents. They tend to be so over the top that my suspension of disbelief dies pretty much instantaneously


HOWEVER, there is one particular sequence that redeems it all. It involves a shoot-out in an alley against several masked military-looking guys, and the plan involves shooting a couple items (a hanger with a bra and panties, and a porno mag vending machine) to rearrange the position of the enemies (because they all react like metal gear soldiers to anything risqué) and then shooting a thrown fire extinguisher perfectly so that it flies around bouncing between all of them knocking them out. It straight up might as well have been one of those metal gear trolling videos. Absolutely hilariously executed. I just about died when I realized what was happening

The rube goldberg powered by horniness was the funniest part of AI! ☹️

Last Celebration
Mar 30, 2010
Idk if I’d say funniest in and of itself but the part in one of those scenarios when Date’s voice actor sounds like a fussy, petulant child when being told to throw away a bra to save someone’s life is the hardest I laughed at the game so far.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

moonmazed posted:

there's a target in one mission you can lure out by making it appear that the ghost of his mom is haunting his mansion, so 47 is the haunter i guess

Now I want to play the stealth game where you're playing a villainous real estate investor who needs to dress up in a ghost costume and terrorise granny out of the old family mansion while dodging a gang of supernatural investigators and their dog

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Something from late-game Xenoblade 3;

Cap'n Triton; Free Agent and Moebius Pirate Captain :allears:

haveblue
Aug 15, 2005



Toilet Rascal

Kit Walker posted:

HOWEVER, there is one particular sequence that redeems it all. It involves a shoot-out in an alley against several masked military-looking guys, and the plan involves shooting a couple items (a hanger with a bra and panties, and a porno mag vending machine) to rearrange the position of the enemies (because they all react like metal gear soldiers to anything risqué) and then shooting a thrown fire extinguisher perfectly so that it flies around bouncing between all of them knocking them out. It straight up might as well have been one of those metal gear trolling videos. Absolutely hilariously executed. I just about died when I realized what was happening

I've always been curious about these games because I like the sci-fi ideas but I have no idea what actually happens in the gameplay and this made me significantly more likely to try it, thanks

Zero_Grade
Mar 18, 2004

Darktider 🖤🌊

~Neck Angels~

The PC Gamer disc that came with a demo for Soldier of Fortune let you play through a few levels (three I think?) that gave you a setup to the world and plot, it was fine but nothing too out of the ordinary. The part that stood out to younger me is that you could play multiplayer with the demo, which led to playing tons of a pretty decent deathmatch mode.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I still have super fond memories of getting the multiplayer demo for Battlefield 2: Modern Combat for the original Xbox and playing that one map for hours.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
My friends and I played the Big Red Racing demo for countless hours. My father finally bought me the full version and then we spent more hours playing the level from the demo.

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯
I've wanted a remake of Big Red Racing for soooo long. Let me race dump trucks and speedboats like a grown up Micro Machines!

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Zero_Grade posted:

The PC Gamer disc that came with a demo for Soldier of Fortune let you play through a few levels (three I think?) that gave you a setup to the world and plot, it was fine but nothing too out of the ordinary. The part that stood out to younger me is that you could play multiplayer with the demo, which led to playing tons of a pretty decent deathmatch mode.

https://archive.org/details/pcgamer-disc-5.7-apr-2000

drat look at all that quality entertainment on one disc :allears:

Convex
Aug 19, 2010

Inexplicable Humblebrag posted:

on a similar vein to this there's Arachnophobia Mode in Grounded that has a sliding scale to remove spideryness from spiders, so arachnophobes can play. it goes from "fewer legs" through "no legs", then "no fangs", "just orbs", "just monochrome orbs"

p cool accessibility addition, imo

I'd like to see an ‘alternative spiders’ option that replaces them all with michael imperioli

TheKennedys
Sep 23, 2006

By my hand, I will take you from this godforsaken internet

NoneMoreNegative posted:

https://archive.org/details/pcgamer-disc-5.7-apr-2000

drat look at all that quality entertainment on one disc :allears:



Man, Majesty is one of those games I still obsessively go back to once or twice a year, that is a very good disc :kimchi:

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
Bloodstained: Ritual of the Night This is an older MetroidVania from a few years back, and if you play games like I do you pick them up, play them, beat them, maybe 100% them, then never really revisit them.

That might be a mistake as this game has been getting pretty consistent updates since release, almost all of which are free, and not just kickstarter bonuses. So far they include he following:

Playable Zangetsu - Play through the main story as Zangetsu, your storyline rival. He gets enough similar attack and traversal options to get to all the same spots as Miriam. Doesn't change the story very much (that I've seen)

Playable Bloodless Same as above, but you get to play as in-game boss character Bloodless (blood powered succubus)

Playable Aurora Same as above, but play a Aurora from Child of Light in a crossover event. There's a little more tie in with getting familiar shards as drops that you can use to battle enemies and upgrade them through the same systems as base game

Boss Rush Fight through all the bosses for the quickest time

Boss Revenge This is something I haven't seen before. You pick one of four boss characters and go up against computer controlled versions of Zangetsu, Dominique and Miriam. Very neat, as the bosses don't get full movements and attacks like the playable characters, but a neat change of pace.

Classic Mode Play through an old school Castlevania version of Bloodstained, with limited movement options, no mid air direction control, limited lives, and a lot of frustration. This was so popular that a second chapter is coming out soon

Crossover Areas There are two more corssovers with other games, Kingdom:Two Crowns and just recently Journey. Some special areas are added to the castle, and they include unique enemies, bosses and items to find.

Just a ton of new stuff added on top of an already great game. If you like MetroidVanias and SOTN specifically, this is absolutely worth the purchase.

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

goblin week posted:

The rube goldberg powered by horniness was the funniest part of AI! ☹️

I do think they were funny, but the calculated precision combined with the relatively vague instruction just made it way too implausible for my overthinking-things brain to fully enjoy. Situations where Aiba is like “throw that pipe southwest and then shoot it” resulting in your bullet perfectly flying into the pipe where it gets redirected mid-spin to fly out and strike the guy holding your friend hostage in his side were just a little too perfect for me. At this point Aiba is less magic AI and more straight up Laplace’s Demon

haveblue posted:

I've always been curious about these games because I like the sci-fi ideas but I have no idea what actually happens in the gameplay and this made me significantly more likely to try it, thanks

The sequences I’m talking about are QTEs, basically. Most of the gameplay is something like a more fleshed out version of Phoenix Wright’s investigation segments, along with more interactive puzzle sequences where you dive into the dreams of the people you’re investigating and have to get past their mental barriers by messing with things while relying on dream logic. I’ve only played the first so far (and I’m close to being done) and I can say they’re definitely worth it if you’re into detective mysteries that don’t take themselves too seriously. If you enjoyed the Zero Escape games, you’ll like these for sure

Kit Walker has a new favorite as of 19:55 on Aug 25, 2022

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

e: whoops, double post

Crowetron
Apr 29, 2009

In the new Saints Row, there's a subplot about one of your buddies being really into this post-apocalypse LARP and you get roped into helping him out with it. Since it's a LARP, you don't use any of your usual weapons and instead get a variety of cardboard and nerf guns. But there's also a new takedown system to gain health in this game, sort of like Glory Kills. They made a whole separate set of takedown animations for the LARP thing, where you punch near the other guy while making impact noises with your mouth. The enemy reacts like they're getting hit and then fall down in dramatic fashion. It's so silly and there's like a half dozen of these mime kills.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Holy poo poo someone else remembers Big Red Racing.

Perestroika
Apr 8, 2010

I'm playing My Time At Portia again, and I think at this point it's becoming my favourite Stardew-like because with its focus on building stuff you actually end up making permanent changes to the entire game world, and not just your own farm/homestead. Pretty much every time you go somewhere, you cross by some big or small thing that you built at some point in the past. In the morning you see your neighbour's fields watered by sprinklers you personally put there, throughout the day you might cross the bridges you built or use the public transport system that you helped establish, in the evening you walk through the city lit up by streetlights you put up. It a really great way to anchor the player in the world and make your progress feel tangible.

Morpheus
Apr 18, 2008

My favourite little monsters

Perestroika posted:

I'm playing My Time At Portia again, and I think at this point it's becoming my favourite Stardew-like because with its focus on building stuff you actually end up making permanent changes to the entire game world, and not just your own farm/homestead. Pretty much every time you go somewhere, you cross by some big or small thing that you built at some point in the past. In the morning you see your neighbour's fields watered by sprinklers you personally put there, throughout the day you might cross the bridges you built or use the public transport system that you helped establish, in the evening you walk through the city lit up by streetlights you put up. It a really great way to anchor the player in the world and make your progress feel tangible.

I'm looking forward to the sequel, hopefully they can address some of the oddities and jank of the first game while keeping this feeling present.

Robert J. Omb
Dec 1, 2005
The 'J' stands for 'AAARRGH!'
Demo chat made me think of the hours of fun I had with the demo of Audiogenic’s Exile that came with issue ten of the mighty Commodore Format.

A short part of the adventure was playable (obtain a gun) as the rest of the game was ‘locked off’ by a door leading to the cavern system where it took place. However, so many of the physics-based elements and objects were in the demo cavern (grenades, flask, frogs, birds, water, fire, gun emplacements, weird-monkey-things…) that there was so much to dick around with.

Even better - my friend and I discovered a way to glitch other elements from the full game into the demo cavern (killer robots being a highlight).

So much time spent on that! Never did buy the full game.

Randalor
Sep 4, 2011



I miss the days of Episodic games. Not like the 00's "Here is one game we're releasing over a longer period of time. HOPE WE DON'T GET BORED AND gently caress OFF ON A CLIFFHANGER!", but the days of Doom and Duke 3D and Quake, where you have a game that happens to be broke into multiple "episodes", each one capped off by a boss encounter, and a demo for the game would be a full 1/4 to 1/3rd of the game.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod

Currently playing through half life alyx and while I get how people are disappointed the next hl game was a VR exclusively, man is it an incredible experience. It's absolutely the best VR title to date since it allows you to do everything you'd expect if you were really there. Everything is touchable, and moving your hands around to fire and use stuff feels natural and immersive. You can touch switches naturally, break boxes containing loot on table edges, throw bottles at enemies, or fire around corners.
The magazine management for your main pistol and other weapons also is challenging in the right way, "okay I've got 5 rounds left but the next sections seems tricky. I can either load another magazine and carry the other one in the left hand for a quick reload, or just trust i can reload quickly enough. I've also got 3 shells in the shotgun that I can fall back to. Okay let's do this"
Empties 6 rounds into the wall due to random super headcrab, while yelping like a little bitch

VR might never reach full mainstream support but man am I glad some companies are trying.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I loved HL Alyx, it did an incredible job showing off VR while still feeling like a full-fledged game. It also made me angry in how effortlessly it felt like it jumped back into nailing the whole HL2 feel, like it just confirmed my assumption that they could've been making kickass sequels at any point between 2007 & 2020 but they just didn't bother.

Perestroika
Apr 8, 2010

The biggest bit of genius about Alyx was them looking at the most basic and common interaction you'll be doing, picking poo poo up, and thinking of a way to make that feel satisfying and even kinda fun. It's amazing how the flick-catch just immediately clicks for just about everyone, even people who are very new to VR.

John Murdoch
May 19, 2009

I can tune a fish.

Randalor posted:

I miss the days of Episodic games. Not like the 00's "Here is one game we're releasing over a longer period of time. HOPE WE DON'T GET BORED AND gently caress OFF ON A CLIFFHANGER!", but the days of Doom and Duke 3D and Quake, where you have a game that happens to be broke into multiple "episodes", each one capped off by a boss encounter, and a demo for the game would be a full 1/4 to 1/3rd of the game.

Eh, that did lead to problems of putting all the good poo poo in the shareware episode and then crapping out the rest of the game behind a paywall.

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

Randalor posted:

I miss the days of Episodic games. Not like the 00's "Here is one game we're releasing over a longer period of time. HOPE WE DON'T GET BORED AND gently caress OFF ON A CLIFFHANGER!", but the days of Doom and Duke 3D and Quake, where you have a game that happens to be broke into multiple "episodes", each one capped off by a boss encounter, and a demo for the game would be a full 1/4 to 1/3rd of the game.

The thing about those games is that most of them were already finished when they released as shareware. When you put your money order in the mail, you were confident that you'd get a complete game. It was still a business model, but not like today's where they assume revenue from earlier episodes will fund later ones. Not to mention that game devs have almost never been able to reliably or accurately predict how long development will take, so by the time the next episode comes out, people have already moved on or the money's dried up. You get a few exceptions, like everyone who kept waiting for Kentucky Route Zero to just hurry up and finish already, but a lot just end up as early access washouts. Now if SiN : Episode 2 came out that'd make me stand up and take notice, just for the audacity of it

Cool Kids Club Soda has a new favorite as of 21:46 on Aug 26, 2022

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯

John Murdoch posted:

Eh, that did lead to problems of putting all the good poo poo in the shareware episode and then crapping out the rest of the game behind a paywall.

Plenty of games still frontload all the good stuff to convince you it's a good game and they totally didn't half-rear end the rest. People start getting real suspicious when a game drops off shortly after the Steam refund window closes.

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Heavy Metal
Sep 1, 2014

America's $1 Funnyman

I enjoy the mall in Space Quest IV, that burger making mini-game was ahead of its time too.

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