|
Nonexistence posted:Spin for any AT is one of the best AoEs in the game imo yeah I don't know why I've never gotten around to really looking at Claws but I definitely will (probably another on tank). Was Spin always so blatant?
|
# ? Aug 12, 2022 16:21 |
|
|
# ? May 26, 2024 10:43 |
|
I don't play Stalkers normally but Staff is really fun on them.
|
# ? Aug 12, 2022 16:30 |
|
Flesh Forge posted:yeah I don't know why I've never gotten around to really looking at Claws but I definitely will (probably another on tank). Was Spin always so blatant? iirc Claws has a flat end discount and recharge boost applied to it in lieu of any sort of secondary effect. There’s also something about the way the set was proliferated that corrected the math on Brutes/Tanks/ e: on a quick glance it's not damage, just how they applied that recharge/end boost. Tanks/Brutes get a slightly worse version in that regard, and Stalkers only got screwed by leaving out Spin. e2: but Tanks and Brutes had the damage raised to match the higher recharge values?? This set's wild Abroham Lincoln fucked around with this message at 16:50 on Aug 12, 2022 |
# ? Aug 12, 2022 16:36 |
|
Staff synergizes really well with Tankers since its entire thing is being a big AoE, defensive leaning set - two things that tankers love to be already. The bad ST still sucks but hey tankers were already generally not your go-to choice for stuff like AV soloing in the first place. It's a considerably more painful fault on Scrappers and Brutes, and Stalkers just have Staff Mastery swapped out for Assassin's Staff to fix that ST deficit - plus they get the best mode of Staff Mastery for free baked-in.
|
# ? Aug 12, 2022 19:07 |
|
I finally decided to try this "vanilla" that the kids these days are so hyped up about, figuring that with the psi hole getting slightly diminished in the upcoming patch now was as good a time as any to bust out the invuln/SS tanker. "Professor Fist" is still available on Excelsior, by the way. I preemptively came up with a bullshit name collision avoider and liked it so much that I went ahead and used it anyway.
|
# ? Aug 16, 2022 05:41 |
|
Hispanic! At The Disco posted:Pink with blue veins, you say? shoulda gone with the brain jar head a brain piloting a brain meat mech
|
# ? Aug 16, 2022 06:04 |
|
Goast posted:shoulda gone with the brain jar head My brother in Christ, it's a dick joke.
|
# ? Aug 17, 2022 03:42 |
ugh, now that I'm getting characters near 50 I've downloaded mids and am starting to mess around with sets. What sets should I be looking at for a shield/street fighting tanker? Do "chance to X" enhancments trigger on auto powers? What are the cut off numbers I should be looking at in the totals tab? I'm not even gonna touch incarnate stuff until I get this figured out.
|
|
# ? Aug 17, 2022 17:57 |
|
Might as well unlock Incarnate stuff while you play. There's no downside.
|
# ? Aug 17, 2022 18:01 |
|
Soonmot posted:ugh, now that I'm getting characters near 50 I've downloaded mids and am starting to mess around with sets. What sets should I be looking at for a shield/street fighting tanker? Do "chance to X" enhancments trigger on auto powers? What are the cut off numbers I should be looking at in the totals tab? as a shield tanker you really want to get your smash/lethal resist to its cap (90%) and your maximum life and positional defenses (melee, ranged and AOE) as high as you can reasonably get them. 45% is the soft cap for +0 enemies but this is offset by (I think) 5% per level if the NPC is higher level than you - this will vary based on certain powers being more accurate and there's a lot of gray area poo poo I don't have flawlessly memorized but basically you want your defense numbers as high as you can reasonably get them. This is what I did with a shield/mace character, note that I stopped with smash/lethal resist at 83% because one of the tanker AT IO sets has a very reliable resist bonus that can be counted on to be up after you hit something with what it's slotted on - usually I put it on the damage toggle but Shield doesn't have one. This is by no means a super optimized build (no epic set is a major downside) but it's on the cheap side and very straightforward. quote:This Hero build was built using Mids Reborn 3.2.17
|
# ? Aug 17, 2022 19:50 |
wow how is your endurance use with all those toggles? edit: gonna have to start low bidding some lotg's it looks like, thank you for this!
|
|
# ? Aug 17, 2022 20:50 |
|
it isn't great, which is why I have stamina slotted/Performance Shifter proc piece slotted, something I really don't like to do especially for tanks. Post 50 you will probably want to take the Destiny incarnate power Ageless, which fixes all your endurance problems forever (except for content that exemps you down below 45). e: you may want to slot a resistance set like Unbreakable Guard in One with the Shield to make it better at resistance, I went with more max life (probably a mistake). One with the Shield is one of the good Tier 9s that doesn't leave you completely hosed when it ends. it's kind of a problem with Shield that every single power is super good and you don't really want to skip any of them. ps: GET YOUR ACCOLADES, they matter tremendously for tanks/brutes more than any other AT. ps: those numbers have no incarnate values included, so are independent of what you may choose - you resists will be somewhat (5%ish) better with something like Alpha/Resilient or Cardiac Flesh Forge fucked around with this message at 21:02 on Aug 17, 2022 |
# ? Aug 17, 2022 20:53 |
|
Here's some info on the accolades, if needed: https://forums.homecomingservers.com/topic/36066-how-many-health-buffs-can-one-get/
|
# ? Aug 17, 2022 21:04 |
|
Flesh Forge posted:45% is the soft cap for +0 enemies but this is offset by (I think) 5% per level if the NPC is higher level than you Just a quick correction here - enemy chance to hit you is not affected by them being higher level than you (until they are +6 or higher, but you shouldn't ever be fighting anything that far above you). Only players get a bonus chance to hit for being higher level than their target. They do get an accuracy bonus for being higher level than you, but raising your defense doesn't do anything to counter that since accuracy bonuses are calculated after the tohit - defense is clamped between 5% and 95%. So 45% is the softcap for everything, but as you mention there are enemies that do have buffs that give them extra +tohit which will bump that up (this is especially common in incarnate content).
|
# ? Aug 17, 2022 22:23 |
|
thanks for catching that
|
# ? Aug 17, 2022 22:33 |
|
Inzombiac posted:My brother in Christ, it's a dick joke. a dick should not be that color
|
# ? Aug 18, 2022 01:58 |
|
It's time for my every-3-years-or-so dalliance with this dinosaur. Since I keep losing interest before I can really re-make any of my old characters, I tried re-making something else. It's not done yet, but I tested it a bit and my old "what if I filled a map with friendly Electric Melee/Kinetics Elite Bosses" story arc is shaping up to be just as dumb as it was ... longer ago than I care to think about.
|
# ? Aug 19, 2022 08:47 |
|
Dangit, they didn't fix one particular long-standing issue with Stone Armor: Crystal Armor's fuckin' tinnitus experience endless sound effect. Also I feel like they did something to Shadow Maul that's made it feel weird. Like the animation lingers slightly too long or the sound effect is off or something. Doesn't help that I've been getting connection spikes probably thanks to my slowly dying modem, but that's not the root cause.
|
# ? Aug 19, 2022 18:31 |
|
yeah the sound FX for the stone armor set are unpleasantly loud. the constant rumble for the seismic blast set is pretty loud too tbh. I skipped shadow maul, once you are slotted you will have Touch of Fear up every 2.5 seconds or so and you can spend the intervening time better with one or more of the epic set flick-animation 16 target AOEs.
|
# ? Aug 19, 2022 19:11 |
|
Geekboy posted:It's not done yet, but I tested it a bit and my old "what if I filled a map with friendly Electric Melee/Kinetics Elite Bosses" story arc is shaping up to be just as dumb as it was ... longer ago than I care to think about. Speeding Through Time? I still remember reviewing that.
|
# ? Aug 19, 2022 23:36 |
|
Gynovore posted:Speeding Through Time? I still remember reviewing that. Yup. I seem to have lost my screenshots of it at some point (or maybe not - but I don’t know where to find them), so I’m just rebuilding it from the ground up. I’m sure I’ll lose interest in the game again soon because I played it too much when it was still on the “real” servers, but it’s nice to get that running since it’s one of my favorite things I did in CoX.
|
# ? Aug 19, 2022 23:46 |
|
New update is up and there's some new fun things like stowing weapons and now under power customization you can choose which type of walk and run your character uses, which all seem pretty nice.
|
# ? Aug 23, 2022 18:40 |
|
well, and the new powersets (symphony control, sonic assault) and tons of other poo poo https://forums.homecomingservers.com/topic/37186-patch-notes-for-august-23rd-2022-issue-27-page-4/ e: they're doing the name release thing e: "phase 1" is flagging all under 50 that have not logged in in 1 year, all under 6 that have not logged in in the past 30 days; none are going to actually be renamed until they move to next phase quote:Name Release - Phase 1: Warning Mode [Focused Feedback: Name Release Policy - Phase 1: Warning Mode] Flesh Forge fucked around with this message at 18:47 on Aug 23, 2022 |
# ? Aug 23, 2022 18:41 |
|
It's a really noticeable UI element and yeah, if you're above level 6 you have a whole year to log in just once to remove the warning. It's more than generous and right now it's just the warning so-- plenty of time even if you have characters that haven't logged into for five years.
|
# ? Aug 23, 2022 18:56 |
|
really remarkable they're adding "instant level 50" characters that are locked to pvp zones only, that's very smart. kind of like scavs in escape from tarkov.
|
# ? Aug 23, 2022 19:29 |
|
Yeah it'd be nice if this opens the door to revitalizing pvp. The community is small and sweaty now with little hope for new people to become interested since it's basically a whole other game within the game with poor balance and no rewards tied to doing it.
|
# ? Aug 23, 2022 20:03 |
|
God those patch notes are extremely good. I've avoided weapon power sets because I wanted sheathing and wow! Plus now tailors and surgeons are the same. No more having to hop around!
|
# ? Aug 23, 2022 20:22 |
|
Good lord some people must have billions of inf sitting around. I got two of those new Aether Particle things from running a I-Trial and pawned them on the market for 300 million.
|
# ? Aug 24, 2022 03:35 |
Holy poo poo, I hopped into bloody rainbow to get a quick influence chunk to make a new character and my spines/flame brute was IMMEDITALY dropped. And that was with me consuming all the inspirations in my tray. Has the test server come on a new farming strategy? edit: +0/8 is fine, gonna bump next round +1 is fine but I really notice health dropping +2 i need constant inspirations if I'm fighitng more thana single group at a time +3 was fine if I made sure to engage 1 group at a time, gonna try +4 again, but not jump into the middle of the map +4 is totally doable as long as you engage 1 group at a time and are prepared for adds. Just can't jump in the middle and aggro a billion mobs at once. Soonmot fucked around with this message at 13:13 on Aug 24, 2022 |
|
# ? Aug 24, 2022 12:29 |
|
Yeah, I think this is down to the new aggro changes. AGGRO_CAP dudes will still rush you but them as don't will pelt you from afar instead of standing around like background ninja.
|
# ? Aug 24, 2022 15:26 |
|
I'm thinking of rolling a Dominator using the new Symphony control set, but I can't decide what to pair it with. I'm leaning towards either Martial or Psi. I know Psi is a solid choice, but is Martial any good? And has anyone else tried Symphony yet?
|
# ? Aug 24, 2022 15:36 |
|
mental is suuuuuuuuuper good just due to drain psyche, but it's pretty good all around. have you considered the new sonic assault set made just for this?
|
# ? Aug 24, 2022 15:47 |
|
Martial is fun because of shurikens. The chain shuriken does imo nerf worthy damage but flies under the radar. That + exploding shuriken is some of the best ranged AoE a dominator can ask for, and you have a fast snipe for single target.
|
# ? Aug 24, 2022 15:55 |
Ran a symph/sonic through dfb/posi1/posi2 (the posi 2 was 6 symph doms) and it seems like a realy solid set witha variety of control options. Beathoven's Fist is going into the character rotation.
|
|
# ? Aug 24, 2022 17:45 |
|
Soonmot posted:+4 is totally doable as long as you engage 1 group at a time and are prepared for adds. Just can't jump in the middle and aggro a billion mobs at once. You can still afk farm if your regen is high enough. I tested it on the cave edition last night.
|
# ? Aug 24, 2022 18:26 |
|
Brave New World posted:I'm thinking of rolling a Dominator using the new Symphony control set, but I can't decide what to pair it with. I'm leaning towards either Martial or Psi. I know Psi is a solid choice, but is Martial any good? And has anyone else tried Symphony yet? Martial has some good gimmicks but honestly I dropped it once after getting it really high. The damage wasn’t quite there for me and I realized Exploding Shuriken isn’t actually a true AOE, it just applies a small dot in the explosion.
|
# ? Aug 24, 2022 19:26 |
|
Flesh Forge posted:mental is suuuuuuuuuper good just due to drain psyche, but it's pretty good all around. have you considered the new sonic assault set made just for this? I rolled a Sonic/Sonic Corr back on live that I deleted mid 20s because the sound effects were so annoying. No amount of -Res can make up for that , IMO.
|
# ? Aug 25, 2022 01:38 |
|
Brave New World posted:I'm thinking of rolling a Dominator using the new Symphony control set, but I can't decide what to pair it with. I'm leaning towards either Martial or Psi. I know Psi is a solid choice, but is Martial any good? And has anyone else tried Symphony yet? I tried Symphony in Beta and it works super well. The cone controls really beg to be slotted for damage rather than control, imo. Minor quirk to know: the superior damage of the stun suppresses if the mob is asleep. For a Dom., mental would work pretty well. Drain Psyche is great and the cone comes early enough in the set to fit into the control's cone rotation. The only problem you might run into is the mobs that resist psi will make you feel like a wet noodle since Symphony is Psi too. I can't comment on martial since I've yet to play it. For something else, I tried Symphony out with Fire and it was a blast but I was also burning through endurance.
|
# ? Aug 25, 2022 20:11 |
just ran a sister psyche TF for the old-school badge and had a guy quit in a huff before the last mission because it wasn't merit-efficient, somehow galaxy braining himself into believing that quitting without any merits at all after doing 90% of the TF was better than sticking it out not sure how you sign up for sister psyche, having run it before (which he clearly had), without realizing it's gonna be slow but lmao
|
|
# ? Aug 26, 2022 02:51 |
|
|
# ? May 26, 2024 10:43 |
|
really baffling when those types don't make that clear up front rather than near the end
|
# ? Aug 26, 2022 04:59 |