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Mox of Kher Keep
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# ? Aug 28, 2022 19:04 |
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# ? Jun 5, 2024 07:28 |
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Faded Lotus - 0 Etbt w/3 charge counters on it T, remove a charge counter: add C
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# ? Aug 28, 2022 19:09 |
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Morning bud Daybound ____________ Night lotus T, sac: add 3 colourless to your mana pool
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# ? Aug 28, 2022 19:30 |
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give head or get dead posted:Morning bud This would actually be a pretty cool design, albeit extremely punishing in slower formats where most decks don't have a turn one play.
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# ? Aug 28, 2022 19:51 |
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So people like those $5 clear deck boxes posted a few pages back? What are their main selling points, inexpensive and good enough?
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# ? Aug 28, 2022 20:26 |
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big cummers ONLY posted:So people like those $5 clear deck boxes posted a few pages back? What are their main selling points, inexpensive and good enough? Precisely E: You can also get these [possibly] even shittier ones at $2.50 a piece: https://www.dacardworld.com/supplies/bcw-clear-deck-keeper Batterypowered7 fucked around with this message at 20:29 on Aug 28, 2022 |
# ? Aug 28, 2022 20:27 |
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big cummers ONLY posted:So people like those $5 clear deck boxes posted a few pages back? What are their main selling points, inexpensive and good enough? I've been using 3 of them for 20+ years, so "practically indestructible" is another selling point
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# ? Aug 28, 2022 21:44 |
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https://mtgcommander.net/index.php/2022/08/29/2022-august-rc-quarterly-update/ Update from the RC. Added three new people to the CAG, no bans. But considering banning Dockside and not Thoracle.
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# ? Aug 29, 2022 16:22 |
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Jiro posted:https://mtgcommander.net/index.php/2022/08/29/2022-august-rc-quarterly-update/ Rebell on the Committee kicks rear end, glad to see her there. Tough to see them considering pulling the trigger on Dockside, but I’m glad they acknowledge Oracle isn’t a big problem.
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# ? Aug 29, 2022 16:31 |
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I'd like to see Dockside and Thoracle gone, not because of brokenness though. They really do warp the general meta and expectations of cEDH to an unpleasant degree and I wouldn't be sad to see them go. It's not gonna happen because the RC largely doesn't concern themselves with cEDH though (though they have been more open minded about it and did ban Flash).
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# ? Aug 29, 2022 16:41 |
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Well guess I'm glad I didn't pick up a dockside yet. Thoracle isn't the worst thing but it is kind of boring.
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# ? Aug 29, 2022 16:49 |
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Framboise posted:I'd like to see Dockside and Thoracle gone, not because of brokenness though. They really do warp the general meta and expectations of cEDH to an unpleasant degree and I wouldn't be sad to see them go. I only play CEDH and I don’t think either card is ban worthy tbh. I think their point in the article about power vs impact is spot on. They’re powerful and in a lot of decks, but so are the free counter spells, rhystic, remora, crypt, the good 0 mana rocks and tons of other stuff people don’t really blink an eye at.
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# ? Aug 29, 2022 16:49 |
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Rebell kicks rear end and having her on the CAG is a good sign imo.
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# ? Aug 29, 2022 16:52 |
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I wouldn't mind if they banned Dockside, but only for financial reasons. I'd rather they reprint it into the ground, but it doesn't look like that will ever happen.
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# ? Aug 29, 2022 17:01 |
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long-rear end nips Diane posted:I wouldn't mind if they banned Dockside, but only for financial reasons. I'd rather they reprint it into the ground, but it doesn't look like that will ever happen. There are cards that are as popular/powerful as Dockside the cost the same amount or more, no? I agree they should print the poo poo out of it (and all the other staples that are expensive!) but if they start banning expensive cards we’re gonna be left with some real crap lol.
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# ? Aug 29, 2022 17:06 |
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If they ban dockside after I spent a bunch of money on the deck that had it but not having been able to play with it because my playgroup imploded I'm going to be slightly salty.
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# ? Aug 29, 2022 17:16 |
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Kurieg posted:If they ban dockside after I spent a bunch of money on the deck that had it but not having been able to play with it because my playgroup imploded I'm going to be slightly salty. Well, at least they gave you notice that they’re thinking about it. I might liquidate my two real ones and replace them with proxies.
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# ? Aug 29, 2022 17:23 |
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Framboise posted:I'd like to see Dockside and Thoracle gone, not because of brokenness though. They really do warp the general meta and expectations of cEDH to an unpleasant degree and I wouldn't be sad to see them go. This is correct. Thoracle does unhealthy things to the format at large and shifts the meta in a way that squeezes out more interesting decks. It doesn't have an oppressive winrate because the other decks at the top of the meta can handle it, but I'd like to see the format without it for a while.
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# ? Aug 29, 2022 17:26 |
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Make jank competitive and the more accepted form of EDH.
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# ? Aug 29, 2022 17:33 |
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fadam posted:There are cards that are as popular/powerful as Dockside the cost the same amount or more, no? I agree they should print the poo poo out of it (and all the other staples that are expensive!) but if they start banning expensive cards we’re gonna be left with some real crap lol. Oh, I know we shouldn't actually ban cards because they're expensive, I'm just personally annoyed that new format staples are so expensive when there's no reason for them to be.
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# ? Aug 29, 2022 17:34 |
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Framboise posted:It's not gonna happen because the RC largely doesn't concern themselves with cEDH though (though they have been more open minded about it and did ban Flash). cEDH players swore on a stack of bibles that all they needed was the Flash ban. Turns out they were wrong, as they often are.
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# ? Aug 29, 2022 17:37 |
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Magnetic North posted:cEDH players swore on a stack of bibles that all they needed was the Flash ban. Turns out they were wrong, as they often are. They did not.
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# ? Aug 29, 2022 17:44 |
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Flash was before my time, was it even a casual card at all?
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# ? Aug 29, 2022 17:48 |
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fadam posted:Flash was before my time, was it even a casual card at all? No, nobody playing flash was doing anything less than a protean hulk combo that I was ever aware of. In part because flash was not cheap.
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# ? Aug 29, 2022 17:58 |
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Chakan posted:No, nobody playing flash was doing anything less than a protean hulk combo that I was ever aware of. In part because flash was not cheap. Correct. The brief stint in 60-card viability drove up the price of Flash and the effect wasn't good enough to warrant using it with any other card. Casual Flash did not exist in any notable way.
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# ? Aug 29, 2022 18:00 |
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Jiro posted:Make jank competitive and the more accepted form of EDH. Combat damage kills only, the way Richard Garfield intended EDH to be played.
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# ? Aug 29, 2022 18:07 |
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Batterypowered7 posted:Combat damage kills only, the way Richard Garfield intended EDH to be played. 30 life, 12 Commander damage has done a lot of lifting for aggressive strategies in Conquest.
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# ? Aug 29, 2022 18:13 |
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Magnetic North posted:cEDH players swore on a stack of bibles that all they needed was the Flash ban. Turns out they were wrong, as they often are. I would love it if you would just stop opining about cEDH, because you're very consistently wrong about it. We all understand you don't like cEDH. No one is expecting you to play it, and no one is forcing you to, but you still deem it necessary to keep inserting yourself in the conversation for some reason when you have no context for the matter at hand. fadam posted:Flash was before my time, was it even a casual card at all? Not that I ever saw. It was always just a way to power out and kill a Protean Hulk in the most efficient way possible. It was insanely toxic though-- like, a lot of people say that cEDH is a format that ends by turn 4 and stuff and that's honestly not true anymore, but it wasn't that uncommon at all around that time, because you could just slam Flash down on turn 1-2 and just win the game while people were limited on interaction since they were busy setting up their manabases. There's a very good reason why it's banned, because unlike Dockside or Thoracle, it was very, very busted. Dockside and Thoracle aren't that busted, but they're boring and lead to a lot of decks including them because it wouldn't make sense not to, and lead to a lot of interesting, interactive games ending abruptly. Like I was watching a cEDH gameplay video a few days ago (don't remember which. from Play to Win maybe?), and the game was interesting and had a lot going on! Then it just stopped because Thoracle Consultation got played and it didn't get stopped. While I don't think Thoracle's so busted it should be banned for that reason, it does really take a lot of risk out of the combo. At least with Labman you needed a way to draw a card to win and there's not much they can do if you nuke the dude before that. It just doesn't make for interesting games. Toshimo posted:30 life, 12 Commander damage has done a lot of lifting for aggressive strategies in Conquest. 12 commander damage seems kinda low to me. Commanders like Pako or Ishai can hit that at a pretty alarming pace. Wouldn't be bothered about 30 life though.
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# ? Aug 29, 2022 18:25 |
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Framboise posted:12 commander damage seems kinda low to me. Commanders like Pako or Ishai can hit that at a pretty alarming pace. Wouldn't be bothered about 30 life though. I'm fine with turning the knob to where it fits, but 21 clearly ain't it. Do some testing (not you, the RC/CAG). Maybe 15. Just get back to it being relevant.
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# ? Aug 29, 2022 18:28 |
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Toshimo posted:I'm fine with turning the knob to where it fits, but 21 clearly ain't it. Do some testing (not you, the RC/CAG). Maybe 15. Just get back to it being relevant. I do agree. Needing to churn out 63 damage with the same creature to win is rough. 36 feels way too low though. I'd windmill slam Jeska/Ishai on the table, but load it with protection and pump spells. Ishai would need just 4 +1/+1 counters (or 1 and a pump spell) to swing for lethal with Jeska. ... suddenly vaguely interested in Conquest. Shame no one around here plays it afaik.
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# ? Aug 29, 2022 18:33 |
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Framboise posted:12 commander damage seems kinda low to me. Commanders like Pako or Ishai can hit that at a pretty alarming pace. Wouldn't be bothered about 30 life though. You can play Pako as a commander but Pako + Haldan are banned as commanders. You can play him as Gruul but not Temur. Ishai is fine, but it's a lot less oppressive when you ban most of the 0 cost artifacts so people tend to not dump their hand and cycle through as much. And it forces people to run creature control, because, yes, you can just get punched out of the game. At the same time, if you've demonstrated an ability to deal 12 commander damage, your commander is dangerous and other people will take note, and blow it up. 30 vs 40 life makes a big difference in being able to randomly eat life loss from cards and makes go-wide strategies a lot more viable. It's really just a better format competitive format than cEDH.
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# ? Aug 29, 2022 18:34 |
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pseudanonymous posted:You can play Pako as a commander but Pako + Haldan are banned as commanders. You can play him as Gruul but not Temur. Hm. What about combos? Are those still viable, or does Conquest lean more on commander damage/combat damage? Are burn decks viable, out of curiosity?
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# ? Aug 29, 2022 18:36 |
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Framboise posted:Hm. What about combos? Are those still viable, or does Conquest lean more on commander damage/combat damage? There are combos, but they are harder to pull off, so it's a decent balance. I actually, think the old Abzan boonweaver/ pattern is berserkly strong and no-one has figured it out yet. Without the Moxen and the wheels and the ability to tutor up combo pieces it's harder to get the pieces into your hand, and you can't eat your life total for card draw as safely. I think you could do burn, especially if it's in the guttersnipe / cantrip style of burn. The truth is pretty much anything is viable because the stupidest cards in EDH are banned, which does a lot to lower the spread in card utility, which means you have to be a lot less worried about someone having their deck be eight tutors to get two cards and ways to draw through the chaff, then winning the game out of nowhere. The current format boogeymans are Breach and Malcom/Kediss. The other nice thing is the people run conquest play conquest a lot and talk to all conquest players a lot, so the format is actively maintained (it's also very proxy friendly, aka the expectation is that you will use proxies).
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# ? Aug 29, 2022 18:42 |
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Framboise posted:Hm. What about combos? Are those still viable, or does Conquest lean more on commander damage/combat damage? Among other things, the last major event I see published had, in T16:
And more, in addition to a bunch of aggro.
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# ? Aug 29, 2022 18:44 |
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Hm, that is kinda nifty. I am interested but think my general focus will remain on cEDH simply because I know it way better and it's what I can play locally. That being said, I might dip my feet in sometime.
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# ? Aug 29, 2022 18:49 |
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Framboise posted:Hm, that is kinda nifty. I am interested but think my general focus will remain on cEDH simply because I know it way better and it's what I can play locally. That being said, I might dip my feet in sometime. https://www.moxfield.com/decks/ojuYhcnof0-bphcSZ-VHig That's an attempt at an Ishai/Kediss equipment deck I've been toying with.
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# ? Aug 29, 2022 19:10 |
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What is up with commander damage as a format rule, anyway? On the rare occassions where we've played commander, we ignore it because we don't build our decks around that wincon and it is annoying to track. I have to assume there's a good reason it is baked into the format though?
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# ? Aug 29, 2022 19:37 |
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big cummers ONLY posted:What is up with commander damage as a format rule, anyway? On the rare occassions where we've played commander, we ignore it because we don't build our decks around that wincon and it is annoying to track. I have to assume there's a good reason it is baked into the format though? It's not that hard to gain near infinite amounts of life. Commander damage means there's always a way to kill someone who is doing that. It used to be a lot more common that players would have 9 million life. It also used to be a lot .... worse in terms of play of a format, so voltron decks were a lot more threatening, it wasn't that uncommon for someone to win the game by killing 3 other people off with 21 commander damage each.
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# ? Aug 29, 2022 19:39 |
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I still wanna try my new Rebbec deck.
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# ? Aug 29, 2022 19:40 |
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# ? Jun 5, 2024 07:28 |
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pseudanonymous posted:It's not that hard to gain near infinite amounts of life. Commander damage means there's always a way to kill someone who is doing that. It used to be a lot more common that players would have 9 million life. This is an excellent reason, lol. I guess it's more elegant than an arbitrary life cap or something
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# ? Aug 29, 2022 19:44 |