|
Dexo posted:WotC loves the old rake farm. They love to go and admire all the rakes they are going to step on. Milkshake duck except Rake Corporation and still racist.
|
# ? Aug 31, 2022 14:16 |
|
|
# ? May 26, 2024 17:18 |
|
Arivia posted:why did they take the 3.5 version (which was in a book about water sailing) and not the original 2e version? almost everything else about 5e is taken from 3.5, why not
|
# ? Aug 31, 2022 14:37 |
|
Don't tell WotC that there was D&D before 3 or they'll gently caress that up, too.
|
# ? Aug 31, 2022 14:44 |
|
moths posted:Don't tell WotC that there was D&D before 3 or they'll gently caress that up, too. i mean this IS them loving up some poo poo from 2e AD&D it looks like, so
|
# ? Aug 31, 2022 14:50 |
|
It really genuinely has no 3.5 unique content to it. I don't know where you guys are getting that from aside from old grudges.
|
# ? Aug 31, 2022 15:06 |
|
Yeah. The problems with the 5E version are unique to the 5E version.
|
# ? Aug 31, 2022 15:09 |
Rockman Reserve posted:To be honest as I read the blurb I thought “drat, a species of artificially evolved flying squirrels from space is kind of a cool concept, I don’t really see the problem?” 'Oh.'
|
|
# ? Aug 31, 2022 15:41 |
|
Me watching the original wyldspace video: Oh, those humans/elves have wing suits that let them fly through space, neat. No, wait, they’re supposed to be space flying squirrels, that’s awesome! Me looking at that 5e spelljammer pictures: Oh. Oh, no. What are you doing?
|
# ? Aug 31, 2022 16:24 |
|
The one on the left is literally a capering minstrel FFS.
|
# ? Aug 31, 2022 16:37 |
|
moths posted:Don't tell WotC that there was D&D before 3 or they'll gently caress that up, too. It's cool, they've got a Boilerplate of Shielding +5. I think this is as close to "This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here...these are all priced to move" as they'll get.
|
# ? Aug 31, 2022 18:18 |
|
It's crazy to me that even though just the name Oriental Adventures is sketchy as hell, it is the source for D&D's pretty much only good intelligent monkey species. I've never seen a complaint about the Vanara, since they're basically just the Sun Wukong template species. Granted I am now prepared to reap the whirlwind for my profound and sincerely recognized ignorance.
|
# ? Aug 31, 2022 20:09 |
|
It helps that Gygax was lazy, and copying a race from the Ramayana took very little effort. And so far as I know the Vanara as presented in the Ramayana ain't racist.
|
# ? Aug 31, 2022 20:28 |
|
Terrible Opinions posted:This feels like a case where it was mandated that the Hadozee could no longer have "guys who switched sides during the elf/orc genocide war" as their backstory, and the replacement was also bad. Cause I can definitely see why this bit needed to be changed. You know, I get why you'd want to gut a lot of the entry for the race prior D&D editions called the "Deck Apes" but... it really says something about the capability of WotC that the best effort they could put forth on this is to dial the racism down to "a lot of overlapping issues that lead to some super disconcerting vibes on this uplifted monkey people."
|
# ? Aug 31, 2022 20:59 |
|
The Hadozee really shouldn't be in there. They're incredibly boring stacked up against robots, slimes, bugs, gun hippos, and elves but better. Ok the elves are kinda boring too, but people love elves. People do not love Hadozee. That said of the 10 or so people I've made Spelljammer characters with the only one who made a Hadozee is black and I'm very much not, so I'm just going to glare at WotC from a distance and not bring it up in either of my groups.
|
# ? Aug 31, 2022 21:46 |
|
Cool Dad posted:The Hadozee really shouldn't be in there. They're incredibly boring stacked up against robots, slimes, bugs, gun hippos, and elves but better. Ok the elves are kinda boring too, but people love elves. People do not love Hadozee. It really does seem like something that should've just been binned as an idea. Replace them with some flying squirrel people who vaguely resemble them and can climb ship masts easily and otherwise have no lore commonalities at least? In other news, it looks like there's some drastic-as-gently caress revisions for the new Marvel RPG: https://i.annihil.us/u/prod/marvel/i/pdf/MMRPG_1.2_UPDATE_COMBINED_083122.pdf quote:Marvel Multiverse Role-Playing Game: Update 1.2 Summary Seems like they rewrote the whole core of the playtest rulebook they were selling for $10.00. I wonder if they'll send out updated PDFs of the book itself?
|
# ? Aug 31, 2022 21:53 |
|
A supers game with movement expressed in 5-foot increments is a very bad sign.
|
# ? Aug 31, 2022 21:56 |
|
quote:* Reloading a pistol, rifle, or shotgun: not an Action.
|
# ? Aug 31, 2022 21:58 |
|
The game is going to be in print in April, so plenty of time to gather feedback and make sure everything is balanced.
|
# ? Aug 31, 2022 22:10 |
|
That game is a loving mess. I thumbed through the playtest book that was being sold in Barnes & Noble (lol) and these changes don't fix anything.
|
# ? Aug 31, 2022 22:15 |
|
Is the basic die mechanic still built around a jokey 6-1-6 reference?
|
# ? Aug 31, 2022 22:21 |
|
You can't balance approaching design completely wrong from first principles.
|
# ? Aug 31, 2022 22:21 |
|
It's a great sign when something as basic as how defenses are calculated or whether damage subtypes exist and fundamental action economy is being rewritten on the fly
|
# ? Aug 31, 2022 23:01 |
|
Crisis of Infinite Rules Permutations.
|
# ? Aug 31, 2022 23:03 |
|
gradenko_2000 posted:It's a great sign when something as basic as how defenses are calculated or whether damage subtypes exist and fundamental action economy is being rewritten on the fly
|
# ? Aug 31, 2022 23:12 |
|
"We built our entire game around renamed D&D stats and a joke about multiverse numbers. Wait what do you mean it's bad."
|
# ? Aug 31, 2022 23:12 |
|
CitizenKeen posted:The game is going to be in print in April, so plenty of time to gather feedback and make sure everything is balanced. Not really, no. Given current shipping schedules, that's 3-4 months, assuming no delays, so for a large release, less. Which is decent compared to most rpg schedules, but not 'plenty of time' for a main rulebook. We also have no idea where they are with art and layout so... PST fucked around with this message at 23:22 on Aug 31, 2022 |
# ? Aug 31, 2022 23:14 |
|
gradenko_2000 posted:It's a great sign when something as basic as how defenses are calculated or whether damage subtypes exist and fundamental action economy is being rewritten on the fly Changing the game from having 1-25 ranks to 1-6 is a pretty crazy reduction in scale, too. Plus removing archetypes, which were basically the superhero character classes. Honestly, every change points to most of their feedback being "This game is too bloated with fiddly 90s game design cruft" and them desperately slashing as much of that out as they can. Not sure it's possible to properly recover from such a heavy reworking of literally everything.... but good luck to them. I did confirm that the digital versions on Roll20 and Demiplane will get the updates at least
|
# ? Aug 31, 2022 23:17 |
|
homullus posted:de novo generation of the properties and possible interactions of "things" (creatures, magic/tech, hazards) + infinite clones/resurrections + light legacy mechanics to give a tiny impact to your (in)glorious demises = probably pretty fun if you have a spreadsheet/file/app to track it I'm now thinking of a legacy game where the GM generates a bunch of hazards and supplied The Village with semi-true rumours about them. Then you spin up characters, go dungeon delve in The Zone, get All Messed Up doing stuff, and the survivors come home with stuff to sell for money/use for improving the town. Then the next adventure is set ~20 years later with a new layer of hazards on top, playing characters from the next generation of villagers armed with knowledge of the results of the last trip. And as the campaign goes on each new round of adventurers is starting off with better equipment and knowledge but also are themselves becoming weirder and weirder due to weird tech and magical genetic damage.
|
# ? Aug 31, 2022 23:26 |
|
Nuns with Guns posted:Changing the game from having 1-25 ranks to 1-6 is a pretty crazy reduction in scale, too. Plus removing archetypes, which were basically the superhero character classes. Honestly, every change points to most of their feedback being "This game is too bloated with fiddly 90s game design cruft" and them desperately slashing as much of that out as they can. Not sure it's possible to properly recover from such a heavy reworking of literally everything.... but good luck to them.
|
# ? Aug 31, 2022 23:36 |
|
Nuns with Guns posted:In other news, it looks like there's some drastic-as-gently caress revisions for the new Marvel RPG: lol what a loving doomed enterprise. This is going to be a trashfire. And here I thought it was just going to be mediocre! quote:* Reloading a pistol, rifle, or Gonna need someone to explain themselves on this one! That Old Tree fucked around with this message at 23:59 on Aug 31, 2022 |
# ? Aug 31, 2022 23:55 |
|
PST posted:Not really, no. I was being facetious.
|
# ? Aug 31, 2022 23:56 |
|
This is such a waste of time. Can't wait to pay $10 for branded 3d6 where one of the d6s has an extra 6 instead of a 1. I'm one of those weirdos who actually likes FFG's bespoke dice but they at least put in some loving effort.
|
# ? Sep 1, 2022 00:09 |
|
PST posted:Not really, no. April was four months ago.
|
# ? Sep 1, 2022 02:05 |
|
Halloween Jack posted:Holy poo poo, this is irrevocably hosed I got to that part and I must've spent a solid 45 seconds alternating between staring confusedly into space and then re-reading it. I can't even tell if that's bonkers decisions or just a really elaborate typo.
|
# ? Sep 1, 2022 04:33 |
|
As far as I can tell, the thing about submachine guns is that they're multi-attack weapons, so my assumption is that them needing an action cost to be reloaded is a balance tradeoff for that, though the pdf doesn't explain it in so many words.
|
# ? Sep 1, 2022 04:54 |
|
Kai Tave posted:As far as I can tell, the thing about submachine guns is that they're multi-attack weapons, so my assumption is that them needing an action cost to be reloaded is a balance tradeoff for that, though the pdf doesn't explain it in so many words. Which is certainly a weird kludge. So Matt Forbeck is saying the Punisher can thumb a bunch of shells into a shotgun faster than he can swap out a clip. Very odd. It could lead to the optimal firearm strat going around with a bunch of derringers or something.
|
# ? Sep 1, 2022 14:41 |
|
Matt Forbeck you've done it again!
|
# ? Sep 1, 2022 14:57 |
|
That Old Tree posted:
Ahahahahahahah. They eliminated botching.....because reasons? What the absolute gently caress?! Are they trying to build their system off D&D with the serial numbers filed off or are they going for a storyteller system type thing with the serial number filed off because I am deeply confused by all of this.
|
# ? Sep 1, 2022 15:02 |
|
I'd argue getting rid of botches is good design, unless specifically aiming for a game that emulates comedic or grisly incompetence. Other than say Black Cat's jinx ability Marvel comics aren't normally telling stories where Thor trips over his cape, or Wolverine tries to intimate someone by popping out his claws but keeps comedically spraying blood from his knuckles. Of course that's just this dev doing scattershot stuff, not actual intentional gamemaking.
|
# ? Sep 1, 2022 15:08 |
|
|
# ? May 26, 2024 17:18 |
|
joylessdivision posted:Ahahahahahahah. The design team, lead by Matt Forbeck, who did a lot of work on various games in the 90s and early 2000s, including his edgy superhero RPG: Brave New World, made a bespoke new system for the Marvel RPG: the "All-New, All-Different d616 System" Here's an overview pre-errata: https://www.cbr.com/marvels-multiverse-rpg-breaks-down-its-iconic-d616-system/ posted:Action checks in what Marvel is officially calling the "d616" system operate differently than they would in comparable RPGs like Dungeons & Dragons. In the context of the Marvel Multiverse RPG, the difficulty of an action is determined by the Narrator, the game's version of a gamemaster. That difficulty is represented by the Target Number, which players roll to beat. While all of that ought to be somewhat familiar to anyone with experience running an RPG, Target Numbers have some unique facets.
|
# ? Sep 1, 2022 15:25 |