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Apologies, my sources are telling me Kroq-Gar is actually a caiman.
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# ? Aug 31, 2022 22:30 |
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# ? Jun 3, 2024 12:05 |
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The AI seems to go a bit nuts when it builds armies in IE for sure. Count Noctilus just attacked me with a full stack army consisting of 5 carronades and 10 mortars plus a few trash units. Also that Janet On Occasion channel someone posted the other day is fighting off the undead endgame event and one of the VC lords has an army with something like 8 mortis engines and 5 vargulfs plus a few other units. I will say it's kind of fun seeing crazy gimmick armies like that. Though they tend to be quite ineffective when played by the AI. And often are just straight up terrible no matter who would try to play them I assume.
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# ? Aug 31, 2022 22:36 |
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What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire?
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# ? Aug 31, 2022 22:40 |
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from just subjective testing the 'campaign difficulties are flipped' bug is real. i am very, very bad at this game on the strategy layer so i really notice changes in difficulty. i was holding my own but having a very very precarious time on every normal campaign i tried since IE launch, but when I changed to Very Hard the game abruptly got much easier. the army is less aggressive and builds fewer armies on very hard than normal right now, at least for me. i've launched like 5 different campaigns to test it. id know if it was really the very hard difficulty because i would have lost by now
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# ? Aug 31, 2022 22:42 |
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terrorist ambulance posted:What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire? Anyway you just kill everything else around them until you can blob up and murder them with debuffing-into-irrelevance, has been my strategy so far.
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# ? Aug 31, 2022 22:54 |
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It all went so well with my first viking game until the wild hunt started..
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# ? Aug 31, 2022 22:55 |
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My standard solution for Bretonnian sieges has become "hide the entire army in trees and then put Be'lakor on the opposite side of the map. Let him clown on the garrison while the cav in the army steals all the control points." He got 572 kills just now.
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# ? Aug 31, 2022 23:19 |
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Gonkish posted:My standard solution for Bretonnian sieges has become "hide the entire army in trees and then put Be'lakor on the opposite side of the map. Let him clown on the garrison while the cav in the army steals all the control points." someone earlier described belakor as a 'raid boss' and thats definitely what he feels like. i dont know why they can't just make daniel as strong as him. right now daniels campaign just feels like a belakor campaign where you lose all your mechanics in exchange for dressup and a much weaker character
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# ? Aug 31, 2022 23:23 |
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Imaginary Friend posted:It all went so well with my first viking game until the wild hunt started.. For most of the game I've had the Sisters of Twilight on my border. I just finished them off and a few turns later the wood elf end game event happened, I had entirely forgotten about those since I had restarted campaigns before they started. Going to send a hero out to survey the carnage.
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# ? Aug 31, 2022 23:31 |
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terrorist ambulance posted:What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire? Cast Blue Fire on cooldown until dead (so like, maybe 10 times)
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# ? Aug 31, 2022 23:59 |
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DaysBefore posted:Ice Guard are amazing archers, I don't think they're too far off from the Sisters of Avelorn. They can kick rear end in melee, yeah, but they're very Wood Elf-ish in that they're fragile and go down fairly quick. In my experience the dual-sword Ice Guard can do wonders by charging into the back of lightly-armoured enemy infantry, but in almost every situation they're way better off using their bows. I wouldn't go that far. Ice Guard are good, but they do have one major flaw compared to Sisters of Avelorn - they don't actually have much AP damage on their missiles. Sisters are majority AP (specifically it's a 4/18 split), whereas Ice Guard are basically the reverse (they're at 18/6). So while they're really good against low-mid armored targets, they struggle quite a bit against heavy armor. This wasn't really an issue at launch, since Daemons mostly have little armor, but now that all the Chaos factions can get Warrior frontlines it's somewhat more of an issue. Somewhat ironically they're also MORE expensive than Sisters in MP, so that's why you're basically never seeing them there. terrorist ambulance posted:What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire? Aside from Blue Fire, you're forgetting Flamers (particularly Exalted Flamers) here, and they are quite capable of wrecking even heavily armored single entities if you can line them up properly. You also have Forsaken with the Sunder Armor contact effect, which can often drop the armor enough for Horrors to start doing decent damage again (and can be combined with Plague of Rust if you've got a Metal caster), and if all else fails you can mob them with chaff and then just repeatedly charge them from behind with like a Lord of Change or something.
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# ? Sep 1, 2022 00:01 |
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So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed?
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# ? Sep 1, 2022 00:11 |
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Unless you're running Katarin and an almost-all Ice guard glaive stack, I think you're supposed to use sleds and streltsi for AP ranged while ice guard apply their slowing debuff.
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# ? Sep 1, 2022 00:12 |
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Yorkshire Pudding posted:So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed? I just dipped into his campaign, but you summon the exit/rift upon a visible enemy lord and to traverse to it you have to use the rift sitting in Albion. Also: Some tidbits I've learned about CoC. Belakor gets to upgrade his daemons to exalted versions but misses out on the eyeball events (significantly the reduction for souls cost event) so I think his portal and other chaos powers are to make up for this. Do Archaon and Kholek get the eyeball events? The nice part of the monogod Champions is you can pretty much get late game units by turn 20 if you get the reduction event, while having to grind out all four as undivided seems to be quite the chore. Twigand Berries fucked around with this message at 00:26 on Sep 1, 2022 |
# ? Sep 1, 2022 00:22 |
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Has anyone else found a way to deal with the long battle loading times? I'd swear they did something between TW1 and 2 because in 1 they loaded super-smooth but now in 2 and 3 the loading bar crawls.
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# ? Sep 1, 2022 00:23 |
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Pierson posted:Has anyone else found a way to deal with the long battle loading times? Pierson posted:bar crawls
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# ? Sep 1, 2022 00:29 |
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Yeah the Normal thing seems legit, my normal difficulty Kislev game in RoC was one of the hardest campaigns I've played, and I at first assumed it was from not playing in 6+ months, but I really was getting constantly battered by 3 of the new Chaos Lords + Norse minors + Throt + orc minors + Vampires, with all the Empire, dwarf, and other Kislev allies all being completely ineffectual. I often had 3 LLs + another couple of armies attacking me from different sides, none allied, and more importantly sacking and razing wherever I didn't have a LL, despite having R3 settlements with R3 walls. It was fun for a bit but it was impossible to maintain any sort of economy and expand, though I guess I could have just hunkered down in Kislev and Praag and tried to go tall, but that would mean I was ignoring a bunch of the Kislev campaign mechanics I was trying to explore (like the Ataman system). The only realm I tried entering was Slaanesh and that was to just get the prince follower, which meant I just ignored public order issues, and despite that I still had problems defending against the 5+ stacks constantly encroaching on my areas. Definitely as tough or tougher than the VH campaigns I played in 2 last year, and I only could afford high tier units and only two stacks like 70+ turns into the game since I couldn't hold anything consistently.
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# ? Sep 1, 2022 00:33 |
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Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...
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# ? Sep 1, 2022 00:34 |
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Serephina posted:Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs... Maybe some of your other hardware isn't going along with the game very well? I've got the game on an SSD and the game loads quick for me. What do you consider long load times?
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# ? Sep 1, 2022 00:37 |
I'm not sure why, but Kairos' VA puts me in mind of Harbinger from ME2.
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# ? Sep 1, 2022 00:42 |
Serephina posted:Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs... I think that's actually bottlenecked by CPU speed.
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# ? Sep 1, 2022 00:47 |
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Anyone have thoughts on what kind of spells to take as Ogre Kingdoms? The Maw lore book has Bonecrusher, which seems like a good, spammable spell that can take half the health off of an block of infantry, and it has healing, which always seems to work better with units with small numbers of large models, though Trollguts isn’t spammable. Fire is a good standby with Burning ahead for chaff and Piercing Bolts for armored units. Beasts has Flock of Doom for chaff and summons are always nice, though I’ve had trouble making use of the rest of it. I generally shy away from buffs because the big damage dealers have more obvious effects. Even if I can see ahead of time where buffs might be used I rarely actually use them at the time. Since casters don’t stack Winds of Magic reserve anymore, I’ve been even more leery of bringing multiple casters, but am I missing out by doing that?
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# ? Sep 1, 2022 00:50 |
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Oh wow so they haven't fixed the RoC issue where the AI ignores barricades built before the battle so you can put down some blockers which the AI refuses to attack and funnel them. Just did a desperate defense because of 2 underway stance armies not getting intercepted bouncing around until they found an unwalled settlement and attacked it. I put up a barricade and a T4 tower near the final control point and funneled the entire enemy army into 2 lanes while the other 2 lanes were blocked with barricades. The siege fix with no building once the battle starts is amazing because you're given all your supplies up front pretty much so you don't need to wait 20 minutes to finally build up enough. You aren't incentivized to drag battles out to get more supplies instead building a strong initial setup then fighting there. There's some shenanigans with dwarven runes--some combos just break ranged units for some reason.
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# ? Sep 1, 2022 00:51 |
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Vilitch borderline doomstack got the ambush on my second lord with a 13 stack that was a champ, cultist and basically all warriors with a couple of flesh hounds. Absolutely bonkers battle that ultimately demonstrated khorne is number one.
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# ? Sep 1, 2022 00:52 |
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Randarkman posted:Maybe some of your other hardware isn't going along with the game very well? I've got the game on an SSD and the game loads quick for me. What do you consider long load times? Too long if he’s able to eat his entire peanut snack.
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# ? Sep 1, 2022 00:59 |
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Yorkshire Pudding posted:So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed? You can open rifts using the invocation on any army, not just your own. So you can stay near Albion with your main army while you send heroes out to any parts of the world that you are interested in. Once the heroes have vision on the area, you can then cast the portal invocation on an army there and teleport immediately from Albion to that new location. Once you have several portals open you can go from any portal directly to any other portal, no need to go back to albion first. And no, they can't be destroyed. You can just make one, teleport through, raid, raze, do whatever and then escape back into the portal.
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# ? Sep 1, 2022 01:10 |
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Any good insights on how auto resolve works? Sometimes a close victory results in some units being wiped, sometimes a pyrrhic results in none, etc. Is it assumed that a player should be able to turn a pyrrhic into a close or at least a better pyrrhic? I think I saw that missiles weigh heavier? As Azazel I have no range so if I see a defeat maybe I can turn it around since they give the enemy a bonus? I should also seduce ranged if I want a better auto resolve?
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# ? Sep 1, 2022 01:11 |
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AR is extremely byzantine but at least it no longer assumes small forces get to shoot their entire ammo reserves before engaging in melee. You would see garrison skavenslave slingers killing 150+ models on AR.
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# ? Sep 1, 2022 01:15 |
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Serephina posted:Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...
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# ? Sep 1, 2022 01:29 |
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Dramicus posted:You can open rifts using the invocation on any army, not just your own. So you can stay near Albion with your main army while you send heroes out to any parts of the world that you are interested in. Once the heroes have vision on the area, you can then cast the portal invocation on an army there and teleport immediately from Albion to that new location. Once you have several portals open you can go from any portal directly to any other portal, no need to go back to albion first. Yeah, Be'lakor has an easier time getting around than just about anyone in IE except maybe Oxyotl or the Wood Elves. You don't really NEED to march your armies anywhere, you can establish a network of portals dynamically with just a few heroes wandering around. He can very efficiently snipe dark fortresses and open up new fronts almost at will (there's a turn cooldown and a souls cost, but they're both eventually trivial). Also, Archie and Kholek do get the eye events, yes. It does take them longer to get all of the monogod gift slots (and they only get two of each, so it's a bit more limiting if you really wanted to lean into one god), but the four undivided ones are there and have a lot of good stuff. Plus, Undivided Chosen get loving Perfect Vigor with techs for Be'lakor, Archie, and Kholek which is... I mean it's bullshit good.
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# ? Sep 1, 2022 01:32 |
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Third World Reagan posted:Get more black arks that sit in a port to guard it. Thank you! That does appear to be the only way to have black arks actually reinforce a battle taking place for possession of a settlement, oddly. If you attack a port with a black ark, any neighboring army will reinforce, but not vice versa. In any case I did just give up on Cathay (the enemy slowly gobbled up my undefended settlements) and I'm busy conquering Ulthuan. Place is a mess, Slaanesh owns practically the whole eastern half.
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# ? Sep 1, 2022 01:34 |
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Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line. Otherwise this campaign is great fun. I love the instant recruitment + recruitment being based on the local province means I am rotating through lots of varied armies, which I guess is a reason to have bad replenishment. (Though that does work against the whole leveling my dudes up thing.)
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# ? Sep 1, 2022 01:53 |
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Sega 32X posted:Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line. The Lore of Nurgle has healing.
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# ? Sep 1, 2022 01:54 |
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I found a mod that replaces the funeral screens with the dancing pallbearers from Ghana. It's amazing. And it's also animated. Kaiju Cage Match fucked around with this message at 02:08 on Sep 1, 2022 |
# ? Sep 1, 2022 02:04 |
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Sega 32X posted:Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line. Dr Christmas posted:The Lore of Nurgle has healing. It bears mentioning that only Sorcerer Lords can actually access Lore of Nurgle at the moment though, as the hero version can't take the Mark of Nurgle. So the only way to actually support Kholek with healing would be to run a reinforcing army. Presumably we'll eventually get Mark of Nurgle added to caster heroes, but who knows when.
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# ? Sep 1, 2022 02:28 |
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gently caress I hate wasting time chasing armies. Especially when they retreat through your army and then around some corners until they're out of range. I started with more movement and can't reach them. So irritating.
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# ? Sep 1, 2022 02:59 |
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Oh, hello Red Duke who has been confederated by Ghorst because he's the last surviving vampire in the world. You have many zombies and skeletons in that there settlement. You seem to have shoved all of them into the entrance to that settlement. It'd be a shame if I dropped two overcast Pink Fires of Tzeentch on top of all of that. I basically wiped his garrison in two seconds. I love Lore of Tzeentch. One caster got 523 kills on a single cast. The other got 373 (his went off a split second later, RIP).
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# ? Sep 1, 2022 03:19 |
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Raygereio posted:Are you using DirectX11 or 12? Under graphics settings -> advanced. WH2's implementation DX12 is kind of broken in that it gives tiny increase FPS, but triples your loading times. Also I think the texture quality setting can slow down loading a lot. Try turning it down a notch and compare
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# ? Sep 1, 2022 03:38 |
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Floppychop posted:I'm playing a coop campaign, and the overworld camera randomly changing angles and moving in between turns gets pretty frustrating. Especially early game when almost everything is under fog.
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# ? Sep 1, 2022 03:41 |
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# ? Jun 3, 2024 12:05 |
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Lord Koth posted:It bears mentioning that only Sorcerer Lords can actually access Lore of Nurgle at the moment though, as the hero version can't take the Mark of Nurgle. So the only way to actually support Kholek with healing would be to run a reinforcing army. Presumably we'll eventually get Mark of Nurgle added to caster heroes, but who knows when. This is a tiny bit annoying, but going with a Nurgle lord and a couple exalted heroes is the pro-strat for WoC leadership though. The lord ascending to a daemon prince is a straight upgrade too, which isn't necessarily the case for the Tzeentch lord. I think I prefer the Tzeentech lord on the disc as it's faster and has more armor.
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# ? Sep 1, 2022 03:47 |