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Cardboard Fox
Feb 8, 2009

[Tentatively Excited]
Apologies, my sources are telling me Kroq-Gar is actually a caiman.

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Squibbles
Aug 24, 2000

Mwaha ha HA ha!
The AI seems to go a bit nuts when it builds armies in IE for sure. Count Noctilus just attacked me with a full stack army consisting of 5 carronades and 10 mortars plus a few trash units.

Also that Janet On Occasion channel someone posted the other day is fighting off the undead endgame event and one of the VC lords has an army with something like 8 mortis engines and 5 vargulfs plus a few other units.

I will say it's kind of fun seeing crazy gimmick armies like that. Though they tend to be quite ineffective when played by the AI. And often are just straight up terrible no matter who would try to play them I assume.

terrorist ambulance
Nov 5, 2009
What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire?

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


from just subjective testing the 'campaign difficulties are flipped' bug is real.

i am very, very bad at this game on the strategy layer so i really notice changes in difficulty. i was holding my own but having a very very precarious time on every normal campaign i tried since IE launch, but when I changed to Very Hard the game abruptly got much easier. the army is less aggressive and builds fewer armies on very hard than normal right now, at least for me. i've launched like 5 different campaigns to test it.

id know if it was really the very hard difficulty because i would have lost by now

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

terrorist ambulance posted:

What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire?
With Vilitch, my solution before Big V & T was strong enough to hold people in place was: Just throw some marauders at it. They'll die, but gently caress it. In the meantime throw a Lore of Tzeench debuff or two: overcasting Treason debuffs their Melee Attack, Glean Magic helps shut down their casting. Someone with Lore of Metal can contribute Glittering Robe to help make your "hold them in place" stack last longer, overcast Plague of Rust is -60(!!!) Armour, Transmutation of Lead is -atk and -melee damage.

Anyway you just kill everything else around them until you can blob up and murder them with debuffing-into-irrelevance, has been my strategy so far.

Imaginary Friend
Jan 27, 2010

Your Best Friend
It all went so well with my first viking game until the wild hunt started..

Gonkish
May 19, 2004

My standard solution for Bretonnian sieges has become "hide the entire army in trees and then put Be'lakor on the opposite side of the map. Let him clown on the garrison while the cav in the army steals all the control points."

He got 572 kills just now. :getin:

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Gonkish posted:

My standard solution for Bretonnian sieges has become "hide the entire army in trees and then put Be'lakor on the opposite side of the map. Let him clown on the garrison while the cav in the army steals all the control points."

He got 572 kills just now. :getin:

someone earlier described belakor as a 'raid boss' and thats definitely what he feels like. i dont know why they can't just make daniel as strong as him. right now daniels campaign just feels like a belakor campaign where you lose all your mechanics in exchange for dressup and a much weaker character

Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”

Imaginary Friend posted:

It all went so well with my first viking game until the wild hunt started..

For most of the game I've had the Sisters of Twilight on my border. I just finished them off and a few turns later the wood elf end game event happened, I had entirely forgotten about those since I had restarted campaigns before they started.

Going to send a hero out to survey the carnage.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

terrorist ambulance posted:

What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire?

Cast Blue Fire on cooldown until dead (so like, maybe 10 times)

Lord Koth
Jan 8, 2012

DaysBefore posted:

Ice Guard are amazing archers, I don't think they're too far off from the Sisters of Avelorn. They can kick rear end in melee, yeah, but they're very Wood Elf-ish in that they're fragile and go down fairly quick. In my experience the dual-sword Ice Guard can do wonders by charging into the back of lightly-armoured enemy infantry, but in almost every situation they're way better off using their bows.

I wouldn't go that far. Ice Guard are good, but they do have one major flaw compared to Sisters of Avelorn - they don't actually have much AP damage on their missiles. Sisters are majority AP (specifically it's a 4/18 split), whereas Ice Guard are basically the reverse (they're at 18/6). So while they're really good against low-mid armored targets, they struggle quite a bit against heavy armor. This wasn't really an issue at launch, since Daemons mostly have little armor, but now that all the Chaos factions can get Warrior frontlines it's somewhat more of an issue.

Somewhat ironically they're also MORE expensive than Sisters in MP, so that's why you're basically never seeing them there.





terrorist ambulance posted:

What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire?

Aside from Blue Fire, you're forgetting Flamers (particularly Exalted Flamers) here, and they are quite capable of wrecking even heavily armored single entities if you can line them up properly. You also have Forsaken with the Sunder Armor contact effect, which can often drop the armor enough for Horrors to start doing decent damage again (and can be combined with Plague of Rust if you've got a Metal caster), and if all else fails you can mob them with chaff and then just repeatedly charge them from behind with like a Lord of Change or something.

Yorkshire Pudding
Nov 24, 2006



So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed?

Ravenfood
Nov 4, 2011
Unless you're running Katarin and an almost-all Ice guard glaive stack, I think you're supposed to use sleds and streltsi for AP ranged while ice guard apply their slowing debuff.

Twigand Berries
Sep 7, 2008

Yorkshire Pudding posted:

So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed?

I just dipped into his campaign, but you summon the exit/rift upon a visible enemy lord and to traverse to it you have to use the rift sitting in Albion.

Also: Some tidbits I've learned about CoC. Belakor gets to upgrade his daemons to exalted versions but misses out on the eyeball events (significantly the reduction for souls cost event) so I think his portal and other chaos powers are to make up for this. Do Archaon and Kholek get the eyeball events? The nice part of the monogod Champions is you can pretty much get late game units by turn 20 if you get the reduction event, while having to grind out all four as undivided seems to be quite the chore.

Twigand Berries fucked around with this message at 00:26 on Sep 1, 2022

Pierson
Oct 31, 2004



College Slice
Has anyone else found a way to deal with the long battle loading times? I'd swear they did something between TW1 and 2 because in 1 they loaded super-smooth but now in 2 and 3 the loading bar crawls.

Twigand Berries
Sep 7, 2008

Pierson posted:

Has anyone else found a way to deal with the long battle loading times?

Pierson posted:

bar crawls

Sega 32X
Jan 3, 2004


Yeah the Normal thing seems legit, my normal difficulty Kislev game in RoC was one of the hardest campaigns I've played, and I at first assumed it was from not playing in 6+ months, but I really was getting constantly battered by 3 of the new Chaos Lords + Norse minors + Throt + orc minors + Vampires, with all the Empire, dwarf, and other Kislev allies all being completely ineffectual. I often had 3 LLs + another couple of armies attacking me from different sides, none allied, and more importantly sacking and razing wherever I didn't have a LL, despite having R3 settlements with R3 walls.

It was fun for a bit but it was impossible to maintain any sort of economy and expand, though I guess I could have just hunkered down in Kislev and Praag and tried to go tall, but that would mean I was ignoring a bunch of the Kislev campaign mechanics I was trying to explore (like the Ataman system).

The only realm I tried entering was Slaanesh and that was to just get the prince follower, which meant I just ignored public order issues, and despite that I still had problems defending against the 5+ stacks constantly encroaching on my areas. Definitely as tough or tougher than the VH campaigns I played in 2 last year, and I only could afford high tier units and only two stacks like 70+ turns into the game since I couldn't hold anything consistently.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...

Randarkman
Jul 18, 2011

Serephina posted:

Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...

Maybe some of your other hardware isn't going along with the game very well? I've got the game on an SSD and the game loads quick for me. What do you consider long load times?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I'm not sure why, but Kairos' VA puts me in mind of Harbinger from ME2. :shrug:

Staltran
Jan 3, 2013

Fallen Rib

Serephina posted:

Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...

I think that's actually bottlenecked by CPU speed.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Anyone have thoughts on what kind of spells to take as Ogre Kingdoms?

The Maw lore book has Bonecrusher, which seems like a good, spammable spell that can take half the health off of an block of infantry, and it has healing, which always seems to work better with units with small numbers of large models, though Trollguts isn’t spammable. Fire is a good standby with Burning ahead for chaff and Piercing Bolts for armored units. Beasts has Flock of Doom for chaff and summons are always nice, though I’ve had trouble making use of the rest of it. I generally shy away from buffs because the big damage dealers have more obvious effects. Even if I can see ahead of time where buffs might be used I rarely actually use them at the time.

Since casters don’t stack Winds of Magic reserve anymore, I’ve been even more leery of bringing multiple casters, but am I missing out by doing that?

Arghy
Nov 15, 2012

Oh wow so they haven't fixed the RoC issue where the AI ignores barricades built before the battle so you can put down some blockers which the AI refuses to attack and funnel them. Just did a desperate defense because of 2 underway stance armies not getting intercepted bouncing around until they found an unwalled settlement and attacked it. I put up a barricade and a T4 tower near the final control point and funneled the entire enemy army into 2 lanes while the other 2 lanes were blocked with barricades.

The siege fix with no building once the battle starts is amazing because you're given all your supplies up front pretty much so you don't need to wait 20 minutes to finally build up enough. You aren't incentivized to drag battles out to get more supplies instead building a strong initial setup then fighting there.

There's some shenanigans with dwarven runes--some combos just break ranged units for some reason.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Vilitch borderline doomstack got the ambush on my second lord with a 13 stack that was a champ, cultist and basically all warriors with a couple of flesh hounds. Absolutely bonkers battle that ultimately demonstrated khorne is number one.

How!
Oct 29, 2009

Randarkman posted:

Maybe some of your other hardware isn't going along with the game very well? I've got the game on an SSD and the game loads quick for me. What do you consider long load times?

Too long if he’s able to eat his entire peanut snack.

Dramicus
Mar 26, 2010
Grimey Drawer

Yorkshire Pudding posted:

So with Be’lakor do I…just sail south and then make a rift? Can it be destroyed?

You can open rifts using the invocation on any army, not just your own. So you can stay near Albion with your main army while you send heroes out to any parts of the world that you are interested in. Once the heroes have vision on the area, you can then cast the portal invocation on an army there and teleport immediately from Albion to that new location. Once you have several portals open you can go from any portal directly to any other portal, no need to go back to albion first.

And no, they can't be destroyed. You can just make one, teleport through, raid, raze, do whatever and then escape back into the portal.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
Any good insights on how auto resolve works? Sometimes a close victory results in some units being wiped, sometimes a pyrrhic results in none, etc. Is it assumed that a player should be able to turn a pyrrhic into a close or at least a better pyrrhic? I think I saw that missiles weigh heavier? As Azazel I have no range so if I see a defeat maybe I can turn it around since they give the enemy a bonus? I should also seduce ranged if I want a better auto resolve?

Azran
Sep 3, 2012

And what should one do to be remembered?
AR is extremely byzantine but at least it no longer assumes small forces get to shoot their entire ammo reserves before engaging in melee. You would see garrison skavenslave slingers killing 150+ models on AR.

Raygereio
Nov 12, 2012

Serephina posted:

Actually screw that, why does the game take so farking long to load for any reason whatsoever? TW 2 question, but it's the same thing. I'm on a SSD and loading a fight on turn1 in ME is long enough to go get a peanut snack. Heaven help those who use HDDs...
Are you using DirectX11 or 12? Under graphics settings -> advanced. WH2's implementation DX12 is kind of broken in that it gives tiny increase FPS, but triples your loading times.

Gonkish
May 19, 2004

Dramicus posted:

You can open rifts using the invocation on any army, not just your own. So you can stay near Albion with your main army while you send heroes out to any parts of the world that you are interested in. Once the heroes have vision on the area, you can then cast the portal invocation on an army there and teleport immediately from Albion to that new location. Once you have several portals open you can go from any portal directly to any other portal, no need to go back to albion first.

And no, they can't be destroyed. You can just make one, teleport through, raid, raze, do whatever and then escape back into the portal.

Yeah, Be'lakor has an easier time getting around than just about anyone in IE except maybe Oxyotl or the Wood Elves. You don't really NEED to march your armies anywhere, you can establish a network of portals dynamically with just a few heroes wandering around. He can very efficiently snipe dark fortresses and open up new fronts almost at will (there's a turn cooldown and a souls cost, but they're both eventually trivial).

Also, Archie and Kholek do get the eye events, yes. It does take them longer to get all of the monogod gift slots (and they only get two of each, so it's a bit more limiting if you really wanted to lean into one god), but the four undivided ones are there and have a lot of good stuff. Plus, Undivided Chosen get loving Perfect Vigor with techs for Be'lakor, Archie, and Kholek which is... I mean it's bullshit good. :allears:

Genghis Cohen
Jun 29, 2013

Third World Reagan posted:

Get more black arks that sit in a port to guard it.

Sadly they do count as non local reinforcement so will show up to the battle late, but it tends to work.

The AI will come siege these cities so keep one lord with no troops outside of the city. It messes with the AI a lot and prevents most trickery that they can do, except for having two armies siege your city and attack the foot lord.

Thank you! That does appear to be the only way to have black arks actually reinforce a battle taking place for possession of a settlement, oddly. If you attack a port with a black ark, any neighboring army will reinforce, but not vice versa.

In any case I did just give up on Cathay (the enemy slowly gobbled up my undefended settlements) and I'm busy conquering Ulthuan. Place is a mess, Slaanesh owns practically the whole eastern half.

Sega 32X
Jan 3, 2004


Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line.

Otherwise this campaign is great fun. I love the instant recruitment + recruitment being based on the local province means I am rotating through lots of varied armies, which I guess is a reason to have bad replenishment. (Though that does work against the whole leveling my dudes up thing.)

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Sega 32X posted:

Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line.

Otherwise this campaign is great fun. I love the instant recruitment + recruitment being based on the local province means I am rotating through lots of varied armies, which I guess is a reason to have bad replenishment. (Though that does work against the whole leveling my dudes up thing.)

The Lore of Nurgle has healing.

Kaiju Cage Match
Nov 5, 2012




I found a mod that replaces the funeral screens with the dancing pallbearers from Ghana.

It's amazing. And it's also animated.

Kaiju Cage Match fucked around with this message at 02:08 on Sep 1, 2022

Lord Koth
Jan 8, 2012

Sega 32X posted:

Do Warriors of Chaos have access to any healing? I'm playing Kholek without the DLC, so I mostly have access to the undivided stuff, but the lores I've picked so far don't have healing. On top of that, the only hero I have with replenishment is one of the specialist/exclusive level up choices for the exalted hero, and Kholek only has about 6% as a secondary choice in the blue line.

Otherwise this campaign is great fun. I love the instant recruitment + recruitment being based on the local province means I am rotating through lots of varied armies, which I guess is a reason to have bad replenishment. (Though that does work against the whole leveling my dudes up thing.)

Dr Christmas posted:

The Lore of Nurgle has healing.

It bears mentioning that only Sorcerer Lords can actually access Lore of Nurgle at the moment though, as the hero version can't take the Mark of Nurgle. So the only way to actually support Kholek with healing would be to run a reinforcing army. Presumably we'll eventually get Mark of Nurgle added to caster heroes, but who knows when.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
gently caress I hate wasting time chasing armies. Especially when they retreat through your army and then around some corners until they're out of range. I started with more movement and can't reach them. So irritating.

Gonkish
May 19, 2004

Oh, hello Red Duke who has been confederated by Ghorst because he's the last surviving vampire in the world. You have many zombies and skeletons in that there settlement. You seem to have shoved all of them into the entrance to that settlement. It'd be a shame if I dropped two overcast Pink Fires of Tzeentch on top of all of that.

I basically wiped his garrison in two seconds. I love Lore of Tzeentch. One caster got 523 kills on a single cast. The other got 373 (his went off a split second later, RIP).

Squibbles
Aug 24, 2000

Mwaha ha HA ha!

Raygereio posted:

Are you using DirectX11 or 12? Under graphics settings -> advanced. WH2's implementation DX12 is kind of broken in that it gives tiny increase FPS, but triples your loading times.

Also I think the texture quality setting can slow down loading a lot. Try turning it down a notch and compare

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Floppychop posted:

I'm playing a coop campaign, and the overworld camera randomly changing angles and moving in between turns gets pretty frustrating. Especially early game when almost everything is under fog.
After this happens hit the End key to fix the map orientation then Home to go home.

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Dramicus
Mar 26, 2010
Grimey Drawer

Lord Koth posted:

It bears mentioning that only Sorcerer Lords can actually access Lore of Nurgle at the moment though, as the hero version can't take the Mark of Nurgle. So the only way to actually support Kholek with healing would be to run a reinforcing army. Presumably we'll eventually get Mark of Nurgle added to caster heroes, but who knows when.

This is a tiny bit annoying, but going with a Nurgle lord and a couple exalted heroes is the pro-strat for WoC leadership though. The lord ascending to a daemon prince is a straight upgrade too, which isn't necessarily the case for the Tzeentch lord. I think I prefer the Tzeentech lord on the disc as it's faster and has more armor.

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