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Gonkish
May 19, 2004

https://www.youtube.com/watch?v=dd-RW0Mopns

(Guys I think Chorfs are gonna happen. :wth: ) (This is a Tariff meme video but also there's a chorf item you can get from caravans.)

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Dramicus
Mar 26, 2010
Grimey Drawer
If you like Vampire Pirates, you should try them with Chaos Warriors as your front line, just sayin.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I've noticed a few tooltips referencing someone called Blackheart and his army of mixed races. Dogs of War?

Arghy
Nov 15, 2012

It turns out that leveling lords across the world really fucks with auto resolve because a ton of the minor factions are still alive and somehow every loving dawi is alive except for 3 minor factions. I'm running out of room to expand because i have friends on all sides who hate me because of the infinite grudge. One plus is i just gotta rush the grudges then i'll be able to confederate multiple fully built up provinces but its a ticking time bomb for factions that confederate when they lose a battle because 1 battle means someones snow balling hard with stagnant built up provinces.

The back end calculations must be wild though, def some AR shenanigans going on and some of the AI seems to be knocking their head against the wall.

Sinatrapod
Sep 24, 2007

The "Latin" is too dangerous, my queen!

AAAAA! Real Muenster posted:

After this happens hit the End key to fix the map orientation then Home to go home.

You have changed my life, hero.

Francis
Jul 23, 2007

Thanks for the input, Jeff.
I keep comparing campaigns on normal and legendary and I still don't buy that normal is easier per se. The normal AI is more reckless, which helps it expand better and pressure the player more, and the legendary AI isn't effectively using its cheats as well as WH2, but after the initial turns, the player can just dismantle their chaff armies in the field and roll over an undefended empire instead of having to grind out well-defended garrisons over and over while avoiding being pincered by the AI's keep-away routine. Also, diplomacy on Normal is much easier, both to stay out of war and to sue for peace.

I buy that it's more fun, and honestly it's laughable how small the difference is in terms of military size and economic development. But normal is definitely easier. I'm curious how much of it comes down to play style, though, and if lower difficulty players have an easier time with the less aggressive legendary AI to build up their faction and take their time invading, while rapid expansionists can decimate the armies in the field and don't have as many defended sieges acting as speed bumps to their expansion.

terrorist ambulance
Nov 5, 2009
it feels like they need to retool the economy a bit or do a pass to smooth it out. the chaos campaigns I've played so far I've been starved for cash, whereas others I've been flush and able to field 3 or 4 armies by like turn 30.

pnutz
Jan 5, 2015

terrorist ambulance posted:

it feels like they need to retool the economy a bit or do a pass to smooth it out. the chaos campaigns I've played so far I've been starved for cash, whereas others I've been flush and able to field 3 or 4 armies by like turn 30.

Chaos campaigns have always been like that, most of the difficulty was in keeping the bulldozer running since your units were OP af.

Sega 32X
Jan 3, 2004


Is there any way to make a vassal give you a settlement? As chaos, my vassal took Praag; if I take Kislev or something will they trade me Praag?

Vagabong
Mar 2, 2019

Sega 32X posted:

Is there any way to make a vassal give you a settlement? As chaos, my vassal took Praag; if I take Kislev or something will they trade me Praag?

I'm fairly certain vassals will hand over land for free. Happened in my game.

Twigand Berries
Sep 7, 2008

Warriors have a hard time getting lore of nurgle into their armies because it completely breaks them. Festus is too easy. I think it was intentional, not missed.

Arghy
Nov 15, 2012

Mother of god the thunderbarge is EVEN loving BETTER. Just fought my first battle with it and UGH! Multiple weapons from rifles and steam guns to working broadsides and the frontal cannon. The magic missile broadside attack is loving amazing with the model even correctly turning to the side and unleashing it's broadside on command. It's speed is slow so you wanna get some gyro bombers to escort it but with 445 range you don't even need it to venture far from your support.

I fought vladdy in an underway battle with his huge gold chevroned chaff army filled with regen but that doesn't mean poo poo when you got irondrakes, organ guns, explosive cannons, and a beautiful line of bugmans. Watching 4 units of zombies bunched around my 90% fire resist thane just evaporating from a single volley of irondrakes is muuuah. I killed his flying support with concentrated air firepower then just floated over the scrum with the menacing thunderbarge.

Thunderbarge mod is a must have, it makes dawi doom stacks as silly as other races.

Randarkman
Jul 18, 2011

Gonkish posted:

https://www.youtube.com/watch?v=dd-RW0Mopns

(Guys I think Chorfs are gonna happen. :wth: ) (This is a Tariff meme video but also there's a chorf item you can get from caravans.)

We need to stop acting surprised and as if there's any doubts that it will happen.

pnutz
Jan 5, 2015
ok so I've played a few turns of the dark elves

- the new system is a set-drain-on-slaves pool, using the same mechanic that the daemons of chaos had - if (amount of slaves in global pool > 50) then (loadsamoney, boosted by eg master skills)
- slave markets do not make money anymore, but generate a small trickle of fresh slaves each turn (pens are 5, market is 10) and a big boost to slave cap (doesn't look like much compared to before but it is now)
- regions have some selectable mini-rite effects (a PO booster, 1k gold immediately + some PO, and a growth/construction booster). you can only have one of each active across your entire empire
- battles themselves give a tiny amount of slaves, but captives still give their old values (dunno if this is intentional given the numbers difference between 5 and loving 2-300+)
- slave cap is tiny now - I'm at turn 19 and only have 1.5k space. no more elves outnumbered by their workers


tl;dr no more "44k income off 2 separate provinces and vassalising all the other dark elves" which makes charts and graphs pump-those-numbers-up me sad :(

Caconym
Feb 12, 2013

This is my first time playing wood elves, I'm playing as the sisters, and they only have the three RoRs from the DLC available, and not the generic welf RoRs, is this a bug or intended?

thebardyspoon
Jun 30, 2005

Caconym posted:

This is my first time playing wood elves, I'm playing as the sisters, and they only have the three RoRs from the DLC available, and not the generic welf RoRs, is this a bug or intended?

Could be some account weirdness if it thinks you don't have the regular Wood Elf DLC for some reason?

Gonkish
May 19, 2004

Hoooooly poo poo an Exalted Hero of Nurgle can face tank an entire high elf major garrison if you kit him out properly. This man just sat there and let me cast pit of shades on a blob for like 5 minutes. He never dropped below 90%. God drat.

Raygereio
Nov 12, 2012

Randarkman posted:

We need to stop acting surprised and as if there's any doubts that it will happen.
The hints are getting less and less subtle.

moonmazed
Dec 27, 2021

by VideoGames
alarielle keeps getting the sword of khaine in all my games :allears:

Gonkish
May 19, 2004

moonmazed posted:

alarielle keeps getting the sword of khaine in all my games :allears:

She wants to teach us all the power of peace and love... BY FORCE. :colbert:

Raygereio
Nov 12, 2012
I'm not sure all map designers took Vlad's vanguard into account.:v:


I think this sea battle map wasn't busted like this in WH2, but honestly I can't properly recall.

Caidin
Oct 29, 2011

Raygereio posted:

The hints are getting less and less subtle.


Man, Araby sounds a bit grim!

Kaiju Cage Match
Nov 5, 2012




Caidin posted:

Man, Araby sounds a bit grim!

Does Araby have big hats????

Caconym
Feb 12, 2013

thebardyspoon posted:

Could be some account weirdness if it thinks you don't have the regular Wood Elf DLC for some reason?

I have everything but the blood, but i don't have WH I actually installed... Oh well, I've pretty much won, just need to teleport over and grab the haunted forest.

UP AND ADAM
Jan 24, 2007

by Pragmatica

pnutz posted:

ok so I've played a few turns of the dark elves

- the new system is a set-drain-on-slaves pool, using the same mechanic that the daemons of chaos had - if (amount of slaves in global pool > 50) then (loadsamoney, boosted by eg master skills)
- slave markets do not make money anymore, but generate a small trickle of fresh slaves each turn (pens are 5, market is 10) and a big boost to slave cap (doesn't look like much compared to before but it is now)
- regions have some selectable mini-rite effects (a PO booster, 1k gold immediately + some PO, and a growth/construction booster). you can only have one of each active across your entire empire
- battles themselves give a tiny amount of slaves, but captives still give their old values (dunno if this is intentional given the numbers difference between 5 and loving 2-300+)
- slave cap is tiny now - I'm at turn 19 and only have 1.5k space. no more elves outnumbered by their workers


tl;dr no more "44k income off 2 separate provinces and vassalising all the other dark elves" which makes charts and graphs pump-those-numbers-up me sad :(

They're still so easy to get going though. You just need the darkshard building basically, then you can just build income and growth buildings. I got to 2 then 3 armies with Rakarth faster than any other start so far. Granted he does live on a coast in between mountains and the edge of the map.

Do the techs and bonuses that increase slave income modify the bonus income you get from the buildings that use up slaves and have the >50 qualifier, or do they not do anything? Because there's no direct income bonus from slaves anymore, that I can see. And a lot of the encyclopedia info about slaves hasn't been updated to the new system.

pnutz
Jan 5, 2015

UP AND ADAM posted:


Do the techs and bonuses that increase slave income modify the bonus income you get from the buildings that use up slaves and have the >50 qualifier, or do they not do anything? Because there's no direct income bonus from slaves anymore, that I can see. And a lot of the encyclopedia info about slaves hasn't been updated to the new system.

from what I've seen (and I tried to write) I think it boosts the bonus that happens when you have lots of slaves

pnutz fucked around with this message at 16:02 on Sep 3, 2022

UP AND ADAM
Jan 24, 2007

by Pragmatica
That like 5% from "stable" slave population? That also seemed weird because anywhere from like 400/2000 to max capacity slaves gave me the stable bonus, when I'd think there could be more granularity and more trouble from a slave population at max cap.

UP AND ADAM
Jan 24, 2007

by Pragmatica
Oh, maybe that 5% or whatever is derived mostly from those techs and it increases later. Still seemed like a lot of those bonuses were predicated on the old per-province slave income.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Raygereio posted:

The hints are getting less and less subtle.


That’s been there since launch! :eng101:

There’s an interesting bit of lore on the Dwarf spice trade building, introduced in game 2 I think, which says that traders who deal with east are among the few in their society that have deals with the Chaos Dwarfs.

Dr Christmas fucked around with this message at 14:34 on Sep 1, 2022

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

pnutz posted:

ok so I've played a few turns of the dark elves

- the new system is a set-drain-on-slaves pool, using the same mechanic that the daemons of chaos had - if (amount of slaves in global pool > 50) then (loadsamoney, boosted by eg master skills)
- slave markets do not make money anymore, but generate a small trickle of fresh slaves each turn (pens are 5, market is 10) and a big boost to slave cap (doesn't look like much compared to before but it is now)
- regions have some selectable mini-rite effects (a PO booster, 1k gold immediately + some PO, and a growth/construction booster). you can only have one of each active across your entire empire
- battles themselves give a tiny amount of slaves, but captives still give their old values (dunno if this is intentional given the numbers difference between 5 and loving 2-300+)
- slave cap is tiny now - I'm at turn 19 and only have 1.5k space. no more elves outnumbered by their workers


tl;dr no more "44k income off 2 separate provinces and vassalising all the other dark elves" which makes charts and graphs pump-those-numbers-up me sad :(

The new economy takes off in a useful way way faster, at least. All you need to do is build income buildings and ports and keep them fed and you will pull in disgusting amounts of money almost immediately, with every random minor settlement with a port and an income building bringing in as much or more money than Marienburg does for the Empire as long as the slave grinder is fed. Dark Elves can support multiple strong stacks and black arks off like 3-4 coastal provinces tops. You don't need growth because Black Arks provide all of your immediate unit and hero recruitment needs early on so you can lean hard into making loads of cash.

It is kind of sad to lose the infinite gigantic number income, but it's also nice to be able to actually use your heroes on the front line instead of sending them all to Naggarond or whatever to pump your income with multipliers.

Kanos fucked around with this message at 15:06 on Sep 1, 2022

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
A new patch is slated to be released on Tuesday. Some of the interesting features include an Ultimate Crisis Mode option that pops every endgame crisis, new models for Doom Knights, and some ability for Archaon and Kholek to confederate. The old roadmap suggested that it would come with another group of Regiments of Renown, but I’m not seeing anything about it. I thought we would have previews of them by now.

jokes
Dec 20, 2012

Uh... Kupo?

Ultimate Crisis Mode will be very fun I bet because I often get to an "undefeatable" state with a bunch of different LLs with more money than I could ever use and no real enemies, and it would be a nice capstone/conclusion to those campaigns.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Twigand Berries posted:

Warriors have a hard time getting lore of nurgle into their armies because it completely breaks them. Festus is too easy. I think it was intentional, not missed.

Festus is downright absurd. I was able to take the portal up north to fight Archeon plus another full stack and ended up losing two chosen. Not even units, I had two casualties total while heavily outnumbered fighting one of the more powerful LLs.

pnutz posted:

Chaos campaigns have always been like that, most of the difficulty was in keeping the bulldozer running since your units were OP af.

I've not played since 5th edition but even on tabletop their stuff was completely busted but expensive enough that you could only field a very tiny elite force relative to your opponent. They were great to collect if you didn't have enough money for the hundreds of models needed for other factions.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Will a faction basically never declare on you if their disposition is positive? I've always assumed that was the case and some sort of preceding animosity would be necessary, but recent posts have me doubting that. Assume Hard Campaign if that matters.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Taking suggestions for who I play for my Ultimate Crisis campaign.

Jack B Nimble posted:

Will a faction basically never declare on you if their disposition is positive? I've always assumed that was the case and some sort of preceding animosity would be necessary, but recent posts have me doubting that. Assume Hard Campaign if that matters.

If you have treaties you'll almost always get a grace period where they break them a few turns before the declaration. No, they won't give you the full ten turns you're expected to wait for your reliability. Sometimes they'll break treaties and never dec though.

Deccing while positive is unlikely but not impossible. Also don't confuse it with them deccing you after you do something that rockets them to red but before it is reflected in the final point of their reputation trend. That is when you hover over their reputation number for you they'll list reasons why and the projected last number which takes a few turns to be reached to try to avoid whiplash reactions.

I was rereading the WH2 thread and it was said a faction can't declare on you within three turns of receiving a bribe. I wonder if any of those checks are in WH3, especially with the new alliance system and ability to gift settlements.

I think the most likely cause of a baffling positive dec is if they have 0-1 enemies and strength rating to spare and run into one of those hard checks where they dec on somebody. You will also get more decs and shittier treatment in general if your strength rating is low as well as your reliability.

jokes
Dec 20, 2012

Uh... Kupo?

dwarfs, but you never leave your home province.

genericnick
Dec 26, 2012

What happens when you're allied with a crisis faction? Do they tear up all treaties?

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

jokes posted:

dwarfs, but you never leave your home province.

I dunno about never leaving home province but I was thinking it'd be fun to do a Royal Dawi Air force playthrough, something like minimum of 6-10 gyrocopters in every stack as soon as possible.

Thunderbarge mod for LL stack.

Twigand Berries
Sep 7, 2008

I've used the gift to delay a war dec in 3 it works.

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ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Dr Christmas posted:

A new patch is slated to be released on Tuesday. Some of the interesting features include an Ultimate Crisis Mode option that pops every endgame crisis, new models for Doom Knights, and some ability for Archaon and Kholek to confederate. The old roadmap suggested that it would come with another group of Regiments of Renown, but I’m not seeing anything about it. I thought we would have previews of them by now.

Hope they fix the Bretonnia heraldry bug as well -- I want my knights to wear every color under the sun rather than all wear the same boring colors of their faction. If I wanted uniformity instead of hodgepodge feudalism I'd play the Empire. :colbert:

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