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https://www.youtube.com/watch?v=dd-RW0Mopns (Guys I think Chorfs are gonna happen. ) (This is a Tariff meme video but also there's a chorf item you can get from caravans.)
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# ? Sep 1, 2022 03:47 |
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# ? Jun 3, 2024 11:48 |
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If you like Vampire Pirates, you should try them with Chaos Warriors as your front line, just sayin.
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# ? Sep 1, 2022 05:13 |
I've noticed a few tooltips referencing someone called Blackheart and his army of mixed races. Dogs of War?
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# ? Sep 1, 2022 05:24 |
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It turns out that leveling lords across the world really fucks with auto resolve because a ton of the minor factions are still alive and somehow every loving dawi is alive except for 3 minor factions. I'm running out of room to expand because i have friends on all sides who hate me because of the infinite grudge. One plus is i just gotta rush the grudges then i'll be able to confederate multiple fully built up provinces but its a ticking time bomb for factions that confederate when they lose a battle because 1 battle means someones snow balling hard with stagnant built up provinces. The back end calculations must be wild though, def some AR shenanigans going on and some of the AI seems to be knocking their head against the wall.
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# ? Sep 1, 2022 05:35 |
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AAAAA! Real Muenster posted:After this happens hit the End key to fix the map orientation then Home to go home. You have changed my life, hero.
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# ? Sep 1, 2022 05:36 |
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I keep comparing campaigns on normal and legendary and I still don't buy that normal is easier per se. The normal AI is more reckless, which helps it expand better and pressure the player more, and the legendary AI isn't effectively using its cheats as well as WH2, but after the initial turns, the player can just dismantle their chaff armies in the field and roll over an undefended empire instead of having to grind out well-defended garrisons over and over while avoiding being pincered by the AI's keep-away routine. Also, diplomacy on Normal is much easier, both to stay out of war and to sue for peace. I buy that it's more fun, and honestly it's laughable how small the difference is in terms of military size and economic development. But normal is definitely easier. I'm curious how much of it comes down to play style, though, and if lower difficulty players have an easier time with the less aggressive legendary AI to build up their faction and take their time invading, while rapid expansionists can decimate the armies in the field and don't have as many defended sieges acting as speed bumps to their expansion.
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# ? Sep 1, 2022 05:46 |
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it feels like they need to retool the economy a bit or do a pass to smooth it out. the chaos campaigns I've played so far I've been starved for cash, whereas others I've been flush and able to field 3 or 4 armies by like turn 30.
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# ? Sep 1, 2022 06:23 |
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terrorist ambulance posted:it feels like they need to retool the economy a bit or do a pass to smooth it out. the chaos campaigns I've played so far I've been starved for cash, whereas others I've been flush and able to field 3 or 4 armies by like turn 30. Chaos campaigns have always been like that, most of the difficulty was in keeping the bulldozer running since your units were OP af.
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# ? Sep 1, 2022 06:39 |
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Is there any way to make a vassal give you a settlement? As chaos, my vassal took Praag; if I take Kislev or something will they trade me Praag?
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# ? Sep 1, 2022 07:02 |
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Sega 32X posted:Is there any way to make a vassal give you a settlement? As chaos, my vassal took Praag; if I take Kislev or something will they trade me Praag? I'm fairly certain vassals will hand over land for free. Happened in my game.
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# ? Sep 1, 2022 07:08 |
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Warriors have a hard time getting lore of nurgle into their armies because it completely breaks them. Festus is too easy. I think it was intentional, not missed.
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# ? Sep 1, 2022 08:05 |
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Mother of god the thunderbarge is EVEN loving BETTER. Just fought my first battle with it and UGH! Multiple weapons from rifles and steam guns to working broadsides and the frontal cannon. The magic missile broadside attack is loving amazing with the model even correctly turning to the side and unleashing it's broadside on command. It's speed is slow so you wanna get some gyro bombers to escort it but with 445 range you don't even need it to venture far from your support. I fought vladdy in an underway battle with his huge gold chevroned chaff army filled with regen but that doesn't mean poo poo when you got irondrakes, organ guns, explosive cannons, and a beautiful line of bugmans. Watching 4 units of zombies bunched around my 90% fire resist thane just evaporating from a single volley of irondrakes is muuuah. I killed his flying support with concentrated air firepower then just floated over the scrum with the menacing thunderbarge. Thunderbarge mod is a must have, it makes dawi doom stacks as silly as other races.
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# ? Sep 1, 2022 08:09 |
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Gonkish posted:https://www.youtube.com/watch?v=dd-RW0Mopns We need to stop acting surprised and as if there's any doubts that it will happen.
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# ? Sep 1, 2022 10:00 |
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ok so I've played a few turns of the dark elves - the new system is a set-drain-on-slaves pool, using the same mechanic that the daemons of chaos had - if (amount of slaves in global pool > 50) then (loadsamoney, boosted by eg master skills) - slave markets do not make money anymore, but generate a small trickle of fresh slaves each turn (pens are 5, market is 10) and a big boost to slave cap (doesn't look like much compared to before but it is now) - regions have some selectable mini-rite effects (a PO booster, 1k gold immediately + some PO, and a growth/construction booster). you can only have one of each active across your entire empire - battles themselves give a tiny amount of slaves, but captives still give their old values (dunno if this is intentional given the numbers difference between 5 and loving 2-300+) - slave cap is tiny now - I'm at turn 19 and only have 1.5k space. no more elves outnumbered by their workers tl;dr no more "44k income off 2 separate provinces and vassalising all the other dark elves" which makes charts and graphs pump-those-numbers-up me sad
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# ? Sep 1, 2022 10:29 |
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This is my first time playing wood elves, I'm playing as the sisters, and they only have the three RoRs from the DLC available, and not the generic welf RoRs, is this a bug or intended?
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# ? Sep 1, 2022 10:36 |
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Caconym posted:This is my first time playing wood elves, I'm playing as the sisters, and they only have the three RoRs from the DLC available, and not the generic welf RoRs, is this a bug or intended? Could be some account weirdness if it thinks you don't have the regular Wood Elf DLC for some reason?
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# ? Sep 1, 2022 10:38 |
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Hoooooly poo poo an Exalted Hero of Nurgle can face tank an entire high elf major garrison if you kit him out properly. This man just sat there and let me cast pit of shades on a blob for like 5 minutes. He never dropped below 90%. God drat.
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# ? Sep 1, 2022 11:15 |
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Randarkman posted:We need to stop acting surprised and as if there's any doubts that it will happen.
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# ? Sep 1, 2022 11:21 |
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alarielle keeps getting the sword of khaine in all my games
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# ? Sep 1, 2022 11:42 |
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moonmazed posted:alarielle keeps getting the sword of khaine in all my games She wants to teach us all the power of peace and love... BY FORCE.
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# ? Sep 1, 2022 11:49 |
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I'm not sure all map designers took Vlad's vanguard into account. I think this sea battle map wasn't busted like this in WH2, but honestly I can't properly recall.
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# ? Sep 1, 2022 12:19 |
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Raygereio posted:The hints are getting less and less subtle. Man, Araby sounds a bit grim!
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# ? Sep 1, 2022 12:44 |
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Caidin posted:Man, Araby sounds a bit grim! Does Araby have big hats????
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# ? Sep 1, 2022 12:45 |
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thebardyspoon posted:Could be some account weirdness if it thinks you don't have the regular Wood Elf DLC for some reason? I have everything but the blood, but i don't have WH I actually installed... Oh well, I've pretty much won, just need to teleport over and grab the haunted forest.
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# ? Sep 1, 2022 12:45 |
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pnutz posted:ok so I've played a few turns of the dark elves They're still so easy to get going though. You just need the darkshard building basically, then you can just build income and growth buildings. I got to 2 then 3 armies with Rakarth faster than any other start so far. Granted he does live on a coast in between mountains and the edge of the map. Do the techs and bonuses that increase slave income modify the bonus income you get from the buildings that use up slaves and have the >50 qualifier, or do they not do anything? Because there's no direct income bonus from slaves anymore, that I can see. And a lot of the encyclopedia info about slaves hasn't been updated to the new system.
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# ? Sep 1, 2022 12:48 |
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UP AND ADAM posted:
from what I've seen (and I tried to write) I think it boosts the bonus that happens when you have lots of slaves pnutz fucked around with this message at 16:02 on Sep 3, 2022 |
# ? Sep 1, 2022 13:24 |
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That like 5% from "stable" slave population? That also seemed weird because anywhere from like 400/2000 to max capacity slaves gave me the stable bonus, when I'd think there could be more granularity and more trouble from a slave population at max cap.
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# ? Sep 1, 2022 13:59 |
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Oh, maybe that 5% or whatever is derived mostly from those techs and it increases later. Still seemed like a lot of those bonuses were predicated on the old per-province slave income.
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# ? Sep 1, 2022 14:04 |
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Raygereio posted:The hints are getting less and less subtle. That’s been there since launch! There’s an interesting bit of lore on the Dwarf spice trade building, introduced in game 2 I think, which says that traders who deal with east are among the few in their society that have deals with the Chaos Dwarfs. Dr Christmas fucked around with this message at 14:34 on Sep 1, 2022 |
# ? Sep 1, 2022 14:32 |
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pnutz posted:ok so I've played a few turns of the dark elves The new economy takes off in a useful way way faster, at least. All you need to do is build income buildings and ports and keep them fed and you will pull in disgusting amounts of money almost immediately, with every random minor settlement with a port and an income building bringing in as much or more money than Marienburg does for the Empire as long as the slave grinder is fed. Dark Elves can support multiple strong stacks and black arks off like 3-4 coastal provinces tops. You don't need growth because Black Arks provide all of your immediate unit and hero recruitment needs early on so you can lean hard into making loads of cash. It is kind of sad to lose the infinite gigantic number income, but it's also nice to be able to actually use your heroes on the front line instead of sending them all to Naggarond or whatever to pump your income with multipliers. Kanos fucked around with this message at 15:06 on Sep 1, 2022 |
# ? Sep 1, 2022 15:00 |
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A new patch is slated to be released on Tuesday. Some of the interesting features include an Ultimate Crisis Mode option that pops every endgame crisis, new models for Doom Knights, and some ability for Archaon and Kholek to confederate. The old roadmap suggested that it would come with another group of Regiments of Renown, but I’m not seeing anything about it. I thought we would have previews of them by now.
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# ? Sep 1, 2022 15:28 |
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Ultimate Crisis Mode will be very fun I bet because I often get to an "undefeatable" state with a bunch of different LLs with more money than I could ever use and no real enemies, and it would be a nice capstone/conclusion to those campaigns.
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# ? Sep 1, 2022 15:37 |
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Twigand Berries posted:Warriors have a hard time getting lore of nurgle into their armies because it completely breaks them. Festus is too easy. I think it was intentional, not missed. Festus is downright absurd. I was able to take the portal up north to fight Archeon plus another full stack and ended up losing two chosen. Not even units, I had two casualties total while heavily outnumbered fighting one of the more powerful LLs. pnutz posted:Chaos campaigns have always been like that, most of the difficulty was in keeping the bulldozer running since your units were OP af. I've not played since 5th edition but even on tabletop their stuff was completely busted but expensive enough that you could only field a very tiny elite force relative to your opponent. They were great to collect if you didn't have enough money for the hundreds of models needed for other factions.
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# ? Sep 1, 2022 15:39 |
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Will a faction basically never declare on you if their disposition is positive? I've always assumed that was the case and some sort of preceding animosity would be necessary, but recent posts have me doubting that. Assume Hard Campaign if that matters.
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# ? Sep 1, 2022 15:42 |
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Taking suggestions for who I play for my Ultimate Crisis campaign.Jack B Nimble posted:Will a faction basically never declare on you if their disposition is positive? I've always assumed that was the case and some sort of preceding animosity would be necessary, but recent posts have me doubting that. Assume Hard Campaign if that matters. If you have treaties you'll almost always get a grace period where they break them a few turns before the declaration. No, they won't give you the full ten turns you're expected to wait for your reliability. Sometimes they'll break treaties and never dec though. Deccing while positive is unlikely but not impossible. Also don't confuse it with them deccing you after you do something that rockets them to red but before it is reflected in the final point of their reputation trend. That is when you hover over their reputation number for you they'll list reasons why and the projected last number which takes a few turns to be reached to try to avoid whiplash reactions. I was rereading the WH2 thread and it was said a faction can't declare on you within three turns of receiving a bribe. I wonder if any of those checks are in WH3, especially with the new alliance system and ability to gift settlements. I think the most likely cause of a baffling positive dec is if they have 0-1 enemies and strength rating to spare and run into one of those hard checks where they dec on somebody. You will also get more decs and shittier treatment in general if your strength rating is low as well as your reliability.
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# ? Sep 1, 2022 15:57 |
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dwarfs, but you never leave your home province.
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# ? Sep 1, 2022 16:00 |
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What happens when you're allied with a crisis faction? Do they tear up all treaties?
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# ? Sep 1, 2022 16:00 |
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jokes posted:dwarfs, but you never leave your home province. I dunno about never leaving home province but I was thinking it'd be fun to do a Royal Dawi Air force playthrough, something like minimum of 6-10 gyrocopters in every stack as soon as possible. Thunderbarge mod for LL stack.
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# ? Sep 1, 2022 16:05 |
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I've used the gift to delay a war dec in 3 it works.
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# ? Sep 1, 2022 16:06 |
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# ? Jun 3, 2024 11:48 |
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Dr Christmas posted:A new patch is slated to be released on Tuesday. Some of the interesting features include an Ultimate Crisis Mode option that pops every endgame crisis, new models for Doom Knights, and some ability for Archaon and Kholek to confederate. The old roadmap suggested that it would come with another group of Regiments of Renown, but I’m not seeing anything about it. I thought we would have previews of them by now. Hope they fix the Bretonnia heraldry bug as well -- I want my knights to wear every color under the sun rather than all wear the same boring colors of their faction. If I wanted uniformity instead of hodgepodge feudalism I'd play the Empire.
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# ? Sep 1, 2022 16:13 |